Perfect-Kenshin wrote...
The way I see it, either he doesn't know what he's talking about or there was miscommunication in the podcast.
or both.
Perfect-Kenshin wrote...
The way I see it, either he doesn't know what he's talking about or there was miscommunication in the podcast.
MerinTB wrote...
Rawgrim wrote...
Just because we cant custumize our companions, doesnt mean the game itself will suck. Planescape Torment anyone?
Yeah, what about it?
I didn't like it. Not everyone falls on their knees in worship to this one game (as much as I may often fall on my knees to praise Black Isle Studios on most occasions.)
I've tried multiple times over the years to enjoy this game, because it's Black Isle, it's D&D, and so many people claim it is awesome. I cannot get into it.
Being a predetermined character in an RPG is a huge part of it, largely being a party of one or a party of one plus a floating annoying head for a good chunk of the beginning didn't help, either. The pacing... you know what, I'll just leave it at there was really nothing in that game that kept me interested.
I wonder if PS:T is becoming something of a Casablanca or Citizen Kane - one of those items that gets trotted out as "great" even if the person mentioning it hasn't experienced said items.
Anywho, claiming a feature is good because it was in PS:T has the opposite effect on me than you intended. Not customizing my companions doesn't mean a game will suck - but it does lower my enjoyment quite a bit.
Apparently he is a Product Manager who was not educated well enough in his product.Perfect-Kenshin wrote...
Who the heck is Randall Bishop?
Upsettingshorts wrote...
"I want more games to be like Baldurs Gate" would be an agenda. Would it not? It's hard to think of a consistent poster on these boards who doesn't have one. Including myself.
Rawgrim wrote...
I think you misunderstand me. I am not claiming the feature is good, because it was in Planescape. I am saying its not a huge issue, because the feature has been in other games before, and those games ended up being good anyway.
On a side-note, I have to agree with you on your opinions about Planescape actually. I had trouble getting into it as well. For the most part I wasn`t sure what the heck was going on in the game.
Guest_jollyorigins_*
Neesee wrote...
Apparently he is a Product Manager who was not educated well enough in his product.Perfect-Kenshin wrote...
Who the heck is Randall Bishop?
Hold on. We have two threads referencing this interview?! Eff this. Have a picture of cake.
Upsettingshorts wrote...
"I want more games to be like Baldurs Gate" would be an agenda. Would it not? It's hard to think of a consistent poster on these boards who doesn't have one. Including myself.
Rawgrim wrote...
MerinTB wrote...
Rawgrim wrote...
Just because we cant custumize our companions, doesnt mean the game itself will suck. Planescape Torment anyone?
Yeah, what about it?
I didn't like it. Not everyone falls on their knees in worship to this one game (as much as I may often fall on my knees to praise Black Isle Studios on most occasions.)
I've tried multiple times over the years to enjoy this game, because it's Black Isle, it's D&D, and so many people claim it is awesome. I cannot get into it.
Being a predetermined character in an RPG is a huge part of it, largely being a party of one or a party of one plus a floating annoying head for a good chunk of the beginning didn't help, either. The pacing... you know what, I'll just leave it at there was really nothing in that game that kept me interested.
I wonder if PS:T is becoming something of a Casablanca or Citizen Kane - one of those items that gets trotted out as "great" even if the person mentioning it hasn't experienced said items.
Anywho, claiming a feature is good because it was in PS:T has the opposite effect on me than you intended. Not customizing my companions doesn't mean a game will suck - but it does lower my enjoyment quite a bit.
I think you misunderstand me. I am not claiming the feature is good, because it was in Planescape. I am saying its not a huge issue, because the feature has been in other games before, and those games ended up being good anyway.
On a side-note, I have to agree with you on your opinions about Planescape actually. I had trouble getting into it as well. For the most part I wasn`t sure what the heck was going on in the game.
Upsettingshorts wrote...
Then explain what about the features it had you like do for your enjoyment of the game, preferably without dismissing the existence of those who would disagree - even if you can't understand or comprehend their perspective. Thus the wrath of Gaider will be avoided.
Modifié par StingingVelvet, 30 novembre 2010 - 09:27 .
Gandalf-the-Fabulous wrote...
Rawgrim wrote...
MerinTB wrote...
Rawgrim wrote...
Just because we cant custumize our companions, doesnt mean the game itself will suck. Planescape Torment anyone?
Yeah, what about it?
I didn't like it. Not everyone falls on their knees in worship to this one game (as much as I may often fall on my knees to praise Black Isle Studios on most occasions.)
I've tried multiple times over the years to enjoy this game, because it's Black Isle, it's D&D, and so many people claim it is awesome. I cannot get into it.
Being a predetermined character in an RPG is a huge part of it, largely being a party of one or a party of one plus a floating annoying head for a good chunk of the beginning didn't help, either. The pacing... you know what, I'll just leave it at there was really nothing in that game that kept me interested.
I wonder if PS:T is becoming something of a Casablanca or Citizen Kane - one of those items that gets trotted out as "great" even if the person mentioning it hasn't experienced said items.
Anywho, claiming a feature is good because it was in PS:T has the opposite effect on me than you intended. Not customizing my companions doesn't mean a game will suck - but it does lower my enjoyment quite a bit.
I think you misunderstand me. I am not claiming the feature is good, because it was in Planescape. I am saying its not a huge issue, because the feature has been in other games before, and those games ended up being good anyway.
On a side-note, I have to agree with you on your opinions about Planescape actually. I had trouble getting into it as well. For the most part I wasn`t sure what the heck was going on in the game.
I am sorry but that is ****ing stupid, if you diddnt even like Planescape Torment then how can you say that the lack of customization options isnt a bother because it was in Planescape Torment and the game was considered good even though you dont like it? Perhaps it was the lack of customization and weapon and armour choices for your companions that turned you off the game? Now I actually really enjoyed Planescape Torment but even I have to admit that the combat and equipment selection for companions (and even the Nameless One) really sucked, luckily the story was good enough for me to overlook the shoddy combat and equipment options but I really dont think it is a good idea to neglect gameplay and hope to draw people in based on story alone.
Rawgrim wrote...
How is this stupid? I said the game was hard to get into. Never said I didn`t like it. And NO, it wasn`t the armour customization bit that made it hard to get into either. And if I didn`t like it, that doesn`t mean its a bad game. And given that so many people claim its the best crpg they have ever played, it serves as a good example that lack of armour customization in a game, doesn`t allways ruin a game utterly.
David Gaider wrote...
Wittand25 wrote...
Podcast Nr. 5 confirmed that we will be able to choose the weapons our companions use, as well as necklaces,rings and belts. The armor the companions wear can also be customized to some extend.
This is the case, and hasn't changed.
Archereon wrote...
David Gaider wrote...
Wittand25 wrote...
Podcast Nr. 5 confirmed that we will be able to choose the weapons our companions use, as well as necklaces,rings and belts. The armor the companions wear can also be customized to some extend.
This is the case, and hasn't changed.
Ah that's ver nice...But will Signature weapons be universally superior to anything else they could use?
Bruno Hslaw wrote...
It is all about saving effort not making your crew wear different equipment. It would sound lazy if they were making an RPG but for a second rate action game it would be ok, think games of war etc the side kicks never change. That is the market EA sorry BW want now after all.
Hell why not get rid of the inventory all together after all most of it is just junk now anyway. Maybe build a racing section in it or get Sonic the hedgehog that seems to be selling well now.