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Most Annoying Enemy, Strategy Edition


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#51
HappyHappyJoyJoy

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pcrisipm wrote...

now that that's off my chest... the Shadow Broker: just because that final battle deserved a grander boss, Liara deserved better (or worse).


The Shadow Broker is fun to fight if you are an Engineer.  He turns to take on the drone, you fill him full o' lead.

#52
Major Truth

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Ahglock wrote...

  I also did not have much trouble with him on insanity and I had a similar tactic to whoever else said so.  Normally I'd charge the geth on the right side taking them out.  Then I'd slowly remove the remaining geth, and then whittle the battemaster down.  He was always like across the room and never seemed to be able to find his way to me.  Biotics really ddin't help much though since he outmassed or whatever all my powers.  At least how I leveled them.  But hey I was surprised to hear the Saren fight is trivialized by biotics he was always immune to mine, but I don't think I maxed lift since I had singualrity.  I was actually kind of pissed about it, I hate when bosses are immune to all the mages powers in bioware games or always make their save like in the kotor games. 


i'd use the same tactic (take Geth on right then remaining Geth) but once I was starting to whittle him down (with normal fire) at a certain stage he would just always charge

On my most recent playthrough I had Liara maxed out on Lift and Singularity on Insanity - The Saren fight wasn't even a challange, as a previous poster said, he was incapacitated the majority of the fight

#53
PauseforEffect

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Don't like YMIRs, they make me want to scream, "BREAK YOU STUPID TINKERTOY, BREAK!". Unlike scions, ignoring a YMIR will not make them go away.

#54
Miss Yuna of Atlanta

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My YMIR trouble is heavily dependent on my choice of class at the time. For me as an Infiltrator, there are very few enemies that are more fun to torture than YMIR Mechs. There are a lot of ways to kill them with that class. My personal favorite is to rip off their shields with the Locust, shatter their armor with the Viper Sniper Diaper Wiper, then hack them. Even though I only have level one AI Hacking, and even if the mech is alone, they tend to just stand there and allow themselves to get shot over and over. It adds insult to injury, then adds another injury. It's like some sort of extremely malevolent sandwich.

#55
Ahglock

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Major Truth wrote...

Ahglock wrote...

  I also did not have much trouble with him on insanity and I had a similar tactic to whoever else said so.  Normally I'd charge the geth on the right side taking them out.  Then I'd slowly remove the remaining geth, and then whittle the battemaster down.  He was always like across the room and never seemed to be able to find his way to me.  Biotics really ddin't help much though since he outmassed or whatever all my powers.  At least how I leveled them.  But hey I was surprised to hear the Saren fight is trivialized by biotics he was always immune to mine, but I don't think I maxed lift since I had singualrity.  I was actually kind of pissed about it, I hate when bosses are immune to all the mages powers in bioware games or always make their save like in the kotor games. 


i'd use the same tactic (take Geth on right then remaining Geth) but once I was starting to whittle him down (with normal fire) at a certain stage he would just always charge

On my most recent playthrough I had Liara maxed out on Lift and Singularity on Insanity - The Saren fight wasn't even a challange, as a previous poster said, he was incapacitated the majority of the fight


I'm lucky I guess.  The few play throughs he charged me I was always able to put cover between us and run away.  I found warp effective on him, despite the lack of explosion I loved ME1.  But I'm a DOT fan. 

#56
lazuli

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Nice poll, Pacifien.  I instinctively went for that Pyro, but then remembered the controller-shattering agony of facing Thresher Maws in ME1.  May they never, ever, ever return in that form again.  I don't mind fighting difficult enemies when the difficulty is genuine and makes sense, so Scions and Harbinger don't bother me.  That pyro would be genuinely difficult due to the close quarters in which you face him, but the encounter is cheapened by making that wall magically absorb projectile powers that pass within three feet of it.  And Thresher Maws can pop up randomly underneath you.  I have never mastered the art of getting them to sit still and just spit, and thankfully I will never have to.  I am all kinds of done with ME1.

Modifié par lazuli, 03 décembre 2010 - 04:49 .


