Aller au contenu

Photo

Soldier bonus power conundrum


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#1
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
I'm going to make this very clear right now: I don't like Flashbang Grenade. I never liked it. Odds are I never will. It's just not my kind of power. With that out of the way, what would you guys recommend as a Soldier bonus power if not Flashbang Grenade? I was considering Geth Shield Boost, Neural Shock, Warp Ammo, or Armor Piercing Ammo.


...god, I am just a card-carrying Armor Piercing Ammo fangirl. What class don't I give that to at some point?

#2
Sparrow44

Sparrow44
  • Members
  • 1 208 messages
If going for an Ammo power then Warp Ammo is the better choice as it would help against barriers, although barriers are the least encountered defense behind shields and armor so take that for what you will.



GSB with the 10% weapon damage evolution would turn the Soldier into a living tank.



Neural Shock or Slam are decent fits as they have 3 second cooldown and provide better CC than Concussive Shot ever will and wouldn't interfere too much with use of Adrenalin Rush. Best as a 1-pointer so you can max AR, the 3 ammo powers and the passive with one point left.



Couldn't say which is the best as I've only played Soldier once and got bored with it and don't remember what power I took.

#3
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
Neural Shock is definitely a thought. Doesn't it stun protected enemies kind of like a melee attack from afar?

Modifié par Miss Yuna of Atlanta, 28 novembre 2010 - 10:39 .


#4
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages
What weapon weapon loadout do you plan on taking? That might inform your decision.

When I play Soldier, I'm of the Widow and Mattock type, along with the Predator and GPS. The Arc Projector gets a lot of time with me, with the Cain coming out for big baddies like the Thresher Maw.  Since I'm hanging back and blowing dudes away with the Mattock and Widow, I take Geth Shield boost as a panic button, and an extra buffer when I can afford the cooldown. The class, on it's own, has plenty of ammo powers for me.  If I want CC, I'll bring the appropriate squad members.  Usually, I'll take the ones with high damage output. /moar bloodlust!

Modifié par SonofMacPhisto, 28 novembre 2010 - 10:46 .


#5
Sparrow44

Sparrow44
  • Members
  • 1 208 messages
Concussive Shot really isn't worth it IMHO it has something like triple damage against barriers but it has a low base-damage stat so it doesn't make any difference especially on Insanity and has a 6 second cooldown and doesn't knock unprotected targets long enough (functions like a weak Throw).



As for AP Ammo, Incendiary maxed to Inferno ammo should cover armor stripping as well, but if Tungsten is your go-to power then it's whatever is preferable for you.

#6
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

Sparroww wrote...

If going for an Ammo power then Warp Ammo is the better choice as it would help against barriers, although barriers are the least encountered defense behind shields and armor so take that for what you will.


On soldier I usually take AP ammo early on in the game ( before Jacob gets squad incendary ) because you have to spend three points on Disruptor to get incendary.  Its great for Mordin's mission with all the armor ( assuming Insanity mode ).

I tested switching to Warp ammo for Horizon ( it was only at level 2 ( 25% damage boost ) because I hit Horizon at level 12 and I max out passive + AR first ).  Anyway I was hoping to be able to one-shot collectors with barriers with Heightened AR suing the Mantis - but it didn't work.

On Collector ship trap you can one-shot collectors with full barriers with widow headshots, you also don't need it for the sucicide mission.  So at least with the sniper rifle Warp Ammo was not worth it for me.  I don't know about other weapons because I always take widow.

#7
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

Sparroww wrote...

Concussive Shot really isn't worth it IMHO it has something like triple damage against barriers but it has a low base-damage stat so it doesn't make any difference especially on Insanity and has a 6 second cooldown and doesn't knock unprotected targets long enough (functions like a weak Throw).

As for AP Ammo, Incendiary maxed to Inferno ammo should cover armor stripping as well, but if Tungsten is your go-to power then it's whatever is preferable for you.


Regarding Concussive Shot, I completely agree.  With the Mattock and AR, you'll KILL guys with barriers way faster than popping off a CS and then shooting them down.

