For a BP weapon.... ppl are gonna say Mattock right?
BP For Sentinel?
#1
Posté 29 novembre 2010 - 10:28
For a BP weapon.... ppl are gonna say Mattock right?
#2
Posté 29 novembre 2010 - 10:34
Here's another thread you can check out, http://social.biowar...index/5036043/1
There are more, but that was one of the more recent ones.
Edit: adding link
Slam is also good power for Sentinel.
Modifié par Praetor Shepard, 29 novembre 2010 - 10:35 .
#3
Posté 29 novembre 2010 - 10:55
#4
Guest_Aotearas_*
Posté 29 novembre 2010 - 10:55
Guest_Aotearas_*
Planned build will be:
Throw - Rank 3
Warp - Rank 3
Tech Armor - Rank 4 - Assault Armor
Overload - Rank 3
Cryo Blast - Rank 2
Defender - Rank 4 - Raider
Warp Ammo - Rank 4 - Heavy Warp Ammo
With Miranda and Jacob being my Primary Squadmates (Mixed Alignment/Pro Cerberus (Renegade) run)
Miranda:
Overload - Rank 4 - Area Overload
Warp - Rank 4 - Unstable Warp
Cerberus Officer - Rank 4 - Cerberus Leader
Slam - Rank 1
Jacob:
Pull - Rank 4 - Pull Field
Incendiary Ammo - Rank 4 - Inferno Ammo
Cerberus Operative - Rank 4 - Cerberus Veteran
Barrier - Rank 1
This build is all out for dishing damage in big meals, with Shotguns being as used as I got ammo (Warp Ammo making it deal tons of damage against Barriers and Health plus adding a considerable bonus vs Armor aswell as the natural effectiveness against Shields turns for example the Eviscerator into a Painmaker of Doom). You might want to try this set up for a Charging Tank playthrough.
For a Caster-Sentinal I'd try Stasis, Reave or Domination (the latter if combined with a Squadmate having AI Hacking equals enemy mine-chain of slaughter whilst you sit back and watch them tear themselves apart).
#5
Posté 29 novembre 2010 - 11:07
Miss Yuna of Atlanta wrote...
Stasis and Energy Drain seem to be the best Sentinel powers.
I completely forgot about Energy Drain.
#6
Posté 30 novembre 2010 - 12:42
#7
Posté 30 novembre 2010 - 12:48
#8
Posté 30 novembre 2010 - 12:52
Spornicus wrote...
Energy Drain has the potential to keep your Tech armor up forever.
The best thing about Tech Armor is its huge explosion; you want it to go when you're surrounded by enemies (too bad there isn't a button to blow it whenever you like). Energy Drain can be useful to get close enough though, and it's an excellent BP for the Sentinel, but you don't want to use it just to keep Tech Armor up forever
#9
Posté 30 novembre 2010 - 01:01
Bozorgmehr wrote...
Spornicus wrote...
Energy Drain has the potential to keep your Tech armor up forever.
The best thing about Tech Armor is its huge explosion; you want it to go when you're surrounded by enemies (too bad there isn't a button to blow it whenever you like). Energy Drain can be useful to get close enough though, and it's an excellent BP for the Sentinel, but you don't want to use it just to keep Tech Armor up forever
That would be cool, detonating it every time you reactivate it!
#10
Posté 30 novembre 2010 - 04:45
For a weapon, unless you're violently allergic to aggressive play, I wouldn't hesitate in grabbing the Shotgun. Sentinels have far and away the best skill in the game for surviving CQC, which grants you not one but TWO shield boosts and auto-staggers/ragdolls enemies in a massive area once they start damaging you (the AoE of the Assault Armor explosion is 36 times bigger than that of Wide Singularity, or Area Overload, or most of the other "area" skills. Yeah, you read that right- 36 times bigger).Cypher0020 wrote...
Currently starting a new game as I'm typing.....and I have no clue which bonus power to get....something like an ammo? or a biotic like slam?
For a BP weapon.... ppl are gonna say Mattock right?
I'm generally a very cautious player, but for the Sentinel, rushing people with Assault Armor on qualifies as cautious play. I couldn't go without my Geth Plasma Shotgun on my Sentinel.
#11
Posté 30 novembre 2010 - 04:46
You read correctly.Sparroww wrote...
I've read that with Tech Armor up that the use of Energy Drain even with full bar of shield will stack along with the bonus from TA and add to it, is this true? Cause if so I'd say Energy Drain is a very good choice for Sentinels.
On the other hand, there are worse things than having your Tech Armor up forever. If your armor never fails, you can never die. You might miss out on that pretty explosion, but obviously you didn't need it.Bozorgmehr wrote...
The best thing about Tech Armor is its
huge explosion; you want it to go when you're surrounded by enemies
(too bad there isn't a button to blow it whenever you like). Energy
Drain can be useful to get close enough though, and it's an excellent BP
for the Sentinel, but you don't want to use it just to keep Tech Armor
up forever
#12
Posté 30 novembre 2010 - 04:51
Otherwise, stick to sniper rifles. With the Locust, there's no point to go ARs with Sentinels b/c you practically have the best non-AR AR in the game from the get go. Besides, the Viper will out-dps the Mattock any day for non-soldiers.
