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skin color issues in Dragon Age 2


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#76
Schuback

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darrylzero wrote...

KLUME777 wrote...

@Bioware

So why did you not have this system in DAO? (The skin-changing-color-for-family-members-according-to-Hawke One)

Surely at least one of the testers noticed this problem? And it is'nt really a thing where you "didn't have time for" since you'd be segragrating 1/3(?) of the audience in a pretty big problem.

I can imagine it must have been quite a turn off since its glaringly present in the very first scene. You may have lost Customers. How can you ignore that?


What I find confusing about this attitude is the idea that if we just made Fergus and the rest darker skinned that would solve something.  I would understand better with regard to Brosca, Mahariel, or Tabris characters (though the absent mother is convenient explanation for city elves), but for the Couslands I don't get it at all.  To me, this eliminates what is interesting about the expereince of racial difference, reducing everything to the melanin content of someone's skin (or perhaps some particular facial features you associate with a given racial/ethnic background).  If you and your family appeared to be from some non-white background, the game would still effectively treat you as white (or more accurately, as Fereldan, since the racial baggage of Thedas is different from our own and Fereldan characters may be among the most discriminated against in other countries, akin perhaps to the way the Irish were treated from well before the British empire had India or Africa to deal with).  It doesn't help you play an afro- or asian- descended character, really.  Isn't that the point?

I respect the developers' insistence that their fantasy world is their fantasy world and that they shouldn't have to (and perhaps couldn't, ultimately) approach race or ethnicity in ways that have obvious or direct connections to the real world.  But I would very much like to play a character that looked dark-skinned and was social marginal because of it.  For me, that's because I am personally very drawn to role-playing conditions of social marginality, because I enjoy doing so most when the issues resonate with the world that we actually live in, and because the aspects of social marginality I find the most interesting/concerning in the real world mostly involve darker skinned people.

So, part of me gets really excited about the idea that I can make the Hawke family look Rivaini and pretend that they've been discriminated against for this.  However, in game, they will not have been discriminated against for this.  In game, they will be discriminated against (if at all) for being refugees, specifically Fereldan refugees, and for being a family of apostates.  Moreover, there's no indication so far that Rivaini peoples are discriminated against in the Free Marches, Orlais, Ferelden, or anywhere else.  It's spawned some interest for me in role-playing some kind of Chasind-descended refugee, as they are clearly treated with some of the suspicion, fear, and contempt I enjoy having to confront and overcome in-game.  But I am more interested in playing urban identities than tribal ones, which makes what I want pretty difficult to accommodate, or at least pretty specific and maybe idiosyncratic.  So, the particular configuration of ethnic difference and social marginality
that I find most compelling to role-play is likely going to remain
unavailable to me. 

This, of course, is not the end of the world.  Bioware remains my favorite developer for their storytelling and their character building, and in DAO, I could play a city elf or a dwarf commoner to get aspects of that.  I did that, in the end, and I enjoyed it.  As I get older, though, I have less and less interest in playing non-human characters (or even in the existence of such "fantasy races").  So, while I find the treatment of elves and dwarves in Thedas interesting (quite interesting, actually), it's no substitute (for me) for a human character facing the same kinds of struggles.  It looks like DA2 will get me closer, as I am particularly interested in refugee identities, especially if I can role-play engaging in criminal behavior as a response to the social marginality of being a refugee (here's hoping I can set myself up as a smuggler in Kirkwall early in the game).  However, I will still almost certainly play with a darker-skinned Hawke family and find myself pretending that it matters that I have done so. 

That's ok, I guess, but mostly I'm waiting for Bioware (or some other developer who genuinely cares about a good story with good characters and takes player choices seriously) to write the story that I am searching for.  I imagine everyone is in this position, to some degree, and I don't mean to imply that my particular baggage here is so important that it needs to be addressed (though I may feel that way at times).  So, what can we do?  I guess I can hope that posts like this catch the eye of a writer and plant the seed of an idea, but that seems like a longshot.  Or, I can hope that Bioware focuses on PC origins in some future game (whether there are several, as in DAO, or only one) that emphasize occupational roles (for lack of a better word) over concerns of race, family, etc.  If backgrounds were things like Chantry initiate, smuggler, or city guard, without specifying race or putting us in contact with our families (akin to the mage origin, in that regard), more of our imaginations about how our characters got to that point could be in play.  In DAO, they have to show elven and dwarven and human society to help introduce characters to the game world, but future titles wouldn't be as compelled to do so.

That said, I'd rather just play a Rivaini smuggler in Antiva or Tevinter, particularly if Rivaini rejection of Andraste in favor of a syncretism of sorts between local tradition and parts of the Qun, has generated suspicion of and even contempt for dark-skinned humans in places like Tevinter with a big Qunari problem.  Fingers crossed...


Good god!!

#77
tmp7704

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darrylzero wrote...

I would understand better with regard to Brosca, Mahariel, or Tabris characters (though the absent mother is convenient explanation for city elves)

Interestingly enough, a character who makes appearance in Leliana's Song and who is likely CE's mother is actually dark skinned. To indeed provide convenient explanation in case player opts for dark skinned CE, i'd guess.

