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Product Manager, Randall Bishop Talks class, Sex and Weapons.


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#76
Maria Caliban

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In Exile wrote...

It just doesn't make sense. Bioware has talked about which characters are planned to return. The only possible explanation would be that they are thinking of cutting features due to the deadline.


I think it's more likely that this guy *doesn't know.*

I've never seen an interview from him before and according to his bio he spends his time traveling and doing market research. He's probably not involved in the making of the game and doesn't know many technical or story specifics.

Maverick827 wrote...

In Origins, you picked up the best 10 or so spells, and nothing else mattered.


Hardly. There were so many good spells in Origins, I managed to fill Morrigan and Wynne's spell hotbar (1680x1050 res) with two different load outs and constantly used all the spells. There were very few weak spells in Origins (shapeshifting) but lots of good to awesome spells.

Modifié par Maria Caliban, 30 novembre 2010 - 02:16 .


#77
Gavinthelocust

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----9----- wrote...

Randall Bishop

The biggest challenge is making the best use of each of the peripherals,
so that in itself, going from a keyboard to a controller, you want to
have the same feel.


A keyboard is a USB peripheral. I guess 'push a key something awesome happens' just isn't catchy enough.

Randall Bishop
...if you were a Mage, you had about thirty-six spells by the end of the game, but on the console, you didn't really have access to that.
 

Maybe they just need to add more buttons to the console...:whistle: 
But then who would have thought you'd need more than 640 K either... blame it on Microsoft.^_^

Sounds more and more like it's being dumbed down for controllers.


Normally I'd call bull **** on that but how Bishop said it there is no other way to see it, he pretty much just said that the controls are being dumbed down for controllers. I'm a console player and this sounds horrible, I liked the huge number of spells and to make it easier to use them we had the radial menu. Pc players shouldn't have to be tied down because it takes a quarter of a second more of precious time to open up the menu and select a spell on consoles.

#78
Guest_Gurrock_*

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----9----- wrote...

Randall Bishop

The biggest challenge is making the best use of each of the peripherals,
so that in itself, going from a keyboard to a controller, you want to
have the same feel.


A keyboard is a USB peripheral. I guess 'push a key something awesome happens' just isn't catchy enough.

Randall Bishop
...if you were a Mage, you had about thirty-six spells by the end of the game, but on the console, you didn't really have access to that.
 

Maybe they just need to add more buttons to the console...:whistle: 
But then who would have thought you'd need more than 640 K either... blame it on Microsoft.^_^

Sounds more and more like it's being dumbed down for controllers.






They should make it for ps3 user's to have a keyboard option.

#79
jhawke

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Apollo Starflare wrote...

Er, pardon my ignorance, but what exactly was it about that interview that was so awful/different from previous interviews? If anything it was better because it used less buzzwords and you got the feeling he was genuinly excited about the game.

It was an interview for xboxachivements, it was never going to be something that would blow our minds. The quote about crossovers from DAO is very vague as well, I'm pretty sure he just didn't want to let anything slip so went with complete vagueness on the topic. Reading his whole response didn't leave me thinking it wasn't part of the game, just something they weren't ready to discuss in detail yet.

This forum is so excitable.


it just felt.......off.

like the guy wasn't prepped or prepared.

also, most of the information is stuff we already know.  but he was still answering by being very "coy" or vague.

Like Lothering being the town Hawke escapes from.  That was one of the very 1st pieces of info we learned about back in......what was it.......July/August?  But now near the end of November, you can't even mention the name of the town?

#80
In Exile

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Maria Caliban wrote...
I think it's more likely that this guy *doesn't know.*

I've never seen an interview from him before and according to his bio he spends his time traveling and doing market research. He's probably not involved in the making of the game and doesn't know many technical or story specifics.


Then why have this dude speak? He doesn't even sound knowledgeable about Bioware's products.

#81
David Gaider

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The Elite Elite wrote...
For me the only part I really had a problem with was the response about importing DA:O saves. Given that it was confirmed that we will be able to upload our Origins saves in the August issue of Gameinformer, what was the reason to say "I'm not even saying decisions will carry over"? There would be no other reason to import our saves other than to have some of our decisions carry over. That's what got to me.


Not having listened to the interview, I'm not sure what Randall was referring to. You will be able to import your DAO saves, and some of your decisions that affected the world will indeed have an effect on DA2-- some small, some significant. What we're not saying yet is which ones and how. I think we've already said this, no?