(Not to get OT, but, CS is to class powers as Shredder Ammo is to bonus powers.  Discuss. *ducks* Image IPB )

EDIT: I should say, in fairness to CS, that I do put one point into it just for the husk missions.  It's a nice way to save ammo, once the armor is stripped.

Modifié par SonofMacPhisto, 28 novembre 2010 - 10:56 .


#8
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
This is my tentative theory fighter build.

10 Heightened Adrenaline Rush
0 Concussive Shot
10 Squad Disruptor Ammo
10 Inferno Ammo
1 Cryo Ammo
10 Commando
10 Tungsten Ammo

Inferno Ammo is more for dealing with krogan than anything. The one point in Cryo Ammo is for short-range targets and I'd probably put it on my shotgun(Scimitar all the way, screw a GPS) to maximize the chance of freezing something. My Widow sniper rifle would pretty much always have Tungsten Ammo on it. I might switch that one point to Concussive Shot for the reasons mentioned by the poster above me, but I like it better when it's used by Zaeed. SIT DOWN!!

Modifié par Miss Yuna of Atlanta, 28 novembre 2010 - 11:03 .


#9
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

Miss Yuna of Atlanta wrote...

This is my tentative theory fighter build.

10 Heightened Adrenaline Rush
0 Concussive Shot
10 Squad Disruptor Ammo
10 Inferno Ammo
1 Cryo Ammo
10 Commando
10 Tungsten Ammo

Inferno Ammo is more for dealing with krogan than anything. The one point in Cryo Ammo is for short-range targets and I'd probably put it on my shotgun(Scimitar all the way, screw a GPS) to maximize the chance of freezing something. My Widow sniper rifle would pretty much always have Tungsten Ammo on it. I might switch that one point to Concussive Shot for the reasons mentioned by the poster above me, but I like it better when it's used by Zaeed. SIT DOWN!!


Hmm, I really like the look of this.  I never considered Tungsten just for the Widow, I've always used Inferno.  Now that I think about it, it's kind of dumb to use Inferno since CC on a sniper rifle isn't important due to the distance of engagement.  Tungsten makes sure you get the job done, especially on armored enemies. 

*mumbles to self* Medi-gel is a fine enough panic button anyway... and as long as I don't get too aggressive... hurm...

#10
SSoG

SSoG
  • Members
  • 51 messages
Flashbang Grena... oh.



If you absolutely won't do Flashbangs, then I'd go with Neural Shock (instacast CC with a 3-second cooldown, fantastic 1-point wonder). I don't really get the draw of AP over Incendiary- you're trading away area-of-effect crowd control for a mere 10% damage increase. Unless you're up against Synthetics, I just don't think it's worth it.

#11
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages
Geth Shield Boost is my choice. I like Flashbang, but due to to 6 second cooldown, you really  can't capitalize on it's effects. When it comes to GSB cooldown, my typically advice is to either use it as an emergency power or before getting into battles (since battles are so predictable.) Improve Geth Shield Boost + Hardened Adrenaline Rush is also a very nice combo for flanking and mild tanking.

#12
Sparrow44

Sparrow44
  • Members
  • 1 208 messages
I would think Incendiary suits a weapon with high RoF like the Mattock, Revenant etc. for snipers AP ammo would seem more reliable as the panic effect from Incendiary would make aiming through a scope more difficult especially if going for headshots.



If relying more on sniping than the assault rifle then AP would be the better option but then Incendiary is still useful for stuff like krogan or trying to get AoE with Inferno.

#13
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
What about Barrier for the instant activation, instead of GSB? Role-play wise the soldier is neither a biotic or a techie.

#14
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

Locutus_of_BORG wrote...

What about Barrier for the instant activation, instead of GSB? Role-play wise the soldier is neither a biotic or a techie.


If you're going CQC, sure.  I think that would be a better choice. 

But then, why not just play Vanguard or Sentinel? Image IPB

#15
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
^ I don't know how the OP plays. Besides, given the right weapons and armor, the Soldier can excel at any range. :shrug:

#16
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

Locutus_of_BORG wrote...

