Icewind Dale NWN2 Remake
#76
Posté 29 mai 2011 - 07:37
Awesome.
#77
Posté 31 mai 2011 - 05:22

Full size link below:
dl.dropbox.com/u/8927275/wyrm%27s_tooth_cave_wip.jpg
Not finished, but is looking promising...Includes a re-texture of the cave tileset for a glacier cave look plus a custom dragon skeleton...
Modifié par slowdive.fan, 31 mai 2011 - 05:25 .
#78
Posté 31 mai 2011 - 08:06
<cue Vader's respirator>
IMPRESSIVE
#79
Posté 31 mai 2011 - 08:46
I want to play test but my own projects mean I would not do a very good job. I am very excited to have a go at this when it is complete.
I love the lighting and the skeleton it really brings to mind the original.
What are you doing for ice trolls? (sorry was that a spoiler?)
PJ
#80
Posté 09 juin 2011 - 08:36
Can't you use NWN placebables ?
Can't they be converted ?
There are so many out there, Cep etc.
Humiz
If I only did know how I do it, but as I sad I'm just a Noob, never used the toolset.
#81
Posté 09 juin 2011 - 12:52
Can't they be converted ? Yes, but they look like crap next to NWN2 nativ one or custom one, so it's better to do new one if possible or to use something else if not possible.
"If I only did know how I do it, but as I sad I'm just a Noob, never used the toolset. "
You must submit yourself to the taint for the greater good, The innitial contact can be very painfull, but if you survive, you'll gain something in return ! And I am sure Slowdive will gladly welcome any help.
Modifié par Shallina, 09 juin 2011 - 12:54 .
#82
Posté 10 juin 2011 - 05:07
And thank's Shallina for you're quick answer.
Humiz
#83
Posté 12 juin 2011 - 01:07
#84
Posté 12 juin 2011 - 07:56
Humiz wrote...
I found this, (can it help me) ?
www.rwscreations.com/RWSForum/viewtopic.php
Thanks
Humiz
Yes, that should explain eveything you need to convert placeables from NWN1. I have been creating custom placeables rather than converting them because I enjoy creating them and I want them to look as close to the original as I can. Also, it takes time to find a placeable that is exactly (or close to ) like the original IWD placeables (NWN1 has almost too much custom content, haha).
If you find anything worth converting for the IWD project, please feel free to do that and send them my way. Thanks again for offering to help, we (mostly just me now) can definitely use the help.
#85
Posté 14 juin 2011 - 03:02
Do I need a 3D program to make placeables or do the toolset work just fine ?
If I want to convert direct from IWD do I have to make them from scratch in a 3D program or toolset ?
Thanks
Humiz
Modifié par Humiz, 14 juin 2011 - 03:09 .
#86
Posté 15 juin 2011 - 02:34
#87
Posté 15 juin 2011 - 05:34
I'll go and try and see what happens
Thanks
Humiz
#88
Posté 15 juin 2011 - 11:25
The first is the Unfinished Business mod which restores some of the cut qests in the game. The other is the IWD NPC mod which gives you 5 fully fleshed out party NPC's to play the game with. Something to cinsider maybe.
#89
Posté 16 juin 2011 - 01:11
Thanks for the heads up on the mods. I was already aware of the companions mod and I was considering adding them and/or creating others to IWD NWN2, but probably after I finish the bare bone original verion. The Unfinished Business mod I had not heard of and I should probably look at adding that before I finish the final realease. I had noticed some quests while working on this project that appeared to be dropped in the original.
I expect to have Chapter 5 on The Vault for beta testing this weekend. One chapter to go after that
Modifié par slowdive.fan, 16 juin 2011 - 01:11 .
#90
Posté 16 juin 2011 - 01:46
http://www.gibberlin...loads/index.php
It's near the bottom of the page as it gose in alphbetical order the mod is called Unfinished Business for Icewind Dale.
#91
Posté 16 juin 2011 - 03:20
#92
Posté 20 juin 2011 - 12:00
Thanks again for helping out with BETA/bug testing. It allows me to continue on with building the final chapter.
#93
Posté 20 juin 2011 - 12:01
Modifié par slowdive.fan, 20 juin 2011 - 12:06 .
#94
Posté 30 juin 2011 - 01:46
#95
Posté 30 juin 2011 - 02:17
moodymage wrote...
It looks amazing so far - do you have even a vague estimate of completion dates for the final chapter? I'm kinda thinking of holding off until it is finished...
The final chapter will be ready for Beta testing in about 2.5-3 months. It'll probably be a few weeks after that before the final/official realease (we need a few weeks to fix all the remaining bugs and play test a coule of times).
Thanks for showing interest and commenting!
#96
Posté 30 juin 2011 - 08:13
Modifié par Jonesta, 30 juin 2011 - 08:14 .
#97
Posté 01 juillet 2011 - 05:38
#98
Posté 03 juillet 2011 - 11:37
And I have to disagree with you a bit about IWD2, as it could use an NWN2 conversion. If you've ever played the orignal IE version (which I guess you have) you'll know that to put it bluntly it uses a basterirsed 3e rule set (some feats don't even work!) in a game engine that was never really intened to use it. But it's something I'm not going to lose sleep over.
I'd much rather see a BG II conversion
#99
Posté 04 juillet 2011 - 04:30
but its also not something id loose sleep over not seeing...
Modifié par steelfire_dragon, 04 juillet 2011 - 04:33 .
#100
Posté 04 juillet 2011 - 05:32
Modifié par Tanlaus, 06 juillet 2011 - 09:57 .





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