Modifié par David Gaider, 30 novembre 2010 - 02:24 .


#82
Seagloom

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Liana Nighthawk wrote...

Taking out the spells people never used anyway is hardly a nerf, more of a step towards WoW.

That is subjective though. I long had a fondness for spells most players seem to dislike on the forums. In the case of Origins I often took stinging swarm, for example. I have yet to even play a mage with cone of cold--though I am considering it for my next game to try something different.

On the topic in general, none of this is new information. I recall a developer stating awhile ago mages would have fewer spell lines. I believe it was six total. From the sounds of it they are moving mages further into the glass canon role they take in virtually every video game in existence. It is not my style since I prefer the crowd control/debuff/utility approach to pure destructive power, but I can live with it. Nothing in this interview tells me balance is a serious concern, either. Apparently this was all done to make it easier on console gamers and support the rule of cool style BioWare is pushing for DA2. It does hardly seem a nerf thus far.

Modifié par Seagloom, 30 novembre 2010 - 02:35 .


#83
Maria Caliban

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In Exile wrote...

Maria Caliban wrote...
I think it's more likely that this guy *doesn't know.*

I've never seen an interview from him before and according to his bio he spends his time traveling and doing market research. He's probably not involved in the making of the game and doesn't know many technical or story specifics.


Then why have this dude speak? He doesn't even sound knowledgeable about Bioware's products.


He's probably very charming in person.

#84
Nerivant

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David Gaider wrote...

The Elite Elite wrote...
For me the only part I really had a problem with was the response about importing DA:O saves. Given that it was confirmed that we will be able to upload our Origins saves in the August issue of Gameinformer, what was the reason to say "I'm not even saying decisions will carry over"? There would be no other reason to import our saves other than to have some of our decisions carry over. That's what got to me.


Not having listened to the interview, I'm not sure what Randall was referring to. You will be able to import your DAO saves, and some of your decisions that affected the world will indeed have an effect on DA2-- some small, some significant. What we're not saying yet is which ones and how. I think we've already said this, no?


Mr. Bishop sounded like you hadn't said it, weren't allowed to say it, and weren't going to say it.

Maria Caliban wrote...
He's probably very charming in person.

He's quite charming over the internet, too.

Made me swoon, he did. :wub:

Modifié par Nerivant, 30 novembre 2010 - 02:30 .


#85
TJPags

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David Gaider wrote...

The Elite Elite wrote...
For me the only part I really had a problem with was the response about importing DA:O saves. Given that it was confirmed that we will be able to upload our Origins saves in the August issue of Gameinformer, what was the reason to say "I'm not even saying decisions will carry over"? There would be no other reason to import our saves other than to have some of our decisions carry over. That's what got to me.


Not having listened to the interview, I'm not sure what Randall was referring to. You will be able to import your DAO saves, and some of your decisions that affected the world will indeed have an effect on DA2-- some small, some significant. What we're not saying yet is which ones and how. I think we've already said this, no?


Yes, you have said this - and others on the Bioware team - Mike Laidlaw comes to mind - has also said this.  The only thing you've hedged on is - as you just said - what decisions, and how much impact.

Randall flat out said he wasn't even going to say whether decisions would carry over at all.  Seemed like a big back-peddle.  Or, as others have pointed out, he wasn't briefed properly going into the interview.

#86
Crimson Invictus

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Seagloom wrote...
That is subjective though. I long had a fondness for spells most players seem to dislike on the forums. In the case of Origins I often took stinging swarm, for example. I have yet to even play a mage with cone of cold--though I am considering it for my next game to try something different.


Sorry, I wasn't being entirely serious. Being willing to use a spell for whatever reason and a spell being woefully underpowered compared to others are different things, however. One of the things I noticed while playing mage is there are many spells I chose simply to get to a spell higher up the ranks and never found a use for those spells I picked on the way.

#87
bsbcaer

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Seagloom wrote...

Liana Nighthawk wrote...

Taking out the spells people never used anyway is hardly a nerf, more of a step towards WoW.

That is subjective though. I long had a fondness for spells most players seem to dislike on the forums. In the case of Origins I often took stinging swarm, for example. I have yet to even play a mage with cone of cold--though I am considering it for my next game to try something different.