#57
Isaidlunch

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Human Reaper, may Bioware never make a boss fight like this again. Obnoxiously fast movement and making almost every offensive power useless does not make for a fun boss fight. More time consuming than challenging really, I don't even feel bad for using the Cain on this fight.

#58
Konfined

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That first Scion you face on the Derelict Reaper with the army of Husks always gives me a spot of trouble.  And that Vorcha Pyro?  Yeah, I make it my number one priority in life to ensure he explodes.  Nothing else matters unless that SoB explodes into a pulpy mass.

#59
Praetor Knight

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lazuli wrote...

Thresher Maws can pop up randomly underneath you.  I have never mastered the art* of getting them to sit still and just spit, and thankfully I will never have to.  I am all kinds of done with ME1.


Getting one to stay in one spot takes a bit of patience when you first come to one, but once you find the sweet spot it will stay there and spit, then you can time the jumps of the Mako, like clock work.

Once as a lvl 40+ shock trooper with the colossus armor, and spamming immunity for safety, I took one out solely on foot (when I approached in the Mako I made sure it did not go underground, but it took a few tries to adjust to it), that was interesting.

Usually I'd just make the killing blow when it had a sliver of health for the full exp on foot.

One fight that gets me is with the Praetorians! Simply for the Barrier recharge it has, I find it so annoying, mostly because I haven't figured out the right distance to take it out without them at least getting three or four Barrier recharges in, and then getting impatient or lazy.

#60
Wompoo

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Only one thing that truly annoys me, is anything that spams rockets... and the cover system because of it.

#61
Miss Yuna of Atlanta

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Heavies are definitely the most annoying enemies to me, but playing Infiltrator gives me the opportunity to cloak past their mates, rush them down, and steal their cover after I kill them with the bullets I shoot out of my guns.

#62
Guest_Aotearas_*

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Miss Yuna of Atlanta wrote...

Heavies are definitely the most annoying enemies to me, but playing Infiltrator gives me the opportunity to cloak past their mates, rush them down, and steal their cover after I kill them with the bullets I shoot out of my guns.


Uhh, I had my fun with that in my last soldier playthrough. Some long accumulated tension finally got unleashed on the Okeer Recruitment mission (so full of delicious Heavies!), so every time I saw a Heavy, I changed to my Mantis switched on Disruptor Ammo, Heightened AR and BOOM HEADSHOT. The SR was reserved for Heavies throughout the whole mission.

AND IT WAS SATISFYING!!!

#63
lazuli

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Praetor Shepard wrote...

One fight that gets me is with the Praetorians! Simply for the Barrier recharge it has, I find it so annoying, mostly because I haven't figured out the right distance to take it out without them at least getting three or four Barrier recharges in, and then getting impatient or lazy.


The Praetorian Barrier Recharge is most frustrating when your companions trigger it by getting too close.  And I'm not sure that you can establish a "right distance" at which to fight a Praetorian as they are in almost constant motion, inevitably towards you more often than not.  It's not going to be at all like the ME1 Thresher Maw, of course, with its distance sweet spot.

#64
Ahglock

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Major Truth wrote...

Ahglock wrote...

  I also did not have much trouble with him on insanity and I had a similar tactic to whoever else said so.  Normally I'd charge the geth on the right side taking them out.  Then I'd slowly remove the remaining geth, and then whittle the battemaster down.  He was always like across the room and never seemed to be able to find his way to me.  Biotics really ddin't help much though since he outmassed or whatever all my powers.  At least how I leveled them.  But hey I was surprised to hear the Saren fight is trivialized by biotics he was always immune to mine, but I don't think I maxed lift since I had singualrity.  I was actually kind of pissed about it, I hate when bosses are immune to all the mages powers in bioware games or always make their save like in the kotor games. 


i'd use the same tactic (take Geth on right then remaining Geth) but once I was starting to whittle him down (with normal fire) at a certain stage he would just always charge

On my most recent playthrough I had Liara maxed out on Lift and Singularity on Insanity - The Saren fight wasn't even a challange, as a previous poster said, he was incapacitated the majority of the fight


Just did it again a few hours ago so it is fresh in my mind.  I kill the geth on the right, kill the visible geth from cover, go get the sniper near the barrier.  I have my squad stay on top of me.  The krogan charges but I'm behind the box and he hits wrex.  Despite wrex both having barrier up and immnity he falls.  I use unity get him back up, kaiden hits with the biotic/tech shut down, then disrupts his shields.  I maneuver back to where the initial geth was on the right while shooting my psitol.  Both wrex and I hit him with a warp which keeps a nice constacnt stream of minor damage going.  A couple assault rifle bursts from wrex and kaiden knock his health down a lot.  He falls a bit later.

