Healing totally blows
#1
Posté 27 novembre 2010 - 08:53
#2
Posté 27 novembre 2010 - 09:48
It sounds like the problem is you're tanking and taking so much damage that Heal alone just doesn't do enough to keep you alive. Remember you don't want to wait until your tank's health gets low before you heal - you want to keep it high to give the mage time to recharge the spell for another in case you need it, or you'll die pretty quickly. Try setting Wynne's tactics like this:
1) Self - Mana less than 10 - Least powerful lyrium potion
2) Ally - Health less than 25 - Group Heal
3) Ally - Health less than 50 - Heal
4) Self - Health less than 50 - Heal
5) Ally - Health less than 75 - Rejeuvinate
With that, and the odd potion to hand for emergencies, it'll take a small army to knock you down - as long as Wynne herself remains standing, that is. I gave her this setup to support Sten while he took on a revenant at level 7 and he outlasted it (with Leliana and myself plinking away with arrows). Got through a few lyrium potions, but hey ho... And even when you don't take Wynne, have Morrigan heal you when your health drops below 75, not lower. It's also a good idea for a tank to invest in Dexterity as then they will simply get hit less often.
#3
Posté 27 novembre 2010 - 11:16
#4
Posté 27 novembre 2010 - 11:22
And yes, Group Heal does heal everyone, but if you've got a tank who draws all the aggro then surely you won't trigger the conditions for Wynne to use it, which seems a bit of a waste if you're taking damage and she's waiting for Heal and Rejeuvinate to charge back up?
#5
Posté 27 novembre 2010 - 11:24
Edit: Nevermind, it's gone back up
Modifié par Display Name is Unavailable, 27 novembre 2010 - 11:29 .
#6
Posté 27 novembre 2010 - 11:25
#7
Posté 28 novembre 2010 - 12:03
If you're playing clean vanilla, then let me scratch my head along with you.
#8
Posté 28 novembre 2010 - 12:18
#9
Posté 28 novembre 2010 - 01:05
Wynne: Stay right there!
Tank: Okay (Yaay! I'll be uber again with her heals!)
Wynne: /cast forcefield
Tank: Uhhh...? I can't move?
Wynne: Let me find a rock.
Tank: A rock? To smash this bugged forcefield 'cause I can't move?
Wynne: No! To sit onto. Can't you see I need to cool down yet?
Tank: What about potions?
Leliana: Can't you see I'm still fetching some ingredients yet? (*grumble*)
Tank: Forcefield gone! Heal me now? I'm dying!
Display Name is Uavailable: Oh relax! It's not like the first time you died a lot! (*grumble*)
... something like that...
#10
Posté 28 novembre 2010 - 02:33
Heal is also more effective with a higher magic score. Be sure to prioritize that stat with any mage. You can always boost mana, willpower or mana regen through gear and just focus on raising magic at level up.
I also like to heal sooner rather than later. I usually have in tactics to use regeneration at 90% health, heal at 75%, and then I'll have group heal near the bottom to be cast if heal is on cooldown. Force field at 50% health. If you wait longer to heal party members, then you may find yourself having to spam heals or poultices to get out of the red more often.
#11
Posté 28 novembre 2010 - 03:36
#12
Posté 28 novembre 2010 - 05:39
I have the mage in my party to use heal on an ally when their health is >75 and >50, group heal at >50 and lifeward at uhm......>50 or >25 and that works really well for me.
And I pump my mages points in magic so that it is more effective and use forcefield if I can see my tank is getting a beating.
My mages barely ever use any lyrium potions and I barely ever use any health poultices as well.
Modifié par Mr_Steph, 28 novembre 2010 - 05:39 .
#13
Posté 29 novembre 2010 - 02:15
Modifié par Realranger55, 29 novembre 2010 - 02:16 .
#14
Posté 29 novembre 2010 - 10:10
Oh, but that way you miss a lot of the fun!Realranger55 wrote...
...i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.)
I'm currently playing on (PC) Nightmare, and I've made it a principle to avoid healing potions. (And reloads.) Which means I end many of the fights with one last standing character.This puts a tremendous emphasis on tactics and micromanagement...
Modifié par Marvin_Arnold, 29 novembre 2010 - 10:12 .
#15
Guest_Glaucon_*
Posté 29 novembre 2010 - 11:07
Guest_Glaucon_*
#16
Posté 29 novembre 2010 - 12:12
#17
Posté 29 novembre 2010 - 12:13
#18
Guest_Glaucon_*
Posté 29 novembre 2010 - 04:01
Guest_Glaucon_*
Phoenix_Jackson wrote...
I agree. I didn't even know about F5 and F9 until my second run. So all to me was full on noobness until the end. And by noobness, I mean die, die, die, die, smash mouse, die, smash mouse, replace mouse, die, scratch head until it bleeds, die, die, turn off computer, find small insect to squish, play the game, die, die, die, "Ooooh, I forgot I have pultices.", die, "wtf", die, throw cat to the tv, die, "Oooh, party member can use pultices with tactics.", aaaaaalmost survived, die,.... you get the picture. And that's what I call FUN!