#78
Darkhour

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Inzhuna wrote...

I'm pretty sure that's not all of Thedas, because there are a lot of 'uncharted territories'.


By that logic one could conclude that the entire world is Thedas as it is uncharted territory.  

What you see on the map is all of Thedas. Not all of the world, but all of Thedas. In the future, lines may be redrawn on the map, but for now what you see is what you get. 

tmp7704 wrote...

Interestingly enough, a character who makes appearance in Leliana's Song and who is likely CE's mother is actually dark skinned. To indeed provide convenient explanation in case player opts for dark skinned CE, i'd guess.


It was confirmed that she is the city elf's mother.

Modifié par Darkhour, 29 novembre 2010 - 11:41 .


#79
Morrigans God son

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David Gaider wrote...

Upsettingshorts wrote...
Lots of people "look dumb" when images are taken of them with a fixed, incredulous expression. Hence the term "dumbfounded."


Indeed. Carver is horrified in that shot-- not exactly the most flattering expression to capture someone in.

Of course, it wasn't meant to be the poster for him, either. Like with Varric, eventually everyone will see that he looks quite normal.

 Not with that chin he doesn't.

#80
Sylvius the Mad

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In Exile wrote...

The skin colour of Hawke's family changes based on yours.

I still think this is a bad idea, and I'd like to disable it.

#81
Eveangaline

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Sylvius the Mad wrote...

In Exile wrote...

The skin colour of Hawke's family changes based on yours.

I still think this is a bad idea, and I'd like to disable it.


Why? You can pretend they're adopted no matter what they look like.

#82
Sylvius the Mad

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But I can't be different from them. This is a feature from DAO that we're losing.

One of many, it would appear.

#83
darrylzero

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Sylvius the Mad wrote...

But I can't be different from them. This is a feature from DAO that we're losing.
One of many, it would appear.


However, you can be non-white (or at least less white) and look the same as your family, a feature that was not available in DAO (with the partial exception of the city elf origin, as discussed above).  I'm not sure we can call that a loss of a feature, exactly.  I would say it's a changed feature.

#84
In Exile

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Sylvius the Mad wrote...
I still think this is a bad idea, and I'd like to disable it.


You aren't differnet from them. Just because the game no longer meets the level of denial you feel comfortable with does not mean you weren't in denial previously; it just means you're reached your threshold for counter-evidence that makes maintaining denial impossible.

#85
DarkSpiral

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I was going to respond to Sylvius, but I think In Exile hit it on the nose. The addition of this feature isn't the same thing as losing a previous feature (because nothing that was deliberately put into DAO has been removed).

#86
Tiax Rules All

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Denzel Hawke kickin it with his sister Halle Hawke


Posted Image


sorry I like to spam threads with pictures...

#87
Atakuma

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Tiax Rules All wrote...

Denzel Hawke kickin it with his sister Halle Hawke


Posted Image


sorry I like to spam threads with pictures...

/Thread

#88
Archereon

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David Gaider wrote...

KLUME777 wrote...
@Bioware

So why did you not have this system in DAO? (The skin-changing-color-for-family-members-according-to-Hawke One)

Surely at least one of the testers noticed this problem? And it is'nt really a thing where you "didn't have time for" since you'd be segragrating 1/3(?) of the audience in a pretty big problem.

I can imagine it must have been quite a turn off since its glaringly present in the very first scene. You may have lost Customers. How can you ignore that?


You mention the "didn't have time for" like it's a minor thing, something we could have overcome if we'd just thought about how "unfair" it would be?

We had to cut a lot of things (as we always do late in development, if they're things we're simply not going to be able to do properly). And this is not "segregation". You could, after all, play a character of whatever appearance you wished. Before you use a word like that, you might want to try understanding it first.


While you might get the skin color thing fixed, I imagine it will be very difficult to get a character voice that is racially neutral enough for it to sound natural for any Hawke, unlike a certain male spaceship captain...

#89
Sigil_Beguiler123

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Archereon wrote...

While you might get the skin color thing fixed, I imagine it will be very difficult to get a character voice that is racially neutral enough for it to sound natural for any Hawke, unlike a certain male spaceship captain...

I don't really see why, your family is from Lothering. As such they are likely to have a Ferelden accent, ie; English. As such Hawke and his family would have English accents and it would make sense no matter what their appearance.

It isn't like ethnicities mean someone has to have a certain accent. It is where you grew up/who you grew up with.

Modifié par Sigil_Beguiler123, 30 novembre 2010 - 03:43 .


#90
ErichHartmann

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Sylvius the Mad wrote...

But I can't be different from them. This is a feature from DAO that we're losing.
One of many, it would appear.


Wrong, we are gaining a feature that should have been present from the beginning.

#91
Archereon

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Sigil_Beguiler123 wrote...

Archereon wrote...

While you might get the skin color thing fixed, I imagine it will be very difficult to get a character voice that is racially neutral enough for it to sound natural for any Hawke, unlike a certain male spaceship captain...

