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Product Manager, Randall Bishop Talks class, Sex and Weapons.


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#151
Meltemph

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ME2 was spectacularly bad at this, in sharp contrast to ME1 which was actually a very decent console port.


Huh? I had zero issues with ME2 on the PC. And in fact I had more issues with ME1. In ME1 the only real nice thing about the PC version is that they fixed the horrible inventory system from the console version, but that was more of them fixing something, more then taking advantage of the system they were working on.

Modifié par Meltemph, 30 novembre 2010 - 08:25 .


#152
Snoteye

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Meltemph wrote...

I had zero issues with ME2 on the PC. And in fact I had more issues with ME1.

I had a very different experience. ME1 ran smoothly, had full hardware support, and hotkeyed the most important menu screens (but not all of them, IIRC). ME2... didn't. Well, it ran smoothly, but I allow myself to expect that much from any game on any platform, regardless of how it got there.

Meltemph wrote...

The only real nice thing about the PC version is that they fixed the horrible inventory system from the console version, but that was more of them fixing something, more then taking advantage of the system they were working on.

I'm unfamiliar with the console's inventory system, I thought they were all identical. It did work fine on the PC and I don't even like list inventories. But that's probably getting off topic.

Modifié par Snoteye, 30 novembre 2010 - 08:33 .


#153
Meltemph

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I did not have many issues with ME1, just if I had to pick nits, ME1 had more graphical hiccups, at least on the system I had, which was at the time, best money could build. Either way, both were very enjoyable and looked and played for the most part great on the PC.



I don't see the "spectacularly bad" in ME2 at all.

#154
Snoteye

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Meltemph wrote...

I did not have many issues with ME1, just if I had to pick nits, ME1 had more graphical hiccups...

Oh, yeah. I suffered more CTDs, too. I attribute some of that to engine maturity. The matter is muddied some by ME1's port being outsourced and ME2's port being in-house, but it was change I expected in much the same way I expect DA2 to perform better than DA:O.


Meltemph wrote...

I don't see the "spectacularly bad" in ME2 at all.

You obviously wouldn't if you didn't have any issues, perhaps especially if you're also not primarily a PC gamer. I don't know if the lack of hotkeys in ME2 was a build issue, a hardware recognition issue (I've heard some had working mouse wheels in menus, I didn't), or the game simply didn't have hotkeys, but that alone caused me a great deal of frustration from start to finish. Overall, ME2 felt very console-y when I played it. This will make me want to not replay a game.

Of course, that's hypocritical of me because I rarely replay games anyway and usually only with an agenda; and not only did I replay ME1 and ME2 (with an agenda), I didn't replay DA:O.

#155
Ryzaki

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Actually I'm not even a big PC gamer and I was annoyed at the need to use ESC for everything and how spacebar was the one size fit all keys. (That said I had just finished ME1 on PC so maybe that played a part?)

#156
Snoteye

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Ryzaki wrote...

Actually I'm not even a big PC gamer and I was annoyed at the need to use ESC for everything and how spacebar was the one size fit all keys. (That said I had just finished ME1 on PC so maybe that played a part?)

Invariably. ME2 in isolation had issues that caused annoyance but no more than that, it's only in comparison to ME1 it really fell flat. I think it's perfectly reasonable to demand of a sequel that certain fundamentals are retained. To not have hotkeys in a PC game is a crime punishable by eternal mockery but to have it in one game and then not in its (same-engine) sequel is plain unprofessional and an insult to PC gamers (and that goes for consoles, too).

Which is why it's so damnably irritating we're not getting gameplay footage. We're terrified of the possibility that our precious sequel has been "destroyed" because we've seen it happen before but realistically there's probably little cause for concern.

#157
StingingVelvet

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Meltemph wrote...

What are you talking about here?  If anything it proved they knew exactly what they were doing and what "gamers expected", considering how well it did on the PC and how many "complainers" bought the game.
The idea that ignorance is predicated by ignoring PC complaints on message boards is laughable.  Almost all the people who complain day in and day out are the exact same people who have been for months and just like every other time, if the game is good regardless of what these outliers say, will end up being bought in droves.  And when I say good, I am talking about the product AS IS, not as the product a person, personally, desires.

