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Icewind Dale NWN2 Remake


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#251
Kuken2Kuken

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Alright! I have ordered SoZ now, I'm just patiently waiting for it to arrive with the mail...



slowdive.fan wrote...
I believe the Nexus version has fixes for most of the bugs reported including the ones you mentioned (hopefully they were fixed). Once I finish making the next round of bug fixes, I'll post the same version on both sites.

Hey Slowdive! When do you think you will have the next version of the mod finished? 

#252
darkling lithely

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I'm having a great time playing this module! Thanks, slowdive.fan--it's awesome! I never played the original and am so glad to get to play it in NWN2.

I'm having the same XP problem that many have mentioned already--using Kaedrin's override.

I've seen in a walk through how much XP is given in the original game. If this mod follows that, I'm a couple of levels behind. Can anyone comment on whether or not the quest XP is the same as the original game?

#253
Artemis Absinthe

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darkling lithely wrote...

I've seen in a walk through how much XP is given in the original game. If this mod follows that, I'm a couple of levels behind. Can anyone comment on whether or not the quest XP is the same as the original game?


The original IWD used the AD&D 2ed ruleset, NWN2 uses 3.5ed, so, the quick answer is no, but slowdive.fan used a conversion table from the original in order to have the same progression (not the same amount).

AD&D 2ed had a different progression for each character class, it's impossible to have the exact same amount of xp, but you can adjust the xp obtained from quests or monster killing with the custom UI, just hit "esc" and open the "IWD Xp Modifications" (neverwinter.nexusmods.com/mods/images/31-1-1332121125.jpg). From there you can increase or decrease the xp obtained (neverwinter.nexusmods.com/mods/images/31-2-1332121126.jpg) moving the sliders.

Modifié par Artemis Absinthe, 03 juillet 2012 - 12:27 .


#254
I_Raps

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I've played this module with three groups and soloed it twice. The first group is not a useful example because it was the previous version with the separate file for xp (and crafting drops), but I'll relate my experiences since the change.

The two groups leveled at about the proper pace after a little adjustment - I pushed the sliders up on the low end (say +10%, +5%) and down at the higher end by the same increments to produce a nice slope. Both groups had 5 characters, by the way.

The first solo I left the sliders alone. I think the character started around level 8, after finishing Murder in Dunlap. He seemed to level at a good, consistent rate until the ice caverns; then he started leveling preposterously fast, ending up at level 24.

The second solo came from Tomb of Horrors at level 10. This time, I reproduced my slope (of course, the lower level portion didn't come into play). This came out much more natural, ending at level 20. There was still a blip in the ice caverns - where talking to a certain npc (basically finishing off a main quest and two sub-quests) produced two levelups. This caused me to look at a walkthrough of the original game, and there really is a huge xp blip in that cavern.

Overall, I think you need the slope to approximate the "right" levels.

Modifié par I_Raps, 03 juillet 2012 - 08:22 .


#255
Arkalezth

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I played with a four members party (from level 1) without touching the XP sliders. Ended at 13.

I know of a guy who played solo and ended at 27. I don't know the details about the XP sliders or starting level. I had figured it was level 1 and default sliders, but after reading your comment, I guess that wasn't the case.

#256
darkling lithely

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Thanks for your replies. I'll have to check out the slider--haven't noticed it without looking for it. I'm wondering, however, if that is the solution I'm looking for.

I just finished killing Terikan (lich) with a party of four. They received no XP for killing him--not even after speaking to the dwarf and having the journal updated. It's been that way after every quest. They would still be at level 6 or 7 had I not given them XP myself; I have them at lvl 9.

Given that XP varies some, is it close to accurate to award my party with the amount of XP that several walk-throughs indicate the original game rewarded? Example: the walk-through I just read said destroying Terikan earns, I think, 56,000 points. Should I divide 56,000 by the number of members in my party and reward each of them that amount?

#257
Arkalezth

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No, 56000 points in 2nd edition were much less than 56000 points in 3.5, even divided between party members.

