Aller au contenu

Photo

ME1: From Casual to Insanity - Your changing views on Squadmates, classes and Builds


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Major Truth

Major Truth
  • Members
  • 412 messages
Casual
When first playing the game I decided on the solider classes (like most) as I figured it was the most straight forward, and I wasn't overly thrilled at the idea of picking a weaker class combat wise the first time around. In terms of builds I tended to try and keep things relatively even accross the board, learning about the different abilities along the way. Combat was relatively straight forward, point and shoot no cover needed ! Towards theend of my playthroughs I didnt even need to use my squadmates. class wise I used the Soldier and the Vanguard. I wasn't overly impressed with Vanguard but having said that, there were no tactics involved in my play so it may be time to give it another go on a harder difficulty ! Squadmare wise I tended to go with Tali and Liara, but can't really remember why
 
Normal to Vetran
Or as I like to call it my Infiltrator phase. I had a couple of playthroughs with Infiltrator for the first time and really enjoyed the class. In terms of builds it was experimental for my first playthroughs and then I tended to go heavy on the talents that I liked without a whole lot of consideration to tactics. Squadmate wise Ash was always by my side so it was always Ash+1. More often then not it would be Garrus or Liara depending on the situation. Had another few playthroughs with Soldier as well but pretty much stuch to standard
 
Hardcore
This where I started to actually apply tactics, think about builds and squad selections. Had a couple of playthroughs with Infiltrators and for the first time Engineer, Enjoyed engineer, but I did seem somewhat inadequate when coming up against organics. For the first time I really took time over my builds, making sure that I was adequately covered in most scenarios. Once again Ash was an ever present with Liara and Garrus most likely being the second squadmate. Combat was allot more difficult at first and i found initially I was pumping points into more defensive builds such as "Fitness, First Aid, Armour etc
 
Insanity
This was a whole different kettle of fish for me and Squadmate selection and builds became even
more important for me. Ash was still an ever present initially but more and more it became a case of selecting the squad based on a mission. For the first time I was changing my ammo upgrades regularly based on circumstance, and I was also changing weapons mid combat which I had rarely done before. One thing Insanity
has thought me is how much I under utilized Liara in the past. I have to admit I've got a kick out of walking into rooms and literally turning them upside down. Singularity kicks ass !. class wise I'm trying to complete Insanity on
each class and so far Soldier, Infiltrator and Engineer (Soldier being my current playthrough) are ticked off.I'm particularly looking forward to the next two (Sentinal and Adept) as I have never played either class before. Any advice on which to start ?
 
So how has the game evolved for you? For my own part the step up in difficulty has really added to the games lastability and made me look at/use characters

Modifié par Major Truth, 29 novembre 2010 - 03:09 .


#2
Tested-Faythe

Tested-Faythe
  • Members
  • 202 messages
erm... insanity was LAUGHABLY easy for me...



Bastion adept ALL. THE. WAY..



I never took cover, and never died...:D

#3
Simbacca

Simbacca
  • Members
  • 861 messages
For ME1 Adepts, I always recommend:

Nemesis Adept, tested by IMNWME
05    Basic Armor
12    Pistols
12    Throw
12    Lift
12    Barrier
00    Stasis
12    Warp
12    Singularity
09    Decryption
12    Nemesis
04    Spectre Training


Another unique feature of the above build is that it allows for a squad of this Adept Shepard, Liara, and Wrex/Ashley while still having all unlocking needs covered (Shep has Decryp, Liara has Elec) even without a tech squadmate.

IMNWME wrote...

The Adept/Nemesis/Decrypt build is excellent against mixed mobs of organics and synthetics. In this respect, it is superior to the Adept/Bastion/AR because he can just use Sabotage against a mob of synthetics and reserve Singularity/Lift for organic enemies. He also has a AoE disable against turrets and drones which the Bastion doesn't.

Against just organics, it's pretty close. The Nemesis/Adept/Decrypt can kill large numbers of enemies very, very quickly (usually in the minute and a half range for base raids), but if he misses with one of his biotics, the battle will drag on. The Bastion is more consistent, although he will spend more of his time disabling and less time shooting due to the lower radius.

So a tightly played Adept/Nemesis/Decrypt will beat out the Adept/Bastion/AR if nothing goes wrong. However, if things go unexpectedly south, the Bastion has more flexibility. Larger margin of error = more powerful, so I feel the Bastion has the slight advantage here.

In the end, I call a draw. I feel the Adept/Nemesis/Decrypt build is equally powerful as the Adept/Bastion/AR build. It's better against mixed and synthetic mobs, which is largely what you'll face in the story missions. However, the Bastion Adept is slightly more flexible when facing just organics, which make up most of the uncharted world instances.



#4
Kronner

Kronner
  • Members
  • 6 249 messages
Insanity in ME1 consists of boring shooting at targets that are mid-air (Shep = biotic class) or boring shooting at moving targets (Shep = Soldier).

Boring, easy.

After I played about seven or eight times through that, I went back to Normal, played Soldier, used AR/Shotgun just for kicks and enjoyed the story and enemies that did not take a million bullets to kill.

That's about my ME1 Insanity experience.

