What DON'T you want to see in Mass Effect 3?
#76
Posté 30 novembre 2010 - 10:24
-Inane small talk. Character development and conversations are all well and good, but if you're telling me about your sisters' self-defense classes, you are a hop, skip and a jump from alphabetically listing all the cats you've ever had.
-Giving me a bland texture map with nothing on it save for rocks and RVs and screaming "SEE? EXPLORATION!"
-Really slow freight elevators. There are no stairs to the drive core? "Turian design" my foot.
-Enemies that don't react when I shoot them. Either everyone's on PCP or the gameplay designer had first class tickets on the failboat.
-Charges of thousands of in-game credits for reskins of guns and armor.
-Holograms giving me lectures on the mating habits of space beetles when I'm half an hour away from SAVING THE F---ING UNIVERSE!
-Annnnnnd... Multiplayer. Yeah.
#77
Posté 30 novembre 2010 - 10:44
LURadio wrote...
Wow, this isn't a what I don't want to see in Mass Effect 3 thread........this is a I hate Mass Effect 2 and Mass Effect 1 was better thread. Look, not everyone thought ME was better, for instance I didn't; yes it had certain things I like but for all extensive purposes the game was drawn out and was way to long and boring in many ways. ME2 made up for that in several ways.
If you actually still think this is a what I don't want in Mass Effect 3 thread then I'm sure that I'll think of something, but right now, that's not what this thread is.
Except that it IS a 'What I Don't Want In ME3' thread. It's just that you seem to be rather uptight about the idea that not everyone thinks that ME2 was some kind of pure gem of perfection like you do. Which is your problem, not ours. If you don't want to contribute on account of that, then don't. Just don't go griefing petulantly about the fact that peoples' desires and dislikes are contrary to yours.
#78
Posté 30 novembre 2010 - 11:39
"Elbow" as melee attack. Prefer pistol whip or slam with the butt of a rifle, and stomp if they are frozen on the ground.
Universal cooldown. Would like to do a shockwave/charge combo without having to take Jack along.
Ammo powers. Would prefer a combination of old and new system. Old where its one the gun, and new where you can change ammo type without having to go into inventory screen. Something like Judge Dredd's Lawgiver.
Weapon Upgrades. Needs another revamp. Not all upgrades should be available on all weapons on the same class. Ammo types & laser sights can be purchased, with things like frictionless materials, kinetic stabilisers can only be obtained via research projects, and have varying (positive and negative) effects depending on weapon type. Extra power, less accuracy. Better shieled penetration, less effective vs barriers. More accuracy, slower rate of fire. etc.
No nerfing the PC version because gameplay will be different for Xbox owners. Screw 'em I say. You want to rely on 5 year old tech, thats your problem.
#79
Posté 30 novembre 2010 - 11:56
I find myself agreeing with you again todayGleym wrote...
LURadio wrote...
Wow, this isn't a what I don't want to see in Mass Effect 3 thread........this is a I hate Mass Effect 2 and Mass Effect 1 was better thread. Look, not everyone thought ME was better, for instance I didn't; yes it had certain things I like but for all extensive purposes the game was drawn out and was way to long and boring in many ways. ME2 made up for that in several ways.
If you actually still think this is a what I don't want in Mass Effect 3 thread then I'm sure that I'll think of something, but right now, that's not what this thread is.
Except that it IS a 'What I Don't Want In ME3' thread. It's just that you seem to be rather uptight about the idea that not everyone thinks that ME2 was some kind of pure gem of perfection like you do. Which is your problem, not ours. If you don't want to contribute on account of that, then don't. Just don't go griefing petulantly about the fact that peoples' desires and dislikes are contrary to yours.
Thing is, I love ME and ME2 but some of the stuff they did in 2 I could do without. And I think as many people moaned about things like the Mako on here as moaned about the Hammerhead. If the HH had the shields of the Mako I would be fine, but it just seems to blow up if you look at wrong........
If people don't state what they don't want we will just end up with games we no longer want to play.
#80
Posté 01 décembre 2010 - 12:48
LI who isn’t compatible w/ She suddenly being pregnant IE Tali, Thane, Garrus, or any not similar DNA wise to shep can’t have kids w/ him/her sorry its just how that goes.
No thermal clips it’s a step back in tech get rid of them!
No hammerhead/ hovercraft it’s a joyride device w/ guns not a military might machine my enemies are not impressed when they see it, in fact they laugh.