Why would they do what "you" ask?  Specially when most of the "you"s will end up buying the game anyway? Nobody spends the amount of time and dedication on a game specific forum(months on end), and end up not buying it, on average.  
The outright dedication to a product, that a person seemingly has nothing but complaints about, yet still shows a rather large amount interest... is questionable behavior.  And ends up largely easy to ignore, since it rarely if ever has any real bearing on how the product sells.  


I don't share the opinion that sales equate to high quality.  Modern Warfare 2 was a terribly neutered game on PC compared to the original whether it sold well or not.

Similarly console versions are usually not as good, even though they sell better.

High sales has little to do with quality and everything to do with convienence, hype, marketing and appealing to youth.

#158
The Masked Rog

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StingingVelvet wrote...
I don't share the opinion that sales equate to high quality.  Modern Warfare 2 was a terribly neutered game on PC compared to the original whether it sold well or not.

Similarly console versions are usually not as good, even though they sell better.

High sales has little to do with quality and everything to do with convienence, hype, marketing and appealing to youth.

How can Modern Warfare be a terrible neutered game if it sold so much? If it sold, it means people enjoyed it, if people enjoyed it, it is high quality, right? People usually don't enjoy games they don't find high quality.

#159
StingingVelvet

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The Masked Rog wrote...

How can Modern Warfare be a terrible neutered game if it sold so much? If it sold, it means people enjoyed it, if people enjoyed it, it is high quality, right? People usually don't enjoy games they don't find high quality.


So... Titanic and Avatar are the best movies ever made?

#160
The Masked Rog

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StingingVelvet wrote...

The Masked Rog wrote...

How can Modern Warfare be a terrible neutered game if it sold so much? If it sold, it means people enjoyed it, if people enjoyed it, it is high quality, right? People usually don't enjoy games they don't find high quality.


So... Titanic and Avatar are the best movies ever made?

For a lot of people, yes. Of course a lot of people didn't like it, so it really depends. But you don't reach MW2 level of popularity without people finding it high quality. Every people has different ideas on what quality means. There is no definite standard to measure against. I'm sure a lot of people would tell you DA:O sucked and Call of Duty is the very best videogame in the market. 

#161
FellowerOfOdin

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We want to move more into the action RPG realm, so it has a lot more of an intuitive feel for the console and it's something that console gamers will be a lot more used to.

You get into the midst of the action with the hack-and-slash, but we still definitely offer the same kind of tactical depth


Well, that's the final nail in the coffin. DA2 is officially dead for me.

So, Dragon Age: Origins was supposed to be the spiritual successor to Baldur's Gate and DA2...clearly isn't. Way to betray your own roots :(

Modifié par FellowerOfOdin, 30 novembre 2010 - 10:11 .


#162
DaringMoosejaw

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FellowerOfOdin wrote...

We want to move more into the action RPG realm, so it has a lot more of an intuitive feel for the console and it's something that console gamers will be a lot more used to.

You get into the midst of the action with the hack-and-slash, but we still definitely offer the same kind of tactical depth


Well, that's the final nail in the coffin. DA2 is officially dead for me.

So, Dragon Age: Origins was supposed to be the spiritual successor to Baldur's Gate and DA2...clearly isn't. Way to betray your own roots :(


I'm sorry to hear that. Suppose you'll be leaving, then. Bye!

#163
nightcobra

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FellowerOfOdin wrote...

We want to move more into the action RPG realm, so it has a lot more of an intuitive feel for the console and it's something that console gamers will be a lot more used to.

You get into the midst of the action with the hack-and-slash, but we still definitely offer the same kind of tactical depth


Well, that's the final nail in the coffin. DA2 is officially dead for me.

So, Dragon Age: Origins was supposed to be the spiritual successor to Baldur's Gate and DA2...clearly isn't. Way to betray your own roots :(


maybe you'll get what you want on a future dragon age game or if that isn't the case, another game series entirely. 

as a sidenote, i don't see it as a betrayal as much as i see them trying to take the series in the way they want to do it. if that coincides with what i'm looking for then yay, if not, i'll get another game that is more of what i'm looking for.

