Czacki wrote...
If that doesn't bother you, sure - I'm a geek of sorts, I like gaming math
I'd gladly check it out. Maybe I even try a Kensai/Cleric axe-thrower, lol.
As has already been said, the Kensai/Cleric Axe-User requires some additional modding of the game (level 1 NPCs for example could help you here as well

)
But alright, let's go.
Actually I was a bit dishonest before. In the beginning your character has very few APR, so the extra APR from Tuigan will make it the best ranged weapon available.
A little copypasta from myself:
Posted 04/06/10 08:57 (GMT) by Humanoid_Taifun
lvl 09, grandmastery, Tuigan: ~42 damage per round
lvl 09, 2 pts., Sling of Seeking, Str 19, bullets +1: 37
lvl 18, grandmastery, Tuigan, Called Shot: ~60,75; (121,5 with Improved Haste, Critical Strike instead of Called Shot: 225)
lvl 18, 2 pts., Sling of Seeking, Str 21, bullets +2: 61,25 (245 with Greater Whirlwind)
lvl 33, grandmastery, Tuigan, Gauntlets of Extraordinary Specialization, Improved Haste: 185 (225 with Called Shot / 370 with Critical Strike)
lvl 33, 2 pts., Sling of Seeking, Str 24, bullets +4, Gauntlets of Extraordinary Specialization, Greater Whirlwind: 325 (Improved Haste + Critical Strike: 390)
4 things have to be mentioned about these numbers:
1: At level 18 you get your first HLA. So you will not be able to use Greater Whirlwind just yet.
2: The arrows used are without damage bonus. The only arrows with damage bonus are elemental ones, none of which are considered of better than +1 enchantment. Still, if the enemy is vulnerable to that, you can use the Arrow of Acid +1, for some nice additional damage.
3: Critical attacks work on almost no bosses.
4: You are using the True Grandmastery Tweak.
lvl 09, grandmastery, Tuigan: ~57,5 damage per round
lvl 18, grandmastery, Tuigan, Called Shot: ~72,5; (145 with Improved Haste, Critical Strike instead of Called Shot: 270)
lvl 33, grandmastery, Tuigan, Gauntlets of Extraordinary Specialization, Improved Haste: 195 (235 with Called Shot / 390 with Critical Strike)
How did these numbers come up?
(Archer damage bonus + proficiency bonus + weapon enchantment bonus (+ missile enchantment bonus + strength bonus) ) times APR
An arrow simply does next to no damage when compared to a bullet. Even if you fire more often, that still doesn't change the fact you're not doing any real damage.
Tuigan is good for Arrows of Dispelling though.
How would Firetooth +5 fare against the sling?
At level 33, you would have damage bonuses of +4 (proficiency), +9 (archer level), +2 (Gauntlets of Extraordinary Specialization) and, if you are exploiting the engine, + 1D8 for the missile. Also of course the damage from the weapon itself, namely 1D8+7. You'd also have 4 APR (level, proficiency, Gauntlets)
Greater Whirlwind:
10 x (4 + 9 + 2 + 11,5) = 265 or, cheating: 10 x (4 + 9 + 2 + 11,5 + 4,5) = 310
Critical Strike:
16 x (4 + 9 + 2 + 9,5) + 8 x 2 = 408 or, cheating: 16 x (4 + 9 + 2 + 9,5 + 4,5) + 8 x 2 = 480
So, for those enemies vulnerable to criticals, the crossbow combined with True Grandmastery tops everything else (except kensei axes

).
(if you are wondering about lower levels, the difference to the sling is likely to be smaller, considering that the sling has less APR)
Demivrgvs is right of course, with his Item Revisions everything looks different.
What do you think about the blade, by the way?
And what would you suggest as the "final" component for my team?
I really like the blade. It's a fun class, both versatile and able and I recommend that everybody should play one at least once, but I don't think it's a powergamer's choice. Yes, they can do 10 APR for max damage and be invulnerable for the duration of any fight, but a FM has a lot more freedom in regards to weapons without sacrificing valuable APR. The FM usually does more damage in melee and has access to higher level spells as well.
Modifié par Humanoid_Taifun, 30 novembre 2010 - 08:48 .