DA Journeys & SSI games nostalgia
#1
Posté 26 octobre 2009 - 03:55
I really miss the old school turn based combat and the placing your spells not to hurt friendlies and stuff...
You guys old enough to have played those games?
#2
Posté 26 octobre 2009 - 04:14
#3
Posté 26 octobre 2009 - 04:22
#4
Posté 26 octobre 2009 - 05:01
I remember playing Wizardry on a borrowed Apple II computer also.
#5
Posté 26 octobre 2009 - 05:03
#6
Posté 26 octobre 2009 - 05:20
#7
Posté 26 octobre 2009 - 05:25
I definately do. Can't really say that DA:J reminds me of that kind of gameplay, though.wonko33 wrote...
Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?
#8
Posté 26 octobre 2009 - 05:41
wonko33 wrote...
Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?


In one sense, yes, I miss that old-school gameplay, but I haven't seen anyone do a decent turn-based game in a long time. Pool of Radience and Temple of Elemental Evil were huge flops because they tried to combine all these little graphical animations in with the turn-based combat, which slowed it to a crawl and made it more an exercise in patience than in tactics. The original Pool of Radience game and the others that followed were fun because combat was FAST--and it didn't take very long to load, either, if you died. Just bam, bam, bam, squishin' monsters, findin' lootz. Heck, you could even MOVE fast in those older games, as opposed to modern games where it can take ten minutes just to cross a board. Not to mention the fact that everything was brightly lit, so you could *see* what was going on.
Nowadays with slower graphics and longer load times, the turn-based stuff is just not that enjoyable.
#9
Posté 26 octobre 2009 - 06:25
wonko33 wrote...
Ultima IV was so much fun, it is amazing how much depth that game had, we don't see that kind of stuff anymore.
I remember playing Wizardry on a borrowed Apple II computer also.
Was Ultima IV the old alias-based graphics game where you had to go to Planet X? Or was that Ultima II?
#10
Posté 26 octobre 2009 - 06:38
#11
Guest_Magnum Opus_*
Posté 26 octobre 2009 - 06:45
Guest_Magnum Opus_*
Would have to disagree with that, personally.PsychoBlonde wrote...
In one sense, yes, I miss that old-school gameplay, but I haven't seen anyone do a decent turn-based game in a long time. Pool of Radience and Temple of Elemental Evil were huge flops because they tried to combine all these little graphical animations in with the turn-based combat, which slowed it to a crawl and made it more an exercise in patience than in tactics. The original Pool of Radience game and the others that followed were fun because combat was FAST--and it didn't take very long to load, either, if you died. Just bam, bam, bam, squishin' monsters, findin' lootz. Heck, you could even MOVE fast in those older games, as opposed to modern games where it can take ten minutes just to cross a board. Not to mention the fact that everything was brightly lit, so you could *see* what was going on.
Nowadays with slower graphics and longer load times, the turn-based stuff is just not that enjoyable.
PoR2 was a flop because it used a neutered version of the 3rd edition DnD rules that managed to miss the entire point of the new rules (selectable feats and character customization), because it was buggy as all get-out when it was first foisted off to the public and because it's animations were as slow as molasses (and they only had maybe five separate animations in the game as a whole).
ToEE was a flop because it had no story. At all. Its much ballyhooed "selling point", the Opening Vignettes (very much like DA:O's origin stories in concept), turned out to be little more than PR for all the effect they had in the game, and it was a buggy heap too, so much so that many people couldn't even finish it.
ToEE actually had the best combat of any DnD game I've ever played (including the Baldur's Gate series). The animations weren't slow at all, enemy movements could be grouped together based on how the initiative rolls fell out, and things could move along at quite a good pace if you wanted it to with the customizable hot keys. Thing is, a good RPG needs more than a good combat model.
(Incidentally, the combat speed in the gold box games, the PC versions anyway, was tied to processor speed; a holdover from programming in resource-thin environments where every clock-cycle had to count. If you had a slow processor at the time, the combat in those games could be almost as slow as PoR2's. Such describes my first experience with those games, at any rate)
But both games initially sold extremely well. That
dropped off very quickly when people realized how bad they were, but
the interest was and still is there for that kind of game, IMO. It's
just a completely unserviced market. I suspect it's because of the
cost of production more than anything else. Big name games need to
appeal to EVERYONE to turn a profit these days, and that's what Bioware
produces.
