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Healing totally blows


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#1
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Am I a total noob or does healing actually suck? I use Heal on my tank (Wynne is my full-on healer, throwing out a couple of cc on the ranged/annoying 2-handers and Mana Clash at those damn mages, with me tanking the rest of the mobs) and it heals for like 90/100 I mean that's pretty decent but when I am tanking about 6 or 7 things, taking quite a bit of a beating, and with 950hp it doesn't seem so great anymore. I get healed more with Heal Party AND it heals everyone in the party too. I tried to change the coefficient on the Heal spell but I have no freaking idea how so I have to put up with crappy heals and 100 re-loads because I keep dying. Even the health pots heal me for around 1/2 to 3/4 of my hp but I run out of those a lot because the healing is so darn terrible.

#2
Ferretinabun

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Healing is possibly my favourite spell. It's a level one spell so any mage can learn it immediately, and for that it's worth it's weight in gold.

It sounds like the problem is you're tanking and taking so much damage that Heal alone just doesn't do enough to keep you alive. Remember you don't want to wait until your tank's health gets low before you heal - you want to keep it high to give the mage time to recharge the spell for another in case you need it, or you'll die pretty quickly. Try setting Wynne's tactics like this:

1) Self - Mana less than 10 - Least powerful lyrium potion

2) Ally - Health less than 25 - Group Heal

3) Ally - Health less than 50 - Heal

4) Self - Health less than 50 - Heal

5) Ally - Health less than 75 - Rejeuvinate



With that, and the odd potion to hand for emergencies, it'll take a small army to knock you down - as long as Wynne herself remains standing, that is. I gave her this setup to support Sten while he took on a revenant at level 7 and he outlasted it (with Leliana and myself plinking away with arrows). Got through a few lyrium potions, but hey ho... And even when you don't take Wynne, have Morrigan heal you when your health drops below 75, not lower. It's also a good idea for a tank to invest in Dexterity as then they will simply get hit less often.

#3
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For some strange reason, it seems I don't have 25/75% options, just 20 or 70. Isn't Group Heal supposed to be for aoe healing? I have it set at Self - At least 2 allies are weakened (<75%) Wynne chugs a crap-load of potent lyrium potions almost every battle which sucks but since I am a total cheat I just give myself 1000 sovereigns and buy a tonne of lyrium dust/the other stuff you need and make a heap of them at once. Also, it may be due to an increased difficulty mod I have installed that the healing isn't so hot and I take a lot of damage but the first time I played I just blew right through nightmare mode with absolutely no trouble but that was at least a year ago or something or whenever it was released so some patches might have upped the difficulty maybe

#4
Ferretinabun

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Hmmm, yeah maybe. I don't use any mods, so I can't really comment what that's done to the game.

And yes, Group Heal does heal everyone, but if you've got a tank who draws all the aggro then surely you won't trigger the conditions for Wynne to use it, which seems a bit of a waste if you're taking damage and she's waiting for Heal and Rejeuvinate to charge back up?

#5
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Okay this is weird, now my Heal spell has gone down to just 40 points..?

Edit: Nevermind, it's gone back up

Modifié par Display Name is Unavailable, 27 novembre 2010 - 11:29 .


#6
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I guess, but I made the cooldowns for Heal and Rejuvenate (or whatever the blue one is) to 1 second and Group Heal to 2 seconds and that STILL makes it kind of hard :/

#7
Phoenix_Jackson

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Well if you're going through that path of modding then go all the way. Get the extra tomes, run the console command "insta heal". Use the forcefield spell if your tank is totally dying and your heals are on cooldown. If Wynne doesn't have it, cheat it again!

If you're playing clean vanilla, then let me scratch my head along with you.

#8
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I'm not that kind of cheater xD I don't like to resort to insta heals and "kill all hostiles" easy mode. I only cheated with the cooldowns because 5 seconds in between each heal is annoying when I could die in the space of 2, but that's just my opinion I guess

#9
Phoenix_Jackson

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He he he. I thought so. Well I just use the forcefield if my tank is in trouble and all else is busy.

Wynne: Stay right there!

Tank: Okay (Yaay! I'll be uber again with her heals!)

Wynne: /cast forcefield

Tank: Uhhh...? I can't move?

Wynne: Let me find a rock.

Tank: A rock? To smash this bugged forcefield 'cause I can't move?

