Archers, viable or not viable.
#1
Posté 28 novembre 2010 - 04:50
#2
Posté 28 novembre 2010 - 05:12
Yes, there are faults in how Origins made archers work, (Talents taking almost enough time to fire three-four auto attacks being the greatest failing) but they can a do contribute a good chunk of the party damage that a nuker mage doesn't account for. (And significantly less injuries doing so.)
#3
Posté 28 novembre 2010 - 05:24
The gripe I see most often is over RoF, but that seems to be due to comparing Archers with DW dagger wielders. By adding a Rapid Aim item or more, this problem vanishes for me, plus I like the possible variety in play as opposed to the auto-attack routine.
My first 250+ dmg achievement was with a Rogue archer, so they will stay dear to my PG/RP heart.
#4
Posté 28 novembre 2010 - 06:23
I'm currently doing an all-archer party playthrough. I'm only just reached level 8, but I want to have myself (Dalish rogue, archer built, Ranger/Bard), Leliana (archer build Bard/Ranger), Zevran (archer build, Assasin/not decided yet) and Shale with Rock Mastery tearing up Ferelden. So far it's fun and perfectly viable. And most importantly, I'm actually learning how to build an archer, rather than just giving Leliana talents practically by random until she gets Arrow of Slaying and Scattershot.
If anyone says archers are low damage, show them this:
Flemeth. Nightmare. No mods. Watch those massive numbers fly!
#5
Posté 28 novembre 2010 - 07:12
Ferretinabun wrote...
Archery has got a bad rep in Origins. It's generally considered to be one of the least powerful builds of the game. And while there may be some basis for this belief, that's not to say it isn't a viable option for a player.
I'm currently doing an all-archer party playthrough. I'm only just reached level 8, but I want to have myself (Dalish rogue, archer built, Ranger/Bard), Leliana (archer build Bard/Ranger), Zevran (archer build, Assasin/not decided yet) and Shale with Rock Mastery tearing up Ferelden. So far it's fun and perfectly viable. And most importantly, I'm actually learning how to build an archer, rather than just giving Leliana talents practically by random until she gets Arrow of Slaying and Scattershot.
If anyone says archers are low damage, show them this:
Flemeth. Nightmare. No mods. Watch those massive numbers fly!
Holy hell...that is unbelievable.
Modifié par Beaner28, 28 novembre 2010 - 07:13 .
#6
Posté 28 novembre 2010 - 07:29
Archery is a perfectly viable option in Origins. It's true that during the early game you will suffer from a terrible hit rate (especially rogues), but once you get a decent attack score, you'll be as deadly as any other build.
Probably the best example of how kickass a well built archer can be was in my last run when my PC dueled Loghain at the Landsmeet. She was a ranger/duelist with all the archery talents. Turned on defensive fire (+30 defense once you have Master Archer) and Suppressing Fire (10 second penalty attack of -7.5 for the enemy with each arrow that hits), started with a shattering shot on Loghain (-10 penalty to armor), followed with a crippling shot (-10 attack and defense penalty), then an arrow of slaying, entered stealth a few times to deal automatic critical hits...
To make a long story short, Loghain could not deal a single blow on my PC during the entire duel due to her high defense (thanks to defensive fire) and all the penalties he had to deal with from the archery talents.
A properly built archer can be DEADLY. Bard, Ranger, and Duelist are the specs I recommend for an archer build. Bard for the Song of Courage bonus (especially on cunning builds), Ranger so that you can have a pet that can distract enemies as you kill them from afar, and Duelist for the attack and defense bonus, especially the attack bonus on cunning builds.
Assassin is the one spec that really doesn't go well with Archery, which is why it was so frustrating that Nate was built as an archer in Awakening.
#7
Posté 28 novembre 2010 - 07:33
But there's no question that it's viable.
#8
Posté 28 novembre 2010 - 09:59
Ferretinabun wrote...
Archery has got a bad rep in Origins. It's generally considered to be one of the least powerful builds of the game. And while there may be some basis for this belief, that's not to say it isn't a viable option for a player.
I'm currently doing an all-archer party playthrough. I'm only just reached level 8, but I want to have myself (Dalish rogue, archer built, Ranger/Bard), Leliana (archer build Bard/Ranger), Zevran (archer build, Assasin/not decided yet) and Shale with Rock Mastery tearing up Ferelden. So far it's fun and perfectly viable. And most importantly, I'm actually learning how to build an archer, rather than just giving Leliana talents practically by random until she gets Arrow of Slaying and Scattershot.
If anyone says archers are low damage, show them this:
Flemeth. Nightmare. No mods. Watch those massive numbers fly!
No mods, true... but that relies upon a glitch with Shale's rock mastery doubling the crit chance bonus. and that only stays consistent if you stay within the aura while... move outside the aura and back in your crit chance will be different... different as in lower.
I enjoyed playing as an archer for maybe... 13 hours in but its hard to feel badass doing chip damage all the time. you really just put yourself into support status with being an archer. Awakenings is a different story... you turn into a freaking 1-shot sniper with regular hits... and you'll feel badass as an archer
UNTIL
you get to Golems of Amgarrak... and feel weak again because golems are immune to crits and you'll be back to chip damage.
Just to add...
As for those one time highs with arrow of slaying... that seems nice and all but... it doesn't really mean anything overall to me, consistent damage is what's important. AoS is only useful once per fight... use it on a boss and all you'd be doing is drawing agro...
Anyone take out Ser Cauthrien as an Archer yet?
Modifié par freddfx, 28 novembre 2010 - 10:07 .
