[quote]Sir JK wrote...
To counter the argument why our party is not just looting armour from the dead:
1. The entire system is a abstraction and tries to avoid things that could inconvenience you. Given that it also relies on a progressive gradual improvement it therefore provides you with new armour, sometimes from drops and sometimes not.
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Taking a few seconds to put on better armor on your pary members is not an inconvience. Well, maybe it is for twitchy console players who aren't really into rpgs but even then most of them would still like to find and play with the better loot. If that is an inconvience then do away with stores to because shopping would be an inconvience as well.
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2. Any armour you'd be looting would be dented, cracked or even pierced. There'd be many pieces of it that would be plain unuseable due to damages sustained.
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Eh, some would be, some not. But armor can be repaired. And any warrior would be somewhat skilled at repairing his gear.
Your argument works against a non player character always wearing the same suit of armor. His armor would become dented, ect in battle to. If looted armor can't be repaired neither can the suits the non-player party members are wearing.
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3. Armour is not "one size fits all". It's in fact closer to "one size fits almost nothing except you at the time it was made". All proper armour is customised after your body. Gaining or losing weight can be enough to render that armour improperly fitted, that's how presice it is. And no armour is better than poorly fitting armour. At least no armour won't be in your way... but one that is too large or too small will be.
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Then there will be no armor sold in the stores, right? Since it is all unusable unless custom made for someone.
In medieval times only military commanders and high ranking knights wore custom made armor.
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So companion armour, given that it is semi-fixed, is going to be more thematical (which we have a Dev confirmation on) than mechanical. This means that as far as your companions are concerned armour is rare, expensive and will only fit them if it was made for them.
Wheras in your case it is more mechanical than thematical. You get to mix and match cheap one-size-somehow-fits-you to make your life in the game easier. For all intents and purposes companion armour operates under different premises and is closer to how the world actually works.[/quote]
Armor can't be both extemely rare and not rare. If it is so rare that companions can't use it then it is too rare for the player to use. And again, I'd be willing to bet there will be lots of armor in stores.
The key in your paragraph was "theme" In other words, there is no actual reason in the game world for the decision.
Modifié par Grumpy Old Wizard, 30 novembre 2010 - 02:56 .