As for bonus power, Warp ammo is also a very solid choice, imo. Your game will run a little more smoothly with fewer active powers to juggle. However, the Stasis exploit and Energy Drain shield stacking obviously give a lot of brute power that ammo won't really provide... But a Sentinel is a Sentinel - you should easily dominate the late game using any of these powers.
Modifié par Locutus_of_BORG, 30 novembre 2010 - 04:59 .
#13
Posté 30 novembre 2010 - 07:05
I prefer the close quarters combat so I'll give advice related to that. First off definetly a shotgun.
I personally don't like Energy Drain a all. For CQC you actually want your shields to drop sometimes. Assault Armor not only will send off a huge explosive pulse but recharge some shields to gve yu time to reactivate armor or take cover, etc.
Stasis is perfect for a Sentinel in my opinion. Failing that I recomend an ammo power. I like Armor piercing but Warp is good too. Way better to jus bring a squadmate with squady ammo powers.
If you prefer ranged combat, Take Energy Drain, Power Armor, and Sniper Rifles.
Either way the most essential thing for any Sentinel imo is getting fast reuse timers quick as possible
#14
Posté 30 novembre 2010 - 08:41
#15
Posté 30 novembre 2010 - 09:44
I basically restated what everyone said already, but eh. Its the way to go.
Or you could just be a knock-down/stagger monster and go with Flashbangs, but that could easily get in the way of your other active skills (especially Tech Armor, unless you really work at keeping it up for the entire duration). I wouldnt suggest FBs, but I could see it being fun sometimes, just not that efficient given its long cooldown.
#16
Posté 30 novembre 2010 - 04:30
It's been discussed in the FB thread that FB is a CC ability used more for closing distances than pure suppression. I think Assault Armor can be thought of in the same way, and so for a cqc sent. I think it's probably better to skip out on FB.
On the other had, I think FB might be useful for a sniper sentinel as an AoE support power.
QFT. Quantity is the quality of the sentinel class.Brock22 wrote...
Either way the most essential thing for any Sentinel imo is getting fast reuse timers quick as possible
Modifié par Locutus_of_BORG, 30 novembre 2010 - 04:46 .
#17
Posté 01 décembre 2010 - 08:35
I prefer to let my tech armor explode. It stuns or knocks down unprotected enemies. You get a measure of protection if you can't recast TA right away because evolved tech armor recharges your base shields.
The added bonus of letting your shield go down is that when you use Tech Armor it instantly refreshes your squad's cool downs. You get to use their powers much more often. Taking Jacob/Jack/Samara + Miranda/Thane, you can cause two warp bombs within a second. Just by shotgunning a guy with the Evi, using the squad combo, letting your shield be smashed while stripping another enemy, using tech armor and, and then doing the squad combo again.
#18
Posté 01 décembre 2010 - 10:45
#19
Posté 02 décembre 2010 - 12:15
Modifié par Locutus_of_BORG, 02 décembre 2010 - 12:17 .
#20
Posté 22 décembre 2010 - 05:41
#21
Posté 22 décembre 2010 - 08:39
Depending on the type of enemy I'm facing, I like to take along another teammate who can disable use an aoe power against the common armor type I'm facing. Usually, that means Garrus with overload or Samara. I blast groups of enemies with energy drain and overload, and follow it up with Mordin's cryo blast. His cooldown on that power is very useful, and lets you really keep up with all the defenseless enemies you create. I also find it an easier cc power than something like pull. With these powers hotkeyed, I can take out large groups of enemies really quickly.
For weapons, anything works really well and it comes down to preference. I really like the Mattock, but you have the durability to make the GPS work well,too.
#22
Posté 22 décembre 2010 - 11:17
For ammo, because that is what sentinels lack.
Tugsten ammo for yourself.
And either squad ap or squad warp added to it.
Besides that Also adding Reave will be a nice addition... although given the sentinels armor..... not sure if is needed, but I still have it just in case.
Bonus weapons.... hex edit so you can get all 5.
Replace the Pistol with the geth shotgun.
Take the first smg for simply looking canon purposes, cut-scenes and such.
With the hex you can add the AR which you can use the revenant and the matook if you like, on top of the sniper.
In the end you get,
Shotgun (replaced Pistol)
Shuriken smg
Mattock or revenant
Viper or widow....widow not sure to overpowered
And of course heavy weapon of your choice.
Remember to add some nice additional ammo to all weapons except the shuriken since its a reserve and should not have much ammo.
In the end, this is all modded of course, and makes a very very enjoyable experience with the sentinel, although I admit at points you wish you could just use ammo powers like a soldier... which is really what the sentinel is missing to be the perfect class.
This way Sentinel turns into a soldier, with awesome defensive capabilities, tech overload, and biotic features.... what else is needed??? well almost into a soldier, since it is missing the ammo powers.
#23
Posté 22 décembre 2010 - 11:48
#24
Posté 23 décembre 2010 - 12:00
#25
Posté 23 décembre 2010 - 12:05
Miss Yuna of Atlanta wrote...
Stasis and Energy Drain seem to be the best Sentinel powers.
Yep. Right on the money. If I had to pick just one, it would be ED.





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