So its confirmed we can't upgrade companion inventory, at all?
#126
Posté 30 novembre 2010 - 03:26
#127
Posté 30 novembre 2010 - 03:28
#128
Posté 30 novembre 2010 - 03:28
Wittand25 wrote...
Podcast Nr. 5 confirmed that we will be able to choose the weapons our companions use, as well as necklaces,rings and belts. The armor the companions wear can also be customized to some extend.
Which armor? I call this clothes.



And the armor part wonr by Bethany is ridiculous.
#129
Posté 30 novembre 2010 - 03:35
Renessa wrote...
Somehow the whole concept reminds me a little bit of Kotor. Didn't the companions also have pretty good "signature" weapons (Carth's blaster, Canderous' rifle, Mission's vibroblade etc.)? Only now you upgrade those weapons with runes instead of hair-triggers etc.
This is pretty much how I expect it to be, with the added hope that the runes/potential auto-upgrade keeps the weapon usable (but not necessarily superior) well into the game, if not all the way to the end.
#130
Posté 30 novembre 2010 - 03:35
#131
Posté 30 novembre 2010 - 03:41
Erm, you read the thread yeah? The premise in the title isn't true. If that helps with the nails at all.JamieCOTC wrote...
I wouldn't say this is a nail in the coffin for me, but it's close. It's more like one of those heavy duty industrial strength staples in the coffin. Really going to have to work at it to get that sucker out. :/
#132
Posté 30 novembre 2010 - 03:41
JamieCOTC wrote...
I wouldn't say this is a nail in the coffin for me, but it's close. It's more like one of those heavy duty industrial strength staples in the coffin. Really going to have to work at it to get that sucker out. :/
In case you didn't read the rest of the thread, you do realise that the OP has been debunked? Unless you are referring to the (mostly) fixed companion outfits?
#133
Posté 30 novembre 2010 - 03:45
Jorina Leto wrote...
Which armor? I call this clothes.
Bethany's a mage, they always had minimal, ridiculous armor. Unless you think that a miniskirt with a**-high slits, thigh-high stirrup socks, and cute little piles of roadkill nesting on your shoulders was a sensible way to dress. Let's not talk about the hats.
And there's already a thread going on about the clothes/armor wankfest, no need to make more.
#134
Posté 30 novembre 2010 - 03:48
#135
Posté 30 novembre 2010 - 03:56
Nerivant wrote...
Bruno Hslaw wrote...
It is all about saving effort not making your crew wear different equipment. It would sound lazy if they were making an RPG but for a second rate action game it would be ok, think games of war etc the side kicks never change. That is the market EA sorry BW want now after all.
Hell why not get rid of the inventory all together after all most of it is just junk now anyway. Maybe build a racing section in it or get Sonic the hedgehog that seems to be selling well now.
I tried to read this and couldn't. I didn't understand a word.
Mind explaining a bit?
Well it saves time doing different models and costumes for different characters you now do standard male female and finished. You no longer do dwarf qunari elf etc. That saves time and money, for BW.
The bit about this being ok for a 2nd rate hack and slash or shoot em up IE a war game, but not a great RPG...This is my way of saying they have lost touch with RPG elements by trying to be all games to all gamers lately like ME2 for example. If this is the case they should forget all about making a RPG and just make another mass appeal game like sonic they obviously are to lazy to make the RPG elements.
As for getting rid of the inventory why not most of the stuff can no longer be used. Simply put a key into the game to turn loot into cash, a lazy way to do things which seems to be key to the way forward on DA2. Hell if half assed is the way forward why not just tell us to buy an empty box and imagine the game content as either a RPG or whatever you want. Saves more cost for BW and speeds up development time after all!
#136
Posté 30 novembre 2010 - 04:05
It's ridiculous, because it's the only armor part worn by companions. She's better protected than Carver the warrior.Alet wrote...
Bethany's a mage, they always had minimal, ridiculous armor.
Which is ironic. She's a mage and the only known companion, who wearing something, that's resembles armor.
Pics or it didn't happen.Apollo Starflare wrote...
