tmp7704 wrote...
But given the difference in protection they wouldn't need to -- it'd be Isabela who would have to do her darndest not only to keep up, but to stay ahead of the enemy's attacks all the time.
But the point is that Isabella is not only keeping up but exceeding her opponent's speed, making her that much more effective in combat. Would someone wearing no armor actually be able to take down someone wearing full plate in reality? Probably not, but my point is that Isabella is demonstrated to have such skill that she is able to take on this super human feat. Most role-playing characters fall under this heading, even if we were to go back to traditional dnd. A monk wears little to no armor, yet would have an incredibly high armor class in spite of this. What I'm saying is that 'realism' is not a good defense of characters being required to wear armor. Not when someone can go down in combat upwards of five times, yet walk around without a scratch on them.
regarding being so much more awesome than regular NPCs -- dual-wielding is rather poor example of that considering in DA setting every single rogue either dual wields or uses the bow, in DA2 at least.
How is it a poor example? To my knowledge, as history goes there has never been an effective fighting style which involved dual wielding two long swords, yet a warrior can manage that pretty well. Pointing out that every rogue does it is not a defense of its realism (although in their cases, they're at least using daggers). Likewise with the bow.
My point with this is that the Warden + party members perform super human feats all the time. Yes, any random npc is given the ability to dual wield, but rarely are npc's shown to be as effective as our party, even if given a theoretically superior position. That's simply party of playing an RPG; you're going to be better than most npcs whether it's "realistic" or not.
Modifié par Il Divo, 28 novembre 2010 - 03:40 .