I don't want ME1's horrid gameplay in ME3.
Modifié par Bennyjammin79, 30 novembre 2010 - 02:05 .
Guest_Bennyjammin79_*
Modifié par Bennyjammin79, 30 novembre 2010 - 02:05 .
Seconded.Terror_K wrote...
I don't want to see the following:-
* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.
Phategod1 wrote...
It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual.
Bennyjammin79 wrote...
Wow this became a "I want ME1 back thread" pretty fast. Time to move on.
I don't want ME1's horrid gameplay in ME3.
Gleym wrote...
...putting it this way: Everyone agrees that ME1's inventory was atrocious. As a result, a lot of people who were happy to see it go think that people who say 'give us back an inventory' want THAT inventory back. This isn't true. Those who want an inventory back, want a NEW one that actually works properly. I would think that if it was fixed and done in a working, functional manner, everyone would be happy. Just as long as it isn't ME1's.
Modifié par CPT Eightball, 30 novembre 2010 - 02:21 .
Phategod1 wrote...
It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual.Jenova65 wrote...
Boo!Phategod1 wrote...
Elevators
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting.
Modifié par Vena_86, 30 novembre 2010 - 02:24 .
They didn't 'feel', shorter, sorry!Phategod1 wrote...
It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual.Jenova65 wrote...
Boo!Phategod1 wrote...
Elevators
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting.
Modifié par Jenova65, 30 novembre 2010 - 02:54 .
Terror_K wrote...
I don't want to see the following:-
* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.
Terror_K wrote...
I don't want to see the following:-
* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.
Sounds about rightTerror_K wrote...
I don't want to see the following:-
* Multiplayer.
* Mission Complete Screens.
* The ME2 HUD.
* Meaningless, abritrary and static XP with no context.
* Squaddies running around in hazardous places without proper protection.
* Self-feeding/Reputation-based Paragon/Renegade.
* Cerberus being forced down our throats.
* Udina just being Councilor with no explanation if you chose Anderson.
* Cheesy, toned-down love scenes.
* Emails for 80%+ of the consequences from import characters.
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* The same linear research/upgrade system that allows you to God-mode without trade-offs.
* The removal of any more RPG aspects and any more "mainstreamlining" overall.
* ME3 being too independent of the previous games and being too standalone.
* Sidequest planets driven by emails where a silent Shepard and his/her silent companions collect datapads and talk to nobody.
* One-piece armours without removable helmets.
* Exclusive DLC for one platform over others.
Systemlord Baal wrote...
E-Mails as "consequences" of my actions.
Modifié par Darth_Ultima, 30 novembre 2010 - 07:24 .
Darth_Ultima wrote...
2. Each power should have its own cooldown timer. As it stands now I only like playing the soldier class because the only power he needs is shield boost. That way people will have a reason to play other classes besides the soldier. When I did play as an adept I hated having to wait for my cooldown timer. I wanted to be able to toss people off cliffs and with the handicap of only using one power at a time I rarely could do that.