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Most Annoying Enemy, Strategy Edition


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#1
Pacifien

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People were discussing their most hated of enemies in the General Discussion forum, so I created a poll. *Vote Here*

But, of course, all enemies fall to the perfect strategy, so I thought I'd go with a rundown here:

The Vorcha Pyro - Fighting against the scions at the moment as most hated, we all know that Vorcha Pyro. The most excellent strategy I've seen is simply to make use of the missile launcher, but I rarely have the missile launcher in my arsenal. Instead, I am keen to use my squadmate as a sacrificial lamb unless I have access to a singularity or combat drone. Tactical Cloak has always been a hit or miss for me, because I could find myself on fire the second the cloak falls.

The Krogan Battlemaster - You can hate the character, but don't hate his skills: Kaidan serious owns all krogan in the game. Neural shock will drop them in an instant.

Husks, ME1 style - I'm sure a healthy dose of immunity or a triple biotic threat handles these husks no problem, but I never had access to immunity and rarely had more than two biotics with access to throw. In this case, I know what strategy could work for me, but I simply won't play the game in a manner that helps me here.

Husks, ME2 style - Arc Projector all the time is my preferred method. But really, at this point incendiary and AOE powers are the must.

Harbinger - Oh, I like Harbinger. He's usually my last target on the battlefied, and the longer he's allowed to speak in one body, the more likely he gets to some of his more amusing trash talking. Also, access to singularity, combat drone, or Kasumi's flashbang neuters the guy completely. I particularly like using the combat drone. His hatred of the combat drone apparently trumps all thoughts of getting to Shepard.

Saren, endgame - The first time I ever faced Saren was with Liara, Kaidan, and my Adept. This gave me three opportunities to use Lift. This meant Saren's ass never hit the ground once during that battle, and it was the easiest fight of my life.

Thresher Maw - My first use of the forums for strategy. First time I played the game, the thresher maw often kicked my ass. Driving around the field like a madman, failing to escape the spit and sometimes driving right into where the thresher was bursting out of the ground. With the forums, I learned I didn't have to drive around like a maniac, I could simply stay still and jump. Piece of cake. Of course, then I learned I should be getting out of the Mako to kill it, but why bother when I could just jump?

Praetorian - I never had much problem with the Praetorians. Careful direction of my squadmates and the use of myself as bait, the squadmates were often good enough to bring the thing down. Just make sure they never got close to the Praetorian when the thing came down. Also, it's the enemy I most enjoy bringing down with an SMG.

YMIR mech - This robot is the highlight of my Infiltrator's life. Why? Because I use sniper rifles. And a well-timed shot to the face is the most glorious sight in the world. I've reloaded battles with the YMIR mech because I failed to get my much loved shot to the face killing blow.

Snipers - Oh man, when I replayed ME1 after ages of playing ME2, I rediscovered my nemesis: the sniper. Unlike Shepard, their sniper skill is maxed from the beginning and they only get headshots. Rule of thumb, if you see the red laser, stop what you're doing and take cover. Then headshot them in retaliation after they've taken their shot. But seriously, Shepard is supposed to be an elite N7 marine worthy of becoming a spectre, but he can't use a sniper rifle from the very start? What the fu-

Human Reaper - The one time I had an issue with this guy, it was playing as a Vanguard and I used up my entire arsenal of weapons completely. That battle had to have taken longer than the ten minutes Shepard claimed everyone had before the base blew up.

Geth Hunters - The one time they are a serious problem for me is on the Alarei, where I'm likely to face multipe hunters and they all head immediately for me. No particular strategy other than using every power available from myself and my squad to make sure the geth hunter goes down first before any other enemy. Tactical cloak is my friend.

Varren - I always end up in a melee match with varren or FENRIS mechs because I fail to concentrate on taking them out before they reach me. The melee more often than not ends up in my favor, but the FENRIS explosion has sometimes gotten the last laugh.

#2
Bozorgmehr

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I hate ME1 snipers the most; thankfully Bioware removed insta-deaths in ME2.