No corridor exploration and shooting galleries get familiar with the term free roaming and make it apply to hubs, planets, and missions. For instance OL was filled with hundreds of doors I want in at least half of them! But they closed all but 2 off as you progressed they gave you a way in and a way out free roaming please!
Still working for Cerberus I want to pick who I work for and if I can’t please put me back with the Council.
Low skill tree like 2 had bring back 1 skill tree
Ammo are not power ups they don’t belong on skill tree
My ship blowing up
Shep dying again
BW spoiling all the twists and turns in the story in promo ads
For the reapers to want my body for some dumb reason make the reason plausible but also some important reason
For Garrus or Tali to be regulated to cameos and npc roles I want them on my ship as functioning crewmembers
Major decision consequences or acknowledgements to be done via email or brief cameo
Wrex and Liara as squad mates only if Liara looses the information war and her ship blows up can she come back.
A turncoat that doesn’t make sense if a crewmen is going to betray me make the a logical choice for instance Tali, Garrus, Chakwas, Joker would not betray me they’ve been loyal from the start makes no sense.
Saren coming back to life
Harbinger being some little kid with a god complex
If I have major firepower on board I don’t want to not use it until the end mission like we got the cannon and we had to wait until the end?
The reaper to have weak shields and skin so my plain guns or one cannon shot kill them at least give them demigod strength here
More terminator babies
Easy rides for paragons they make nice with the galaxy and have very little kick back.
Four biotic powers per person w/ global cooldown I liked 1’s lot of biotics more verity and power
Hunt for the blue box in order to talk to my squad members
The same hack mini game over and over
Shep being a delivery boy why can’t so and so get their own box of smuggled goods?
Miranda as my XO I want to pick my XO
TIM still calling me and telling me to do stuff when I divorced him!
ME2s baby inventory, ME1’s was like the mother so make ME3’s the teen? Not too much, not too little
Blackout love scenes
Planet scanning every dang planet! I can see it with those I can’t land on due to pressure issues but I want boots on ground to get things
The same npcs in the same spots Everytime I show up change it up a bit.
Locked out of my ship because I haven’t found people yet
My LI and friends to get amnesia about us being together sense 1 more dialogue referencing the past and more one on one moments like you did w/ Chakwas.
Garrus to be calibrating all the time
Tali to be cleaning engines
Jacob not wanting to be forced to talk? What I said hi once now I’m forcing you to talk to me?! Get off my ship!
I don’t want to be recruiting criminals and thieves they where strange crewmen for BW to select.
To easy enemies every enemy is on the same level no challenge they’re too easy.
Inappropriate booty shots unless you plan on giving Miranda a shinny pole with a stage.
Lack of appropriate battle and zero G wear if its no shirts, not shoes it doesn’t belong on my ship or on my ground missions
Hard suits while in safe hub stations like the Citadel I can understand it on Omega but not there.
C-sec being that dumb about geth as shep says, “ The flashlight heads tend to give the away.” If I bring Legion on Citadel have riot!
People not reacting to Legion it’s a geth! Run and Scream people!
Glowing scars. The simple scars of 1 where fine
Not being able to put scars on Shep like I could in 1?
To quote Gleym: “Lack of Shepard. Funny how Shepard is the main character in this story and yet is the least present to what's going on in ME2. Sure, you bark orders a lot, tell people what to do, and all that stuff. But outside of Lair of the Shadowbroker, you don't ever see much of anything in terms of Shepard as a person with views, opinions and personal issues. There were plenty of moments like this in ME1, and yet as good as none in ME2.” I like this comment and agree.
A weak shotgun
The inability for middle ground players to not be able to make ren red and blue para choices
The dialogue skips and dialogue select be the same buttons on the 360
Short 60hr main mission completion time whats that like 6 levels of main mission then you’re done? Bring back the 100 + hrs of game play and 12+ main missions
Only one landable planet per every solar system please make a few solar systems that have multiple land zones
The inability to go back to planets I’ve been to
I don’t want to see Earth, Mars, Palven, Rannoch, and other major home worlds and not be able to land, freely explore, and revisit them as I see fit.
Loyalty missions for all crew if you need 1 or 3 people to have crisis and need help roll it into the mission like you did with 1 but make them part of the main quest make them have meaning to the story and progression of the game.
