What DON'T you want to see in Mass Effect 3?
#26
Posté 30 novembre 2010 - 09:42
#27
Posté 30 novembre 2010 - 09:43
What do you want, quantum mechanics questions? It's called flavour (see what I did?). If you don't want to do it then don't, you're free to have your Shepard spend all day going "grr.. I'm broody and seroius all the time.. grrr", but other people want a chance to define their character differently, it is an RPG after all.CPT Eightball wrote...
I don't want to see choices and senerios a child could get through.
Deciding whether or not an Asari should or shouldn't date a Krogan is not something a SPECTRE should be doing. It was annoying - Only reason these 'missions' (they shouldn't even be called that) are done is because 300 more credits are needed to buy that armor peice... uggh...
#28
Posté 30 novembre 2010 - 09:49
Make it similar to the first Mass Effect - Use clips as backup AFTER the gun overheats
I never like the system in Me1, it made the game slow. They could combine the two systems I suppose.
- Cerberus Control
I told Illusive Man to buzz off. I hope he doesn't want that 'trillion credit' ship back.... but then again, I don't think she'd want to go back.
It wouldn’t make sense for Cerberus to still be in charge after some players blew up the base pretty much gave the finger to him and I doubt the game will be drastically different based on what you pick so we probably won’t be with him. Hell I kept the base on my main play through and I still don’t want o be under Cerberus.
- I WANT THAT LOGO OFF MY SHIP!!!
nuff said.
Even if you are still somehow under Cerberus I would want that removed. Big logos painted on the side of a ship...way to be inconspicuous guys.
- The same skill tree
The one that was in Mass Effect 2. The way it was in the first Mass Effect was better. Much better. No leftover points either.
I disagree. More skills and more skill points isn’t better and it doesn’t make the make more complex. Allot of the skills in ME1 had similar functions anyway and I never had to think about where I put points at all because by the end of the game you have enough skills to max out most things. There was no difference in play style from one build to next or even really from one class to the next. With less skill points and more valuable and powerful and in ME2 I did actually have to think about where I spent my points because not having one of those skills actually made a significant difference. There were less skills but each skill was far more unique and there where huge differences between builds and classes. It could use a little expanding sure but not like how it was in ME1
- Planets w/ 'Non-Matching' descriptions
I found it odd when a planet was described as an ice planet and instead you get the look of a gas giant - there are a few exceptions - only the planets you land on. Still, the descriptions were a little 'off'
I agree, there was huge amounts of inconsistencies with the planets allot of the planets you land on are meant to have toxic atmospheres and yet you don’t wear a breather. It was probably randomised or something. It’s not a big issue but they should really think about stuff like that.
- A Knife
Don’t really see the point in adding a knife.
- Biotic combat from ME2
Liked the way it worked in the first Mass Effect. You could combine abilities and mix and match quicker and more often for a 'better' combat experience.
Biotics in ME1 where so dam overpowered it was annoying. The only time combat became challenging was when you had to try and finish a fight without an enemy getting stuck in a wall and becoming un killable. They were fun for a little while but after the appeal of being able to toss people like ragdolls across a battle field wore of it just became incredibly boring to me. I thought the biotic combat in ME2 suck initially but it’s not true you just can leap into them and rock like you use too and you have to use the skills differently but once you get the hang of it its actually really fun. My Adept can tear thru insanity almost as fast as my vanguard but I’m not falling asleep in combat anymore.
A few of the things I don’t want to see.
ME1 inventory and equipment system.
Dear go no, that was the worst part of ME1 for me. I just stopped looting halfway thru the game and made do with **** equipment because I didn’t want to deal with it anymore. Especially since you couldn’t just pick up once thing from inside I container or close the container without taking anything once you opened it and I never got the appeal of sifting thru piles of junk to trade one sniper rifle for a slightly better sniper rifle that plays exactly the same but dose a tiny bit more damage. I don’t know why people feel the need to have a visible inventory anyway.
Me 2 each weapon was distinct and had its advantages and disadvantages. Let’s keep it that way.
Note: No I’m not in the Me2 was better than Me1 in every way camp I just think allot of things, especially in terms of combat was much much better and I don’t want them to go backwards.
