mass effect samurai wrote...
These last few comments were very interesting as I didn't even know there was a debate of class-based versus classless RPGs. My solution is ridiculously simple - offer both!
The hardcore RPGers can take out the dice and roll them and input the value thus determining the damage dealt - they'll spent 3,000 hours per playthrough and of course, they should never, ever be allowed to change classes. In fact, I second that Bioware prevent those players from changing classes even when starting a new game - the choice should be final and the player should be stuck with it for life - as you said, changing classes is absurd if you wish to call yourself a true RPGer, guys! I think you'll agree with me that all this cinematic storytelling also detracts from a pure RPG experience and the hardcore players should probably be treated to a text-based story that they can read instead. Do you guys even need the 3D combat or does that feel too much like a FPS? If you feel slighted, perhaps we can ask Bioware to strip that part out too.
For the rest of us, gamers, who like action games with RPG elements (the vast majority of players who fund the development of the game and pay the salaries of Bioware staff) and who wish to get the full experience of the game, Bioware should be so kind as to allow us to change our class. We also do NOT mind the cinematic feel and 3D combat so please keep that for us.
I believe we have reached a consensus.
Hopefully, Bioware is listening and can enforce the strict RPG elements for the hardcore players so they can suffer through the game while giving the vast majority of other players the freedom to enjoy every aspect of the game.
Stop acting like a spoiled brat. If you don't have the time to play an action-RPG, don't buy it.
Modifié par Googlesaurus, 30 novembre 2010 - 06:12 .




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