XP worked fine for me overall. I don't remember (or I don't know) if I missed some enemy's XP. I've played some modules with no XP per kill at all, but that's normally not the case in IWD, so I guess it's a bug.

#258
slowdive.fan

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The problem is that it sounds like you are using version one which is not compatible with Kaedrin's. If you uninstall Kaedrin's, the xp for quests will start working again. Version 2, which is only available on the nexus had fixed that problem and it uses a UI for changing the xp amounts instead of the 2da file used in version 1. I've been too lazy to deal with the over 25 mb ftp stuff on the Vault to add version 2 there. So you can uninstall Kaedrin's, start over with version 2 from The Nexus, or just keep giving yourself some xp after quests.

#259
darkling lithely

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Thanks, Arkalezth, for your help. I haven't looked at 2nd edition in so long that I have no comprehension of an XP comparison. I remember that the classes leveled at different amounts of experience, but really I was just stabbing in the dark for some way to know if my self-dosing was on par--not to mix any metaphors there. I think I must be doing OK with it: party of 4 at 9th level against Terikan and minions was hard but not too hard.  Think I earned another 5,000.

Again, thanks so much, slowdive.fan, for your conversion. I'm having a great time playing it. Next go around I download from the nexus--can't drop Kaedrin's. My shadowbane stalker is too perfect.

Modifié par darkling lithely, 06 juillet 2012 - 12:22 .


#260
Vevay

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Hey ,I encountered a bug and im curious if theres a work-around for it.

The Drow wizard Malavon in the artisan,s district inside the mushroom building,after i killed him and all hes minions he respanwned.
Thing is i cant kill it again , cant talk to him or anything. Now i belive i need hes badge in order to advance the quest or i can move on whitout it ?

Thanks in advace.

#261
I_Raps

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Vevay wrote...

Hey ,I encountered a bug and im curious if theres a work-around for it.

The Drow wizard Malavon in the artisan,s district inside the mushroom building,after i killed him and all hes minions he respanwned.
Thing is i cant kill it again , cant talk to him or anything. Now i belive i need hes badge in order to advance the quest or i can move on whitout it ?

Thanks in advace.



When you kill "him" and his golems/hulks, the real one appears and gives a speech, then the real battle begins.  This fails if either your controlled character or the dying simulacrum (clone?) is too far from the entranceway where the real version spawns.  Your best bet is to go on into the room for the original battle, even though it's tougher;  that's what the script anticipates.

Modifié par I_Raps, 16 juillet 2012 - 09:50 .


#262
Vevay

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Thanks for the tip.

I only have one save left before that  part...and its from the elven castle so ..its a long way back :/ .

Modifié par Vevay, 17 juillet 2012 - 03:53 .


#263
slowdive.fan

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You could just give yourself the badge through console command. I don't recall the exact resref for Malavon's badge, but you could open the module in the toolset and check the items for it. If you need help on how to do this, give me a day to gather the information and reply.

#264
Vevay

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That worked thanks, i got the badge in console command.

#265
slowdive.fan

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Okay, great! Have fun with the rest...

#266
Vevay

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Just finished the mod and wanted to say thanks for the awesome job on it. Very few minor bugs but nothing game breaking.

I loved tha area design and details.

#267
slowdive.fan

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Thanks, good to hear that you enjoyed it. Did you play with a full party or smaller? What level did you end up at?

#268
Vevay

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I ended up at lvl 13 really close to 14.

I used a 4 man party : one fighter , one rogue/assassin , one cleric/warpriest and one wizard/frostmage.

Modifié par Vevay, 19 juillet 2012 - 09:29 .


#269
darkling lithely

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Played through again and ended with Sorcerer 6/Arcane Scholar 9/Heartwarder 10 (lvl 25). Except for going through the pass, soloing this sorcerer was much easier than my first party of four. It was quicker, too, because I didn't have to worry about loot--collecting, buying, selling--or about managing multiple characters. Very fun to just power through.

