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What DON'T you want to see in Mass Effect 3?


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#1
CPT Eightball

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The Mass Effect 3 wishlist is up.
Everyone knows what you want...
SO - What do you NOT WANT in Mass Effect 3?
What 'grinds your gears' about the last game?

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My List :

- Clips.
   Make it similar to the first Mass Effect - Use clips as backup AFTER the gun overheats

- Cerberus Control
   I told Illusive Man to buzz off. I hope he doesn't want that 'trillion credit' ship back.... but then again, I don't think she'd want to go back.

- I WANT THAT LOGO OFF MY SHIP!!!
   nuff said.

- The same skill tree
  The one that was in Mass Effect 2. The way it was in the first Mass Effect was better. Much better. No leftover points either.

- Planets w/ 'Non-Matching' descriptions
   I found it odd when a planet was described as an ice planet and instead you get the look of a gas giant - there are a few exceptions - only the planets you land on. Still, the discriptions were a little 'off'

- A Knife

- Biotic combat from ME2
  Liked the way it worked in the first Mass Effect. You could combine abilities and mix and match quicker and more often for a 'better' combat experience.

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The Mass Effect 3 wishlist is up.
So - What DON'T you guys want?
What 'mistakes' should be avoided or tossed out?

****EDIT****
Let's be perfectly clear here:

what to do (Mass Effect 3 Wishlist thead),
and
what not to do
(this thread)

Example:
You want a car  that can go fast with a nice paint job..... (Mass Effect 3 Wishlist)
You don't want a riced up honda prelude that's painted hot pink with lime green wheels.... (This Thread)

******If you agree with a post, reply anyways - The more input recieved, the better idea delevopers will have for Mass Effect 3

Modifié par CPT Eightball, 02 décembre 2010 - 11:41 .


#2
Katamariguy

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Little blue children

#3
Half_Moon

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I agree with the clips, it didn't really make sense. After expending your clips, your gun should still slowly cool down like it did in ME1.



And knife is redundant when you can melee fine without it.

#4
AntiChri5

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OP, i disagree with three of yours.

Anyway: An abundance of new squaddies.

#5
CPT Eightball

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AntiChri5 wrote...

 i disagree with three of yours....


which three?

#6
hong

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No inventory please. The new ME2 system works fine.



... but more options for blinging out your guns would be nice. I mean, even MW2 has more options!

#7
CPT Eightball

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forgot -
- limited biotics
not being able to use "Throw" or "Lift" was a pain in the arse as a Vanguard

Modifié par CPT Eightball, 30 novembre 2010 - 08:23 .


#8
Gleym

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I don't want ME2's skill tree. Or whatever it was supposed to be. It was far more believable that there was a multitude of options and things you could pick and choose from to make your character suit your personal playing style. It wasn't feasible in ME2 that all of your so-called skills in the 'tree' amounted to 'I do more damage/I get more health or defense', and it was disappointing.

ME2's Inventory. Or rather, lack thereof. If the inventory was so bad in ME1, then the logical thing to do is fix it. Not throw it out altogether.

I don't want ME2's shortness and lack of immersion.

I don't want loadscreens either, but that can be chalked up to lack of immersion.

I don't want five-minute 'drop in, shoot everything, chopper out of there' missions like in ME2 - give me back my longlasting, 'get to point A by dealing with multiple people and situations, and from there to point B under the same circumstances, and then on to point C, etc' where I actually feel like I'm doing something relevant.

I don't want rifle-butting as my melee command. It's retarded. Give me some form of melee alternative, be it a knife or something else. Just don't expect me to believe I can kill a krogan with the butt of my rifle or a pistol-whip.

I don't want the confined, secular areas of ME2. I liked getting lost in ME1 and stumbling across something new and interesting, and having it feel like this was an actual city. ME2's Citadel felt like an airport terminal. Probably because it was, in hindsight.

I don't want faceless, unimpressive emotionless drones as my main villain - as the main villain's mooks? Sure. As the primary enemy of the game? No. The Collectors were boring. Give me someone like Saren, someone I can focus my attention on as an antagonist. Someone I can have a showdown with.

Ammo Clips. The idea of sticking a cooling rod or whatever in the weapon IS a good idea, but making the gun rely on it isn't. Give the gun an overheat/cooling sequence like in the first game, with cooling clips to be inserted if it overheats and you're in a pinch.

Ammo Powers. Pressing a bunch of random buttons on your weapon shouldn't give it the power to shoot cryogenic, incindery, biotic, or anything, rounds. Weapon and ammo mods made sense as they even implied a black market of weapon mods in the first game.