Old characters and squadies becoming nothing more than cameos and a whole bunch of new squadies.
Shepard being killed and coming back to life again.
It was lame the first time, don’t do it again. In fact that goes for everyone. No resurrections and no “ah! You may have shot me point-blank in the face with a shotgun with incendiary rounds and danced on my mutilated corpse but I survived and now I’m back for revenge!”
Shepard clones.
Some chick’s ‘assets’ in my screen all the time.
Space elves
All the combat into the game being composed of nothing but on foot combat.
They need something else to break it up , maybe the hammer head if they improve it.
Faceless villains.
The collectors might as well have been drones.
TIM trying to make another human reaper.
Because that would be utterly retard, just...no
Having most decisions in the game amount to nothing more than paragon or renegade.
Long unskipable cut scenes before character creation.
Stupid enemy and squad mate AI
Global cooldowns
Or atleast have set global cooldown when a skill is used and then anouther cooldown for the skill itself. Otherwise you end up using the same skill over and over again.
Modifié par Manic Sheep, 30 novembre 2010 - 10:08 .
#29
Posté 30 novembre 2010 - 09:53
Undertone wrote...
How is this thread any different from the Wish-list except having *not* in front?
For ironing out kinks - People tend to forget details, or the bad parts that need to be looked at - and/or removed.
It's like saying you want a car that can go fast with a nice paint job.....
but you leave out the fact that you don't want a riced up honda prelude that's painted pink.
Example 2:
You want a Ferrari.
You don't want a broken Ferrari
Modifié par CPT Eightball, 30 novembre 2010 - 09:53 .
#30
Posté 30 novembre 2010 - 09:55
Manic Sheep wrote...
- I WANT THAT LOGO OFF MY SHIP!!!
nuff said.
Even if you are still somehow under Cerberus I would want that removed. Big logos painted on the side of a ship...way to be inconspicuous guys.
Modifié par CPT Eightball, 30 novembre 2010 - 09:59 .
#31
Posté 30 novembre 2010 - 10:15
Sure the combat was better but I felt we'd gone too far to pandering the console kiddies. I don't want ME3 to become another shooter.
I don't want the character interactions to be so wooden. Liven things up, not only between squad members but also between Shep and his/her crew. The Miranda/Jack confrontation was a nice spark but should have been a boiling rollercoaster between the 2, hell there should even have been an all out biotic catfight.. but we got nothing.
I don't want easy moral choices, lets have some really tough ones. The closest we got was the batarian missle choice, it would have been nice to get some sort of reaction back about our choice but again we got nowt.
I don't want inept bad guys. Cerberus came across as being totally inept and the collectors as mobile targets, and the end boss was as interesting as stepping in a dog turd.. Vasir from Lotsb is and was the best bad guy/fight in the entire dlc and game, more of that not more of the others.
And for the love of the Gods, I don't want half baked script writing. ME2 had so many cringe worthy moments due to awful dialog and writing.
#32
Posté 30 novembre 2010 - 10:17
* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.
Modifié par Terror_K, 30 novembre 2010 - 10:18 .
#33
Posté 30 novembre 2010 - 10:21
I hope ME3 is LONGER than ME2, which takes just over 24hours to complete including DLC.
#34
Posté 30 novembre 2010 - 10:21
1. I don't want her to return and turn out to be secretly indoctrinated and made into an evil reaper drone like the insane people of the internet seem convinced she is, she has enough of an undeserved bad reputation without that showing up as well.
I don't care what anyone's reasons are, it would be a dumb plot twist even if Ashley wasn't my preferred LI.
2. Ashley, and Kaiden for that matter, need to get bigger and more expanded roles. I feel so utterly ignored by Bioware for the complete absence of either of them in the main game and all this extra stuff Liara gets over us continues to make me feel rejected.
Not a cameo, a proper fully developed role.
3. Do not make her into Shepard's enemy. Again its stupid for a number of reasons, mostly that she did apologize to Shepard already and also because, again, I've had enough crap already without her having to end up in the chair of the antagonist.
If you must you can make her the 'conflicted villain' who continues to wonder if she's on the right side and eventually joins the good guy, but even then I would still feel an ugly singe of cynicism in that happening.
