dude527 wrote...
This is EXACTLY what I was saying. I, however, preferred the storytelling of Mass Effect to the characters of Mass Effect 2. I mean hell, in the character development department, Mass Effect 2 is probably the best game I have ever played. However, the only thing I didn't enjoy is how that close-knit squad bond cost us a decent plotline. You literally only have five missions directly relating to the main plot (I could be counting wrong... Freedom's Progress, Horizon, derelict Collector ship, dead Reaper, suicide mission). And let's face it: From the end of Freedom's Progress, when you meet the Collectors, you can gauge the other five missions pretty easily: Horizon, the Collector ship, and the dead Reaper are all "means-to-an-end" missions, in that rather than being self-contained, interesting ventures, they were all about figuring out a way through the Omega 4 Relay, something we knew we were supposed to do from the end of Freedom's Progress. It's all just very phoned in and not expanded very clearly: Who is Harbinger? What is with this "Human-Reaper"? How does this bring us any closer to stopping the Reapers? It's uninteresting, brief, and predictable. I enjoyed the atmosphere and pacing, but hated the brevity. And all this simply to let us have a close-knit squad. At the very least it succeeded in giving us our amazing squad, but my only problem with that is that they can almost all be killed, yet carrying the profile over to Mass Effect 3 will still be possible, implying none of this squad will be in that game (implying, not verifying).
I guess my point here is that the reason the Reapers weren't scary is that, as established, the game is about our squad: Assembling them, preparing them, and then possibly watching them die. This eliminated any use of an antagonist or main plot aside from our brief five missions. I think if the main story was a bit more involved - Harbinger being an actual main antagonist, and not simply a battlefield annoyance - he could have been intimidating.
You make a good point there, they lack a decent plotline in the second for the sake of development.
And I have no idea how they plan to use the characters in the third one. Obviously, Ash/Kaidan are back, Liara has been finalized, Wrex might join/stay on Tuchanka. Tali and Garrus(And all ME2 squadmates)...I don't know how they are going to do that. Perhaps if some die, you get what didn't die. The max number of squadmates left and Shepard living is two, I believe. Or BioWare will be lame and cut out the characters you just spent FOREVER with and getting to know, and beloved ones like Tali and Garrus.(which would be a bad move, all together)
Yes it seems like they didn't want you to focus on the Reapers in this one, Harbinger was just..meh. "Oh Shepard get angry and yet don't reply and my well-scripted taunts!" -warp-
If him joining the battle might trigger a dialogue or something, much like the conversation with Sovereign on Virmire, it might actually have had a fear effect. But, then again, Reapers always pretty much insult how lesser we are and how doomed we are, or how much better they are. Could get dull after awhile.
Collectors I found interesting, especially after they are revealed as Protheans. They aren't scary at all, but you kind of pity them.(Check out when Harbinger releases control of the C.General) It was an enemy to be interested in, I gotta give BioWare thumbs up for that.