Not to mention that we already know Aveline gets a new outfit at some point, presumably one more suited to her Kirkwall position as city guard.
#137
Posté 30 novembre 2010 - 04:07
Jorina Leto wrote...
Pics or it didn't happen.
Here you go. And Mr. Gaider just mentioned it in another thread a minute ago, saying she changes into the new armor fairly quickly.
Modifié par Upsettingshorts, 30 novembre 2010 - 04:09 .
#138
Posté 30 novembre 2010 - 04:21
-A fan says "there is no gameplay reason for fixed outfits".
-A dev replies "just because you think so that does not make it the truth"
So....doesn't that imply that there IS a gameplay reason? Well...what is it?
Mind you I LOVED PST, I do not mind fixed appearances as long as they are not utterly silly (I am looking at you ME2) and as long as I can still use other mens to buff stats and values....but what is this gameplay reason?
Seriously, the marketing department must have given you the ok to say that appearances are fixed...but they are telling you "not" to share the gameplay reason behind the decision? That kinda makes it sound shady...you know like refusing a paternity test, it only reinforces people's suspicions that there is actually NO gameplay reason behind it and that alluring design won this battle.
So, short of having been told to be quiet about it, care to elighten us David?
#139
Posté 30 novembre 2010 - 05:29
ErichHartmann wrote...
You're right! We should all buy Cataclysm next month and forget all other games.
Thats my plan!! I only come here to laugh about the fall of Bioware.
#140
Posté 30 novembre 2010 - 05:35
I agree with you about it being funny though - posts like yours are amusing.
Modifié par Upsettingshorts, 30 novembre 2010 - 05:39 .
#141
Posté 30 novembre 2010 - 05:37
Upsettingshorts wrote...
Indeed! Bioware is on its last legs. The - at least - three AAA titles being developed simultaneously is but the last, desperate gasp of a mortally wounded company.
I agree with you about it being funny though - posts like yours are amusing.
The baying of the wolves at our door makes it incredibly difficult to get anything done.
Those noise-cancelling headphones proved to be the best 150$ I ever spent.
#142
Posté 30 novembre 2010 - 05:38
As long as I get an amazing story, I won't be bothered by things like that.
#143
Posté 30 novembre 2010 - 05:42
Upsettingshorts wrote...
Indeed! Bioware is on its last legs. The - at least - three AAA titles being developed simultaneously is but the last, desperate gasp of a mortally wounded company with no future.
I agree with you about it being funny though - posts like yours are amusing.
Oh, Bioware will dominate and profits will flow.
Just like Brittney, if the masses love you, there is nowhere to go but up!
#144
Posté 30 novembre 2010 - 05:45
Yeah, I cannot fathom the logic that looks upon "hey great, Bioware will outfit my companions for me" as a good thing. Why even have a party-based RPG where you control companions? If I can tell em where to go and what to do, I ought to be able to tell them what to wear while they're doing it.Bruno Hslaw wrote...
The bit about this being ok for a 2nd rate hack and slash or shoot em up IE a war game, but not a great RPG...This is my way of saying they have lost touch with RPG elements by trying to be all games to all gamers lately like ME2 for example. If this is the case they should forget all about making a RPG and just make another mass appeal game like sonic they obviously are to lazy to make the RPG elements.
Doesn't mean it won't be a good game, but this "feature" is running with voiced protagonist as the worst news I've heard about DA2. Also that you can change weapons doesn't mean a lot when, say, Isabela can only equip daggers and all you can do is tinker with the runes. Not very interesting, that.
#145
Posté 30 novembre 2010 - 05:47
Addai67 wrote...
Yeah, I cannot fathom the logic that looks upon "hey great, Bioware will outfit my companions for me" as a good thing. Why even have a party-based RPG where you control companions? If I can tell em where to go and what to do, I ought to be able to tell them what to wear while they're doing it.Bruno Hslaw wrote...
The bit about this being ok for a 2nd rate hack and slash or shoot em up IE a war game, but not a great RPG...This is my way of saying they have lost touch with RPG elements by trying to be all games to all gamers lately like ME2 for example. If this is the case they should forget all about making a RPG and just make another mass appeal game like sonic they obviously are to lazy to make the RPG elements.