4. Don't turn her into a racist. Seriously I think by this point I have made it quite clear that Ashley never was in any way shape or form racist and that her caution of aliens isn't nearly as bad as people say it is, the last thing I want to see Bioware do here is just nod and go along with it and turn her into a straight up alien hater. Seriously, get Chris L'otile on the team again and make him write her dialogue.
I do not want the character to be reduced to a stereotype, not after all this.
5. In their actual romance scene that I am now demanding to happen in a fair respectful way.... please, please, please, please for the love of god have Shepard express more than two emotions (self confidence and blank faced stoicism). Horizon was a huge moment of shift between reality and game for me because while Ashley was tearfully baring her soul to her lost love... he just spent the whole thing with a blank expression on his face, save for the occasional emotionally devoid responses.
So there, that's the five things I'm not wanting to see happen with Ashley. Now onto everything else.
1. Keep all my old squadmates or at least make sure they are still important to the plot, considering how many potential squadmates could be alive or dead by this point I know that might be hard but Bioware, you knew the risks when you went in and decided to make them all killable, you have to accept the extra amount of work because of it.
2. If I must recruit new squadmates, can I please not have to go through a horde of mercenaries and exploding buildings to get to them? After a while it gets wearily predictable, and it makes the characters feel more like the reward at the end of a mission then an actual teammate. Give me the option to at least recruit a few without relying on shooter combat so much that it becomes routine, honestly. Mission variety is nice.
3. Please let me go back to the presidium, or big vast and epic open spaces in general. Part of why I liked Mass Effect 1 was because it was so vibrant and colorful and epic, like a monument to science fiction. It was cool for a while but I gotta say, I got sick of the dark broody atmosphere and undercover conspiracies really quickly.
I guess what I'm saying is, no more shady bars or conspiracy theories, by this point everything needs a bit more action.
4. No more faceless villains, as someone else said above the Collectors might as well have been drones. No personality, no charisma and the fact that they were barely implemented in the plot as well certainly didn't help. I spent more time fighting Varren then I did Collectors, and they were meant to be the antagonist.
Give the villain a face and identity.
#35
Posté 30 novembre 2010 - 10:44
-you always have to cut off the last words of someone (like Liara) who is currently talking
-you have no idea what Shepard is going to do or say
-it is completely linear, you are completely stripped of control
Basically you are degraded to a passive viewer.
I don't want BioWare to go down that path even further and they should not forget what medium they are developing for.
Mass Effect 3 should not become a movie with video game visuals. It should rather be a good roleplaying game with a cinematic feel.
Games can only simulate the movie experience, but have a potential for interaction and immersion into a virtual environment that movies completely lack. Remember that BioWare!
#36
Posté 30 novembre 2010 - 11:00
no mission complete screens.
less e-mails.
no being railroaded into a re-set/whatever.
no squad outfit customisation - this isn't power rangers - they are their own characters and should dress appropriately.
Modifié par Jebel Krong, 01 décembre 2010 - 02:58 .
#37
Posté 30 novembre 2010 - 11:10
No Tali as NpC Admiral or so.
No Virmire situation with Tali and Garrus.
Not other obsessive shots of Miranda's lower back. It's pretty, ok... but I'm not a pervert who enjoys a game only for this kind of things.
Not another ton of new playable characters. Some new faces will be unavoidable adn welcome, but I don't want a team of 15-20 companions with just 3 dialogues non-romance involved. Basically I want back the characters endipment that ther was in ME1.
Modifié par Alienmorph, 30 novembre 2010 - 11:10 .
#38
Posté 30 novembre 2010 - 11:14
#39
Posté 30 novembre 2010 - 11:41
#40
Posté 30 novembre 2010 - 11:45
AntiChri5 wrote...
Longer isn't always better
CPT Eightball wrote...
THATS RIGHT!
it's the GIRTH that counts
Hahaha........... You keep telling yourselves that! Length is nothing without girth and girth is no good without length, but you know...... whatever lets you sleep at night
Ahem, anyway...........Thanks to Gleym, I have very little to say, they said it all pretty much!
I don't want to see any more certain death situations (Virmire) It's been done, let's not have anyone make the ultimate sacrifice for the sake of drama.
