So its confirmed we can't upgrade companion inventory, at all?
#1
Posté 30 novembre 2010 - 04:00
"Yeah. Varric right here – I forget the name of the weapon – has this badass crossbow that's really really cool. That's his signature weapon that he uses throughout. It's still that kind of Medieval themed though, with swords, axes and that kind of thing. People really identify with and love that universe, so we'll do our swords and shields here, and then we have our Mass Effect for the laser blasters and so on."
Yep, looks like, in addition to having static armor, companions will also have static weapons. Really, I'm wondering if its time to just drop the illusions that this is going to be anything like a party based game. I've honestly ceased to care about the party in this game at all, and am hoping to do my first run solo (if BioWare doesn't force us to bring party members along, and someone doesn't figure out how to hack the game) Considering that loot is exclusively for Hawke, its likely we'll be seeing a slightly refined version of the ME2 system for Hawke, with inventory being rare, and mostly cosmetic, and all the real numbers being handled by the rune system
And it also looks as if console gameplay is being dumbed down to the point where I could play it in my sleep. Lets hope "Santa" is in the mood to give me a shinny new laptop this year, 'cause there's no way in hell I'm upgrading my current computer to support DAII, and pretty much no chance I'm gonna buy the piece of Hack and Slash trash that most reviewers make the console game out to be, and honestly, considering that BioWare is clearly exaggerating the differences between PC, and console gameplay, it might end up being just a "rent for console, play until rent expires, then go back to WoW until Diablo III comes out" game.
#2
Posté 30 novembre 2010 - 05:20
Wittand25 wrote...
Podcast Nr. 5 confirmed that we will be able to choose the weapons our companions use, as well as necklaces,rings and belts. The armor the companions wear can also be customized to some extend.
This is the case, and hasn't changed.
#3
Posté 30 novembre 2010 - 05:45
StingingVelvet wrote...
It's simple a case of them caring more about character design and art style than gameplay. It is without question better for gameplay to have all their equipment be customizable, there is no argument otherwise that makes sense. They chose design over gameplay.
That is a gross oversimplification-- but I guess since it supports your opinion that really doesn't matter, does it?
#4
Posté 30 novembre 2010 - 05:53
StingingVelvet wrote...
You seem to think everyone has an
agenda when they speak against decisions you guys have made but that is
not the case. I call it like I see it, positive or negative. When I
hear something awesome like the comments about non-linear narrative I
read in Gamepro I say "hey that sounds awesome." When I like the look
of something I say I like the look of it, like Varric, Isabella and the
location concept art.
When something seems lame I say "hey that's
lame." Removing the ability to customize companions, something we have
always had in party-based RPGs, is lame. Since I can't think of any
gameplay reason to do so I assume it is a visual thing.
So you can't think of a reason-- so therefore it's "without question" and "there is no argument"? These seem to be things you say as well, as if they're indisputible. Sorry, but I know an agenda when I smell one.
#5
Posté 30 novembre 2010 - 06:18
StingingVelvet wrote...
What agenda would I have, anyway? I have bought every single Bioware game other than the sonic one on the gameboy. I can show you a picture if you want, big-boxes and all. I have no anti-Bioware agenda, I just get concerned when I read things I don't like and I get happy when I read things I do like, same as any human I expect.
I never suggested you have an anti-BioWare agenda. Some of our biggest fans have agendas you could carve a mountain tunnel through. Just own up to it, that's all. Just because it's the internet doesn't mean people should ignore basic rules of communication.
#6
Posté 30 novembre 2010 - 05:37
Upsettingshorts wrote...
Indeed! Bioware is on its last legs. The - at least - three AAA titles being developed simultaneously is but the last, desperate gasp of a mortally wounded company.
I agree with you about it being funny though - posts like yours are amusing.
The baying of the wolves at our door makes it incredibly difficult to get anything done.
Those noise-cancelling headphones proved to be the best 150$ I ever spent.
#7
Posté 30 novembre 2010 - 06:10
And guess what? This process is valid for pretty much any product you buy, not just games, so feel free to use it to make future purchasing decisions!
#8
Posté 30 novembre 2010 - 06:10
crimzontearz wrote...
So.....let me get this straight.
-A fan says "there is no gameplay reason for fixed outfits".
-A dev replies "just because you think so that does not make it the truth"
So....doesn't that imply that there IS a gameplay reason? Well...what is it?
Mind you I LOVED PST, I do not mind fixed appearances as long as they are not utterly silly (I am looking at you ME2) and as long as I can still use other mens to buff stats and values....but what is this gameplay reason?
Seriously, the marketing department must have given you the ok to say that appearances are fixed...but they are telling you "not" to share the gameplay reason behind the decision? That kinda makes it sound shady...you know like refusing a paternity test, it only reinforces people's suspicions that there is actually NO gameplay reason behind it and that alluring design won this battle.
So, short of having been told to be quiet about it, care to elighten us David?
From a gameplay perspective, you can still customize and upgrade a lot of the companions gear. The only thing you're really losing is the appearance change from swapping out the main pieces. That's not a gameplay concern, except for visually identifying your companions in battle.
By that metric, the new system is better. Each companion has a unique look not shared by any other creature in the game. Before you could end up with companions that looked almost exactly the same as each other, or worse, the same as the enemies they were fighting. You couldn't tell who was who at a glance. Now you can.
What I don't get is how this is in any way negatively effecting gameplay. And in the absence of that, why shouldn't alluring appearances win out?
#9
Posté 30 novembre 2010 - 06:29
Everyone's allowed to share their opinion - so long as they do so respectfully.
Mischaracterizing the opposition - not respectful.
Modifié par JohnEpler, 30 novembre 2010 - 06:29 .
#10
Posté 30 novembre 2010 - 07:18




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