Ive always been more of a Heavy Throw kinda guy. Theres nothing more satisfying than man-handling a krogan
Heavy Throw, or Throw Field??
#1
Posté 29 novembre 2010 - 09:43
Ive always been more of a Heavy Throw kinda guy. Theres nothing more satisfying than man-handling a krogan
#2
Posté 29 novembre 2010 - 09:52
#3
Guest_Aotearas_*
Posté 29 novembre 2010 - 10:32
Guest_Aotearas_*
I do however agree that for Squadmates, Throw Field seems the way to go in most cases, due to the longer Cooldown.
#4
Posté 30 novembre 2010 - 02:29
#5
Posté 30 novembre 2010 - 09:10
#6
Posté 30 novembre 2010 - 09:53
#7
Posté 01 décembre 2010 - 01:12
#8
Posté 01 décembre 2010 - 01:42
#9
Posté 01 décembre 2010 - 02:16
#10
Posté 01 décembre 2010 - 03:08
#11
Posté 01 décembre 2010 - 05:44
#12
Posté 01 décembre 2010 - 02:46
I'd rather have a biotic bar from which you can hold a button to charge up powers, and by moving the targeting reticule over enemies (while charging your biotics) you can go from full power on one target to reduced power on several targets, on the fly. Think of how the biotic kid Nick spread out his throw in Retribution.
Similarly remove wide/heavy singularity (which I never understood in the first place), and just have it so the longer you charge your power, the bigger the singularity will be.
I'm sure someone must have suggested this in the last year, but I think its worth mentioning again.
#13
Posté 03 décembre 2010 - 02:17
Then again, I just love shattering people. Full cryo blast, pull field, throw field.
#14
Posté 03 décembre 2010 - 03:36
sinosleep wrote...
Hell, indoors even pull/throw combos (which are supposed to supersize throw) regularly leave enemies on health alive.
Physics damage should be increased for ME3. Most of my crowd control kills (physics Biotics) result from enemies landing awkwardly in certain areas, like on top of a crate or a pillar of rock, and then being killed off when the game decides they shouldn't be there.
#15
Posté 03 décembre 2010 - 06:12
#16
Guest_Aotearas_*
Posté 03 décembre 2010 - 08:52
Guest_Aotearas_*
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
I am going to take unhealthy pleasure in pulling enemies in very large arcs into the sky only to hit them with Heavy throw from as perfect beneath as I can to see them go off as little stars twinkling in the sky with my next playthrough.
"It's going to be beautiful!"
#17
Posté 03 décembre 2010 - 07:41
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
#18
Guest_B1NARY C0DE_*
Posté 03 décembre 2010 - 07:50
Guest_B1NARY C0DE_*
or it is a constant force on the target not a quick strikeAhglock wrote...
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
#19
Posté 03 décembre 2010 - 07:53
B1NARY C0DE wrote...
or it is a constant force on the target not a quick strikeAhglock wrote...
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
1200 Newtons of force in a constant push isn't that impressive either. Think of the force behind a punch, and make it a constant force. Would it throw you across the room? No. Might knock you down, might not, depending on your balance, but it won't throw you into orbit. And that's in the 5000+ newton range, not 1200. The numbers just seem skewed somehow.
Edit: Just for some verification, I found a website talking about whiplash, and the forces involved. It says that soft tissue damage can occur at forces as low as 1200 Newtons in a car crash. That sounds impressive, but then it says that 1500 newtons of force was created in a car crash at 8 miles per hour. That's not a whole lotta force, certainly not enough to give the effects we see in-game.
Linkage to the site: http://www.wowchirop...-back-pain.html
Modifié par khevan, 03 décembre 2010 - 07:58 .
#20
Guest_B1NARY C0DE_*
Posté 03 décembre 2010 - 07:59
Guest_B1NARY C0DE_*
khevan wrote...
B1NARY C0DE wrote...
or it is a constant force on the target not a quick strikeAhglock wrote...
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
1200 Newtons of force in a constant push isn't that impressive either. Think of the force behind a punch, and make it a constant force. Would it throw you across the room? No. Might knock you down, might not, depending on your balance, but it won't throw you into orbit. And that's in the 5000+ newton range, not 1200. The numbers just seem skewed somehow.