#270
slowdive.fan

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Cool, did you grab the Nexus version for this run through? Did you stay with the default xp settings? Do you feel that the default settings need to be adjusted for a solo play through? Typically, soloing in NWN2 is nearly impossible so my xp script tries to keep level progression challenging but feasible like the Infinity Engine games are.

#271
darkling lithely

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Yes, i used the Nexus version. And, of course, I still used Kaedrin's. I think the prestige classes helped plenty in making my recent play so smooth and easy and really enjoyable, but more than anything, just playing a sorcerer did it.

Chapter 1 was awesome and the orcs in the Easthaven cave was one of the most challenging areas that required thought and a lot of resting. I was surprised the expedition hadn't left without my character.

I don't know how a single sorcerer could make it through Kuldahar Pass--in part due to the limited number of spells but also because of no place to rest until many baddies have been taken out. One baddy in particular would have required a lot of reloads even if resting had been an option. I recruited a stock drow Cleric 8/War Priest 10 from the MotB list to exterminate this area for me.

The rest of the game a solo sorcerer was pretty easy. Because Heartwarder requires dodge and mobility, I could run around the enemies without much difficulty and collect a lot of them in one area to watch them drop with one or a couple of burst spells. I'd never considered mobility for a magic user before, but I doubt I'll ever neglect it again in any kind of hack-n-slash environment. There's some sinister pleasure in coaxing twenty or so ice creatures to close in on you as the greater fireburst explodes.

If RL weren't about to take over again, I'd probably play through with a fighter of some sort, but even at higher levels, I can't imagine that the experience would be quite so empowering as with the mage.

I did bump up the default setting for levels 1-8 (?) to 35--minor adjustment.

I don't think the setting really need to be adjusted for solo play--I just think sorcerer and wizards are powerful at higher levels. (The first time I played, my fighter never had an AC of 32, but with magic, my sorcerer did.)

Once again, thanks for the fun!

#272
Raduziel

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Using the Nexus version with Kaedrin, no trouble at all.

Going with a solo Ranger/Assassin. No problem so far.

Great job!

#273
slowdive.fan

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Raduziel, let me know how the soloing goes. Specifically whether any of the default xp settings should be adjusted. How was the level progression working out for you? I spent some time trying to fine tune the xp scripts to make the level progression as close to the original as possible. Was it enjoyable? Hmmm, maybe a speed solo run next ;-)

#274
Raduziel

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Ok, first I must say that I'm not a native english speaker, so don't pay attention if I start to write like an ape.

*********** MAY CONTAIN SPOILERS!!! ***********

Well... to tell the truth I tried a party of six and was beated really bad by the orcs near Easthaven. Never got any farther than that in this run.

Then I decided to give a shot with my favorite class (Ranger) and killed all the orcs pretty easy! The problem is with Neverwinter's engine who makes you be overwhelmed by enemies. If you attack one creature the whole crew joins the battle. Using stealth kills I didn't suffered this problem.

The original Icewind Dale was much more challenging, but it was AD&D. And AD&D is more tough then D&D 3.0 or 3.5 Once again, engine problemas, nothing that you need to (or can) worry about.

I'm not a cheater and definitely not one of those who builds a character for days to reach the best benefits. I'm from an old-school who says that a character must have a history behind and get things related to him... my ranger is not the strongest, but ain't weak. I'm using a lot of strategies and tatics to pass by my enemies so yeah, to me is hell of a challenge and much enjoyable.

===

Finished at level 25. Way too easy.

Modifié par Raduziel, 29 août 2012 - 12:47 .


#275
Jesse_the_Thief

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This is really great work. I'm not far in, but the resemblance is amazing and it's pretty slick overall. Only whine so far is MOAR start gold, I haxed and gave myself 600 instead of 100 because starting with no equipment would otherwise be nerd-ragingly hard. But seriously, great work. I always wanted to replay this game (my HDD crashed when I was RIGHT at the end of my first play through so I never actually finished it) but the dated gameplay made it dull. ALL BETTER NOW!