So my guess is since I keep my squad with me, when I go for the sniper he never charges me.  He charges the trailing squad member, and that is what medigel and unity was invented for.  When I reposition to stay out of range he never charges for me again.  But given how many times I'm shooting him after his shields have been dropped I am not surprised.  I think tech is big in this.  Fry the shields, fry the gun, fry his biotics so he can't get his barrier up.  This run through I had focussed on lift so I supect I could have lifted him since it was maxed out, but I didn't use it since I never had it strong enough in previous playthroughs.

#65
Zaxares

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I deal with the Vorcha Pyro by sending my squadmate around the corner to draw his attention first, then coming around the corner myself and using Overload on him. XD



My most hated enemies have to be Scions. Well, it's more of a Scion/Husk combo. The Husks keep me boxed in while the Scion blows me away with their Shockwave cannon. My usual strategy against them is to run around in circles so the Husks can't trap me in one spot, but I still get caught by the Scion's cannon once in a while.

#66
tonnactus

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Ahglock wrote...


  I also did not have much trouble with him on insanity and I had a similar tactic to whoever else said so.  Normally I'd charge the geth on the right side taking them out.  Then I'd slowly remove the remaining geth, and then whittle the battemaster down.  He was always like across the room and never seemed to be able to find his way to me.  Biotics really ddin't help much though since he outmassed or whatever all my powers.  At least how I leveled them.  But hey I was surprised to hear the Saren fight is trivialized by biotics he was always immune to mine, but I don't think I maxed lift since I had singualrity.  I was actually kind of pissed about it, I hate when bosses are immune to all the mages powers in bioware games or always make their save like in the kotor games. 


Singularity was the weakest power for tough single targets anyway. Master Lift was the best.To lift even a geth colossus was just great. You really felt like a powerfull adept in the first game.

Modifié par tonnactus, 04 décembre 2010 - 12:41 .


#67
Ahglock

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tonnactus wrote...

Ahglock wrote...


  I also did not have much trouble with him on insanity and I had a similar tactic to whoever else said so.  Normally I'd charge the geth on the right side taking them out.  Then I'd slowly remove the remaining geth, and then whittle the battemaster down.  He was always like across the room and never seemed to be able to find his way to me.  Biotics really ddin't help much though since he outmassed or whatever all my powers.  At least how I leveled them.  But hey I was surprised to hear the Saren fight is trivialized by biotics he was always immune to mine, but I don't think I maxed lift since I had singualrity.  I was actually kind of pissed about it, I hate when bosses are immune to all the mages powers in bioware games or always make their save like in the kotor games. 


Singularity was the weakest power for tough single targets anyway. Master Lift was the best.To lift even a geth colossus was just great. You really felt like a powerfull adept in the first game.


Yeah I should have read a guide or something.  I was like singularity is my class power it must be the best, and I never put much into lift since it overlapped so much with singualrity.  This run through I have now maxed lift and I just got liara, and that was the first main quest I did as a spectre. 

#68
Rahmiel

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 *that* vorcha isn't all that difficult.  As another poster mentioned, there's a tiny wall to your right (basically *the* corner) that you can cover behind and not get hit by the pyro.  However.. I did not know this on my first try, or second, or third.. but because of him, and pretty much all pyro's, they get the defenses stripped and a good ol' freaking dose of overload.

Praetorians are only annoying when your squad constantly doesn't move fast enough, or decides they're going to move directly under the praetorian when they could move around.