I also don't want Kaidan/Ashley sidelined because of the ME2 PS3 port either (I have no problem with it being on PS3, I have 360 and PS3 and will by it on PS3 as well for the same reason I have DA: O on both)
#41
Posté 30 novembre 2010 - 11:46
Boo!Phategod1 wrote...
Elevators
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting.
#42
Posté 30 novembre 2010 - 11:54
#43
Posté 30 novembre 2010 - 12:03
I don´t want ME1 (planets where you have to drive all around) or ME2 (always only the important places), but a mix of both.
I don´t want to see so much "take a gun missions" ... more where you "can" do things without shooting.
I don´t want DLC ... but the whole game on a disk.
I don´t want the music of the game as mp3, but as a physical media (Collectors Edition ?)
Edit: Loading screens .... (give the elevators back ... where it makes sense).
Modifié par keldana, 30 novembre 2010 - 12:05 .
#44
Posté 30 novembre 2010 - 12:32
- Tough choices which are given an easy third option (If you asked to save one of two characters, there should not be the ability hit the blue option and save both).
- The final mission being set on/above Earth.
- A Batarian/Vorcha squadmate
- Being told that Thane died before the game even started.
- Shepard dying at the end with absolutely no way to prevent it.
#45
Posté 30 novembre 2010 - 12:35
Case in point, Cerberus.
I DO want the choice to be able to stay with them (more so be classed as an operative maybe?) or at least working alongside them. That said I agree with people in that it shouldn't just be a case of 'Paragon' you aren't with Cerberus, 'Renegade' you are with them. Whilst I understand that could save on 'resources' the fact that Renegades could easily tell TIM to get lost and disconnect the conversation to me, would indicate the 'choice' should be there. I did manage to get through that conversation however with a more "We're still on good terms..." vibe to it, so that just strengthens my belief the 'choice' should be there. The one thing that bugs me about it, is during one of the conversations with Miranda, there is the bit where she says something along the lines of wishing they had recruited us sooner and Shep can pretty much say that they wish they had. Part of me thinks that would've been a great flag point to indicate the player considering themselves as a Cerberus Operative, but I know some people would disagree with that.
Considering all the 'choices' we can make up till ME3, as some others have said I DON'T want the last mission to have another 2-choice 'Renegade' or 'Paragon' pointer. Like myself and other people have commented in this thread and countless others, there are many variables with regards what some people consider there Paragon/Renegade/Paragade-Renegon to be. It'd be nice if there were more 'choices' to be made. It just seems a bit silly that every single big dilemna comes down to just 2 choices each time
Editted to remove potential Spoiler Why is this topic in the NO SPOILERS ALLOWED forum, it'd make more sense in the spoilers one so people can use examples of stuff that might have annoyed them or that they liked and using as examples of how the stuff they don't want to see can be changed without spoiling it for people who haven't played the game yet?
Modifié par Sir Ulrich Von Lichenstien, 30 novembre 2010 - 12:40 .
#46
Posté 30 novembre 2010 - 12:43
It comes down to good people can do bad things and vice versa and polite people have been known to be rude on occasion. One thing doesn't and shouldn't ever preclude the other. I am mostly polite and very reasonable but have been known to sometimes be................. well, less than polite when pushed!
#47
Posté 30 novembre 2010 - 12:53
Jenova65 wrote...
The paragon/renegade thing really needs fixing because IRL you can be a completely decent person and still make tough decisions and say things that are 'out of character', and that works the other way too.
It comes down to good people can do bad things and vice versa and polite people have been known to be rude on occasion. One thing doesn't and shouldn't ever preclude the other. I am mostly polite and very reasonable but have been known to sometimes be................. well, less than polite when pushed!
Ditto,,,I totally agree!
#48
Posté 30 novembre 2010 - 12:59
It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual.Jenova65 wrote...
Boo!Phategod1 wrote...
Elevators
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting.
#49
Posté 30 novembre 2010 - 01:08
2. Liaras earlier obsession with shadow broker and her new position makes her wreak a hell of havoc in the galaxy (please don't make any more drastic personality changes).
3.That Illusive man don't decide to come after you if you destroyed collector base and betrayed him (more action is always welcome).
#50
Posté 30 novembre 2010 - 01:12





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