But yeah. I played the old SSI games, too. I still dust them off every so often. Good times, certainly, but I'm looking for something newer than that these days. Hopefully this will be it, 'cause I don't see anyone else trying anything even remotely similar.
Journeys is fun, though. Don't much care for the style of graphics, but beggars can't be choosers.
Modifié par Magnum Opus, 26 octobre 2009 - 06:52 .
#12
Posté 26 octobre 2009 - 06:59
wonko33 wrote...
Playing DAJ has made me nostalgic.......I really miss the old school turn based combat.....
I totally agree!
#13
Posté 26 octobre 2009 - 07:00
wonko33 wrote...
Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?
Oh yes, I certainly miss turn based RPGs ...
#14
Posté 26 octobre 2009 - 07:30
ahhh btw... the game where you had to go to planet X piloting your starship was ultima 1 i think
Ultima 5 is my fav of the serie and probably my fav rpg
Modifié par Zilod, 26 octobre 2009 - 07:34 .
#15
Posté 26 octobre 2009 - 07:37
#16
Posté 26 octobre 2009 - 07:54
Ultima has always had a place in my heart.
FP!
#17
Posté 26 octobre 2009 - 08:51
For those of you hoping to see another deep, turn-based RPG, you can look forward to Stardock's Elemental: War of Magic. Stardock is one of the last, great turn-based game companies, and I am positive Elemental will be an awesome game. Unfortunately, it looks like we won't get out hands on it until late 2010.
#18
Posté 26 octobre 2009 - 09:16
The SSI games were also very fun. But I think we're stuck in nostalgia, I recently got a hold of Pools of radiance and ... graphics and all were so dated I just could not play it.
Sadly western RPG's feel out of popularity and it was Diablo that caused it to make a resurgence (I know it's an Action RPG), but this was followed by Baldur's Gate and when Bioware became a must buy for me
#19
Posté 26 octobre 2009 - 09:29
in the end i was more of a fan of the ultima series though i just liked the way it was more free.
#20
Posté 26 octobre 2009 - 09:58
RooksBailey wrote...
Yeah, I am old enough to have played those SSI games. What a great company that was, especially for wargames (anybody remember Reforger '88)? Also, the old Ultima games were a lot of fun.
For those of you hoping to see another deep, turn-based RPG, you can look forward to Stardock's Elemental: War of Magic. Stardock is one of the last, great turn-based game companies, and I am positive Elemental will be an awesome game. Unfortunately, it looks like we won't get out hands on it until late 2010.Well, I suppose DA:O will keep us busy until then.
Elemental is not a RPG but a sort of civilization with fantasy setting, is actually the "remake" of another fantastic game: "Master of Magic" a real gem of the genere (and a game that i "loved")
#21
Posté 26 octobre 2009 - 10:01
#22
Posté 26 octobre 2009 - 10:22
Strategic Simulations IncorporatedEkas wrote...
Enlighten me please, what does SSI stand for?
I adore turn-based games. I miss them greatly. I just recently re-installed and tried to play ToEE (with the Circle of Eight updates) but the beginning of it is just so boring (and buggy...seems like half the quests were broken) that I ended up uninstalling it.
I eagerly look forward to each new turn-based release, but they're few and far between in the western RPG genre, and those that do come out seem to be mostly indie games (from game developers who usually disagree with me about what makes a good game.)
#23
Posté 26 octobre 2009 - 10:41
#24
Posté 26 octobre 2009 - 11:18
Zilod wrote...
Elemental is not a RPG but a sort of civilization with fantasy setting, is actually the "remake" of another fantastic game: "Master of Magic" a real gem of the genere (and a game that i "loved")
From what I understand, in addition to its Civ qualities, Elemental will also have RPG elements that include questing, dungeon crawls and hero units you can customize and level-up. I think that is what makes Elemental such an interesting game; it seems to be a bit of both genres.
#25
Posté 26 octobre 2009 - 11:21





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