Well it's not realistic or "Internally Consistent" That's my problem.the_one_54321 wrote...
And what about DA:O combat was ever that realistic?Aermas wrote...
If you've ever been in a sword fight, the only
difference between the combatants are style, & experience ( &
the people themselves of couse). It doesn't matter if you can pick a
lock or know the square root of pi to the hundredth markWell lets just say I don't see sandboxes as games, just as play.tmp7704 wrote...
The goals (and associated progression) in the Sims is left for the player to decide, this is the nature of sandbox games.the_one_54321 wrote...
Games have progression. Goals. Some kind of end game. The Sims have the first two in only the most transient of senses and completely lack the last. MMOs, since I mentioned those as well, have the first two and the last in only the most transient of senses.
The "end game" is concept very much limited to MMOs, most typical games don't have anything like that . There's no "end game" to most if not all BioWare games, for example.
As for end game, haven't every single one of BioWare's games and game additions had an end game? I distinctly remember credits rolling a number of different times.
If it takes me a bunch of times to stab someone with one knife, then it only takes me once to stab someone with another.... I guess my Warden should have fought the Archdemon with his kitchen knife!
Can you please make a comment on the meat of an argument instead of running around it digging holes?





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