Schneidend wrote...
Simply comparing AP and Shredder, you're definitely right. Still, the Soldier has an anti-armor solution built into the class in Incendiary ammo. If we're going to consider Shredder's extra +10% minimal, then the same goes for Tungsten vs. Inferno ammo.
I agree that Soldiers are generally better off sticking with Inferno instead of wasting a bonus power on Armor Piercing, but it's not anywhere near as clear cut, because Tungsten has an additional advantage over Inferno- it works against synthetics. Here's the damage comparison from Tungsten vs. Shredder again:
Synthetic Armor = Tungsten +70%
Organic Armor = Tungsten +70%
Synthetic Health = Tungsten +70%
Organic Health = Shredder +10%
If you look at the net sum of all the differences, Tungsten is at +200% over Shredder. Now, to run that comparison with Tungsten vs. Inferno:
Organic Armor = Tungsten +10%
Synthetic Armor = Tungsten +10%
Organic Health = Tungsten +10%
Synthetic Health = Tungsten +70%
The net sum of all the differences is Tungsten +100%. When it comes to debating Tungsten vs. Inferno, there are valid points to be made on both sides- Tungsten deals more damage (especially vs. Synthetics), while Inferno has crowd control and has a lower opportunity cost (since it doesn't take a BP slot). Some people might prefer Tungsten, others might prefer Inferno. Personally, I prefer Inferno, but I totally get why someone might feel otherwise.
The Tungsten vs. Shredder debate, on the other hand, is open and shut. Both powers have the same opportunity cost. Both powers provide the same amount of crowd control (i.e. none). The only difference between the two is the amount of damage that they deal... and Tungsten deals more damage than Shredder during general adventuring. Synthetic offers no bonus vs. Armor, no bonus vs. Synthetics, and no bonus vs. any of the toughest enemies in the game (the guys you REALLY need your ammo power against). All it does is damage, and frankly, it does a ******-poor job at that. That's why it's arguably the worst bonus power in the game.