Handholding when it comes to people possibly dieing what I mean is for instance Jacob volunteers to go into the vent Miranda holds your hand and says but he’ll die if he goes in there now she’s ruined the shock that if I send him in he dies. My suggestion he volunteers she shuts up I send him in and AH! He dies such a shocker but then again I also knew he wasn’t an engineer so sending him is useless if say I need an engineer to open the door I send Garrus did everything right but oops he still dies that would’ve been better they both had skills w/ engineering just different degrees. In this scenario Tali or Legion should’ve been the pick to not insure death even though Garrus had qualifications or had worked in tech he was not up with their caliber so he died.
No multiplayer or co-op
Interrupts every other cut scene a few is OK but throughout the game it adds up to annoying
Sunshine and rabbits tone for 3 ME2 was slightly dark can be turn out the lights for 3’s overall feel throughout the game!
A crew of 12 again way too big and not personal I liked 1’s size crew but considering we’re fighting the reapers it’s too small so a crew of 6 –8 would be better.
Bad script writing bring in the guys from New Battlestar if you need help.
Modifié par Destroy Raiden , 01 décembre 2010 - 12:54 .
#81
Posté 01 décembre 2010 - 12:55
#82
Posté 01 décembre 2010 - 12:58
-Planet scanning/fuel purchasing. I preferred being able to zoom around the galaxy for free and hitting a little "survey" button every time I came across something interesting.
-New armor/outfits that are just recolors. Quality before quantity, lads! If you want to give us the option to putz with armor colors on our own, fine.
-All that Level I/Level X crap. No gun should be obviously better than another, and I shouldn't be getting pistols in my Happy Meals.
-Exposed skin in space. Ever put a marshmallow in the microwave? Yeah.
-Using "they can all die" as an excuse to make no old squadmates recruitable again. Doing so would betray the fanbase and break every law ever written about trilogies and final battles.
-ASSUMING CONTROL. The Reapers are way more intimidating when they aren't trolling me. I should be cowering before them, not rolling my eyes and/or laughing at them.
-Retcons. Any and all continuity errors, no matter how small or insignificant, will get you torn to pieces by the fanbase.
-Boobs on female turians. Last time I checked, dinosaurs didn't lactate. Besides, after Jack, Miranda, Benezia, and Samara, I'd say we are at full booby capacity.
-Oversexualization of squadmates. You'd be surprised how much a wonderful character can be ruined by absurd camera angles. We can notice a nice ass without having it shoved in our faces every five minutes, thank you.
-Dry-humping. Yes, I know I just complained about the over-abundance of boobies, but I'd rather see 30 seconds of very intimate and tasteful side-boob and bare booty than a whole game of wedgies and cleavage in my face culminated by a seriously trashy romance scene. Fact is, I like boobies, but I believe the subject should be approached artfully and maturely. Don't wuss out just because Fox News did a smear story on you.
-Marriage, old age, and little blue children. If ME3 ends with a wedding and babies, I will kill someone. Something akin to riding off into the sunset would be more appropriate if a romantic ending is a must-have.
-Opening the game with the Normandy blowing up and Shepard being brought back to life. It was a killer way to open ME2, but really contrived when you think about it, and doing it again would show a massive lack of creativity. Not a big concern, really, but I'm throwing it out there just in case.
-Cliffhanger ending. Leaving a few mysteries unsolved is fine; dropping a few hints about what's to come is fine, too, but for the love of all that is good in the world DON'T CUT ME OFF RIGHT BEFORE THE JUICY BITS! This is the end chapter of a trilogy, right? Make it act like one. (The only exception to this rule is if it's the best cliffhanger ever, in which case I'll give you a pass, but seriously I hate cliffhangers.)
-Quarian faces that look too human. I know they're pretty close, but we already have the asari. I'm sure Tali can be pretty without being a space elf. Use your imagination. Or don't reveal her face at all.
-All shootouts/ambushes take place in rooms full of boxes. Lazy level design is quick to spot and fails to impress me.
And, yep, that's about all I can think of. I'm not too worried about any of the above being a problem in ME3, but hey, it was good to get out of my system.
Modifié par AdmiralCheez, 01 décembre 2010 - 12:58 .
#83
Posté 01 décembre 2010 - 01:41
Sub par RPG features.
Calibrations.
The reapers were protecting you all along.
One sided decisions with no real consequences.
Bottom right always bad.
Top right always good.
Recruitment missions
Matter that allows you to break the fundamental laws physics. (Not gonna happen)
Unexplained plot points.
Dumb plot point set up. IE "lol everyone get into the shuttle that can only seat three for a nonexistent mission because you're not going to take Garrus and Legion/Zaeed like you always do."