"That" Vorcha Pyro can be annoying, but overall I kinda like enemy Pyros - Dominate them and watch how they use the flamethrower on their own palls - one of the most glorious moments in ME2 imho.

#3
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THAT Vorcha is easily subdued if you take the Grenade Launcher with and just shoot at the wall besides it out of save position and then jump in to give it the rest. Kasumi's Bonus Power does wonders aswell, let it bounce in and enjoy the carnage you can wreak mostly unchallenged!

#4
jlb524

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I have never tried the Grenade Launcher against the pyro.  I will try next time.  Unless I'm playing Engineer, I always have problems with that bugger.

I stopped having a problem with the Krogan Battlemaster on Therum when I started taking Kaidan and made sure he had a point in 'Lift'. I always do this mission first, so it's even tougher, but being able to incapacitate the krogan with Lift helps.

The ME1 Snipers are just painful. It's worse for me as I like to play caster classes with less HP..insta kill.

The Praetorian usually doesn't annoy me unless it's recharging it's barrier a lot. I've noticed this varies, but I haven't figured out the system yet.

Modifié par jlb524, 29 novembre 2010 - 04:15 .


#5
Major Truth

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Nice Poll - I had to go with that ******* Krogan battlemaster - It was a real "Welcome to Insanity" for my Shep

#6
Simbacca

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Pacifien wrote...

...I've reloaded battles with the YMIR mech because I failed to get my much loved shot to the face killing blow...


You are not alone! :lol:

I do this all the time, EVERY time, with every class!  YMIRs are not allowed to expire in anything but the nuclear fire of their own self-destruction blast.  Just last night I was finishing up Garrus's loyalty mission with my Vanguard and had to ensure the second YMIR was damaged enough to also expire in the nuclear blast headshot killing the first YMIR would yield.

The craziest YMIR mech nuke blast I every saw was early during this very Vanguard playthrough on Grunt's Recruitment.  I was on Jedore's side of the room, having already killed her and the reject Krogan.  The YMIR mech was in the center of the map, having it's shields and armor stripped from both sides.  I took out my Evicersator with Cryo Ammo on it and fired a freezing shot at the mech.  I waited till the mech started to freeze, then hit Heavy Charge.  Upon impact, I immediately pulled up on the reticle and fired my shotgun.  As soon as I pulled the trigger, BOOOOOOOOOMMM!!!  The whole screen went red, my tv rumbled, and I jumped!  There was no head popping off animation, no tell tale wind up sound as the mech would approach detonation, just instant nuclear fire engulfing my Vanguard seemingly the moment my Charge landed!  Shepard suffered no damage of course, probably due to the Heavy Charge shield regen.  If getting spaced doesn't kill you, nuclear explosions must tickle.  I had immediately reloaded the save and attempted to duplicate the feat again (and i did!) :D

Modifié par Simbacca, 29 novembre 2010 - 04:23 .


#7
Bozorgmehr

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jlb524 wrote...

The Praetorian usually doesn't annoy me unless it's recharging it's barrier a lot. I've noticed this varies, but I haven't figured out the system yet.


They will recharge a couple of times (by default; once you've destroyed some of its armor); but they will also 'recharge' if Shep (or squadies) are too close - pretty similar to the short range Scion attacks. If you keep your distance it shouldn't happen at all (at leat that's my experience).

#8
jwalker

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For the vorcha, unless infiltrator, operation human shield is a must and (shouldn't be saying this) fun... as soon as he stops burning your squaddie, I shoot the fuel tank and get back to cover. If I miss, well, I have another squaddie....

Husks in ME2.... I dont know why people hate them.
The IFF mission is a lot of fun killing those by the dozens....

Edit: 'quick answer' format .... what the hell ?

Modifié par jwalker, 29 novembre 2010 - 04:26 .


#9
jlb524

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Bozorgmehr wrote...

jlb524 wrote...

The Praetorian usually doesn't annoy me unless it's recharging it's barrier a lot. I've noticed this varies, but I haven't figured out the system yet.


