----9----- wrote...
After I read more about how DA:O played differently on the PC, I bought the PC version. Never tried DA:O again on the PS3. The controllers are great for shooters and I never had any complaint. By the same measure, sometimes trying to play the PC version of ME2 via the keyboard seems awkward because of the limited keyboard input. That seemed more like a bad port of the console version than what was originally available in ME 1. ME2's overuse of the SpaceBar is annoying and it can't be fully remapped to another key. ME1 you could tap J for Journal but can't do it in ME2 - have to hit Esc and select it there. Not well planned out for keyboard use.
Bingo.
It would seem they are "streamlining" the abilities and skills and spells with the consoles in mind, specifically so they can cram everything onto the controllers lessening the need to pause and go into your radial menu, so that you stay hackin' and slashin' in real time. Basically marginalizing the need for any tactical pause and play. Sure you can still
technically play that way, but they're designing it to focus on being able to casually hack and slashin real time.
I mean, its one thing to say you're designing for all 3 platforms simultaneously, but its painfully obvious that they're primarily taking into account the limiting hardware and input factors of the consoles first and foremost and simply porting that version of the game over to the PC and making it simply functional with the PC GUI- but the high level design changes aren't being made to utilize the strengths of the PC, but rather the limitations of the consoles and thereby shackling the PC to the consoles.
Modifié par Brockololly, 30 novembre 2010 - 03:03 .