PsychoBlonde wrote...
... because you couldn't judge AoE on spells or (worse) pathing easily. After the fourth time a character got murdered because I clicked for them to go straight through what looked like a perfectly good gap between two critters and they sprinted off and ran halfway across the room, incurring half a dozen AoO's, I got fed up. If I can't tell EXACTLY what square a character is standing in and EXACTLY where they're going to move when I click, forget it. I do NOT want to be fighting with the computer over what gets done when in a tactical game.
You sure we're remember the same ToEE?
My fireball spells, when I was looking for a place to target them, highlighted the creatures that were inside their area of effect, and even put a number above their heads. Hitting my own people was never a problem in that regard for me.
Pathing could be a bit of a problem, IIRC (outside of combat, particularly in Hommlet if you dared venture off the roads going through town), but I also remember there being "paths" laid down on the screen from my character to the place I was sending him, and little "x"s if that path happened to go within some enemy creature's range, so I knew exactly when I'd be getting AoOd.
PoR2, on the other hand... that one I'm not sure about. I know I got AoOd a lot in that one.
Still, I understand the concern. Accuracy
is much more of an issue in tactical games, and grids can certainly help with that. But accuracy and speed are two different things.
Hmmm... I think I'm going to have to find my ToEE disks. Now you've got me wondering whether
I'm not getting my game features mixed up.

The joys of old age, I suppose...
Edit: ToEE
did give you info about where you character was going to go if you clicked on a particular spot, as well as if it would (or wouldn't) provoke an attack of opportunity along the way. And spells also show the AoE.
I've put a couple screenshots up in my profile if you want to take a look.
Modifié par Magnum Opus, 28 octobre 2009 - 06:37 .