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Product Manager, Randall Bishop Talks class, Sex and Weapons.


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#1
Guest_Gurrock_*

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 http://www.xbox360ac...nd-Weapons.html

Modifié par Gurrock, 30 novembre 2010 - 01:18 .


#2
Nerivant

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No offense, but that was absolute rubbish.

#3
Saibh

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Despite being a different story featuring a new character, do any of the decisions you made in Dragon Age: Origins have an effect on the narrative in Dragon Age II?

We're not talking about what decisions carry over yet. I'm not even saying that they will.


Woah, that is a direct contrast to previous announcements. Not good news.

And is it going to be all swords, bows, shields and axes in Dragon Age II, or will we see some new weaponry?

Yeah. Varric right here – I forget the name of the weapon – has this badass crossbow that's really really cool. That's his signature weapon that he uses throughout


That seems to imply that Varric is a full companion, to me.

Modifié par Saibh, 30 novembre 2010 - 01:14 .


#4
CruserBoii

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Why would they ask a Product Manager some of those questions?

#5
jhawke

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is it just me.........but doesn't this interview seem kind of........idk...........old??

#6
Nerivant

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Saibh wrote...

Despite being a different story featuring a new character, do any of the decisions you made in Dragon Age: Origins have an effect on the narrative in Dragon Age II?

We're not talking about what decisions carry over yet. I'm not even saying that they will.


Woah, that is a direct contrast to previous announcements. Not good news.

And is it going to be all swords, bows, shields and axes in Dragon Age II, or will we see some new weaponry?

Yeah. Varric right here – I forget the name of the weapon – has this badass crossbow that's really really cool. That's his signature weapon that he uses throughout


That seems to imply that Varric is a full companion, to me.


I think it's an old interview, reposted. He wouldn't call Lothering by name, like it was some big secret.

I don't get it. Or buy it. 

#7
silentassassin264

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So they got rid of spells because there were too many to show on the console? You know you could have just let me arrange the spells on my radial wheel and I would have been fine with that. Even scrolling through 3 wheels didn't really bother me.

#8
Saibh

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Nerivant wrote...

I think it's an old interview, reposted. He wouldn't call Lothering by name, like it was some big secret.

I don't get it. Or buy it. 


But he mentions Isabela and that she's a romancable character. He mentions Varric as well. This is a new interview. It also mentions we've "seen" rogues and warriors.

Modifié par Saibh, 30 novembre 2010 - 01:22 .


#9
jhawke

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Saibh wrote...

Nerivant wrote...

I think it's an old interview, reposted. He wouldn't call Lothering by name, like it was some big secret.

I don't get it. Or buy it. 


But he mentions Isabela and that she's a romancable character. He mentions Varric as well. This is a new interview. It also mentions we've "seen" rogues and warriors.


yeah.....but haven't we "seen" rogues and warriors for the last few months now? 

at least........that's how it feels...........lol.

#10
Nerivant

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Saibh wrote...

Nerivant wrote...

I think it's an old interview, reposted. He wouldn't call Lothering by name, like it was some big secret.

I don't get it. Or buy it. 


But he mentions Isabela and that she's a romancable character. He mentions Varric as well. This is a new interview. It also mentions we've "seen" rogues and warriors.


Ugh, and he called the ME weapons "laser blasters."

My head hurts from this interview.

#11
Legbiter

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Is it safe to panic now? I'd hate to go off all half-cocked?

#12
Maria Caliban

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We're not talking about what decisions carry over yet. I'm not even saying that they will.



Okay…

Yeah. Varric right here – I forget the name of the weapon – has this badass crossbow that's really really cool.



Bianca.

It's still that kind of Medieval themed though, with swords, axes and that kind of thing. People really identify with and love that universe, so we'll do our swords and shields here, and then we have our Mass Effect for the laser blasters and so on."



How reassuring.

GUIs (General User Interfaces)



It's Graphical User Interface.

What we've done instead for the spells and the skills is that you pick the main ones that fit your play style and you can upgrade those. Again, for example you could use a fireball and if you really like that fireball spell, you can upgrade that, so it has a bigger blast radius, it burns longer and does more damage.



I had a fireball, but now that I've gone up a level I have… a slightly larger fireball!

What a huge improvement from Origins where the strength of one's spell was determined by stats and each level gave you a different spell.

Enjoy your nerf bat, mages. :P

Modifié par Maria Caliban, 30 novembre 2010 - 01:26 .


#13
Saibh

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The interview indeed seems off. I'm not sure what to think about it. If this was from Mike Laidlaw, flags would be raised, but...I'm just...confused.

#14
Ryzaki

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*blinks*

Wow. That completely killed any urge I had to play this game.

I mean...seriously? 

Modifié par Ryzaki, 30 novembre 2010 - 01:27 .


#15
Nerivant

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Saibh wrote...

The interview indeed seems off. I'm not sure what to think about it. If this was from Mike Laidlaw, flags would be raised, but...I'm just...confused.


What if they interviewed someone claiming to work for BioWare? It explains everything.

Modifié par Nerivant, 30 novembre 2010 - 01:27 .


#16
Atakuma

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Who's idea was it to let this guy talk about the game?

#17
Saibh

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Maria Caliban wrote...

I had a fireball, but now that I've gone up a level I have… a slightly larger fireball!

What a huge improvement from Origins where the strength of one's spell was determined by stats and each level gave you a different spell.

Enjoy your nerf bat, mages. :P


I am really hating that. Look, it's exactly like Mass Effect 2's crappy system!

I think this is the first time I've actually felt pessimistic about DA2. Great. Tch.

Modifié par Saibh, 30 novembre 2010 - 01:28 .


#18
andar91

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The interview was a little strange, but I didn't really see anything in it that we haven't heard before.

#19
Atakuma

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This isn't new information. Why are people so upset? Is it the way the guy talked or something?

Modifié par Atakuma, 30 novembre 2010 - 01:30 .


#20
jhawke

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this interview sounds like some of those preview articles where the author couldn't get his facts/terms straight, and seemed to be writing about something he/she didn't really know much about.



there really is nothing new in this interview.



And if this is indeed an "official" interview, this is exactly the OPPOSITE what we need right now.



Enough of these short little snippets that repeat the same stuff with really no new information.



because, truthfully, it's scaring people who have mixed thoughts about this game.

#21
Ryzaki

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What? DAO choices might not be carried over isn't new information?

#22
Maria Caliban

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Nerivant wrote...

What if they interviewed someone claiming to work for BioWare? It explains everything.


"This week on XBoX Achievements, we've pulled this random homeless man off the street and given him a sandwich in exchange for this interview."

He didn't even say "Button=>Awesome," he's obviously an impostor.

#23
Blacklash93

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Save imports have been confirmed multiple times. I'm not worried.

#24
Elrena

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what did he mean he didn't know if our decisions would carry over?!?! I thought that had been CONFIRMED! Devs, confirm it again! PLEASE!

*Sniff*

#25
Russalka

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Maria Caliban wrote...
Enjoy your nerf bat, mages. :P


It is not a nerf if it is a whole new game. <_<

Modifié par Russalka, 30 novembre 2010 - 01:31 .