#9
Posté 28 novembre 2010 - 04:12
As to whether or not it is viable, I suspect that Archery is comparatively less viable but fun.
#10
Posté 28 novembre 2010 - 04:23
#11
Posté 28 novembre 2010 - 07:06
As for taking down Cauthrien as an archer, do you mean playing a solo archer or just playing an archer? If it's the latter, yes, I have taken her down as an archer.
#12
Posté 28 novembre 2010 - 07:10
#13
Posté 28 novembre 2010 - 07:25
Zjarcal wrote...
I don't understand why some people suggest that archers do "chip damage". On my last run as an archer my PC did about 40% of the party damage, certainly not "chip damage". It's true that you can make more damage as a mage or a DW, but my point is that archers can do excellent damage themselves.
That's not a good measure of how much damage you did. What I'm looking for is something like "damage per second". If you give your party members good builds and gear, they will do better and lower your contribution to the damage total, but that doesn't mean you're doing a worse job at all. My first runs I had 70-80% on my main character, but lately it has dropped because I focus more on my party members.
Modifié par termokanden, 28 novembre 2010 - 07:26 .
#14
Posté 28 novembre 2010 - 07:42
I will say this, during the first portion of the game (Origin, Ostagar, and Lothering), playing an archer is highly frustrating due to the accuracy issue, since your attack score is SOOO low. Once you solve your attack score issues, things are just fine.
#15
Posté 28 novembre 2010 - 07:58
As for Ser Cauthrien, my last party had 3 archers and she was dead before she even reached us.
Modifié par Realranger55, 28 novembre 2010 - 08:01 .
#16
Posté 28 novembre 2010 - 08:12
#17
Posté 28 novembre 2010 - 08:53
#18
Posté 28 novembre 2010 - 09:17
Modifié par Realranger55, 28 novembre 2010 - 09:19 .
#19
Posté 28 novembre 2010 - 10:30
Craka_Rob wrote...
im level 14 on my 1st playthrough as an archer now, i definitly see myself as a utility in many ways, but im also dealing 40% of my groups damage, and thats with sten with allmost 60 str and using cailins armor and starfang for a weapon, although i havnt gotten to give him reaver or beserker yet, i find the damage is fine, and the attacks do seem slow when you use skills, i also have alot of stamina problems, but im fixing that with superior dragonskin armor lol. i also notice how well archery scales with crit however, but unlike most of you im stacking more towards crit damage and dex because i think dex increases crit, not sure on that, and i crit often as well as i use critical shot alot, so those are big potions of my damage.
DEX does not increase crit chance... at all, i know lethality adds 10% and song of courage will add to crit chance based on your CUN for rogues, and then precise striking and bravery for warriors
#20
Posté 29 novembre 2010 - 08:09
#21
Posté 29 novembre 2010 - 01:01
#22
Posté 29 novembre 2010 - 01:08
Of course it doesn't do as much damage as Dualblades, mind you... But when i started the Witch Hunt DLC and got access to the Awakening Archery Talents..... i keep racking up Hits of 150+ Damage on Autofire. I haven't tried the advanced versions of the other combat skills, mind you... but Autodamage of 150+ is pretty impresive to me. Two hits to 3 Hits and a level 25 Grunt is hitting the ground. The Arrow of Slaying hit a target for 850 Damage just yesterday, which kind of freaked me out a little. Unfortunately that kind of damage is kind of overkill... since Elites and higher do only seem to get hit by 50% (Elites) / 25% (Bosses) of that amount... its like only 400 tops vs a normal enemy. Though i also will admit i am currently just playing on normal with that character.
Dex plays a large role in the Advanced Awakening talents... and in being able to equipt the good bows. My personal favorit is the Spearthrower (without the DLC stuff).
Zjarcal wrote...
Assassin is the one spec that really doesn't go well with Archery, which is why it was so frustrating that Nate was built as an archer in Awakening.
Actually i am using the Assassin Spec... its not much use longrange, but since i do have a mixed group of Tank, 2 DD and a Mage (support and debuff focused) i am not really standing at very long ranges... using the Mark of Assassin, which is kind of long-short or short-medium range... does allow to add some extra damage with the arrows. Thanks to the setup i am usually fighting at Midrange anyway.
Of course the other 3 talents are a waste.. but so are the Bards other 3 talents. (Besides... it never hurts to have some melee skills with your archer. Killing an Ogre or a Dragon with an Arrow isn't as spetectular as if you swap to your melee weapons in the last moment and deliver the killing blow in cinematic fashion to show off (and the warm fussy feeling) )
But i love my Archery Rogues.
Modifié par Kajan451, 29 novembre 2010 - 01:18 .
#23
Posté 01 décembre 2010 - 01:35
Elhanan wrote...
Plus no Friendly Fire issues until Awakenings talents.
The gripe I see most often is over RoF, but that seems to be due to comparing Archers with DW dagger wielders. By adding a Rapid Aim item or more, this problem vanishes for me, plus I like the possible variety in play as opposed to the auto-attack routine.
My first 250+ dmg achievement was with a Rogue archer, so they will stay dear to my PG/RP heart.
That was me with an Arrow of Slaying. I guess that's why it's still my favorite skill. And speaking of damage, my jaw hit the floor the other day while playing Awakening when I did a 9830 AoS crit!
#24
Posté 01 décembre 2010 - 01:41
#25
Posté 01 décembre 2010 - 09:50
Modifié par Zy-El, 01 décembre 2010 - 09:57 .





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