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The evaluation of armor, it's purpose in companions' use, & it's effects in the game


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#776
CoS Sarah Jinstar

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ziggehunderslash wrote...

CoS Sarah Jinstar wrote...
I'm more worried the PC version ends up feeling more like a 360 port with a PC GUI at this point.

The problem with console ports is the often clumsy gui, so a console port with a pc gui is.....a pc game


Not really, there's other aspects that were limited in the console versions of Origins that were completely different in the PC version, like amount of enemies on screen for example, and the tactical overhead camera.

#777
RedRoo

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I'd say all forumites are a little eager to see a nice, unedited gameplay trailer (that isn't recorded with some dude's flipcam as he runs around trying to kite an ogre... you know who you are, demo player).

Edit: to do things more nicerly and such. :)

Modifié par RedRoo, 01 décembre 2010 - 11:45 .


#778
Ziggeh

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CoS Sarah Jinstar wrote...

Not really, there's other aspects that were limited in the console versions of Origins that were completely different in the PC version, like amount of enemies on screen for example, and the tactical overhead camera.

Technical limitations are the same for every cross platform game. You can't consider every game not made exclusively for the PC a port, and we've no idea what was involved in the camera change.

Other aspects you say?

#779
Piecake

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ziggehunderslash wrote...

CoS Sarah Jinstar wrote...

Not really, there's other aspects that were limited in the console versions of Origins that were completely different in the PC version, like amount of enemies on screen for example, and the tactical overhead camera.

Technical limitations are the same for every cross platform game. You can't consider every game not made exclusively for the PC a port, and we've no idea what was involved in the camera change.

Other aspects you say?


I definitely am worried about the camera though.  The lock on character thing worries me because if one of my characters is inside a room and spots an enemy and EDIT I switch to another character outside the room and have him attack it END EDIT and then cant see/attack the enemy I am going to be mighy annoyed. 

Ill reserve judgement till I actually see it in action though, and agree that blaming the consoles on this change is jumping to conclusions.  Who knows, it could actually be better.  I know I had plently of issues with DAO's camera (would have preferred a full free roaming iso camera over the limited range one we got). 

Modifié par Piecake, 02 décembre 2010 - 01:13 .


#780
Ziggeh

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Piecake wrote...
I definitely am worried about the camera though.  The lock on character thing worries me because if one of my characters is inside a room and spots an enemy and I switch to have him attack it and then cant see/attack the enemy I am going to be mighy annoyed.

Ill reserve judgement till I actually see it in action though, and agree that blaming the consoles on this change is jumping to conclusions.  Who knows, it could actually be better.  I know I had plently of issues with DAO's camera (would have preferred a full free roaming iso camera over the limited range one we got).   

Same here, slightly concerned, but also happy to here there is some change due to the limited range problem. Remains to be seen if it's better or worse, but as you say, assuming that is both worse and that this is the fault of the consoles is problematic at best.

Modifié par ziggehunderslash, 02 décembre 2010 - 12:22 .


#781
Xewaka

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ziggehunderslash wrote...

Same here, slightly concerned, but also happy to here there is some change due to the limited range problem. Remains to be seen if it's better or worse, but as you say, assuming that is both worse and that this is the fault of the consoles is problematic at best.


It had been stated though that the behind-the-shoulder and top-view camera were incompatible due to having to accomodate the battles balancing around the first playstyle, making the second trivially easy. Thus to fight properly balanced encounters, one of the cameras had to go. It's on the Kotaku interview, if I'm not mistaken.

#782
Piecake

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Xewaka wrote...

It had been stated though that the behind-the-shoulder and top-view camera were incompatible due to having to accomodate the battles balancing around the first playstyle, making the second trivially easy. Thus to fight properly balanced encounters, one of the cameras had to go. It's on the Kotaku interview, if I'm not mistaken.


Well, here's hoping it works great because if it doesnt I'm going to wish that they'd ditch the behind-shoulder-camera instead

#783
Xewaka

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Piecake wrote...


Well, here's hoping it works great because if it doesnt I'm going to wish that they'd ditch the behind-shoulder-camera instead


They can't, though. It doesn't work well with a console control scheme.

#784
CoS Sarah Jinstar

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Xewaka wrote...

Piecake wrote...


Well, here's hoping it works great because if it doesnt I'm going to wish that they'd ditch the behind-shoulder-camera instead


They can't, though. It doesn't work well with a console control scheme.


Hense my comment about catering to the consoles for the sake of it.

#785
Sir JK

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What is it with this topic and getting massively derailed in the mornings? I get it that you want to discuss certain directions the development is taking, but could it be done where appropriate and not where it is off-topic?



So back to armours and stuff?

#786
Ziggeh

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CoS Sarah Jinstar wrote...

Hense my comment about catering to the consoles for the sake of it.

So you were suggesting it should be an isometric game. Right.

Sir JK wrote...

So back to armours and stuff?

Apologies, but it does seem to have run it's course.

Modifié par ziggehunderslash, 02 décembre 2010 - 02:14 .


#787
CoS Sarah Jinstar

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ziggehunderslash wrote...

CoS Sarah Jinstar wrote...

Hense my comment about catering to the consoles for the sake of it.

So you were suggesting it should be an isometric game. Right.


