Maria Caliban wrote...
Are you talking about a change in DA 2? Because in DA:O, a mage could wear robes, light armor, medium armor... all they needed was high enough strength.
Ah, no. That was what I thought. Worded myself very poorly though. Thanks for dismissing the cloud of confusion though *tips hat*
Matcy Pointy wrote...
...In the realistic department though, it would be very difficult to get form fitting amour from finding in from fallen foes or in chests like usual, or just buying it from teh store...
Yes, this has been one of my key counter arguments to X should wear Y armour. If we demand that armour should be worn for it's realistic protection we should in my meaning accept the primary limitations of armour with it (price, fit and rarity).
Either armour is "needed" but rare as is realistic or we accept that it's not realistically depicted and thus not a necessity.
I'm willing to accept an exception to this for the player due to practicality, but since visuals for companions are now disassociated from stats there is no reason not to allow them to wear what fits them. If that is a "realistic" outfit, armour or not, then I am happy. It seems to me that this is indeed the case so I'm very much happy with it

(Thank you developers)
Upsettingshorts wrote...
...what fiction tells me is possible and probable within its own universe...
I sort of agree to an extent. As long as I am told "this is how it differs from the real world" I can accept it or that it's an abstraction (or ambigous enough to allow me to think it's an abstraction).
ziggehunderslash wrote...
...which is why people were using "realism" to begin with, I think we need another term...
It does seem to evoke the wrong idea. But what would be a better term though? What we argue for is that some things should work like in the real world (unless otherwise stated), what other word than realism can be used for that?
Modifié par Sir JK, 01 décembre 2010 - 02:48 .