Addai67 wrote...
It's the principle of the thing, first of all.
From where you sit, of course, which is why you - in your own words - can't understand the logic in favor of it. But from where I sit, the principle of the change is not necessarily in conflict with how I approached companion outfits in DA:O. To put it very simply, I would always favor the outfit that I thought looked cool over the one that was more statistically valuable. What Bioware has done with this choice is add more unique outfits to the game - something in principle that I absolutely approve of - but as a negative consequence of this decision, has limited them to 1-2 or so per character.
So it's a tradeoff for me. I can't view it as an on principle bad move because of it. In a perfect world, each character would have a dozen or more unique outfits to choose from, but I'm not going to argue that Bioware ought to design the feature so that we can have our cake and eat it too, because I have no idea what kind of strains that would place on development resources.
Addai67 wrote...
Even having to do this- to decide if the outfit you're given is thumbs up or down and if it's down you're stuck anyway- is sad. If we have a toolset, it will still be sad (because I'm sure the ability to mod will be more limited due to the unique models) but less so.
I felt I was "stuck" in DA:O anyway. Take the Morrigan's robe example, the way I like to play - the enjoyment I get out of it - meant that I didn't even consider the other options available for her armor/clothing slot as options. So to me, the player agency that explicitly existed in DA:O may as well have not been present for me. I am potentially losing nothing, depending on my opinion of each outfit.
It certainly isn't because I felt DA:O's system was difficult, confusing, antiquated, or any of the things that like to be tossed around as the imagined excuse for possibly being in favor of this change.
Modifié par Upsettingshorts, 30 novembre 2010 - 06:08 .




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