In Exile wrote...
TJPags wrote...
This can be solved very easily by actually showing us some of the 'awesomeness' which occurs when someone actually presses a button.
You know, gameplay footage. I don't care what platform it is. The trailers aren't gameplay footage, so telling us how amazing the game is while showing us a trailer is getting old.
I suppose. I can't judge because I'm on media blackout for any release I follow so as to not spoil any part of the game. So I have no idea what the trailer does or does not show.
But you're right - there's no reason not to show how a button does something awesome. Keep in mind that criticizing Bioware for faling to meet their own standard (like you're doing) is not the same as criticizing them for failing to meet someone else's standard.
I can't speak to Bioware's standards of marketing or anyone else's. I play a lot of games, by a lot of companies. I'm not wed to one company, nor to one platform, nor one genre. I look at games, see something I like, buy it, see what happens. Obviously, the best result is, I like it. Sometimes I don't.
So while I appreciate you saying I'm comparing them by their own standard, that's really unintentional. I'm comparing based on what I like to see and use to decide whether to buy a game. Yes, trailers get my attention, but I then look for actual reviews by people who've played it - magazines
and ordinary users, but most importantly, I like to see actual game footage, to see if I like it.
So that's why I'm wondering why there's no gameplay footage . . .and why that lack bothers me.
ErichHartmann wrote...
-Semper- wrote...
if it's the same support as for da:o the outcome will be like this: press a button, something awesome happens... ctd 
btw it's lame how all the people at bioware keep talking about how stunning da2 is without proving their words.
Same is true for people "ranting" against DAII without proving their words.
You see, those of us "ranting" against it . . .we can't prove our words. How can we? We don't have the game, we don't even have a gameplay video to comment about. So how can we prove anything?
See,
that's what we - or at least, me - are mainly ranting about - the lack of information available to us to try to decide whether to purchase the game or not.
Some things we've seen - the new art (darkspawn, Isabela, Flemeth, etc), the dialogue wheel, the must be human character - are not, IMO, an improvement, for various reasons. Do they make me
NOT want to buy the game? No, not yet. But I
DO want to see actual game footage. Only then can I decide if the game is for me or not.
And then we have:
David Gaider wrote...
Brockololly wrote...
Well, it sure would be nice to see what the actual final or close to final version of the game looks like before that whole January 11th preorder deadline.
I agree. That would be nice. That's still more than a month away, however.
Considering the timetable we're operating under, one month-- if you're looking at a percentage of the total development time-- is a lot. The game changes on an almost daily basis right now. So looking at other projects that have longer development times and saying "well we knew more X months out with that game" doesn't really compare. We'll put out something more representative when we're confident that's exactly what it'll be.
It's pointless to say "relax", I know. It's probably also pointless to mention that much of the marketing, especially the relatively early marketing, isn't really meant for you guys-- since it's all stuff you've heard a hundred times by now-- but hey, what can you do? I'm not a marketing guy. I just sit smile and nod when they tell me to, when it comes time for marketing stuff. 
David Gaider wrote...
Indeed. Combat has gone (and will go) under a lot of tweaks between that demo and the final product. I think when we send out something that we think is "representative" that will be pored over and analyzed by people without the added context of a demo presentation we'd probably like it to be closer to the final thing.
Does that have to be right now? Obviously you guys think so-- we are under no such timetable. Rest assured the time will come when you'll be able to see everything you're curious about. Until then, of course, you're free to angst about it as if the release date were tomorrow. 
See, I know January 11 is over a month away. I also know we're entering the largest buying season of the year. I also know that you have instituted pre-order bonues as an incentive to buy the game. So you clearly
want people to buy the game, and to do so sooner rather than later.
Now, the incentive is nice. And I completely understand that you want people to buy the game, and to do so sooner rather than later. I can even understand that the game isn't finished yet (although that concerns me in terms of it's readiness for actual release on March 11, but that's another topic). And yes, I can understand that you want to release something that will be representative of what the game will be when it's in our hands.
However, you're not giving us anything on which to base our buying decision. And that is what concerns and - perhaps - bothers some of us.
Combat is being tweaked? GIve us non-combat footage. Show us the dialogue wheel in action. Give us
something we can look at to say, "you know, they're right when they say these changes they made are cool."
But you don't seem concerned about that at all. Which, in itself, is troubling to me.