Modifié par Kronner, 29 novembre 2010 - 04:38 .


#5
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
I did the Insanity once or twice, but like Kronner says shooting for a hours just to kill a few guys gets boring after a short time. I found Veteran to be the most fun for me, just enough enemy life to make it a challenge/fun but not so much the killing gets in the way of the story. The idea of having to shoot through every enemies Master Immunity just to kill a level was NOT FUN.



Adept with Bastion and Stasis means you don't have to worry, thing either are floating or frozen. Vanguard Bastion with singularity means SHOTGUN fun and things float. Sentinel just seems too much of a JOAT-master of none. There are so many things that NEED points you can't really cover them all, and I know people love them in ME1 but past the first time I played one, I just can't seem to go back and do it again.


#6
Graunt

Graunt
  • Members
  • 1 444 messages

Kronner wrote...

Insanity in ME1 consists of boring shooting at targets that are mid-air (Shep = biotic class) or boring shooting at moving targets (Shep = Soldier).

Boring, easy.

After I played about seven or eight times through that, I went back to Normal, played Soldier, used AR/Shotgun just for kicks and enjoyed the story and enemies that did not take a million bullets to kill.

That's about my ME1 Insanity experience.


I only played through Insanity once, and it was enough for life.  In ME1 I'll only play on Hardcore -- it's the most balanced in terms of fun/challenge. 

Generally for squadmates Garrus is used the most, with Ashley/Wrex as the other 2/3rds of the rotation.  I hate using Tali, and if I really need any biotics over what Wrex brings (for CC only) if my character does not have any, I use Kaiden.  Liara is just too slow at killing anything.

Modifié par Graunt, 30 novembre 2010 - 08:40 .


#7
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
Insanity in the first game was nowhere near as polished as Insanity in the second game. Mass Effect, as fantastic as the story, universe, lore, and presentation were, fell flat on its arse in the combat department, and that is why it's better now.



[/soapbox]



Anyway, having beaten the game on Insanity with every class at least once, I found myself valuing crowd control and immediate action above all else; that is to say, my primary goal was to immobilize as many enemies as I could as fast as I could. Usually, this meant playing as a Vanguard/Shock Trooper/Singularity build, then supplementing that by bringing Liara for additional crowd control and Ashley for raw damage. I never felt the need to use tech powers because as a whole, they were rather gimped in the first game. This only applied once I had a certain amount of gear, though, usually consisting of all the HMW weapons(series X) and Colossus Armor for my entire squad. Until that point, Ashley was replaced with Garrus.

#8
Major Truth

Major Truth
  • Members
  • 412 messages
I've found Liara really coming into her own now, I'm up to Level 49 now so shes powered up and just destroying people - Makes me consider an adept playthrough maybe next

#9
SupidSeep

SupidSeep
  • Members
  • 633 messages
IMAO, Insanity gameplay is heavily biased towards having biotics available to CC enemies til you are in a position to kill them utterly. Tech mines are all but useless on Insanity againest really dangerous opponents like a charging Krogan -

Sabotaging its weapon does nothing to stop it from beating you to a pulp; Overloading its shields hardly helps because its health regenerates ridiculously fast; Dampen only staggers it for a handful of seconds before it resumes pounding you into the ground.

Only Neural Shock has any real effect - disables it longer (even after recovering, it still takes several seconds to get back to its feet - plus the poison damage impacts the regeneration and makes it easier to kill). Even then, you can only Neural Shock one target at a time.

By contrast, Throw, Lift and Singularity can (with sufficent points) disable nearly every moving ground target and if aimed right can disable multiple enemies in close proximity. They only fail to work on flying Drones.

Of the 6 classes, I played 4 (Infiltrator, Vanguard, Adept, Sentinel) on Insanity starting from level 1 using non-optimised builds. Easiest was Sentinel (mix of talents = answer for nearly anything) followed by Vanguard (Adrenaline Surge RULEZ! + shrugs off enemy's Dampen that would have doomed the Sentinel or Adept - Infiltrator still has Immunity to fall back on). With the Infiltrator, I ended up bringing biotic teammates (Liara + Kaiden) nearly everywhere - their combined biotics serve to CC the crowd while I focus on taking enemies down one by one.

#10
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
The one thing most people miss about Overload is that it increases the damage taken by everyone hit with it(has huge area when upgraded) by like 10-15%. That is like putting a light warp on everyone in a 90 foot area, making them die quicker. With proper upgrades you can spam overload, sabotage, and dampening to make enemies just stand around looking at you while you kill them. Neural shock does wonders against Krogan, especially since they are taking bonus damage and can't regin as fast due to poison effect. The ability to walk up to Collosus and shoot them until they die and not having to worry at all about them shooting makes them a breeze. With the size of Sabotage and Overload you can usually hit most of the enemies who are with them as well, so NO ONE is shooting while you take them down, which again is so awesome.

#11
Cerberus Operative Ashley Williams

Cerberus Operative Ashley Williams
  • Members
  • 996 messages
Two words:



Singularity



Vanguard

#12
FoxShadowblade

FoxShadowblade
  • Members
  • 1 017 messages

Miss Yuna of Atlanta wrote...