#164
upsettingshorts

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If I've learned anything from dev posts and dev comments from Bioware, it's that their definition of "action RPG" is wildly different than mine. No possible reading of DA:2's features would fit my criteria, so I'm not concerned - not that I would be, as I love action RPGs (Deus Ex, Mass Effect, Alpha Protocol) too.

Modifié par Upsettingshorts, 30 novembre 2010 - 10:25 .


#165
marshalleck

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This game's sounding like a real turd. Whatever.

#166
Vaeliorin

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Upsettingshorts wrote...
If I've learned anything from dev posts and dev comments from Bioware, it's that their definition of "action RPG" is wildly different than mine. No possible reading of DA:2's features would fit my criteria, so I'm not concerned - not that I would be, as I love action RPGs (Deus Ex, Mass Effect, Alpha Protocol) too.

While I love Deus Ex and enjoyed ME and Alpha Protocol greatly, one of the things I really liked about DA was that it had more old school, pseudo turn-based mechanics (I realize it wasn't turn-based at all, but the feel was similar.)  The fact that DA2 seems to be moving away from that (at least from watching the videos and hearing many of the devs talk) is disappointing to me.

I guess I'll have to rely on Drakensang II for my old school RPG fix (thank god it's actually coming out in the US finally), even if the rest of it probably isn't up to the standards of what I enjoy in a Bioware game (least the first one wasn't...the second is supposedly improved, but...we'll see.)

#167
Master Shiori

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leonia42 wrote...

Brockololly wrote...

At 3 months out, they need to be showing, not telling.


Agreed. Laidlaw said to expect a gameplay video "soon, quite soon" a few days ago and it's almost December.. so we're a month out from the signature edition cut-off date basically. I'm sure something is coming out relatively soon. Hopefully. November seemed like a very information-dry month overall.


I'd expect something to come out this month, simply because it's the holiday season. So, I don't think it's unrealistic to expect some kind of big update to come around.

#168
StingingVelvet

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Upsettingshorts wrote...

If I've learned anything from dev posts and dev comments from Bioware, it's that their definition of "action RPG" is wildly different than mine. No possible reading of DA:2's features would fit my criteria, so I'm not concerned - not that I would be, as I love action RPGs (Deus Ex, Mass Effect, Alpha Protocol) too.


I love action RPGs too.  I just don't want every RPG to be an action RPG.

#169
upsettingshorts

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What I'm saying is that to me, when a Bioware dev says "action RPG" - they're talking about aesthetics and presentation, nothing more. It strikes me as a marketing ploy to appeal to non-RPG fans who feel games like DA:O are too slow and stuffy for them by tacking the word action in front of it. DA:2, to me, isn't even remotely an action RPG. It's a traditional CRPG, it may not have all the same features as some devotees of the genre were hoping for, but it hasn't left the genre.

That's using my definition, though. My definition of an ARPG starts with twitch mechanics and DA:2 doesn't have them.

Modifié par Upsettingshorts, 30 novembre 2010 - 12:44 .


#170
Shepard Lives

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This marketing campaign will suck the life out of me.

#171
Wulfram

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I don't think DA2 can be classified as an Action RPG without some risk of terminological inexactitude

#172
nightcobra

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Wulfram wrote...

I don't think DA2 can be classified as an Action RPG without some risk of terminological inexactitude


even baldur's gate was classified as such in it's time.

#173
tmp7704

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Maria Caliban wrote...


GUIs (General User Interfaces)

It's Graphical User Interface.

No, no. it's Dragon Age after all -- User Interface like a General and Operating System like a Spartan Image IPB

Modifié par tmp7704, 30 novembre 2010 - 12:55 .


#174
sethroskull79

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Its either gonna be real good, or real bad. Either I'm gonna play it and be like, "this is the greatest thing ever", or I'm gonna be like, "I wish I was playing Origins".

#175
fchopin

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One good thing it’s the last day of the month so hopefully it can’t get any worse.