They will recharge a couple of times (by default; once you've destroyed some of its armor); but they will also 'recharge' if Shep (or squadies) are too close - pretty similar to the short range Scion attacks. If you keep your distance it shouldn't happen at all (at leat that's my experience).


Oh, I see, thanks.   I'll make sure that I stay far away next time.  The last time I faced one, it seemed to constantly recharge it's barrier.  Very annoying.

#10
Guest_LesEnfantsTerribles_*

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I play an Adept.



During any ME2 mission with an abundance of Husks, I think that Mordin and Grunt are ideal. Mordin's Incinerate, and Grunt's Squad Incendiary Ammo will strip away their armour almost instantly. If you also use Grunt well and as the tank he is, he can also be used as an effective diversion as he's so durable.

#11
Kronner

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I hate all enemies that can't do sh+t to you, but they have bazillion hitpoints, which always leads to boring fights.



The List:

Human Reaper

Occulus

Tela Vasir

Praetorian



All Immunity spamming enemies in ME1 (Insanity, especially annoying when I play a Soldier and want just shoot them, no powers)

#12
jwalker

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Simbacca wrote...

The craziest YMIR mech nuke blast I every saw was early during this very Vanguard playthrough on Grunt's Recruitment.  I was on Jedore's side of the room, having already killed her and the reject Krogan.  The YMIR mech was in the center of the map, having it's shields and armor stripped from both sides.  I took out my Evicersator with Cryo Ammo on it and fired a freezing shot at the mech.  I waited till the mech started to freeze, then hit Heavy Charge.  Upon impact, I immediately pulled up on the reticle and fired my shotgun.  As soon as I pulled the trigger, BOOOOOOOOOMMM!!!  The whole screen went red, my tv rumbled, and I jumped!  There was no head popping off animation, no tell tale wind up sound as the mech would approach detonation, just instant nuclear fire engulfing my Vanguard seemingly the moment my Charge landed!  Shepard suffered no damage of course, probably due to the Heavy Charge shield regen.  If getting spaced doesn't kill you, nuclear explosions must tickle.  I had immediately reloaded the save and attempted to duplicate the feat again (and i did!) :D


holy crap !
i have to try that ... and record it for posterity !!



Bozorgmehr wrote...

jlb524 wrote...

The Praetorian usually doesn't annoy me unless it's recharging it's barrier a lot. I've noticed this varies, but I haven't figured out the system yet.


They will recharge a couple of times (by default; once you've destroyed some of its armor); but they will also 'recharge' if Shep (or squadies) are too close - pretty similar to the short range Scion attacks. If you keep your distance it shouldn't happen at all (at leat that's my experience).


hehe...  charging with your vanguard will trigger that barrier refill... followed by a " critical mission failure" seconds later
i think Kasumi's SS does that too, but she doesn't die.

Modifié par jwalker, 29 novembre 2010 - 04:36 .


#13
Sailears

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Fenris mechs - a pet peeve of mine. Not difficult to kill, but I don't like that they always explode, most of the time right next to you. Strategy = kill the quickly, or at least keep them at distance.

ME1 batarian engineers - specifically those in bdts, with their repetitive tech mine bombardment.
Add to that the geth sappers someone mentioned in the other thread.

I agree with the ME1 snipers. As soon as the red line appears, you know what's coming.

Oh yes, and the krogan battlemaster...

The rest I don't find as annoying, including pyros, husks (ME1 and ME2), creepers, scions - all fun to fight.

Modifié par Curunen, 29 novembre 2010 - 06:17 .


#14
SonofMacPhisto

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Regarding THAT Pyro, the Avalanche will get you through every time.  Before you hop the wall, and turn the corner, pop off a few shots to freeze him, then dispatch as you see fit.
On a side note, I don't mind not being able to crouch in ME2, but if ANYONE deserves a teabagging... Image IPB

#15
swk3000

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Wait...People actually find the Krogan Battlemaster on Therum difficult?! I've never had a problem. In fact, I literally ignore him while I take out the Geth he's got with him. Start off by charging straight ahead, then swing to the right (when looking from the starting position) and take out the Geth over there. By that time, my squad has generally taken out any remaining Geth, and it's 3 on 1 with the Battlemaster. And I don't even bother with Biotics or Tech; just keep pumping bullets into him.