Insanity in the first game was nowhere near as polished as Insanity in the second game. Mass Effect, as fantastic as the story, universe, lore, and presentation were, fell flat on its arse in the combat department, and that is why it's better now.

[/soapbox]


I think that right there is the first time I've ever seen someone on here compliment the combat system in ME2, every other post I've seen whines about how simplistic it is or how it focuses too much on being a shooter now.

Bravo.

#13
Spornicus

Spornicus
  • Members
  • 512 messages
Try any kind of adept with AR training as a bonus power. Pretty much unstoppable.

#14
PauseforEffect

PauseforEffect
  • Members
  • 1 022 messages
ME1 Vanguard's been very versatile for me. Decent protection with crowd control biotics, more than one weapon to use when sabotaged, and Adrenaline Rush when Dampening's been dumped on you. Take Garrus along for his sharpshooting & tech, you're practically set for nearly any situation. Krogan? Make them fly. Geth sappers? Biotic throw nails them every time. Sledgehammer rounds & Inferno ammo made fights go fast.

Ok, am done patting self on back now.

#15
PauseforEffect

PauseforEffect
  • Members
  • 1 022 messages
Double post, am very sorry

Modifié par PrimalEden, 03 décembre 2010 - 08:40 .


#16
Graunt

Graunt
  • Members
  • 1 444 messages

FoxShadowblade wrote...

Miss Yuna of Atlanta wrote...

Insanity in the first game was nowhere near as polished as Insanity in the second game. Mass Effect, as fantastic as the story, universe, lore, and presentation were, fell flat on its arse in the combat department, and that is why it's better now.

[/soapbox]


I think that right there is the first time I've ever seen someone on here compliment the combat system in ME2, every other post I've seen whines about how simplistic it is or how it focuses too much on being a shooter now.

Bravo.


The combat in ME2 is infinitely superior to ME1 (but only because of the tweaked gunplay) -- anyone arguing otherwise needs to open their eyes.  The problem with ME2 though is that it does indeed feel much more closer to an FPS/sorta RPG hybrid instead of the RPG/FPS hybrid it's supposed to be.    All of the biotics other than Warp are mostly surplerfluous filler since the majority of the game is all about shooting now.  In ME1 biotics may have been "broken" for some, but they were actually useful, but most importantly fun as hell.

#17
FoxShadowblade

FoxShadowblade
  • Members
  • 1 017 messages
Good point, but biotics have a place in Insanity, trust me on that. Though the ME1 biotics were fun as hell.

#18
Ahglock

Ahglock
  • Members
  • 3 660 messages

Graunt wrote...

FoxShadowblade wrote...

Miss Yuna of Atlanta wrote...

Insanity in the first game was nowhere near as polished as Insanity in the second game. Mass Effect, as fantastic as the story, universe, lore, and presentation were, fell flat on its arse in the combat department, and that is why it's better now.

[/soapbox]


I think that right there is the first time I've ever seen someone on here compliment the combat system in ME2, every other post I've seen whines about how simplistic it is or how it focuses too much on being a shooter now.

Bravo.


The combat in ME2 is infinitely superior to ME1 (but only because of the tweaked gunplay) -- anyone arguing otherwise needs to open their eyes.  The problem with ME2 though is that it does indeed feel much more closer to an FPS/sorta RPG hybrid instead of the RPG/FPS hybrid it's supposed to be.    All of the biotics other than Warp are mostly surplerfluous filler since the majority of the game is all about shooting now.  In ME1 biotics may have been "broken" for some, but they were actually useful, but most importantly fun as hell.


I'd call that an exageration.  While guns can mr plow through any defense and health absurdly quickly, powers like singualrity are useful.  They can pin people down even with defenses up, block corridors etc.  After using your squad matets to strip a group of their defenses, a quick area pull gets them all out in the open.  There is a thread right now in the class board about adepts read, watch, be entertained. 

For ME1 I think the biotics are overpowerd matra falls flat since well every class was overpowered.  Could I levitate everything in ME1, sure.  But I could become immune to everything with other classes, shut down all their attacks with another etc.  Yeah maybe a krogan would still charge you after you shut down his gun, but its not like you were constantly fighting them, in fact they were rare even on virmire. 

#19
Pathogen69

Pathogen69
  • Members
  • 563 messages
in hindsight, that is the one thing i miss in me2 was the class customization that was available in the first game. while i realize that it was all streamlined to focus more on the action/combat that was refined in me2, i do still miss the customization that was present in me1.



that being said, i never beat me1 on insanity. i played it for a few hours and felt like banging my head against a wall. so, like was said above, i mainly play it on hardcore now. just feels more balanced imo. me2, on the otherhand, i have 8 completed insanity playthroughs, 6 male shep, and 2 femshep, and still working on finishing it out with the femsheps.

#20
Ahglock

Ahglock
  • Members
  • 3 660 messages
Anyways in ME1 I played as an adept and I pretty much exclusively ran with Tali and Ashley. It seemed the most balanced of the class designs, 1 pure biotic, fighter and tech. I am doing another play through now, I think I may try to change things up a bit.