I don't really see why, your family is from Lothering. As such they are likely to have a Ferelden accent, ie; English. As such Hawke and his family would have English accents and it would make sense no matter what their appearance.

It isn't like ethnicities mean someone has to have a certain accent. It is where you grew up/who you grew up with.


Its not necessarily the accent, but more the tone.  Compare Mark Meer's voice to that of Keith David, the latter's is quite a bit deeper, and fits his character a lot better than Meer's voice does certain Shepards.

#92
Sylvius the Mad

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ErichHartmann wrote...

Wrong, we are gaining a feature that should have been present from the beginning.

It should have been present from the start, in your opinion.

But the way BioWare is adding that feature serves to remove another feature.

#93
Sylvius the Mad

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In Exile wrote...

You aren't differnet from them.

It's only your standard of evidence that says so.

Your standard of evidence is arbitrary.

Just because the game no longer meets the level of denial you feel comfortable with does not mean you weren't in denial previously; it just means you're reached your threshold for counter-evidence that makes maintaining denial impossible.

I fail to see how that's at all relevant.  the fact remains that DAO allowed us to have skin colour that differed from our family members, and DA2 does not.

That's the very definition of a lost feature.

#94
Sylvius the Mad

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DarkSpiral wrote...

I was going to respond to Sylvius, but I think In Exile hit it on the nose. The addition of this feature isn't the same thing as losing a previous feature (because nothing that was deliberately put into DAO has been removed).

Why does it matter if the feature was deliberately added?

#95
Tiax Rules All

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having different skin color from your family doesnt make sense syvius, they just... fixed the glitch (in office space reference)



once again, You think it is a "feature" to be able to have diff skin color in DAo

I see it as a bug, glitch something that should never have been.



do you also think that the fixed beard mechanic in DA2 means a loss of the ability to make wierd gap faced horrible beards?


#96
Rogue Unit

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I think Sylvius is just looking for something to complain about at this point. But it is his right to do so, I guess.

Carry on.

Modifié par Rogue Unit, 30 novembre 2010 - 04:27 .


#97
In Exile

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Sylvius the Mad wrote...
It's only your standard of evidence that says so.

Your standard of evidence is arbitrary.


No, it isn't. Something is arbitrary if it's unreasonable or otherwise unsupported; my standard of evidence certainly has a reasoned argument behind it, though you may be inclined to disagree.

I fail to see how that's at all relevant.


DA:O did not allow you to have a differnet skin colour. The game behaved as if you were a trueblood descedent of the Couslands and inheritance of traits (like skin colour) appears to follow the same kind of inheritance as in our world.

Your claim will be that there is no direct evidence that says you are a trueborn son or that heritability works that way. So what you are saying is that there is less evidence for the claim that you could have different skin colour than your family in DA:O than in DA2.

But that's not the case. The game was designed to support one outcome: trueborn child. It merely lacks as much counter-evidence as DA2.

the fact remains that DAO allowed us to have skin colour that differed from our family members, and DA2 does not.


DA:O allowed you to have physical deformities of many sorts that were not commented on in-game as a result of the mechanics; the mere fact that the combination of some gameplay outcome + your imagination leads you to a conclusion about the game does not mean that is true about the game; their could be (and in this case is) a flaw in your imagination.

That's the very definition of a lost feature.


No, because you were never different from them. Again: if it isn't acknowledged in-game, it didn't happen. Just like how DA2 didn't take away your ability to be a shape-shifting alien spy from Zalbros 222 just by adding PC VO.

#98
Inzhuna

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Darkhour wrote...

What you see on the map is all of Thedas. Not all of the world, but all of Thedas. 


But Thedas is the world. It's the name of the world in which events of DA franchise take place. TheDAS = The Dragon Age Setting.
At least that's how I understand it.
If they introduce new never-before-seen territories, it will be new parts of Thedas.

#99
upsettingshorts

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Inzhuna wrote...

Darkhour wrote...

What you see on the map is all of Thedas. Not all of the world, but all of Thedas. 


But Thedas is the world. It's the name of the world in which events of DA franchise take place. TheDAS = The Dragon Age Setting.
At least that's how I understand it.
If they introduce new never-before-seen territories, it will be new parts of Thedas.


Thedas is "the world" in the same way the Mediterranean and surrounding area was "the world" to the those who lived there.  Or the Old World sans the Americas was "the world" to pre-Columbian Eurasian society.

There could be whole continents beyond the edge of the map.

Modifié par Upsettingshorts, 30 novembre 2010 - 08:25 .


#100
Maria Caliban

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Inzhuna wrote...

Darkhour wrote...

What you see on the map is all of Thedas. Not all of the world, but all of Thedas. 


But Thedas is the world. It's the name of the world in which events of DA franchise take place. TheDAS = The Dragon Age Setting.
At least that's how I understand it.
If they introduce new never-before-seen territories, it will be new parts of Thedas.


Thedas refers to the setting and to a specific continent in the setting. David once said that there was also a name for the planet.