skin color issues in Dragon Age 2
#151
Posté 01 décembre 2010 - 01:08
#152
Posté 01 décembre 2010 - 01:08
And by the way, I know plenty of families where there is a blond or a redhead in the family and everyone else has dark hair. Blonde and red are reccessive genes.
#153
Posté 01 décembre 2010 - 01:11
Rykoth wrote...
The odds of that are like... well... extremely unlikely
the probability depends on the family history.
#154
Posté 01 décembre 2010 - 01:24
Lasien wrote...
I liked that you could make your character black, but when I tried, she ended up more super-dark tan. Which was irritating to say the least. And I don't think it was my tv. I am really glad that your family will look similar to you, but I hope that the black skintone is actually black and not beach bunny tan.
And by the way, I know plenty of families where there is a blond or a redhead in the family and everyone else has dark hair. Blonde and red are reccessive genes.
Yeeaaahh... didn't read the whole board before posting. Kinda degenerated into madness. I'm gonna leave now.
And it is possible to have a child with a different skin color, but it is rare.
Also...
Why buy the game if you are going to complain about it. Get over it or buy a similar tabletop game. Sheesh.
#155
Posté 01 décembre 2010 - 04:57
darrylzero wrote...
[lots of paragraphs about race and discrimination in thedas]
I would also find something like that interesting to explore, but I think that -- aside from how difficult it would be for BioWare to implement discrimination based on skin color (how dark is too dark? will people be less abrasive toward a tan-skinned person than a brown-skinned one? how much less abrasive?) -- it just hits too close to a sensitive, upsetting real world issue.
It kind of reminds me of the people on this forum who are always clamoring for the games to have MOAR RAPE. It might be realistic for the setting, but implementing it in a game would not only disgust a lot of people (for good reason) and potentially trigger real-life victims -- it would destroy a lot of players' ability to enjoy the game. Most people play games to have fun, whether that comes from interacting with interesting characters or becoming an unstoppable badass. Racism and rape? Are not fun.
Sylvius the Mad wrote...
[unreasonable demands, nitpicking, general fanboyism]
What the hell, dude.
#156
Posté 01 décembre 2010 - 06:09
Yuuno wrote...
darrylzero wrote...
[lots of paragraphs about race and discrimination in thedas]
I would also find something like that interesting to explore, but I think that -- aside from how difficult it would be for BioWare to implement discrimination based on skin color (how dark is too dark? will people be less abrasive toward a tan-skinned person than a brown-skinned one? how much less abrasive?) -- it just hits too close to a sensitive, upsetting real world issue.
It kind of reminds me of the people on this forum who are always clamoring for the games to have MOAR RAPE. It might be realistic for the setting, but implementing it in a game would not only disgust a lot of people (for good reason) and potentially trigger real-life victims -- it would destroy a lot of players' ability to enjoy the game. Most people play games to have fun, whether that comes from interacting with interesting characters or becoming an unstoppable badass. Racism and rape? Are not fun.
I don't entirely disagree, but I would point out that this is already implemented in DA in the form of how elves are treated -- no one is asking for MOAR racism here. My main playthrough of DAO was with a city elf because of this, and I enjoyed it immensely. But I still didn't want to be an elf. Don't get me wrong, if this is as accommodated as I'm going to be, I'll still keep buying Bioware games -- I'm not unhappy. But it's skirting the issue a little, for me, or maybe it's just hard for me to fully identify with non-human characters.
I also didn't mean to imply that all darker skinned characters should necessary experience discrimination. I'm fine with the apparent fact that Fereldans have no such baggage toward Rivain. I can definitely see why some people would want to play a character that looked black or asian or whatever without dealing with a bunch of in game racism, particularly (but by no means only) if they have to deal with it in their real lives. If there was an origin in which you were some kind of respected dignitary from a foreign land, or even just a traveler (pilgrim perhaps?), that would make sense. My point was just that making the Couslands look like they're not from Ferelden is missing the point.
More than the racial issues, actually, I want the ability to more active engage in the illegal economy in a way that feels realistic to me. The burglaries in Denerim were fun enough, but a little thin, and siding with the smugglers in Awakening was pretty unsatisfying. I hope a similar choice in DA2 will have more consequences -- and not cast the local authorities so obviously as good guys. Considering the warlike, oppressive nature of real world feudal authorities, I would like to be able to imagine resisting them and their demarcation of legal/illegal could be just as moral as adhering to it.
#157
Posté 01 décembre 2010 - 08:36
What about subtle differences? Those are actually the ones I use, and subtle differences exist in the real world all the time.Rykoth wrote...
Sylvius,wake up FFS.
You can't have a different skin tone from your family, get over it. You know why? Because even in DAO, how babies are made are still the same as our world.
But now if I make Hawke a sickly pale colour, his entire family will now look sickly. Is that better?
#158
Posté 01 décembre 2010 - 08:46
One last time: Drop it and mod it.
To Bioware, thanks for the new feature. We look forward to it.
#159
Posté 01 décembre 2010 - 08:50
Sylvius the Mad wrote...
What about subtle differences? Those are actually the ones I use, and subtle differences exist in the real world all the time.Rykoth wrote...
Sylvius,wake up FFS.
You can't have a different skin tone from your family, get over it. You know why? Because even in DAO, how babies are made are still the same as our world.
But now if I make Hawke a sickly pale colour, his entire family will now look sickly. Is that better?
of course, the conan o'brien hawke family, full of snarky pasty white red heads
#160
Posté 01 décembre 2010 - 08:58
Charsen wrote...
This argument is a waste of time, because you are only arguing for the sake of arguing now. What you are asking for is unreasonable and a slap in the face to minorities who have been ignored by game mechanics like this for all our lives, and a slap in the face to the fantastic game designers who implemented it.
One last time: Drop it and mod it.
To Bioware, thanks for the new feature. We look forward to it.
<3<3<3<3<3
#161
Posté 01 décembre 2010 - 10:53
Come on now, I couldn't have been the first person to have thought of that
#162
Posté 02 décembre 2010 - 01:08
#163
Posté 02 décembre 2010 - 05:00
Newsflash -- You are not your character. That you can't play a character of the colour you would like in some games (DAO didn't do this) is a limitation of those games' settings. If some game's lore simply doesn't include dark-skinned humans, then it makes perfect sense for the game not to allow dark-skinned humans.Charsen wrote...
This argument is a waste of time, because you are only arguing for the sake of arguing now. What you are asking for is unreasonable and a slap in the face to minorities who have been ignored by game mechanics like this for all our lives, and a slap in the face to the fantastic game designers who implemented it.
Jade Empire made the PC look Chinese. There were no other options. I certainly wasn't about to complain that the game wouldn't let my character look black, or white, or whatever other non-Chinese ethnicity.
And again, DAO let you play a character of whatever colour you wanted within the limitations of the game's character creator. DA2 doesn't change that.
DAO also let you have your character's skin-tone match that of his family. DA2 isn't changing that, either.
What we're losing is the ability to have a skin-tone that doesn't match our character's family. That's a loss. That's demonstrably something we could do in DAO but we can't in DA2.
The only thing DA2 is doing that DAO did not is allowing you to choose any skin-tone without that affecting whether your character's skin-tone matches that of his family. And yes, I agree that's a positive development.To Bioware, thanks for the new feature. We look forward to it.
I just don't think we needed to lose the other features in order to get it.
#164
Posté 02 décembre 2010 - 05:06





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