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Editing armour appearances


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#1
Phylarion

Phylarion
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I was slightly irritated that Awakening over-wrote the texture the the model that would be used as Cailan's Helm (Massive Helmet 1B) such that it looks the same as the Helm of Hirol's Defense.

I've tried looking through the .msh, the .uti, and the .gda and found that textures for the model are tagged 's01':
The original Origins texture being 's01b', with the Hirol's Defense being 's01c' in the .erf files.

However I can't seem to find any instance where the textures or any data for Hirol's Defense overwrites the original Massive Helm 1B.

Maybe I'm looking at the wrong things.  Any advice people can give would be much appreciated!

EDIT: Never mind, a bit of methodical testing did the trick.  For those curious, Awakening's 'materialobjects.erf' overwrites the normal .mao file for Massive Helm 1B.  Simply using the Toolset, extracting Origins', and placing it in the override folder did the job.  Helm of Hirol's Defense was totally unaffected.

Modifié par Phylarion, 29 novembre 2010 - 06:54 .