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DA Journeys & SSI games nostalgia


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#1
wonko33

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Playing DAJ has made me nostalgic about all those old SSI games from the 80's 90's. (Dragonlance series, Pool of Radiance etc)

I really miss the old school turn based combat and the placing your spells not to hurt friendlies and stuff...


You guys old enough to have played those games?

#2
carlosjuero

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I still play HOMM now and then :) - the old SSI games were good though - I actually tend to miss older games because they drew me in more. Good thing GoG exists :)

#3
Xermina

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I joined the USAF in 1985. The first thing I bought once stationed was a C64 and Ultima 4. Many RPGs followed (Might and Magic, Wizardy, Bard's Tale series) and I still get giddy when remembering the great times I had playing them.

#4
wonko33

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Ultima IV was so much fun, it is amazing how much depth that game had, we don't see that kind of stuff anymore.



I remember playing Wizardry on a borrowed Apple II computer also.

#5
Taltherion

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Champions of Krynn was my first real computer RPG ;)

#6
wonko33

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Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?

#7
Varenus Luckmann

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wonko33 wrote...

Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?

I definately do. Can't really say that DA:J reminds me of that kind of gameplay, though.

#8
PsychoBlonde

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wonko33 wrote...

Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?

Posted ImagePosted Image


In one sense, yes, I miss that old-school gameplay, but I haven't seen anyone do a decent turn-based game in a long time.  Pool of Radience and Temple of Elemental Evil were huge flops because they tried to combine all these little graphical animations in with the turn-based combat, which slowed it to a crawl and made it more an exercise in patience than in tactics.  The original Pool of Radience game and the others that followed were fun because combat was FAST--and it didn't take very long to load, either, if you died.  Just bam, bam, bam, squishin' monsters, findin' lootz.  Heck, you could even MOVE fast in those older games, as opposed to modern games where it can take ten minutes just to cross a board.  Not to mention the fact that everything was brightly lit, so you could *see* what was going on.

Nowadays with slower graphics and longer load times, the turn-based stuff is just not that enjoyable.

#9
BluesMan1956

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wonko33 wrote...

Ultima IV was so much fun, it is amazing how much depth that game had, we don't see that kind of stuff anymore.

I remember playing Wizardry on a borrowed Apple II computer also.


Was Ultima IV the old alias-based graphics game where you had to go to Planet X?  Or was that Ultima II?

#10
Bara Rockfall

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Ultima IV was also my first real RPG on the computer. I also enjoyed Bard's Tale, SunDog and Wasteland in the mid 80's. I think the key to those games was you didn't have extreme graphics so story was everything.

#11
Guest_Magnum Opus_*

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PsychoBlonde wrote...
In one sense, yes, I miss that old-school gameplay, but I haven't seen anyone do a decent turn-based game in a long time.  Pool of Radience and Temple of Elemental Evil were huge flops because they tried to combine all these little graphical animations in with the turn-based combat, which slowed it to a crawl and made it more an exercise in patience than in tactics.  The original Pool of Radience game and the others that followed were fun because combat was FAST--and it didn't take very long to load, either, if you died.  Just bam, bam, bam, squishin' monsters, findin' lootz.  Heck, you could even MOVE fast in those older games, as opposed to modern games where it can take ten minutes just to cross a board.  Not to mention the fact that everything was brightly lit, so you could *see* what was going on.

Nowadays with slower graphics and longer load times, the turn-based stuff is just not that enjoyable.

Would have to disagree with that, personally.

PoR2 was a flop because it used a neutered version of the 3rd edition DnD rules that managed to miss the entire point of the new rules (selectable feats and character customization), because it was buggy as all get-out when it was first foisted off to the public and because it's animations were as slow as molasses (and they only had maybe five separate animations in the game as a whole).

ToEE was a flop because it had no story.  At all. Its much ballyhooed "selling point", the Opening Vignettes (very much like DA:O's origin stories in concept), turned out to be little more than PR for all the effect they had in the game, and it was a buggy heap too, so much so that many people couldn't even finish it.

ToEE actually had the best combat of any DnD game I've ever played (including the Baldur's Gate series).  The animations weren't slow at all, enemy movements could be grouped together based on how the initiative rolls fell out, and things could move along at quite a good pace if you wanted it to with the customizable hot keys.  Thing is, a good RPG needs more than a good combat model.

(Incidentally, the combat speed in the gold box games, the PC versions anyway, was tied to processor speed; a holdover from programming in resource-thin environments where every clock-cycle had to count.  If you had a slow processor at the time, the combat in those games could be almost as slow as PoR2's.  Such describes my first experience with those games, at any rate)

But both games initially sold extremely well.  That
dropped off very quickly when people realized how bad they were, but
the interest was and still is there for that kind of game, IMO.  It's
just a completely unserviced market.  I suspect it's because of the
cost of production more than anything else.  Big name games need to
appeal to EVERYONE to turn a profit these days, and that's what Bioware
produces.