Wynne: No! To sit onto. Can't you see I need to cool down yet?

Tank: What about potions?

Leliana: Can't you see I'm still fetching some ingredients yet? (*grumble*)

Tank: Forcefield gone! Heal me now? I'm dying!

Display Name is Uavailable: Oh relax! It's not like the first time you died a lot! (*grumble*)



... something like that...

#10
Arthur Cousland

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Group heal is a nice backup for when heal is on cooldown. If both are on cooldown and the tank is in trouble, have them use a poultice or cast force field on the tank.



Heal is also more effective with a higher magic score. Be sure to prioritize that stat with any mage. You can always boost mana, willpower or mana regen through gear and just focus on raising magic at level up.



I also like to heal sooner rather than later. I usually have in tactics to use regeneration at 90% health, heal at 75%, and then I'll have group heal near the bottom to be cast if heal is on cooldown. Force field at 50% health. If you wait longer to heal party members, then you may find yourself having to spam heals or poultices to get out of the red more often.

#11
Marvin_Arnold

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If you can spare a few points, boost your Tank's magic up a bit. That way, Heal and potions work better on him (heal more points).

#12
Mr_Steph

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I've never had a problem with healing.

I have the mage in my party to use heal on an ally when their health is >75 and >50, group heal at >50 and lifeward at uhm......>50 or >25 and that works really well for me.

And I pump my mages points in magic so that it is more effective and use forcefield if I can see my tank is getting a beating.

My mages barely ever use any lyrium potions and I barely ever use any health poultices as well.

Modifié par Mr_Steph, 28 novembre 2010 - 05:39 .


#13
Realranger55

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sounds like you are relying to much on the heal button, and there is nothing wrong with using group heal + heal, even if your party members health arent low. Perhaps an adjustment to your overall party tactics will take some of the weight off your healer\\\\tank. I never use poultices and i find that heal on one of my mages is more then enough to get me through the game. In fact my last playthrough was all dps with no healers and i still managed to complete the game without healing poultices or party injuries. (With the odd reload, i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.) 

Modifié par Realranger55, 29 novembre 2010 - 02:16 .


#14
Marvin_Arnold

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Realranger55 wrote...

...i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.) 

Oh, but that way you miss a lot of the fun!

I'm currently playing on (PC) Nightmare, and I've made it a principle to avoid healing potions. (And reloads.) Which means I end many of the fights with one last standing character.This puts a tremendous emphasis on tactics and micromanagement...

Modifié par Marvin_Arnold, 29 novembre 2010 - 10:12 .


#15
Guest_Glaucon_*

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Just my opinion so take it for what it is. F5 + F9 make a mockery of achievements and any 'real' sense of achievement.

#16
Phoenix_Jackson

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I agree. I didn't even know about F5 and F9 until my second run. So all to me was full on noobness until the end. And by noobness, I mean die, die, die, die, smash mouse, die, smash mouse, replace mouse, die, scratch head until it bleeds, die, die, turn off computer, find small insect to squish, play the game, die, die, die, "Ooooh, I forgot I have pultices.", die, "wtf", die, throw cat to the tv, die, "Oooh, party member can use pultices with tactics.", aaaaaalmost survived, die,.... you get the picture. And that's what I call FUN!

#17
ihateriddles

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healing doesnt totally blow in awakening mostly because you barely need it lol

#18
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Phoenix_Jackson wrote...

I agree. I didn't even know about F5 and F9 until my second run. So all to me was full on noobness until the end. And by noobness, I mean die, die, die, die, smash mouse, die, smash mouse, replace mouse, die, scratch head until it bleeds, die, die, turn off computer, find small insect to squish, play the game, die, die, die, "Ooooh, I forgot I have pultices.", die, "wtf", die, throw cat to the tv, die, "Oooh, party member can use pultices with tactics.", aaaaaalmost survived, die,.... you get the picture. And that's what I call FUN!


Hell yeah!  Poor kitty :( =]  I had the experience of several RPGs under my belt before hand so it didn't take me that long to get the swing of things.  That and forums and, certain, forum users can be very helpful.  So long as your really careful to avoid spoilers.  Now with RTSs I am and probably will remain a complete uber-noob.