Hell yeah! Poor kitty
#19
Posté 29 novembre 2010 - 04:43
I am a hardcore RTS player and that has made my RPG experience quite a bit easier apparently....from what I can gather from what people have said in here and other threads. DAO was my first ever RPG and I didn't really have any problems with it.....took me a while to find the tactics button, but I got through the game on normal the first time without it anyway LoL
#20
Guest_Glaucon_*
Posté 29 novembre 2010 - 05:59
Guest_Glaucon_*
Mr_Steph wrote...
That I find a bit funny though
I am a hardcore RTS player and that has made my RPG experience quite a bit easier apparently....from what I can gather from what people have said in here and other threads. DAO was my first ever RPG and I didn't really have any problems with it.....took me a while to find the tactics button, but I got through the game on normal the first time without it anyway LoL
It's mostly because I fail, epically, to see the S in RTS.
#21
Posté 29 novembre 2010 - 09:52
Marvin_Arnold wrote...
Oh, but that way you miss a lot of the fun!Realranger55 wrote...
...i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.)
I'm currently playing on (PC) Nightmare, and I've made it a principle to avoid healing potions. (And reloads.) Which means I end many of the fights with one last standing character.This puts a tremendous emphasis on tactics and micromanagement...
Yea I can see what you mean, but then again when party members start to fall I feel like ive messed up on the tactics and micromanagement, if done flawlessly no one should die. Nothing like reloading a fight you just messed up only to compeletly dominate it with revised tactics.
#22
Posté 29 novembre 2010 - 09:55
Realranger55 wrote...
Marvin_Arnold wrote...
Oh, but that way you miss a lot of the fun!Realranger55 wrote...
...i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.)
I'm currently playing on (PC) Nightmare, and I've made it a principle to avoid healing potions. (And reloads.) Which means I end many of the fights with one last standing character.This puts a tremendous emphasis on tactics and micromanagement...
Yea I can see what you mean, but then again when party members start to fall I feel like ive messed up on the tactics and micromanagement, if done flawlessly no one should die. Nothing like reloading a fight you just messed up(lose a party member or two) only to compeletly dominate it with revised tactics.
#23
Posté 29 novembre 2010 - 10:02
Glaucon wrote...
Just my opinion so take it for what it is. F5 + F9 make a mockery of achievements and any 'real' sense of achievement.
You've never had to reload your game? Or you just start a brand new warden if you wipe? I never mentioned achievements, but the only one I can think of that would matter is the warden not taking an injury so meh.
The game isnt hard anyway once you learn the mechanics, so my playthroughs are more about fun then a sense of achievement.
Modifié par Realranger55, 29 novembre 2010 - 10:04 .
#24
Guest_Glaucon_*
Posté 29 novembre 2010 - 10:20
Guest_Glaucon_*
Realranger55 wrote...
Glaucon wrote...
Just my opinion so take it for what it is. F5 + F9 make a mockery of achievements and any 'real' sense of achievement.
You've never had to reload your game? Or you just start a brand new warden if you wipe? I never mentioned achievements, but the only one I can think of that would matter is the warden not taking an injury so meh.
The game isnt hard anyway once you learn the mechanics, so my playthroughs are more about fun then a sense of achievement.
Like I said - take it for what it is: A personal opinion. I know you never mentioned achievements, and I never mentioned you either (that's not me being rude, just technical). Yes I use reloads all of the time, it's not something you can avoid on the PC in DA:O anyway as it pretty much auto saves before major fights. I'm not attacking you or your style of play, my opinion is to the contrary, and I believe a player can play a game that they own in any way they like. My only point was that achievements become illogical with auto saves, and I genuinely don't see the point of them in an RPG anyway.
I hope that clarifies things and have fun with DA:O. I know I do.
ETA
I 've just remembered you can turn off autosaves but I trust you get the intent of that post.
Modifié par Glaucon, 29 novembre 2010 - 10:45 .
#25
Posté 30 novembre 2010 - 02:34
I'm not that kind of cheater xD I don't like to resort to insta heals and "kill all hostiles" easy mode. I only cheated with the cooldowns because 5 seconds in between each heal is annoying when I could die in the space of 2, but that's just my opinion I guess
I would submit to you that if you really need to heal your "tank" that frequently, you're probably doing something wrong. Healing is pretty strong, especially if you're using Heal, Group Heal, and Regeneration. My guess: you built your "tank" with high constitution? Try to reach 35 armor (unbuffed) and 110 defense as a minimum. HP doesn't really matter because you get plenty of it from leveling normally + gear bonuses. Even if it's too late to fix your tank, it's not a problem. If your mage wasn't spending all his time healing (it sounds like that's literally what's happening), he would have time to do more important stuff (like killing and controlling enemies).





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