But yeah.  I played the old SSI games, too.  I still dust them off every so often.  Good times, certainly, but I'm looking for something newer than that these days.  Hopefully this will be it, 'cause I don't see anyone else trying anything even remotely similar.

Journeys is fun, though.  Don't much care for the style of graphics, but beggars can't be choosers.

Modifié par Magnum Opus, 26 octobre 2009 - 06:52 .


#12
Baldurs Dragon

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wonko33 wrote...
Playing DAJ has made me nostalgic.......I really miss the old school turn based combat.....


I totally agree!

#13
Taltherion

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wonko33 wrote...

Do you guys miss that kind of play? Turn based for more strategy instead of AI controlled or jumping around like a madman to issue commands to all the players your controlling?


Oh yes, I certainly miss turn based RPGs ...

#14
Zilod

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my first rpg was ultima 4 :P

ahhh btw... the game where you had to go to planet X piloting your starship was ultima 1 i think

Ultima 5 is my fav of the serie and probably my fav rpg

Modifié par Zilod, 26 octobre 2009 - 07:34 .


#15
hexaligned

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I like you guys, you make me feel young :) The first Rpgs I can remember playing where the shining in the dark/shining force and phantasystar series, way back when I was a kid. And yes, I loved them.

#16
Fester Pot

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Wow! Lots of Ultima 4 folks around here. That was the game of all games that got me into the game scene. Followed that with Ultima 5, skipped right over Ultima 6 and loved Ultima 7. Pool of Radiance and Curse of the Azure Bonds are SSI games high on my list as well.



Ultima has always had a place in my heart. :)



FP!

#17
RooksBailey

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Yeah, I am old enough to have played those SSI games.  What a great company that was, especially for wargames (anybody remember Reforger '88)?  Also, the old Ultima games were a lot of fun.

For those of you hoping to see another deep, turn-based RPG, you can look forward to Stardock's Elemental: War of Magic.  Stardock is one of the last, great turn-based game companies, and I am positive Elemental will be an awesome game.  Unfortunately, it looks like we won't get out hands on it until late 2010.  :(  Well, I suppose DA:O will keep us busy until then.  :D

#18
emyln

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I loved those old RPG's. All the ultima's till 8, Might and Magic series esp fond memories of M&M2. But boy am I glad we got away from having to map each level ourselves.



The SSI games were also very fun. But I think we're stuck in nostalgia, I recently got a hold of Pools of radiance and ... graphics and all were so dated I just could not play it.



Sadly western RPG's feel out of popularity and it was Diablo that caused it to make a resurgence (I know it's an Action RPG), but this was followed by Baldur's Gate and when Bioware became a must buy for me :)

#19
Tekbear

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i remember dying for the release of pool of radiance back then. played that, curse of the azure bonds, pools of darkness, secret of the silverblades and all three dragonlance parts.



in the end i was more of a fan of the ultima series though i just liked the way it was more free.

#20
Zilod

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RooksBailey wrote...

Yeah, I am old enough to have played those SSI games.  What a great company that was, especially for wargames (anybody remember Reforger '88)?  Also, the old Ultima games were a lot of fun.

For those of you hoping to see another deep, turn-based RPG, you can look forward to Stardock's Elemental: War of Magic.  Stardock is one of the last, great turn-based game companies, and I am positive Elemental will be an awesome game.  Unfortunately, it looks like we won't get out hands on it until late 2010.  :(  Well, I suppose DA:O will keep us busy until then.  :D


Elemental is not a RPG but a sort of civilization with fantasy setting, is actually the "remake" of another fantastic game: "Master of Magic" a real gem of the genere (and a game that i "loved") :)

#21
Murder Knife

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Enlighten me please, what does SSI stand for?

#22
Vaeliorin

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Ekas wrote...

Enlighten me please, what does SSI stand for?

Strategic Simulations Incorporated

I adore turn-based games. I miss them greatly. I just recently re-installed and tried to play ToEE (with the Circle of Eight updates) but the beginning of it is just so boring (and buggy...seems like half the quests were broken) that I ended up uninstalling it.

I eagerly look forward to each new turn-based release, but they're few and far between in the western RPG genre, and those that do come out seem to be mostly indie games (from game developers who usually disagree with me about what makes a good game.)

#23
Quecken

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Yes I miss them. HoMM is something I play from time to time still though. Only 1-3 though. Pool of Radiance was sooo much fun. The turn-based combat is something I love. Nice to see people who still enjoy it. Real Time is great fun too, but the old charm and nostalgia that turn-based RPGs has is just unbeatable I say.

#24
RooksBailey

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Zilod wrote...

Elemental is not a RPG but a sort of civilization with fantasy setting, is actually the "remake" of another fantastic game: "Master of Magic" a real gem of the genere (and a game that i "loved") :)


From what I understand, in addition to its Civ qualities, Elemental will also have RPG elements that include questing, dungeon crawls and hero units you can customize and level-up.  I think that is what makes Elemental such an interesting game; it seems to be a bit of both genres.   

#25
flem1

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Yes, the Bard's Tale theme is now going through my head.