My choice would go for that Vorcha. Pop a Grenade or two at the corner, hop over the barrier, and see if I get hit with flames. If I do, reload the autosave. If not, spam grenades at him until he's dead. Unfortunately, that strategy relies on a lot of luck.

#16
SirValeq

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Kronner wrote...

I hate all enemies that can't do sh+t to you, but they have bazillion hitpoints, which always leads to boring fights.

The List:
Human Reaper
Occulus
Tela Vasir
Praetorian

All Immunity spamming enemies in ME1 (Insanity, especially annoying when I play a Soldier and want just shoot them, no powers)


My thoughts exactly. Difficult and unpredictable is welcome. Tedious is not.

#17
SonofMacPhisto

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iLikeBWgames wrote...

Kronner wrote...

I hate all enemies that can't do sh+t to you, but they have bazillion hitpoints, which always leads to boring fights.

The List:
Human Reaper
Occulus
Tela Vasir
Praetorian

All Immunity spamming enemies in ME1 (Insanity, especially annoying when I play a Soldier and want just shoot them, no powers)


My thoughts exactly. Difficult and unpredictable is welcome. Tedious is not.


I'm surprised Tela Vasir is on this list, but, I've only played LotSB a couple times.  Are you of the opinions her battle doesn't age well?

#18
Praetor Knight

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[quote]The Vorcha Pyro - Fighting against the scions at the moment as most hated, we all know that Vorcha Pyro. The most excellent strategy I've seen is simply to make use of the missile launcher, but I rarely have the missile launcher in my arsenal. Instead, I am keen to use my squadmate as a sacrificial lamb unless I have access to a singularity or combat drone. Tactical Cloak has always been a hit or miss for me, because I could find myself on fire the second the cloak falls.[/quote]
When I jump that last barrier at the corner I immediately hit the wall to the right side and wait in cover for the pyro to stop shooting before I pop out and shoot it. I've had more trouble having another vorcha jump the barrier next to me and getting me as I'm waiting against the wall because of how shep moves too far off the wall when you have to turn into the open space at that corner.

[quote]The Krogan Battlemaster - You can hate the character, but don't hate his skills: Kaidan serious owns all krogan in the game. Neural shock will drop them in an instant.[/quote]
I take out the Geth first and used the shotgun as I backpedal and avoid his charge. The fight gets tough when he can't fire and is just getting in your face. Biotic spam make the fight very easy.

[quote]Husks, ME1 style - I'm sure a healthy dose of immunity or a triple biotic threat handles these husks no problem, but I never had access to immunity and rarely had more than two biotics with access to throw. In this case, I know what strategy could work for me, but I simply won't play the game in a manner that helps me here.[/quote]
Shotgun again with sledgehammer rounds for all, and I barely ever put any skill points into shotgun skill and it was still good to use. This fight is one of the more tedious fights on insanity for ME.

[quote]Husks, ME2 style - Arc Projector all the time is my preferred method. But really, at this point incendiary and AOE powers are the must.[/quote]
the only problem I've ever had is getting surrounded and thus being immobile. My latest tactic is just backpedaling again and again. Avalanche helps against them.

[quote]Harbinger - Oh, I like Harbinger. He's usually my last target on the battlefied, and the longer he's allowed to speak in one body, the more likely he gets to some of his more amusing trash talking. Also, access to singularity, combat drone, or Kasumi's flashbang neuters the guy completely. I particularly like using the combat drone. His hatred of the combat drone apparently trumps all thoughts of getting to Shepard.[/quote]
From now on for me, Flashbang!:devil: Harby is Toast.

