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What DON'T you want to see in Mass Effect 3?


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#51
Guest_Bennyjammin79_*

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Wow this became a "I want ME1 back thread" pretty fast. Time to move on.

I don't want ME1's horrid gameplay in ME3.

Modifié par Bennyjammin79, 30 novembre 2010 - 02:05 .


#52
masterkajo

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Terror_K wrote...

I don't want to see the following:-

* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.

Seconded.

As well as
- same ending (reaper defeated) with slight variations. (I want death to all organic life as well as death to the reapers with a lot of varation in between. This is the end of the trilogy. Please let the ending diverge like never before!)
- Shepard dying without any way to prevent it (there should be one or more endings where this happens of course)
- Earth being very important (sure there can be a mission there but leave it be. we have the stars now)

#53
Gleym

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Phategod1 wrote...

It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual. 


Your opinion would be a lot more worthy of consideration if you weren't completely wrong about how long the loadtimes were in ME2. They were just as long as ME1's, meaning the elevators WERE the least immersion breaking while loadscreens took you out of the game.

#54
CPT Eightball

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Bennyjammin79 wrote...

Wow this became a "I want ME1 back thread" pretty fast. Time to move on.

I don't want ME1's horrid gameplay in ME3.


this is not a "I want ME1 back" thread. That was the whole point.
What did you not like - from the other Mass Effect games - that you don't want to show up in Mass Effect 3?

It's fairly simple:
The "I want ME1 back" goes in the "Mass Effect 3 Wishlist" thread.

Whereas the "I don't want certain ME1 or ME2 parts back" Shows up in this one


Gleym wrote...

...putting it this way: Everyone agrees that ME1's inventory was atrocious. As a result, a lot of people who were happy to see it go think that people who say 'give us back an inventory' want THAT inventory back. This isn't true. Those who want an inventory back, want a NEW one that actually works properly. I would think that if it was fixed and done in a working, functional manner, everyone would be happy. Just as long as it isn't ME1's.



In this case > Not wanting the inventory from ME1 back.
From the wishlist thread and this one, you could get an idea of

what to do (Wishlist thead),
and
what not to do
(this thread)

Modifié par CPT Eightball, 30 novembre 2010 - 02:21 .


#55
Vena_86

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Phategod1 wrote...

Jenova65 wrote...

Phategod1 wrote...

Elevators

Boo! 
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting. :kissing:

It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual. 


Again, this has nothing to do with the concept of elevators rather than loading screens! Elevator rides could and should have been shortened, but the idea is fine. Furthermore, did you completely miss the rapid transit or what? On the citadel the only elevator you ever need to use is the one to the docking bay. On my last playthrough I only needed to use that 3 times. And it was still much shorter than the loading times in most games.

And making levels feel connected is not "pointless". Worlds like Feros and Noveria feel much bigger and like actual environments as opposed to the cut-up tiny levels in ME2.

You oppose a general concept without even knowing what the actual problem was and how to deal with it.

Modifié par Vena_86, 30 novembre 2010 - 02:24 .


#56
CPT Eightball

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Don't want to see horrible scripting

- Some of Shepard's lines in ME 2 were just awful.

aka: facepalm conversations. Don't want to have that again.

#57
Jenova65

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Phategod1 wrote...

Jenova65 wrote...

Phategod1 wrote...

Elevators

Boo! 
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting. :kissing:

It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual. 

They didn't 'feel', shorter, sorry!
I think we will have to agree to disagree. I cannot fathom how a loading screen is more interesting or how an in-game elevator takes you 'out of the game', and a skeleton ship with a moving red line that shows where the lift is taking Shepard keeps you in it......................... Colour me confused! :blink:
And at least the elevators were diverting 15 times, loading screens got dull after the first one ;):)
Plus, how did it take you 45 minutes to find the last keeper.......? :o
Wouldn't do for us all to be alike, eh? :D

Modifié par Jenova65, 30 novembre 2010 - 02:54 .


#58
Ahriman

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Terror_K wrote...

I don't want to see the following:-

* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.


QTF

And my exotic (as far as I see here) thing.
* Reaper armada defeated by Fleet Of Interracial Friendship (which was collected whooole game)

#59
Ahglock

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I don't want to hear I can't target him etc when I biotic charge. If you want to add a power make it work, don't have weird things like dude, he is in another room you can't get a lock on someone 5 feet away from you with no obstructions because yeah another room.



Basically I don't want to see broken powers, make sure it works before you put it in. Like I'm irritated how often a target with no defenses just glows blue from your biotics and is not pushed/lifted or whatever.



I don't want areas I can't get to.



I don't want clown car rooms filled with enemies, or not depending on how fast you get to it.



I don't want to clear a room with no extra doors, start to leave it and then have someone spawn in it and shoot me in the back. Zaed loyalty I'm looking at you.




#60
Jenova65

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As others have mentioned that whole mission based exp is rubbish, I don't want that for ME3 if you want to run through the game and not do everything that's fine, but for those of us who seek out every last enemy, hack every terminal and seek out side mission items etc, there should be extra exp. I like exp per kill NOT per mission complete.