Someone else mentioned charges failing.  Nothing worse than having an enemy right in front of you, and your shepard can't find a path.  Really?  I mean.. REALLY?!  On kasumi's loyalty mission I had the avalanche.  The squad of mercs comes up the elevator, they get frozen.. I got to charge.. and can't find a path.  <facepalm>  All those frozen mercs and I couldn't shatter them with my charge <sad panda>

The other thing I hated was trying to storm around a corner, and you end up going into cover on the open corner instead of making it around that corner.  Smooth move Cmdr Shepard.. you're a dead man.

1v1 none of the enemies are really annoying or difficult.  It's the fact that scions have husks helping them out.  Oh man I hate husks with a passion in the sequel.  It's the stagger effect really.  (same thing with harbinger's black ball of impending doom... before I learned you could just side step it).  But apparently you just have to knock husks off their feet to kill them.. so shockwave is pretty much king there since you don't need to wittle down their defenses first.

Varren, much like the husks and their stupid freaking stagger.

I actually found the end of the game far easier than the start.  Probably because of all the upgrades you get along the way.  I mean, on my first play through horizon was far more difficult than the collector base.  Facing husks, harbinger, and a scion the area just before the defense tower area... oh man.  That was cruel for first play throughs and far worse, imo, than *that* vorcha pyro.

I don't remember ME1 too well to remember what gave me crazy trouble.  I don't even remember snipers, although now that I think about it.. on therum before getting to the colossus... <shudder>  I also hated the thresher maws.  My brother had no problem with them, and I think that made it worse.  The only annoying parts I found in the encounters in the first game were the cut scenes that you had to watch before each encounter repeatedly, if you ended up failing.

#69
yuckygeo

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I used to hate That Pyro.  Now he's just another satisfying exploding mess.

#70
hong

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One scion is nothing, you crush him liek bug.



One scion with a gaggle of husks in support is tricky, but you can kill off all the husks and then concentrate on the big guy.



TWO scions with a gaggle of husks, and a confined battleground, is just not right, man.

#71
Joshua Regalado

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hong wrote...

One scion is nothing, you crush him liek bug.

One scion with a gaggle of husks in support is tricky, but you can kill off all the husks and then concentrate on the big guy.

TWO scions with a gaggle of husks, and a confined battleground, is just not right, man.



THIS!! That last battle on Horizon on insanity where you have to kill all the husks and the two scions was so difficult that I died numerous times. After so many deaths I ended up just running around the the whole battlefield in circles occasionally turning around to kill some husks then ran around some more until all the husks were dead. After the husks were dead I easily killed the two scions. It may not be the best stragedy but its worked for me ever since.

#72
hong

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Actually, there is a way to cheese that battle on Horizon. If you stay on the steps where you enter the last area, the enemies don't wake up. From there, you can see one of the scions poking out from behind the central tower, so just sit tight and snipe it.



Of course, I only found out about this AFTER dying a dozen times in that fight on my way to that blasted achievement.

#73
swk3000

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hong wrote...

Actually, there is a way to cheese that battle on Horizon. If you stay on the steps where you enter the last area, the enemies don't wake up. From there, you can see one of the scions poking out from behind the central tower, so just sit tight and snipe it.

Of course, I only found out about this AFTER dying a dozen times in that fight on my way to that blasted achievement.


Actually, you can see both of them, though hitting the arm of the second one is rather difficult for classes that don't have access to a Sniper Rifle. To find him, look on the other side of the central tower. On the one side, you can see the back of one of the Scions, and on the other side, you can see the Arm Cannon of the second. The first is easiest to hit for most classes, but Soldiers and Infiltrators can also take out or severly weaken the second one. This makes the initial fight much easier. And there's a good chance that there's still Thermal Clips lying around the courtyard behind you from the fight there, so you can go and restock your ammo before entering, allowing you to either finish off the second one, or enter the courtyard with a full supply of ammo.

#74
pcrisipm

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or you could take the cain with you to horizon.

it's actually one of the few missions I see use for the cain: sometimes I just don't feel like having to put up with those scions and all the running around...


#75
Miss Yuna of Atlanta

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Engineers irritate the ****** out of me, especially considering their obnoxious voices. BURN THA BASTURDS!