#19
Mr_Steph

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That I find a bit funny though :P



I am a hardcore RTS player and that has made my RPG experience quite a bit easier apparently....from what I can gather from what people have said in here and other threads. DAO was my first ever RPG and I didn't really have any problems with it.....took me a while to find the tactics button, but I got through the game on normal the first time without it anyway LoL

#20
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Mr_Steph wrote...

That I find a bit funny though :P

I am a hardcore RTS player and that has made my RPG experience quite a bit easier apparently....from what I can gather from what people have said in here and other threads. DAO was my first ever RPG and I didn't really have any problems with it.....took me a while to find the tactics button, but I got through the game on normal the first time without it anyway LoL


It's mostly because I fail, epically, to see the S in RTS.

#21
Realranger55

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Marvin_Arnold wrote...

Realranger55 wrote...

...i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.) 

Oh, but that way you miss a lot of the fun!

I'm currently playing on (PC) Nightmare, and I've made it a principle to avoid healing potions. (And reloads.) Which means I end many of the fights with one last standing character.This puts a tremendous emphasis on tactics and micromanagement...


Yea I can see what you mean, but then again when party members start to fall I feel like ive messed up on the tactics and micromanagement, if done flawlessly no one should die. Nothing like reloading a fight you just messed up only to compeletly dominate it with revised tactics.

#22
Realranger55

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Realranger55 wrote...

Marvin_Arnold wrote...

Realranger55 wrote...

...i almost always hit the F9 button as soon as even one of my party members fall, matter of principle.) 

Oh, but that way you miss a lot of the fun!

I'm currently playing on (PC) Nightmare, and I've made it a principle to avoid healing potions. (And reloads.) Which means I end many of the fights with one last standing character.This puts a tremendous emphasis on tactics and micromanagement...


Yea I can see what you mean, but then again when party members start to fall I feel like ive messed up on the tactics and micromanagement, if done flawlessly no one should die. Nothing like reloading a fight you just messed up(lose a party member or two) only to compeletly dominate it with revised tactics.





#23
Realranger55

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Glaucon wrote...

Just my opinion so take it for what it is. F5 + F9 make a mockery of achievements and any 'real' sense of achievement.


You've never had to reload your game? Or you just start a brand new warden if you wipe? I never mentioned achievements, but the only one I can think of that would matter is the warden not taking an injury so meh.

The game isnt hard anyway once you learn the mechanics, so my playthroughs are more about fun then a sense of achievement. 

Modifié par Realranger55, 29 novembre 2010 - 10:04 .


#24
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Realranger55 wrote...

Glaucon wrote...

Just my opinion so take it for what it is. F5 + F9 make a mockery of achievements and any 'real' sense of achievement.


You've never had to reload your game? Or you just start a brand new warden if you wipe? I never mentioned achievements, but the only one I can think of that would matter is the warden not taking an injury so meh.

The game isnt hard anyway once you learn the mechanics, so my playthroughs are more about fun then a sense of achievement. 


Like I said - take it for what it is: A personal opinion.  I know you never mentioned achievements, and I never mentioned you either (that's not me being rude, just technical).  Yes I use reloads all of the time, it's not something you can avoid on the PC in DA:O anyway as it pretty much auto saves before major fights.  I'm not attacking you or your style of play, my opinion is to the contrary, and I believe a player can play a game that they own in any way they like.  My only point was that achievements become illogical with auto saves, and I genuinely don't see the point of them in an RPG anyway.

I hope that clarifies things and have fun with DA:O.  I know I do.

ETA
I 've just remembered you can turn off autosaves but I trust you get the intent of that post.

Modifié par Glaucon, 29 novembre 2010 - 10:45 .


#25
soteria

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I'm not that kind of cheater xD I don't like to resort to insta heals and "kill all hostiles" easy mode. I only cheated with the cooldowns because 5 seconds in between each heal is annoying when I could die in the space of 2, but that's just my opinion I guess


I would submit to you that if you really need to heal your "tank" that frequently, you're probably doing something wrong. Healing is pretty strong, especially if you're using Heal, Group Heal, and Regeneration. My guess: you built your "tank" with high constitution? Try to reach 35 armor (unbuffed) and 110 defense as a minimum. HP doesn't really matter because you get plenty of it from leveling normally + gear bonuses. Even if it's too late to fix your tank, it's not a problem. If your mage wasn't spending all his time healing (it sounds like that's literally what's happening), he would have time to do more important stuff (like killing and controlling enemies).