Upgrades/Research. Or rather, the nonsensical implementations of them from ME2. All they did was enforce more and more combat damage, health, and defense. There was no other function for them, which was a wasteful and disappointing thing. Refer to the weapons and ammo mods and the skill tree issue for that.

People running around half-topless in freezing cold/radioactive sunflare landscapes, without helmets on. This was stupid. Either give them plausible things to wear in those kind of circumstances, or don't make them wear fanservice getups like that in the first place.

Tedious, tiny DLC packs. I don't care if it takes you a year longer to get everything you wanted in the game in there, just don't halfass the game and then decide you're gonna make us pay extra for a DLC of data that's already in the damned game, like Kasumi, or that half of the game's additional content that was intended to be in there was cut so you could fit it all on one CD. I find it inexcusable to force people to pay extra for something that should've been in there in the first place.

Lack of Shepard. Funny how Shepard is the main character in this story and yet is the least present to what's going on in ME2. Sure, you bark orders a lot, tell people what to do, and all that stuff. But outside of Lair of the Shadowbroker, you don't ever see much of anything in terms of Shepard as a person with views, opinions and personal issues. There were plenty of moments like this in ME1, and yet as good as none in ME2.

Planet Harvesting/The Hammerhead. What a waste that was. Bring me back the Mako and my terrain exploration, thanks.

More streamlining. Seriously. Stop that. If you have things like the shooter functions that need fixing, that's fine. If the inventory is a complaint, then fix it. Don't remove the spleen, liver, lungs and heart when all that you needed to do was perform a simple kidney transplant.

Modifié par Gleym, 30 novembre 2010 - 08:27 .


#9
CPT Eightball

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Gleym wrote...

More streamlining. Seriously. Stop that. If you have things like the shooter functions that need fixing, that's fine. If the inventory is a complaint, then fix it. Don't remove the spleen, liver, lungs and heart when all that you needed to do was perform a simple kidney transplant.


HA! Agreed. Someone needed to say it.

#10
Ahglock

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I don't want to see fewer RPG elements.



While I preferred the power system overall in ME2, I do not like left over points, and I do not like the limited level on repeated playthroughs. Yeah yeah touch choices, blah blah, but at the same time the option to level all the way and get every power available to your class maxed should be there as well. I made my tough choices already, it stops being a tough choice when every subsequent playthrough I don't make any choices since I am already max level.



I don't mind clips but I do wish they had done a better job of explaining how the changes occurred. So I don't want to see or at least see less internal inconsistencies. clips appearing, but despite shepard being out of it for 2 years knowing about them, your boss spends billions yet won't give you a few hundred thou to upgrade your gear, you buy products for 50 grand but merchant only needs 1,000 to buy passage away from shop,



I don't want to see gamist elements that kick immersion in the jimmy. Cross class bonus powers(soldiers with biotics etc)

#11
Gleym

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CPT Eightball wrote...


HA! Agreed. Someone needed to say it.


Well, for all of everyone's disagreements on different things to be implemented or changed or whatever, I like to believe everyone agrees that the streamlining thing is a bad decision.

I mean, putting it this way: Everyone agrees that ME1's inventory was atrocious. As a result, a lot of people who were happy to see it go think that people who say 'give us back an inventory' want THAT inventory back. This isn't true. Those who want an inventory back, want a NEW one that actually works properly. I would think that if it was fixed and done in a working, functional manner, everyone would be happy. Just as long as it isn't ME1's.

Modifié par Gleym, 30 novembre 2010 - 08:34 .


#12
CPT Eightball

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Gleym wrote...

CPT Eightball wrote...


HA! Agreed. Someone needed to say it.


Well, for all of everyone's disagreements on different things to be implemented or changed or whatever, I like to believe everyone agrees that the streamlining thing is a bad decision.

I mean, putting it this way: Everyone agrees that ME1's inventory was atrocious. As a result, a lot of people who were happy to see it go think that people who say 'give us back an inventory' want THAT inventory back. This isn't true. Those who want an inventory back, want a NEW one that actually works properly. I would think that if it was fixed and done in a working, functional manner, everyone would be happy. Just as long as it isn't ME1's.



Yup. And hopefully the Mass Effect 3 Wishlist thread AND this one will iron out all the kinks - Without removing the 'vital organs' that make it a great game

Modifié par CPT Eightball, 30 novembre 2010 - 08:43 .


#13
CPT Eightball

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And another -
- Renegade and Paragon actions - their point REQUIREMENTS
Because everyone knows it takes a little renegade to deal with a Krogan

go back to the way speech options were in ME1. It was better than requireing a certain amount of
paragon or renegade points to solve a problem.
> instead, use your skill at speech, then get paragon or renegade points for your actions.