Doesn't mean it won't be a good game, but this "feature" is running with voiced protagonist as the worst news I've heard about DA2. Also that you can change weapons doesn't mean a lot when, say, Isabela can only equip daggers and all you can do is tinker with the runes. Not very interesting, that.
I think you and I are the only ones left who like complexity in games.
All I hear around here is "good, they removed that".
#146
Posté 30 novembre 2010 - 05:50
Addai67 wrote...
Yeah, I cannot fathom the logic that looks upon "hey great, Bioware will outfit my companions for me" as a good thing. Why even have a party-based RPG where you control companions? If I can tell em where to go and what to do, I ought to be able to tell them what to wear while they're doing it.
I'm indifferent leaning towards not in favor on this issue, but I'll supply my logic:
Generic outfit I kind of like > special, unique outfit I dislike. Advantage DA:O.
Generic outfit I kind of like < special, unique outfit I like. Advantage DA:2.
Generic outfit I kind of dislike = special, unique outfit I dislike. No advantage.
Generic outfit I kind of dislike < special, unique outfit I like. Advantage DA:2.
Why am I assigning the label generic outfit to the alternate example? Because aside from one unique case I can think of in DA:O - Morrigan's robes used a unique model in addition to a unique texture - the outfits available, despite their variety, were more generic by comparison.
What does that mean in terms of my opinion on the issue? It means I'll evaluate the aesthetics of each outfit, subjectively, on a case by case basis. If, on balance, I end up liking more than I dislike, I'll be somewhat in favor of the feature. If the opposite is true, I won't like it. But I can't evaluate it based simply on principle because there's a chance I'll end up liking most of the outfits.
haberman13 wrote...
I think you and I are the only ones left who like complexity in games.
Different people have different opinions on how they define complexity in games, and where they want their complexity to come from. CRPGs have never been the most complex games I've enjoyed, and as you can see above, I haven't committed one way or the other to this idea - but I'm not entirely against it.
Modifié par Upsettingshorts, 30 novembre 2010 - 05:53 .
#147
Posté 30 novembre 2010 - 05:52
Rawgrim wrote...
Just because we cant custumize our companions, doesnt mean the game itself will suck. Planescape Torment anyone?
I am wondering about the signature weapons though. By the looks of things, Isabella uses 2 daggers. Does this mean we can only give her different daggers? Or can we give her a sword + a dagger? Or two axes maybe? It would be very limiting if we could just swap her daggers with other daggers.
Iirc, in a different thread, the dev said rogues can *not* use axes. Rogues can *not* use swords. The graphics have enough variation that you can look like a sword and dagger rogue, but you'll still be a daggers-only rogue. If Varric is using a crossbow, he must be a rogue as well, since fighters can't use ranged weapons.
I hope they don't accidently keep the DA:O loading screen that gives you the hint about equipping every member of your party with a ranged weapon, just in case.
#148
Posté 30 novembre 2010 - 05:54
#149
Posté 30 novembre 2010 - 05:54
"Streamlining" or something. While I can agree that the story and the party interaction is the best stuff, it had better be pretty damn good to make up for what we're losing.haberman13 wrote...
I think you and I are the only ones left who like complexity in games.
All I hear around here is "good, they removed that".
#150
Posté 30 novembre 2010 - 06:00
It's the principle of the thing, first of all. Even having to do this- to decide if the outfit you're given is thumbs up or down and if it's down you're stuck anyway- is sad. If we have a toolset, it will still be sad (because I'm sure the ability to mod will be more limited due to the unique models) but less so.Upsettingshorts wrote...
What does that mean in terms of my opinion on the issue? It means I'll evaluate the aesthetics of each outfit, subjectively, on a case by case basis. If, on balance, I end up liking more than I dislike, I'll be somewhat in favor of the feature. If the opposite is true, I won't like it. But I can't evaluate it based simply on principle because there's a chance I'll end up liking most of the outfits.
However, I can already say that Isabela's outfit hasn't improved my outlook on this "feature." Nor Bethany's.
Ah well, what can you do. Just kibbutz.




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