So you are saying if a constant force of 2646lbs hit you entire body you would remain standing indefinitely.
khevan wrote...
Edit: Just for some verification, I found a website talking about whiplash, and the forces involved. It says that soft tissue damage can occur at forces as low as 1200 Newtons in a car crash. That sounds impressive, but then it says that 1500 newtons of force was created in a car crash at 8 miles per hour. That's not a whole lotta force, certainly not enough to give the effects we see in-game.
Linkage to the site: http://www.wowchirop...-back-pain.html
Again you're talking about a quick hit not a constant force. Lets see you try and stand in one place when a car is trying to push you at 8mph.
Btw I'm just bored I just need something to do so why not argue on the internet.
Modifié par B1NARY C0DE, 03 décembre 2010 - 08:13 .
#21
Posté 03 décembre 2010 - 08:14
After a quick look at wikipedia, it appears you are correct. With that said, I would still argue that there should be greater damage from throwing an enemy into a large objectAhglock wrote...
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
#22
Posté 03 décembre 2010 - 08:24
kstarler wrote...
After a quick look at wikipedia, it appears you are correct. With that said, I would still argue that there should be greater damage from throwing an enemy into a large objectAhglock wrote...
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
Given the speed the body is hitting the immoveable object they should frequently die. It looks near full free fall speeds to me, probably faster. Similarly if I levitate with pull someone 20+ feet in the air, falling should hurt. Both falling damage and push damage is underwheling given the speeds, distances involved. My issue is more of a desire for them to update their numbers or add desriptive text for why 1200 newtons of force throws you against a wall with such force.
#23
Posté 03 décembre 2010 - 08:26
B1NARY C0DE wrote...
or it is a constant force on the target not a quick strikeAhglock wrote...
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
Constant force expalins why pull/lift gets you so far in the air. But push is never described as a constant force and it visually does not look like one. At most it is 1 second of force which is underwhelming.
#24
Guest_B1NARY C0DE_*
Posté 03 décembre 2010 - 08:28
Guest_B1NARY C0DE_*
Ahglock wrote...
B1NARY C0DE wrote...
or it is a constant force on the target not a quick strikeAhglock wrote...
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
Constant force expalins why pull/lift gets you so far in the air. But push is never described as a constant force and it visually does not look like one. At most it is 1 second of force which is underwhelming.
They do appear to float in the air though, like gravity is not at in work.
Hmm, what would 1200 newtons do in an zero gravity situation?
Modifié par B1NARY C0DE, 03 décembre 2010 - 08:33 .
#25
Posté 03 décembre 2010 - 08:45
B1NARY C0DE wrote...
Ahglock wrote...
B1NARY C0DE wrote...
or it is a constant force on the target not a quick strikeAhglock wrote...
kstarler wrote...
When playing an Adept, I use Heavy Throw, because I already have Pull Field and Singularity (and, in my opinion, it's more fun). As a Sentinel, I use Throw Field, because the other two abilities aren't available for husks/CC. And I too would like to see greater physics damage. At the very least, 1200 newtons of force should break some bones and force an enemy out of the fight, if not kill them outright. Especially if you're throwing them into a wall/crate/etc. But even if it doesn't, throwing guys off balconies and bridges is still plenty fun for me.
Actually 1200 newtons of force unless focussed into a really small point wont do crap on its own. I had a thread about this a bit ago asking for science types, but punches easily get into 5,000+ newtons of force range, a tackle from a linebacker 10's of thousands of newtons of force. They could have added a 0 and it would still be unimpressive. The only "explanation" that makes it work to some degree is the idea that before the hit push reduces the mass of the target down quite a bit so the target goes flying across the room.
Constant force expalins why pull/lift gets you so far in the air. But push is never described as a constant force and it visually does not look like one. At most it is 1 second of force which is underwhelming.
They do appear to float in the air though, like gravity is not at in work.
Hmm, what would 1200 newtons do in an zero gravity situation?
Probably quite a bit. Which is why my assumption is combined with the puishing effect is a mass reducing field that knocks the target down to 0 mass or close to it, so they go flying like a ball from a bat.





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