Modifié par CPT Eightball, 30 novembre 2010 - 09:11 .


#14
Gibb_Shepard

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I don't want the game to revolve around shooting, or "get away from dialogue" as Casey Hudson once disappointingly said.



I don't want an incoherent, plot-hole ridden storyline.



I don't want more "streamlining", it's been "streamlined" enough



I don't want previous characters and choices to be rendered meaningless

#15
Nerdage

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Gleym wrote...

Well, for all of everyone's disagreements on different things to be implemented or changed or whatever, I like to believe everyone agrees that the streamlining thing is a bad decision.

Erm... I don't. Not related to the inventory anyway.

The system in the first game was already pretty 'streamlined', with items going straight into your inventory, so I guess when you talk about un-streamlining you mean using a more traditional looting thing like DA? Where you go around after a fight manually looting all the corpses? Seems to me the only problem with thermal clips is that you need to troll around after each fight to see if anybody dropped one, last thing we want (surely) is another mechanic that forces us to wonder around looking at the floor for as long as we spend actually playing the game.

Katamariguy wrote...

Little blue children

Don't want? Curse you!

#16
AntiChri5

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which three?


Clips, skill tree, biotics.



This is inevitably going to become an ME 1 vs ME 2 thread.

#17
AntiChri5

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I don't want ME2's shortness


I disagree with many of your points but this is simply wrong, and not a matter of opinion. ME 2 is almost twice as long as ME 1.


#18
AntiChri5

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Oh, and ME 2 has an inventory sytem. It simply isn't omnipresent.

#19
Nerdage

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AntiChri5 wrote...

I don't want ME2's shortness

I disagree with many of your points but this is simply wrong, and not a matter of opinion. ME 2 is almost twice as long as ME 1.

You're the only one viewing it entirely as an ME2 vs ME1 thread at the moment, it's still valid to say you want the next game to be longer since we aren't specifically talking about ME1 (yet). Not my opinion, ME2 seemed perfectly long to me, just saying.

#20
CPT Eightball

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AntiChri5 wrote...

I don't want ME2's shortness

I disagree with many of your points but this is simply wrong, and not a matter of opinion. ME 2 is almost twice as long as ME 1.



I think what he was getting at was that In ME 2, If you ignore the loyalty quests, it was actually somewhat short. - It seemed like the game was a "jumping off point" for any games following it - kinda like: one of the shorter chapters in a book that leads the other 'short stories' that were the loyalty missions

I'd just like to not see too many 'short stories' that deviate from the main mission

!!! Keep in mind that the side missions were fun - there just doesn't need to me more than one main mission!!!

Modifié par CPT Eightball, 30 novembre 2010 - 09:13 .


#21
AntiChri5

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ME 2 was a bit too long.

It may have more to do with the damn scanning and somewhat pointless feeling of many of the missions, but a lot of it felt like pointless padding used to artificially extend the games time.



Longer isn't always better (if someone doesn't quote this line and take it out of context to imply i have a small penis then i will be very disappointed)

#22
CPT Eightball

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AntiChri5 wrote...

Longer isn't always better


THATS RIGHT! 

it's the GIRTH that counts!

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seriously though. back to topic...

Everyone knows that planet scanning - like it was this time - will be completely changed. Hopefully not for the worse.

it was WAY too time consuming. think I even fell asleep while doing that...

Modifié par CPT Eightball, 30 novembre 2010 - 09:17 .


#23
Gleym

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See, that's pretty much where we agree but define length differently, AntiChri5. You're defining the game as being too long because of the pointless, useless things like scanning and how tedious the missions were with their 'drop in, shoot things, leave' mentality. What I'm basing it on is the main story - which has nothing to do with the sidequests like party members and such. Yes, these things are technically vital to completing the game in a satisfactory way, but they aren't crucial to the main story nor do they have any bearing on it. The party member stories are THEIR stories. Not the main story's story. As far as the main story's length goes, it feels like it's less than half of what ME1's was.

Modifié par Gleym, 30 novembre 2010 - 09:18 .


#24
CPT Eightball

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I don't want to see choices and senerios a child could get through.
 
Deciding whether or not an Asari should or shouldn't date a Krogan is not something a SPECTRE should be doing. It was annoying - Only reason these 'missions' (they shouldn't even be called that) are done is because 300 more credits are needed to buy that armor peice... uggh...

Modifié par CPT Eightball, 30 novembre 2010 - 09:36 .


#25
AntiChri5

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I definately see the loyalty missions as part of the central story.

As for the whole "main" enemy you only ever fight three times thing, yeah that can die in a fire.