The number of people who think the main story line is the only thing that matters in an RPG is mind-boggling.AndrahilAdrian wrote...
This is exactly why optional romances should get the axe. Plus they casue endless, boring shipping wars on the forums.ziggehunderslash wrote...
That's just the nature of the game. They have to remain optional content, and you can't have something that's optional be intractable from the main plot. You could have them fill a generic space in the plot that's unrelated to their personal narrative, but that would be largely unfulifilling.AndrahilAdrian wrote...
I feel were getting off track here. I'm not trying to make a statement about military ethics, I'm pointing out that Bioware romances are usually underdeveloped, have no bearing on the main plot, and occur in unrealistic settings. In other words, they fit the tvtropes definintion of a "token romance" like a glove. Therefore, they shouldn't be included in DA2.
The romances were not optional in DAO to my mind, because they were the primary way in which I figured out who my character was. In DA2 there will also be family relationships in which to do this, but besides just being fun story elements in themselves, romance story lines are still rich, rich lodes for characterization of both the PC and party members.
As to your whole theory on no romance occurring during wartime, I'd say you've been pwned by reality, even setting aside the fact that this is a fantasy setting and in DA2 you even have a decade's worth of time in which to develop a romantic story line.




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