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Icewind Dale NWN2 Remake


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#151
slowdive.fan

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Well the beta version of OpenDungeon will be ready this weekend so anyone who wants to test it out just send me an email at slowdive.fan at gmail dot com. OpenDungeon will be open source so anyone willing to help out just let me know. I would like to make it multiplayer and have an online location to play, but my programming skills are not to that level just yet. IWD NWN2 will probably be done by March or April. There are no plans by me to work on HoW or TotL. Raduziel, good to hear that you are enjoying the remake so far.

#152
RadiantBastard

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Glad to hear you're just taking a break, keep up the good work, no need to rush towards completion. :)

#153
slowdive.fan

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Quick update. I have 2 areas left to script in Lower Dorn's Deep. Also, I have 4 areas to script in Easthaven. After that it'll be ready for beta testing the final chapter. During the beta testing period, I'll need to go back and fix all the reported bugs from previous chapters. Beta will probably be ready in 3 to 4 weeks.

#154
Leinadi

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Excellent news!

#155
nicethugbert

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What is OpenDungeon?

#156
slowdive.fan

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OpenDungeon is my remake of the classic TSR d&d board game Dungeon! (1975 i think ?) It was written in c# and is in beta testing...a few have tried it and it seems to be working...the download is here:

OpenDungeon

You need Microsoft's .NET Framework 4.0 to play this (if you don't already have it).

It is not full featured yet but does include a toolset for making your own maps, creatures, treasures, players,etc.

So give it a try and let me know what you think!

Back to IWD NWN2 for me...Image IPB

Modifié par slowdive.fan, 11 février 2012 - 04:21 .


#157
Kaldor Silverwand

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slowdive.fan wrote...

OpenDungeon is my remake of the classic TSR d&d board game Dungeon! (1975 i think ?) It was written in c# and is in beta testing...a few have tried it and it seems to be working...the download is here:

OpenDungeon

You need Microsoft's .NET Framework 4.0 to play this (if you don't already have it).

It is not full featured yet but does include a toolset for making your own maps, creatures, treasures, players,etc.

So give it a try and let me know what you think!

Back to IWD NWN2 for me...Image IPB


Got OpenDungeon working on my Mac using Wineskin in only a few minutes. Had to install install gdiplus and mono28 using winetricks. No need to install .NET. Have never played it before but have noticed two small bugs. One is that when creating characters the number of spells it tells you to select can be higher than the number it lets you select (Drinian for example, it says select 6 spells, but only allows you to select 4). Second is that save games are saved in the OpenDungeon folder regardless of where you tell it to save them. It would be better if the default location was in My Documents rather than the OpenDungeon folder. It would be nice to have a a couple more options in the settings menu, like start new game or quit game. I'll post the instructions for getting it working on a Mac in my blog in case any other Mac owners want to test it out.

Regards

#158
slowdive.fan

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That is funny Kaldor...I was specifically making it so that it wouldn't run on those silly Macs (j/k). That's great to hear that it is working for you and thank you for the bug list and suggestions.

I finished the Fallen Temple area so I just have the very last lower dorn's deep area and Malavon's area to script (for LDD). I have someone helping me with Malavon's, Belhifet's, and Pomab's scripting so that will be great.

#159
slowdive.fan

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LDD is finished...two more areas left to script and then everything is done...just the exterior of Easthaven and the final boss area. Probably will be ready for beta testing after next weekend. I'll need next weekend to make a few play throughs and fix bugs. During the final chapter beta testing, I'll be going back and tackling the long list of bugs from previous chapters.

#160
The Fred

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Those Mac-users are crafty devils, never take your eye off them.

#161
M. Rieder

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slowdive.fan wrote...

LDD is finished...two more areas left to script and then everything is done...just the exterior of Easthaven and the final boss area. Probably will be ready for beta testing after next weekend. I'll need next weekend to make a few play throughs and fix bugs. During the final chapter beta testing, I'll be going back and tackling the long list of bugs from previous chapters.


Bugfixing... you have my sympathy.  Good job on your progress.  Looking forward to seeing it released.  Do you have an estimated release date?

#162
slowdive.fan

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I'll be doing an open beta test as I have done with the previous chapters. So the beta will be up on the vault in a week or two for anyone to test and send me a bug report. If you are just waiting for the final official release then it'll probably be in a month from now hopefully with all the bugs squished ;-)

#163
slowdive.fan

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Poll question:
So my goal was to recreate IWD to as close to the original as I could and then add any modifications or add on features later. That way players can play the campaign the way it was originally designed or add the mods if they want. Some of the mods could be adding the mod stuff from the IE modding community such as unfinished quests or the companions pack.

So the pool question is, what mods would you like to see for IWD NWN2?

#164
Hellfire_RWS

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Remorhaz!.. oh wait.. nevermind.

#165
nicethugbert

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Kaedrin's class Pack! And, horses from Hellfire.

Modifié par nicethugbert, 13 février 2012 - 11:29 .


#166
slowdive.fan

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I have never used Kaedrin's pack but someone said they tried it and it works just fine with IWD. Probably because I haven't edited the same 2das that he uses.

Horses will definitely be added but there are not a lot of outdoor areas in IWD so they may get left behind for a long time cold and hungry (assuming they are not eaten by orcs before you return).

(although I am excited to add horses to my Lanterna campaign as it has many exterior areas and would make a lot of sense to have them on your long journey)

Modifié par slowdive.fan, 13 février 2012 - 11:49 .


#167
nicethugbert

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Races of Faerun?

#168
Artemis Absinthe

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Wild Mage !

#169
manageri

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slowdive.fan wrote...

I have never used Kaedrin's pack but someone said they tried it and it works just fine with IWD. Probably because I haven't edited the same 2das that he uses.


2das are only part of it, to make sure everything works properly you also need to change some module scripts like the on equip one. There's propably more to it then that, I'm just giving you a heads up that I know for a fact it does take a bit of work to make your mod truly Kaedrin's compatible.

#170
steelfire_dragon

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kaedrin's pak....

#171
nicethugbert

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It's easy to set a module up for Kaedrin's: http://nwn2customcon...m/module-events

#172
slowdive.fan

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Okay, I'll make sure to set-up kaedrin's pack although the NPCs will not recognize any classes in their conversations other than the original IWD classes (I have tried to add other base classes when they make sense in the dialog).

One more area to go! I'll be testing this weekend so expect to see the beta up on the vault Sunday or Monday).

So what should we do for a release party? MP sessions on that Saturday and Sunday?

#173
slowdive.fan

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I think I am going to have a private or closed beta testing for this weekend. If you would like to help with beta testing the last chapter, please send me an email at slowdive.fan@gmail.com and I will send you all the needed files and instructions.

#174
Tanlaus

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slowdive.fan wrote...

Okay, I'll make sure to set-up kaedrin's pack although the NPCs will not recognize any classes in their conversations other than the original IWD classes (I have tried to add other base classes when they make sense in the dialog).

One more area to go! I'll be testing this weekend so expect to see the beta up on the vault Sunday or Monday).

So what should we do for a release party? MP sessions on that Saturday and Sunday?


IWD MP session release party... that would be genius!

Hope it ends up falling on a weekend I'm in town. My laptop truly sucks for gaming.

#175
slowdive.fan

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The Final Chapter is now in beta testing. If you would like to help with beta testing, send me an e-mail (slowdive.fan@gmail.com) and I'll send you the dropbox links. We'll probably be in beta testing mode for a few weeks which will give me some time to go back and fix old bugs from the previous chapters. Final release should be in a few weeks or so...