[quote]Saren, endgame - The first time I ever faced Saren was with Liara, Kaidan, and my Adept. This gave me three opportunities to use Lift. This meant Saren's ass never hit the ground once during that battle, and it was the easiest fight of my life.[/quote]
My first fight I had Wrex and Garrus as a Shock Trooper, that was tough, since then Tali and Liara every time.

[quote]Thresher Maw - My first use of the forums for strategy. First time I played the game, the thresher maw often kicked my ass. Driving around the field like a madman, failing to escape the spit and sometimes driving right into where the thresher was bursting out of the ground. With the forums, I learned I didn't have to drive around like a maniac, I could simply stay still and jump. Piece of cake. Of course, then I learned I should be getting out of the Mako to kill it, but why bother when I could just jump?[/quote]
Same for me, I'd circle like a madman, but I played so many assignments that I eventually mastered the Mako and learned to time my jumps. I've also tried it on foot, just don't get too close, but far enough that it won't go underground and spam immunity just in case.

[quote]Praetorian - I never had much problem with the Praetorians. Careful direction of my squadmates and the use of myself as bait, the squadmates were often good enough to bring the thing down. Just make sure they never got close to the Praetorian when the thing came down. Also, it's the enemy I most enjoy bringing down with an SMG.[/quote]
I've always let it get too close and get annoyed by the Barrier recharge. Heavy Warp Ammo helped me on one play through, meh.

[quote]YMIR mech - This robot is the highlight of my Infiltrator's life. Why? Because I use sniper rifles. And a well-timed shot to the face is the most glorious sight in the world. I've reloaded battles with the YMIR mech because I failed to get my much loved shot to the face killing blow.[/quote]
I've gotta try that, but I'm terrible with headshots.:pinched:

[quote]Snipers - Oh man, when I replayed ME1 after ages of playing ME2, I rediscovered my nemesis: the sniper. Unlike Shepard, their sniper skill is maxed from the beginning and they only get headshots. Rule of thumb, if you see the red laser, stop what you're doing and take cover. Then headshot them in retaliation after they've taken their shot. But seriously, Shepard is supposed to be an elite N7 marine worthy of becoming a spectre, but he can't use a sniper rifle from the very start? What the fu-[/quote]
yeah, but for me in ME, I've played soldier so with immunity and them jumping back in the Mako to revive squad helped a little.

[quote]Human Reaper - The one time I had an issue with this guy, it was playing as a Vanguard and I used up my entire arsenal of weapons completely. That battle had to have taken longer than the ten minutes Shepard claimed everyone had before the base blew up.[/quote]
I've only seemed to have had ammo issues and trouble with Harby, but not after flashbang!

[quote]Geth Hunters - The one time they are a serious problem for me is on the Alarei, where I'm likely to face multipe hunters and they all head immediately for me. No particular strategy other than using every power available from myself and my squad to make sure the geth hunter goes down first before any other enemy. Tactical cloak is my friend.[/quote]
I've tried different combinations to handle them, and ever since LotSB I have had Kasumi or unloyal Legion (AI hacking) to keep them distracted.

[quote]Varren - I always end up in a melee match with varren or FENRIS mechs because I fail to concentrate on taking them out before they reach me. The melee more often than not ends up in my favor, but the FENRIS explosion has sometimes gotten the last laugh.[/quote]
When they get that close to me I'm usually toast. I haven't figured out a good way to handle them, but Hardened AR helps keep me alive.

Edit: Spell check... :whistle:

Modifié par Praetor Shepard, 29 novembre 2010 - 07:40 .


#19
Kronner

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SonofMacPhisto wrote...

I'm surprised Tela Vasir is on this list, but, I've only played LotSB a couple times.  Are you of the opinions her battle doesn't age well?


 The Charge effect looks cool, but that is the only positive of the battle imho.

Vasir has pathetic offensive powers. But she has so many defense points that it absolutely destroys any immersion.
A wounded asari can take 20+ point blank Claymore shots? Seriously? Boring fight.

Fortunately the Stasis bug makes it a quick one too..but it is still just poorly designed fight.

