Hey Slowdive! When do you think you will have the next version of the mod finished?slowdive.fan wrote...
I believe the Nexus version has fixes for most of the bugs reported including the ones you mentioned (hopefully they were fixed). Once I finish making the next round of bug fixes, I'll post the same version on both sites.
Icewind Dale NWN2 Remake
#251
Posté 29 mai 2012 - 03:31
#252
Posté 02 juillet 2012 - 02:30
I'm having the same XP problem that many have mentioned already--using Kaedrin's override.
I've seen in a walk through how much XP is given in the original game. If this mod follows that, I'm a couple of levels behind. Can anyone comment on whether or not the quest XP is the same as the original game?
#253
Posté 03 juillet 2012 - 12:26
darkling lithely wrote...
I've seen in a walk through how much XP is given in the original game. If this mod follows that, I'm a couple of levels behind. Can anyone comment on whether or not the quest XP is the same as the original game?
The original IWD used the AD&D 2ed ruleset, NWN2 uses 3.5ed, so, the quick answer is no, but slowdive.fan used a conversion table from the original in order to have the same progression (not the same amount).
AD&D 2ed had a different progression for each character class, it's impossible to have the exact same amount of xp, but you can adjust the xp obtained from quests or monster killing with the custom UI, just hit "esc" and open the "IWD Xp Modifications" (neverwinter.nexusmods.com/mods/images/31-1-1332121125.jpg). From there you can increase or decrease the xp obtained (neverwinter.nexusmods.com/mods/images/31-2-1332121126.jpg) moving the sliders.
Modifié par Artemis Absinthe, 03 juillet 2012 - 12:27 .
#254
Posté 03 juillet 2012 - 08:15
The two groups leveled at about the proper pace after a little adjustment - I pushed the sliders up on the low end (say +10%, +5%) and down at the higher end by the same increments to produce a nice slope. Both groups had 5 characters, by the way.
The first solo I left the sliders alone. I think the character started around level 8, after finishing Murder in Dunlap. He seemed to level at a good, consistent rate until the ice caverns; then he started leveling preposterously fast, ending up at level 24.
The second solo came from Tomb of Horrors at level 10. This time, I reproduced my slope (of course, the lower level portion didn't come into play). This came out much more natural, ending at level 20. There was still a blip in the ice caverns - where talking to a certain npc (basically finishing off a main quest and two sub-quests) produced two levelups. This caused me to look at a walkthrough of the original game, and there really is a huge xp blip in that cavern.
Overall, I think you need the slope to approximate the "right" levels.
Modifié par I_Raps, 03 juillet 2012 - 08:22 .
#255
Posté 03 juillet 2012 - 09:34
I know of a guy who played solo and ended at 27. I don't know the details about the XP sliders or starting level. I had figured it was level 1 and default sliders, but after reading your comment, I guess that wasn't the case.
#256
Posté 05 juillet 2012 - 06:06
I just finished killing Terikan (lich) with a party of four. They received no XP for killing him--not even after speaking to the dwarf and having the journal updated. It's been that way after every quest. They would still be at level 6 or 7 had I not given them XP myself; I have them at lvl 9.
Given that XP varies some, is it close to accurate to award my party with the amount of XP that several walk-throughs indicate the original game rewarded? Example: the walk-through I just read said destroying Terikan earns, I think, 56,000 points. Should I divide 56,000 by the number of members in my party and reward each of them that amount?
#257
Posté 05 juillet 2012 - 06:28
XP worked fine for me overall. I don't remember (or I don't know) if I missed some enemy's XP. I've played some modules with no XP per kill at all, but that's normally not the case in IWD, so I guess it's a bug.
#258
Posté 05 juillet 2012 - 08:50
#259
Posté 06 juillet 2012 - 03:05
Again, thanks so much, slowdive.fan, for your conversion. I'm having a great time playing it. Next go around I download from the nexus--can't drop Kaedrin's. My shadowbane stalker is too perfect.
Modifié par darkling lithely, 06 juillet 2012 - 12:22 .
#260
Posté 16 juillet 2012 - 06:59
The Drow wizard Malavon in the artisan,s district inside the mushroom building,after i killed him and all hes minions he respanwned.
Thing is i cant kill it again , cant talk to him or anything. Now i belive i need hes badge in order to advance the quest or i can move on whitout it ?
Thanks in advace.