#61
JamieCOTC

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Terror_K wrote...

I don't want to see the following:-

* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.


Pretty much this. 

#62
Johnsen1972

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I dont want to see bugs like in ME2 where you are stuck somewhere and cant get down again. That was really annoying I always had to reload.

#63
mattylee10

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Terror_K wrote...

I don't want to see the following:-

* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.

Sounds about right
Add
*Forced to collect an entirely new crew (what would be the point?)
*biotics being hit with the nerf bat at higher difficulties
*Weak Shepard characterisation

#64
Shepard needs a Vacation

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No more mission accomplished screens

#65
Gleym

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What's kind of nice to see is that about 90% of the things listed here are things that most people seem to agree upon, spare a select few. Although that will just sting all the more if those 90% things aren't taken to heart as a result.

#66
Zweebs

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I Don't Want



- Multiplayer

- The Mako

- A Stand Alone Game

- Entirely new crew

- Ammo as skill

#67
dizzy dj

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Systemlord Baal wrote...

E-Mails as "consequences" of my actions.


This. I understand that we weren't likely to run into everyone we had spoken to in ME1, but I certainly don't want an email in ME3 from a certain krogan thanking Shep for helping him get back together with his "blue rose of Ilium".  I don't want every decision made in the trilogy to be completely summarised as text in the epilogue.

#68
Darth_Ultima

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This is pretty much what I would like to see.

1. I want them to get rid of the ammo counter and replace it with a heat indicator, but leave the heatclips. If I shoot my gun until it overheats it should cool off on its own unless I want to keep shooting then I will slap in a new heatclip.

2. Each power should have its own cooldown timer. As it stands now I only like playing the soldier class because the only power he needs is shield boost. That way people will have a reason to play other classes besides the soldier. When I did play as an adept I hated having to wait for my cooldown timer. I wanted to be able to toss people off cliffs and with the handicap of only using one power at a time I rarely could do that.

3. My teammates should have more then three to four special abilities. These guys are the elite of the elite. Why on earth do they only have three specials to use?

4. I would like to see some of the explorable planets brought back but not over used like they were in the first game.  These world could be explorable either in a vehicle or on foot but it would be fun to see some of the exploration brought back and have rewards for exploring.   In space there are a variety of locations some barren some filled with crazy interesting scenery, but even barren scenes can be interesting if they are done right.

5. The ME2 galaxy map was kind of silly. I felt like I was playing with a childs toy as I was flying my little ship around. I preferred to select a destination an then have my ship fly there. Maybe they could include some kind of icon that showed the ships course as it was flying but let Joker do his job and fly the ship.

6. I command a ship. Why can't I call for a bombing run or an orbital precision strike? The only reason I brought it up was is because Shepard suggests doing it but then does not end up doing it. It would be cool to see something like that happen.

Overall Mass Effect 1 was amazing, Mass Effect 2 was amazing, and I know ME 3 is going to be amazing so that list is just a suggestion of what I would like to see.

Modifié par Darth_Ultima, 30 novembre 2010 - 07:24 .


#69
Jerecaine

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The stupid Autosave system of ME1.

#70
CPT Eightball

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Darth_Ultima wrote...


2. Each power should have its own cooldown timer. As it stands now I only like playing the soldier class because the only power he needs is shield boost. That way people will have a reason to play other classes besides the soldier. When I did play as an adept I hated having to wait for my cooldown timer. I wanted to be able to toss people off cliffs and with the handicap of only using one power at a time I rarely could do that.



Ah yes.
No SINGLE cooldown for ALL powers.

#71
Jerecaine

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Also, no Mako driving.



It's so tedious to constantly drive around on planets and search in buildings that look no different from each other. At least ME2 had variety in its locations


#72
Annihilator27

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The near death screen being all red and veis covering up everything. We ****ing get it that we're near death lol, We can tell from the hud. We dont need the whole screen covered up.

#73
Fredvdp

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- Blurry textures

- Excessive bloom effects

- Texture clipping

- Missing skyboxes leading to ghost effects

- The Hammerhead

- The in-game menu. And by that I mean we should be able to skip it using menu hotkeys.

#74
LURadio

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Wow, this isn't a what I don't want to see in Mass Effect 3 thread........this is a I hate Mass Effect 2 and Mass Effect 1 was better thread. Look, not everyone thought ME was better, for instance I didn't; yes it had certain things I like but for all extensive purposes the game was drawn out and was way to long and boring in many ways. ME2 made up for that in several ways.



If you actually still think this is a what I don't want in Mass Effect 3 thread then I'm sure that I'll think of something, but right now, that's not what this thread is.

#75
Fredvdp

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Mass Effect 2 is a better game but BioWare did a very crappy job with the PC port. I said this dozens of times before but I can't understand how a developer like BioWare can't even include basic gameplay features like menu hotkeys and double click. Demiurge did a better job on ME1 even if that was a flawed port as well.