Aermas wrote...
ziggehunderslash wrote...
If you attack someone with a sword at level one and where then to hit the same, exact thing again at level 20 you would do more damage. You have increased statistically which is the analogy for: you have gotten better at it.Aermas wrote...
When you separate visuals & mechanics you create a discrepancy in the "internal consistentcy"/realism/whatever-you-think-is-the-proper-term. Somehow one character is taking less damage than another when one is (visually) geared better than the other.
If your defense statistic goes up, as in: you have gotten better at defending yourself, should it not lead to taking less damage? And if that's the case, unless "defense" as a numerical factor is tied exclusively to armour (which I think you'll agree isn't realistic), then the game will always be open to the effect you mention above, whether or not you feel they are appropriately clothed.
The discrepancy is that visually unarmored people are taking the same damage as visually armored people
And you're saying that's the case in DA2? Any sort of proof for that?
Modifié par AlexXIV, 02 décembre 2010 - 08:30 .





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