#261
Posté 16 juillet 2012 - 09:47
Vevay wrote...
Hey ,I encountered a bug and im curious if theres a work-around for it.
The Drow wizard Malavon in the artisan,s district inside the mushroom building,after i killed him and all hes minions he respanwned.
Thing is i cant kill it again , cant talk to him or anything. Now i belive i need hes badge in order to advance the quest or i can move on whitout it ?
Thanks in advace.
When you kill "him" and his golems/hulks, the real one appears and gives a speech, then the real battle begins. This fails if either your controlled character or the dying simulacrum (clone?) is too far from the entranceway where the real version spawns. Your best bet is to go on into the room for the original battle, even though it's tougher; that's what the script anticipates.
Modifié par I_Raps, 16 juillet 2012 - 09:50 .
#262
Posté 17 juillet 2012 - 03:51
I only have one save left before that part...and its from the elven castle so ..its a long way back :/ .
Modifié par Vevay, 17 juillet 2012 - 03:53 .
#263
Posté 17 juillet 2012 - 05:45
#264
Posté 17 juillet 2012 - 07:20
#265
Posté 17 juillet 2012 - 07:47
#266
Posté 19 juillet 2012 - 01:19
I loved tha area design and details.
#267
Posté 19 juillet 2012 - 06:13
#268
Posté 19 juillet 2012 - 09:18
I used a 4 man party : one fighter , one rogue/assassin , one cleric/warpriest and one wizard/frostmage.
Modifié par Vevay, 19 juillet 2012 - 09:29 .
#269
Posté 02 août 2012 - 01:59
#270
Posté 03 août 2012 - 12:21
#271
Posté 04 août 2012 - 02:21
Chapter 1 was awesome and the orcs in the Easthaven cave was one of the most challenging areas that required thought and a lot of resting. I was surprised the expedition hadn't left without my character.
I don't know how a single sorcerer could make it through Kuldahar Pass--in part due to the limited number of spells but also because of no place to rest until many baddies have been taken out. One baddy in particular would have required a lot of reloads even if resting had been an option. I recruited a stock drow Cleric 8/War Priest 10 from the MotB list to exterminate this area for me.
The rest of the game a solo sorcerer was pretty easy. Because Heartwarder requires dodge and mobility, I could run around the enemies without much difficulty and collect a lot of them in one area to watch them drop with one or a couple of burst spells. I'd never considered mobility for a magic user before, but I doubt I'll ever neglect it again in any kind of hack-n-slash environment. There's some sinister pleasure in coaxing twenty or so ice creatures to close in on you as the greater fireburst explodes.
If RL weren't about to take over again, I'd probably play through with a fighter of some sort, but even at higher levels, I can't imagine that the experience would be quite so empowering as with the mage.
I did bump up the default setting for levels 1-8 (?) to 35--minor adjustment.
I don't think the setting really need to be adjusted for solo play--I just think sorcerer and wizards are powerful at higher levels. (The first time I played, my fighter never had an AC of 32, but with magic, my sorcerer did.)
Once again, thanks for the fun!
#272
Posté 16 août 2012 - 12:17
Going with a solo Ranger/Assassin. No problem so far.
Great job!
#273
Posté 16 août 2012 - 05:55
#274
Posté 18 août 2012 - 06:45
*********** MAY CONTAIN SPOILERS!!! ***********
Well... to tell the truth I tried a party of six and was beated really bad by the orcs near Easthaven. Never got any farther than that in this run.
Then I decided to give a shot with my favorite class (Ranger) and killed all the orcs pretty easy! The problem is with Neverwinter's engine who makes you be overwhelmed by enemies. If you attack one creature the whole crew joins the battle. Using stealth kills I didn't suffered this problem.
The original Icewind Dale was much more challenging, but it was AD&D. And AD&D is more tough then D&D 3.0 or 3.5 Once again, engine problemas, nothing that you need to (or can) worry about.
I'm not a cheater and definitely not one of those who builds a character for days to reach the best benefits. I'm from an old-school who says that a character must have a history behind and get things related to him... my ranger is not the strongest, but ain't weak. I'm using a lot of strategies and tatics to pass by my enemies so yeah, to me is hell of a challenge and much enjoyable.
===
Finished at level 25. Way too easy.
Modifié par Raduziel, 29 août 2012 - 12:47 .
#275
Posté 09 septembre 2012 - 10:54





Retour en haut