On the topic in general, none of this is new information. I recall a developer stating awhile ago mages would have fewer spell lines. I believe it was six total. From the sounds of it they are moving mages further into the glass canon role they take in virtually every video game in existence. It is not my style since I prefer the crowd control/debuff/utility approach to pure destructive power, but I can live with it. Nothing in this interview tells me balance is a serious concern, either. Apparently this was all done to make it easier on console gamers and support the rule of cool style BioWare is pushing for DA2. So, I agree it hardly seems a nerf.


Search for the thread that Peter Thomas did for combat and the like...He said there will be six "schools" (for lack of a better word) and between 8-12 (I forget how many) spells per.  Im not sure how many of those would be "upgrades"

#88
The Elite Elite

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Nerivant wrote...

David Gaider wrote...

The Elite Elite wrote...
For me the only part I really had a problem with was the response about importing DA:O saves. Given that it was confirmed that we will be able to upload our Origins saves in the August issue of Gameinformer, what was the reason to say "I'm not even saying decisions will carry over"? There would be no other reason to import our saves other than to have some of our decisions carry over. That's what got to me.


Not having listened to the interview, I'm not sure what Randall was referring to. You will be able to import your DAO saves, and some of your decisions that affected the world will indeed have an effect on DA2-- some small, some significant. What we're not saying yet is which ones and how. I think we've already said this, no?


Mr. Bishop sounded like you hadn't said it, weren't allowed to say it, and weren't going to say it.


Pretty much what I was going to say. What does he act like he can't admit to a feature that has been revealed months ago? Did he not know for the past several months that we've all known we can import our Origins decisions? Sure, as Mr. Gaider said, Bioware isn't telling us what decision will be carried over yet, but they have said that some decisions will. Why does he not know that that has been revealed to us long ago? (Or if he does know, why why why does he answer that question as though he doesn't know?)

#89
jhawke

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David Gaider wrote...

The Elite Elite wrote...
For me the only part I really had a problem with was the response about importing DA:O saves. Given that it was confirmed that we will be able to upload our Origins saves in the August issue of Gameinformer, what was the reason to say "I'm not even saying decisions will carry over"? There would be no other reason to import our saves other than to have some of our decisions carry over. That's what got to me.


Not having listened to the interview, I'm not sure what Randall was referring to. You will be able to import your DAO saves, and some of your decisions that affected the world will indeed have an effect on DA2-- some small, some significant. What we're not saying yet is which ones and how. I think we've already said this, no?


Thanks for clearing that up, Mr. Gaider.

Your answer is clear and succinct, revealing what you are allowed to reveal at this time.

The way Randall answered the question in the interview, it sounds like you ( the devs, writers, etc. ) haven't even talked about what decisions will carry over, that he's not even sure if decisions will carry over........

he couldn't even reveal that Lothering is the town Hawke escapes from, which has been revealed since July/August..........

needless to say, the way he answered the questions in the interview could understandably give some ppl pause or concern re DA2.........

Modifié par jhawke, 30 novembre 2010 - 02:40 .


#90
mr_luga

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broncos1123 wrote...

Worst. Interview. Ever. How does he not even know the name of the crossbow?! Who at Bioware allowed this interview?? This is becoming absurd...


Oh come on they prolly had like 10 names for it at one point :P Remembering the final one prolly isnt easy.

Pick your battles with what you complain on people, hard to be taken seriously if you cry foul at everything.

#91
Brockololly

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Meh...at least the other people can regurgitate back their marketing slogans. *yawn*



But yeah, its interviews like this that make me glad I haven't preordered yet and make it all the more likely I'll just pick up DA2 when its inevitably dirt cheap on Steam a month or so post release- if it ever goes up on Steam, that is.



This is like Bizarro World anti-marketing.

#92
Seagloom

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Liana Nighthawk wrote...

Sorry, I wasn't being entirely serious. Being willing to use a spell for whatever reason and a spell being woefully underpowered compared to others are different things, however. One of the things I noticed while playing mage is there are many spells I chose simply to get to a spell higher up the ranks and never found a use for those spells I picked on the way.


To be honest I rarely experienced it since I usually avoided the worst offenders. Out of the spells I tried, the only ones I never found much use for due to sheer worthlessness were disorient and spell bloom. I was more bothered by repetition. I mean, three spells to improve melee weapons, redundant healing talents, two versions of weakness and walking bomb, ect...