^ I don't know how the OP plays. Besides, given the right weapons and armor, the Soldier can excel at any range. :shrug:


True.  It's a 'jack of all trades' class. Image IPB

#17
EffectedByTheMasses

EffectedByTheMasses
  • Members
  • 539 messages

Miss Yuna of Atlanta wrote...

This is my tentative theory fighter build.

10 Heightened Adrenaline Rush
0 Concussive Shot
10 Squad Disruptor Ammo
10 Inferno Ammo
1 Cryo Ammo
10 Commando
10 Tungsten Ammo

Inferno Ammo is more for dealing with krogan than anything. The one point in Cryo Ammo is for short-range targets and I'd probably put it on my shotgun(Scimitar all the way, screw a GPS) to maximize the chance of freezing something. My Widow sniper rifle would pretty much always have Tungsten Ammo on it. I might switch that one point to Concussive Shot for the reasons mentioned by the poster above me, but I like it better when it's used by Zaeed. SIT DOWN!!


Average Gatsby's soldier guide had a build similar to yours except for having squad incendiary/disruptor ammo and then personally having tungsten ammo to maximize weapon damage. Sounds pretty good in theory. I wouldn't know, I've never really played a soldier before, it's just too easy to get tired of for me.

#18
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages

Locutus_of_BORG wrote...

^ I don't know how the OP plays.


The OP is primarily defensive in combat and dislikes close quarters.

#19
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Miss Yuna of Atlanta wrote...

This is my tentative theory fighter build.

10 Heightened Adrenaline Rush
0 Concussive Shot
10 Squad Disruptor Ammo
10 Inferno Ammo
1 Cryo Ammo
10 Commando
10 Tungsten Ammo

Inferno Ammo is more for dealing with krogan than anything. The one point in Cryo Ammo is for short-range targets and I'd probably put it on my shotgun(Scimitar all the way, screw a GPS) to maximize the chance of freezing something. My Widow sniper rifle would pretty much always have Tungsten Ammo on it. I might switch that one point to Concussive Shot for the reasons mentioned by the poster above me, but I like it better when it's used by Zaeed. SIT DOWN!!


Playing defensively with this build is solid, I've done very similar builds. The only thing I would suggest for consideration is using Deep Stasis, with it's utility against YMIR's and Scions, or maybe even either lvl 4 Reave since you're going with Commando (15% Power Boost).

#20
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
^Deep Stasis adds cc, damage bug/exploit, and solves the possible inefficiency of having Inferno + Tungsten ammos. Also, if you're playing defensively, you should get by fine without a strictly defensive power.

#21
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
Should I go Shock Trooper if I use Stasis?

#22
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Miss Yuna of Atlanta wrote...

Should I go Shock Trooper if I use Stasis?


I would still think that the weapon and power damage from Commando outshines Shock Trooper. I went with Shock Trooper my first two to three Soldier runs and from my experience Commando provides more utility and faster kills overall.

Storm speed is a toss up though, and I've been able to max Paragon with Commando.

#23
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
The power duration bonus with Shock Trooper seems like it would help Stasis a good bit. If I'm going to use Deep Stasis, I might as well make the damn thing last as long as it possibly can, right?

#24
Simbacca

Simbacca
  • Members
  • 861 messages
My Revenant Soldier only had 1pt left over for the bonus power so I went with Slam for the quick cooldown, ability to work on both organics and synthetics, and the occasional warp-bomb setup.



My Widow Soldier maxed Heavy Warp ammo as a bonus power.

#25
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Miss Yuna of Atlanta wrote...

The power duration bonus with Shock Trooper seems like it would help Stasis a good bit. If I'm going to use Deep Stasis, I might as well make the damn thing last as long as it possibly can, right?


Performance wise is that like an extra second or so? I've tended to use it on the same enemy like two maybe three times at most maybe? By then other enemies are down for the count.

But I would need to look at the numbers again to be sure. Either way, I now prefer having more weapon and power damage over duration, the best defense is a strong offense right?

And for me I go with Mattock, so with Heightened AR and the right armor pieces you can deal more damage per bullet also.

Boy, thinking about this makes me wanna abandon my Sentinel and go do another soldier run:ph34r: