haberman13 wrote...
By agreeing that RPGs don't necessarily need gear you were in fact supporting the argument that gear choice is optional, and means nothing to you.
Yes.
In other words, you don't want more choice, you are fine with whatever BW gives you. (which is OK too)
Indeed. I don't see gear as being an important part of role-playing. In fact, I worry the emphasis on gear leads to neglect of other aspects.
If the game didn't feel the need to constantly give you new armor and weapons, would the game still be 80% combat? I understand that Diablo is a fun game but it's also an outgrowth of that mentality. Why bother with story, characters, and consequences at all, if you can just shove 500 weapon variations in the player's face and have them spend all their time bashing heads in?
I don't think it's a coincidence that games like Planescape: Torment and the Witcher - which I thought were very good when it came to choices and consequences - limited the amount of 'stuff' it gave you.
I on the otherhand am arguing that BW is making a bad decision to streamline their games.
Possibly. Mass Effect never felt like a 'traditional' RPG to me. ME 2 seemed to just drop the pretense that it was just as much an RPG as other BioWare games.