This was a really interesting thread because, more than any other discussion in these Bioware forums, it completely 100% convinced me of something contrary to my initial beliefs. Thanks for your thorough experimentation and explanations, Gar****.
Looking at your gif, it's very obvious we have the exact same problem, largely because we both started with the default eye and nose. Maybe all that time looking at the sniper scope screwed up both our Shepard's eyes. I honestly don't remember how I designed this face, only that I modified the standard Jane Shepard portrait to better match how I visualised her voice.
I believe now it is all due to the impact of visual misdirection...that's the perfect phrase. I had an incredibly talented college intern who described his Photoshop secret in 2 Chinese words, "lie eye" or "lie to the eye", and I've never found a good translation until now. That's exactly what's happening here, with the swoop and eye colour, plus the headshot visor also obscures the problem.
Thus, the fix or workaround to this crossed-eye problem also seems to be the same types of visual misdirection. I actually played through with a Renegade version of this character, who was identitical except for having black hair and light brown eyes that were practically red. Even with the Renegade Evil Eye she seemed ok because of that swoop. I also agree with you that a different eye shape might diminish or remove the effect of the cross-eyed issue.
Gar**** wrote...
I wonder if more people aren't chiming in because this is one of those problems that once you see it, you can't un-see it and it can potentially sour future playthroughs.
That's exactly why I stayed quiet for a long and this is the second problem...it's not just Shepard's eyes, but what's in the player's mind.
On that issue, I'll just quote Mordin that it's 100 times the complexity to correct something within existing constraints...that's the problem here. But therein lies a fun challenge and it feels good to overcome it. There were similar problems with Bioware's Neverwinter Nights where certain design choices were better than ours, and once you know the tricks, it was sweet.
And that's what we're doing. I've been thinking about designing a new Renegade Shepard, Jean Shepard, an Adept based on Jean Grey in the X-Men films. I'll be taking all these ideas with me, but 1st, I got to figure out how to design Famke Janssen's gorgeous face within the limits of ME.
Modifié par Zombie Chow, 03 décembre 2010 - 02:51 .