Meltemph wrote...
I did not have many issues with ME1, just if I had to pick nits, ME1 had more graphical hiccups...
Oh, yeah. I suffered more CTDs, too. I attribute some of that to engine maturity. The matter is muddied some by ME1's port being outsourced and ME2's port being in-house, but it was change I expected in much the same way I expect DA2 to perform better than DA:O.
Meltemph wrote...
I don't see the "spectacularly bad" in ME2 at all.
You obviously wouldn't if you didn't have any issues, perhaps especially if you're also not primarily a PC gamer. I don't know if the lack of hotkeys in ME2 was a build issue, a hardware recognition issue (I've heard some had working mouse wheels in menus, I didn't), or the game simply didn't have hotkeys, but that alone caused me a great deal of frustration from start to finish. Overall, ME2 felt very console-y when I played it. This will make me want to not replay a game.
Of course, that's hypocritical of me because I rarely replay games anyway and usually only with an agenda; and not only did I replay ME1 and ME2 (with an agenda), I didn't replay DA:O.