No I was suggesting keeping features that play to the PC version's  strengths intact for that particular platform. You know, like the marketing line we keep being fed that their intention is just that? Playing to each platform's strenghts?

#788
Ziggeh

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CoS Sarah Jinstar wrote...

No I was suggesting keeping features that play to the PC version's  strengths intact for that particular platform. You know, like the marketing line we keep being fed that their intention is just that? Playing to each platform's strenghts?

And you've yet to mention an element that contradicts that statement, so we're probably ok.

#789
CoS Sarah Jinstar

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ziggehunderslash wrote...

CoS Sarah Jinstar wrote...

No I was suggesting keeping features that play to the PC version's  strengths intact for that particular platform. You know, like the marketing line we keep being fed that their intention is just that? Playing to each platform's strenghts?

And you've yet to mention an element that contradicts that statement, so we're probably ok.


Um Tactical over head camera ring a bell by any chance?

#790
Ziggeh

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CoS Sarah Jinstar wrote...

Um Tactical over head camera ring a bell by any chance?

Ah, well, see, this is why you are under the impression the game will be riddled with problems. You aren't reading peoples posts.

If you'd read Xewaka's post, it was apparently changed due to the difficulties of balancing content around both a limited and an unlimited view.

#791
Aermas

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When you separate visuals & mechanics you create a discrepancy in the "internal consistentcy"/realism/whatever-you-think-is-the-proper-term. Somehow one character is taking less damage than another when one is (visually) geared better than the other.

#792
Sir JK

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I suppose, Aermas. It can be seen that way. But then there's a lot of things that aren't simulated in the fight either, like standard dodging for instance. The characters never moves a muscle to simulate a dodge, does that mean they don't do it or just that it isn't seen? The system does not simulate how they were hit (or even for that matter that they were hit) so why do you assume that all hits are equal?

If I take 11 out of 12 hp in damage were I hit in the same manner as you were if you took 1 out of 144? If I take 4 damage without armour and you take 4 damage with armour have we been hit the exact same way or in different fashions?

#793
CoS Sarah Jinstar

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ziggehunderslash wrote...

CoS Sarah Jinstar wrote...

Um Tactical over head camera ring a bell by any chance?

Ah, well, see, this is why you are under the impression the game will be riddled with problems. You aren't reading peoples posts.

If you'd read Xewaka's post, it was apparently changed due to the difficulties of balancing content around both a limited and an unlimited view.


Right, I get that, which isn't playing to each platform's strengths. So you add more monsters in the PC version, or make them tougher to compensate for that or allow the player to toggle friendly fire on all difficulties rather than just nightmare (where I'll be forced to play on now thx bioware) . Thats what "building simultaniously and playing to each platform's abilities" means.  

I wouldn't be at all surprised if the game feels like a console port on the pc one iota.

#794
Ziggeh

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CoS Sarah Jinstar wrote...

Right, I get that, which isn't playing to each platform's strengths. So you add more monsters in the PC version, or make them tougher to compensate for that

Which wouldn't account for people playing it in the more active way on the PC. You, heh, would be reducing it's complexity in enforcing a playstyle. Plus, I'm not sure it's reasonable to say they could balance the games seperately.

CoS Sarah Jinstar wrote...
I wouldn't be at all surprised if the game feels like a console port on the pc one iota.

The way to make it "feel" like a console port is to keep telling yourself it is, that way, when your bias is confirmed you can say I told you so.

#795
Aermas

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 By that logic, I could say a kitten feels soft, then you accuse me of bias & claim that all kittens are coarse

#796
Ziggeh

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Aermas wrote...

 By that logic, I could say a kitten feels soft, then you accuse me of bias & claim that all kittens are coarse

That would only follow if the softness of kittens was subjective.

#797
Sir JK

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I assume it was aimed at me?



I think that is a poor analogy. More like you have "Petting points" that gradually fills up as you right click on a kitten and then claim that it's illogical that a person with gloves gets as many petting points as person without, despite the system never actually explaining what filling up petting points actually means.



That would be the proper analogy.



The hp system only describes continued ability to fight. If Isabela takes less damage that means she's farther away from not being able to fight than Aveline is. It's no more detailed than that.

#798
Aermas

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 Sorry Sir JK, that was aimed at ziggehunderslash. & softness is subjective. Some people have more sensitive nerves, some have rough calluses. The weak point in most of the arguments here is the fact that most everything is subjective. & that people ignore facts

#799
MerinTB

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ziggehunderslash wrote...

Aermas wrote...
 By that logic, I could say a kitten feels soft, then you accuse me of bias & claim that all kittens are coarse

That would only follow if the softness of kittens was subjective.


I dislike cats, am allergic, and think their fur is one of the most annoying things to touch in the world.

So, yes, subjective.

#800
Dave of Canada

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MerinTB wrote...

ziggehunderslash wrote...

Aermas wrote...
 By that logic, I could say a kitten feels soft, then you accuse me of bias & claim that all kittens are coarse

That would only follow if the softness of kittens was subjective.


I dislike cats, am allergic, and think their fur is one of the most annoying things to touch in the world.

So, yes, subjective.


That doesn't change how soft it is. You might be annoyed, you might be alergic and you might hate cats but it won't make the fur any harder.