#20
SSoG

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The fight that gave me the most difficulty in ME1 or ME2 was actually the Geth Armature right at the entrance to Liara's mine in ME1. The problem wasn't the Armature, it was the way the battle started with a cutscene. When the cutscene ended, you were standing out in the open, several steps away from cover, disoriented because you're not where you were when the cutscene started, and the Armature is charging his instakill attack. I died to that stupid ambush like 8 times on my first ME1 playthrough (Veteran difficulty). I just kept getting instakilled while madly looking around for cover until I had the brilliant idea of pulling up the power wheel as soon as the cutscene ended so I could take my time to survey the battlefield and find appropriate cover.



I only logged two more deaths for the entire rest of the playthrough (one when I first unlocked Barrier and thought it was God mode, only to discover that Thorian Creeper attacks bypassed shields, and the second was on the race to the Conduit, when the timer starts and you're supposed to dash, I didn't see the timer at first so I was sitting at the top of the hill picking off the geth until the timer was half gone).



Also, the third bunker in the Lunar VI mission in ME1 is always a real pain, mostly because I always tackle it at level 20 because I want my specialization.

#21
SSoG

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Simbacca wrote...

Pacifien wrote...

...I've reloaded battles with the YMIR mech because I failed to get my much loved shot to the face killing blow...


You are not alone! :lol:

I do this all the time, EVERY time, with every class!  YMIRs are not allowed to expire in anything but the nuclear fire of their own self-destruction blast.  Just last night I was finishing up Garrus's loyalty mission with my Vanguard and had to ensure the second YMIR was damaged enough to also expire in the nuclear blast headshot killing the first YMIR would yield.

Garrus's mission was actually where I discovered the YMIR Nuke effect. I was playing an Infiltrator and my squadmates were both dead, so I was frantically plugging away at the head of one of the Mechs hoping to take it out before I got flanked. I finished it with a headshot, ducked behind cover to reload, saw the screen go white, and then popped out to take out the second mech... only to find that I couldn't find it anywhere. Until I learned about the headshot = nuke feature, I thought that the mission had glitched and the second mech had fallen through the geometry or something.

#22
Miss Yuna of Atlanta

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Pyros have always pissed me off, as have heavies. Heavies aren't hard to kill, per se, but if I eff up and get hit by just one of their missiles, it's night-night for old bald, black, and beautiful.

#23
AngusJimiKeith

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"that pyro" used to be the bane of my Shepard's existance....so i found a way out.



1. hop over the cover before the turn as far to the right as possible.

2. take cover on the short wall/column facing the pyro.

3. look around corner, wait for flames to stop, and SHOOT!



whil it may look like the flames are reaching you in this position, they actually do no damage. this strategy works for every class, too.

#24
Sparrow44

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The praetorian in the Collector Ship annoys me, I played Infiltrator and once tried Cloaking to sneak past him and get better cover but despite me being invisible it knew I was in proximity and did it's 'fall to the ground then blast me with energy' attack which I couldn't escape from as it stunlocked me and also despite having full shields and health it insta-killed me too!



Just glad you only have to fight 2 of 'em in the whole game.

#25
SonofMacPhisto

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Kronner wrote...

SonofMacPhisto wrote...

I'm surprised Tela Vasir is on this list, but, I've only played LotSB a couple times.  Are you of the opinions her battle doesn't age well?


 The Charge effect looks cool, but that is the only positive of the battle imho.

Vasir has pathetic offensive powers. But she has so many defense points that it absolutely destroys any immersion.
A wounded asari can take 20+ point blank Claymore shots? Seriously? Boring fight.

Fortunately the Stasis bug makes it a quick one too..but it is still just poorly designed fight.


Ah, I see what you mean.  My first time through was as a Vanguard, and the violent novelty of it all was pretty darn amazing.  Chasing her all over the place was really exciting.  Obviously, I didn't know about the Stasis bug.

The second time through I spammed Stasis like crazy, and you're right, it didn't quite pack the same novelty.  This third time through, as Adept, should be enlightening.