Alet wrote...
Right. Here's the thing, and I might be wrong. In DA:O, when my rouge (studded armor) and my fighter (heavy plate) gets hit by a comparable attack from a comparable enemy, the fighter takes less damage from that hit. If I stun then backstab an enemy mage, I'm going to do a certain amount of damage. If I stun and backstab an enemy of similar level wearing heavy armor, with the same equpiment and PC level, I'm going to do less damage. Was my experience unique?
No, that's correct.
All I was doing was to give a explanation to the situation given. If in any given situation A takes more damage than B, then A suffered a worse hit (or was closer to a worse hit). Regardless of wether A was or was not wearing heavier armour.
The crux of this issue seems to be, for some people, "All other things being equal, I want the weight/class of the armor to make a difference as to how much damage the character will take." And, in DA:O, it does. And the devs have done nothing other than indicate this will be the same in DA2. Therefore, the thing that people are afraid of is not actually going to happen. So what's the fuss?
Actually, I think what they really want is armor too look like it makes a difference. But your point still stands more or less.
I'm not really saying that their preferences are wrong. I'm more or less only disputing the notion that you somehow cannot fight properly without armour. Which you can... but at a disadvantage. I'm also protesting that all characters somehow involved in melee combat somehow must wear a specific type of armour regardless of their social position.





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