My hope is their designers worked on making every spell useful and special. My cynicism tinged expectation is to expect a simpler, focused mage class. That the guy being interviewed mentioned party roles just screams that to me. I guess it was why I took you seriously. (That or I am a humorless automaton. Could be it. :mellow:)

Modifié par Seagloom, 30 novembre 2010 - 02:47 .


#93
Maria Caliban

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Nerivant wrote...

Maria Caliban wrote...
He's probably very charming in person.

He's quite charming over the internet, too.

Made me swoon, he did. :wub:


Image IPB

#94
Seagloom

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bsbcaer wrote...

Search for the thread that Peter Thomas did for combat and the like...He said there will be six "schools" (for lack of a better word) and between 8-12 (I forget how many) spells per.  Im not sure how many of those would be "upgrades"


That was it. I had a feeling someone mentioned it before. Thanks. :) Yeah, that post was the reason this interview does not surprise me much. The only real news is why, but I care more about the end result.

#95
Nerivant

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Maria Caliban wrote...

Image IPB


:D

He assumed control of the relationship.

#96
Guest_----9-----_*

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Gavinthelocust wrote...

----9----- wrote...

A keyboard is a USB peripheral. I guess 'push a key something awesome happens' just isn't catchy enough.

Randall Bishop
...if you were a Mage, you had about thirty-six spells by the end of the game, but on the console, you didn't really have access to that.
 


Sounds more and more like it's being dumbed down for controllers.


Normally I'd call bull **** on that but how Bishop said it there is no other way to see it, he pretty much just said that the controls are being dumbed down for controllers. I'm a console player and this sounds horrible, I liked the huge number of spells and to make it easier to use them we had the radial menu. Pc players shouldn't have to be tied down because it takes a quarter of a second more of precious time to open up the menu and select a spell on consoles.


I originally played DA:O on the PS3. DA:O and all other games never had any option to use a USB keyboard AFAIK. That never made much sense to me. Now with Move/Kinect getting popular, it's not likely the keyboard will ever play a huge role on the console other than limited text input.

EDIT: Just read this, Kinect sells 2.5 M in 25 days and that's units sold to gamers:
arstechnica.com/gaming/news/2010/11/kinect-sells-25m-in-25-days-consumers-are-the-controller.ars

After I read more about how DA:O played differently on the PC, I bought the PC version. Never tried DA:O again on the PS3. The controllers are great for shooters and I never had any complaint. By the same measure, sometimes trying to play the PC version of ME2 via the keyboard seems awkward because of the limited keyboard input. That seemed more like a bad port of the console version than what was originally available in ME 1. ME2's overuse of the SpaceBar is annoying and it can't be fully remapped to another key. ME1 you could tap J for Journal but can't do it in ME2 - have to hit Esc and select it there. Not well planned out for keyboard use.

Modifié par ----9-----, 30 novembre 2010 - 03:58 .


#97
Bryy_Miller

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I don't get why people are making a big deal about this. I highly doubt the Product Manager is involved in anything but managing the payroll and making sure things get done. 

I'm fairly sure there is no creative control or anything like that. So let's stop demonizing a guy for talking about his job.

Modifié par Bryy_Miller, 30 novembre 2010 - 02:54 .


#98
errant_knight

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Liana Nighthawk wrote...

Image IPB

I'd use a picture of Corporal Jones but I doubt many would get it.

Maria Caliban wrote...
Enjoy your nerf bat, mages. :P


Taking out the spells people never used anyway is hardly a nerf, more of a step towards WoW.

What do you mean 'never used?' I used all of them. I really liked it that I could build mages completely differently on each playthrough and experiment with using different spells and combinations, or emphasising different schools for different characters. Doesn't sound like there'll be much of that anymore.

#99
TJPags

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Bryy_Miller wrote...

I don't get why people are making a big deal about this. I highly doubt the Product Manager is involved in anything but managing the payroll and making sure things get done. 

I'm fairly sure there is no creative control or anything like that. So let's stop demonizing a guy for talking about his job.


You may very well be right.  I personally have no idea what he normally does.

But it begs the question - why is he giving this interview, then?  Image IPB

#100
Bryy_Miller

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David Gaider wrote...
You will be able to import your DAO saves, and some of your decisions that affected the world will indeed have an effect on DA2-- some small, some significant. What we're not saying yet is which ones and how.


Why would you even tell us what affects what? That would be a huge multi-game spoiler, methinks.