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Robin Theberge Talks DA 2 w/ Eurogamer


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#1
Maria Caliban

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Eurogamer Link

Robin is the Development Manager

* Framed narrative
* New artstyle "It's grimmer. It's bloodier. It's sexier."
* Old enemies and new enemies
* New, more responsive combat engine
* "You press a button - something awesome happens!"
* "Think like a general, but fight like a Spartan."

Because we Dragon Age fans are a mature bunch, I'm sure we won't act like the Mass Effect crowd and spend pages discussing her appearance.

Modifié par Maria Caliban, 27 novembre 2010 - 03:58 .


#2
David Gaider

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Maria Caliban wrote...
The assumption seems to be that any interview/trailer could be someone's first interview/trailer and it's more important to slant everything to someone who's seeing things for the first time as opposed to those of use who sit around eagerly awaiting new scraps of info and devouring them like ravenous wolves.


I think we all know that marketing a game to people who aren't already paying close attention is terrible and offensive. What's even worse is that we know the marketing will never change as the release date draws closer. It's catch-phrases and slogans from here on out, as we cleverly hide the truth of our game from those who absolutely need to see more right now. ;)

#3
David Gaider

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Atakuma wrote...

relhart wrote...
 I really hope either PC run speed had been decreased, or enemy run speed has been increased since that video represented a current build.  Really, really, hope.

I dont think that video was of a current build. just the same PAX demo with the CC unlocked


Indeed. Combat has gone (and will go) under a lot of tweaks between that demo and the final product. I think when we send out something that we think is "representative" that will be pored over and analyzed by people without the added context of a demo presentation we'd probably like it to be closer to the final thing.

Does that have to be right now? Obviously you guys think so-- we are under no such timetable. Rest assured the time will come when you'll be able to see everything you're curious about. Until then, of course, you're free to angst about it as if the release date were tomorrow. ;)

#4
David Gaider

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Brockololly wrote...
Well, it sure would be nice to see what the actual final or close to final version of the game looks like before that whole January 11th preorder deadline.


I agree. That would be nice. That's still more than a month away, however.

Considering the timetable we're operating under, one month-- if you're looking at a percentage of the total development time-- is a lot. The game changes on an almost daily basis right now. So looking at other projects that have longer development times and saying "well we knew more X months out with that game" doesn't really compare. We'll put out something more representative when we're confident that's exactly what it'll be.

It's pointless to say "relax", I know. It's probably also pointless to mention that much of the marketing, especially the relatively early marketing, isn't really meant for you guys-- since it's all stuff you've heard a hundred times by now-- but hey, what can you do? I'm not a marketing guy. I just sit smile and nod when they tell me to, when it comes time for marketing stuff. :happy:

#5
David Gaider

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Brockololly wrote...
I just don't get why if the older builds were good enough to take to conventions and show hundreds or thousands of people across the world, why one little BioWare produced walkthrough video couldn't be made to put some of these loaded and irksome marketing slogans in context. I'd guess the convention builds were fairly representative of the game or else they wouldn't have been put out there.


For one, when we demo the game to someone personally (such as at a convention) what follows isn't presented out of context. We introduce it, we can explain what state the game is in, we can answer questions immediately-- that's something you can do for a small crowd of people. That's not something you can do when you send something out far and wide into the world. You do that, people will expect that they're looking at the final product.

And by "people" I mean those who aren't already hanging out on our forums who we can answer questions for.

That, anyhow, is my take on it. As I've said previously, I'm not in marketing-- I don't pretend to understand what's involved, and I'm fairly aware at this point that even my take on what the "average" gamer out there wants is routinely wrong. My perception's probably about as skewed as most of yours by hanging out on these forums as much as I do.

TJPags wrote...
Combat is being tweaked?  GIve us non-combat footage.  Show us the dialogue wheel in action.  Give us something we can look at to say, "you know, they're right when they say these changes they made are cool."

But you don't seem concerned about that at all.  Which, in itself, is troubling to me.


By all means, be troubled. I don't think there's been a release of ours yet which hasn't had people on these forums expressing exactly the same concerns, regardless of the timeframe. These concerns will continue up until we do actually begin our campaign in earnest, at which point there will be so much information you all will quickly become sick of it.

Whether that campaign should begin now, a month from now or is a month overdue-- that's for people to decide who aren't me.

MerinTB wrote...
If they are still changing the game this much so close to release, where's the QA testing going to happen?


Err... fixing bugs changes the game, sometimes in minor ways and sometimes significantly. That's called tweaking, and that's going to be necessary as QA tests the games and notices issues. There's a big difference between "the game is changing daily" and "we are still adding new content into the game". The former is polish, the latter is development, but neither means the game doesn't change. I'm glad to see people are so concerned about the game's progress and where we're at, but to invoke an old phrase: "it's done when it's done". BioWare will show more of the game when we're ready, and not prior.

Modifié par David Gaider, 29 novembre 2010 - 01:33 .


#6
David Gaider

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I'm just not sure why there's such a blackout on information, it being the marketing departments call or not.  I would assume you'd want some good vids out there so as to give the masses something to chomp on rather than having gp vids from old buids being the only thing rotating around the communities, generating rumors and assumptions, many not flattering...


And I always find it fascinating how quickly things change. There was a point in DAO's marketing when you had exactly the same situation-- "oh the marketing is terrible, nobody has anything good to say about it, what are you guys dooooiiinnng?"

Did DAO sell well because of its marketing or despite it? That's anyone's guess-- but I honestly doubt that it sold as many millions as it did solely by appealing to folks who spend their time commenting on websites.

It's interesting that you guys are so concerned. I'm not sure what the plan is, myself, but I know that eventually the info will come in spades and then people will either be convinced or they won't. Honeslty, sometimes it's harder to sustain the buzz than it is to create it, as far as I can tell. I'm not about to tell marketing (or folks like Mike Laidlaw and Mark Darrah) what's a good idea and who they should be appealing to. But I guess you guys are free to, by all means.

Modifié par David Gaider, 29 novembre 2010 - 01:51 .