"I don't want to sleep with you." "I don't want to talk to you."
The same AI for every single squadmate. IE A sniper and a CQC guy fighting at the same range.
Mercs being more of a threat than the main enemy.
Long corridor with some boxes, long corridor with some boxes, long corridor with some boxes. Medium room, long corridor with some boxes, long corridor with some boxes, long corridor with some boxes. Medium room, long corridor with some boxes, long corridor with some boxes, sub boss. It's like I'm actually watching doctor who. So it's a black room. Yeah? And there's a couple of boxes.
Cliffhanger ending.
Cameos, cameos everywhere.
Emails.
Emails I can't reply to.
Planet scanning.
Becoming more demonic if you're sarcastic.
Stagnant Peds
Having a set faction I have to work for.
Wrex being cameoed
Garrus being cameoed
Legion being cameoed
Being in full combat armor and armed to the teeth in hub worlds.
If your going to make the game "dark" actually do it.
If I have the best fighters in the galaxy I think they should have more than four powers. One of them being an ammo power.
lol either you an hero or the entire galaxy gets destroyed.
Fully clothed sex scenes. ME1 did it well.
One conversation per three missions. It worked out to something like that if you added in the loyalty missions in ME2. Less if you didn't want to sleep with the person. Or it was Garrus.
Always point your gun in front of you. Even while your not fighting.
Liara having some new random obsession thus she can't join because saving naron is more important than saving the galaxy. Actually that goes for any character. It's like when the merchant won't give you free **** when your about to save him and the rest of the town. "Hurp derp well I gotta make a profit." "Well you know what guy? I gotta ram my sword up your ass."
Did I say planet scanning? I can't remember. Anyway planet scanning. We get it, it makes your game longer it also makes me want to burn something.
Text summary. At least let there be a voice over. Get Keith David to do it.
A character being obviously evil but you have to work with them. Then when you "find out" that he is in fact evil. You have two dialog options. "You lied to me?" "YOU LIED TO ME!"
That's all I can think of right now.
#84
Posté 01 décembre 2010 - 02:16
I apologise in advance if any of my comments offend, I do not mean them too, these are just some observations I have with regards these points you've mentioned. Some of your other points I do agree with.Terror_K wrote...
I don't want to see the following:-
* The ME2 HUD.
* Udina just being Councilor with no explanation if you chose Anderson..
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* Exclusive DLC for one platform over others.
What was wrong with the ME2 HUD. Personally I don't see what the issue was with it? It was fairly similar to the old one.
For the second point I've quoted, unless someone can quote to me that this is definitly going through in some patch for ME2 or in ME3, then am going to assume your talking about the canon of a book which is following a specific choice in comparison to our own.
So the book doesn't follow what choice you made, they would be in a no win situation because if they have Anderson, you'll get people saying "But I made Udina Councillor.", for the book sake, they chose one over the other. Far better that than having 'the human councillor' and them saying it could be either Udina or Anderson because then that would be making them one and the same which they obviously aren't.
Regarding the 'weak substitution' comment I am going to guess that has come about because of your belief of how Wreav is in comparison to Wrex. Am sorry but if that is the reason, then you clearly didn't pay attention to what the two say as they are most definitly not 'essentially the same'. If your referring to Ash/Kaidan then, yeah to some extent you are right, but that particular situation might get rectified in a 'bridging' DLC *shrugs*
As to the last point, what system has had 'exclusive DLC'?
Are you by any chance referring to the PS3 with it's 'error in translation' which Jesse Houston has already nipped in the bud in the topic linked below (which is at the top of this forum).
PS3 Exclusive Content Clarification
There is no 'exclusive' DLC, the 'initial release' of the comic being exclusive, yes, but then we're talking about a comic which is going to cover a game that the PC/360 owners can 'exclusively' play. So neither side can truly complain to one having something 'exclusive' especially as he does say 'initial release is exclusive', thus it might not be totally 'exclusive' but just when it is initially released. As some people have speculated, the comic will possibly be in the GotY edition for 360/PC and/or available to get from the Cerberus network when that comes out possibly a bit later on.
#85
Posté 01 décembre 2010 - 03:15
Sir Ulrich Von Lichenstien wrote...
I apologise in advance if any of my comments offend, I do not mean them too, these are just some observations I have with regards these points you've mentioned. Some of your other points I do agree with.Terror_K wrote...
I don't want to see the following:-
* The ME2 HUD.
* Udina just being Councilor with no explanation if you chose Anderson..
* Weak substitutions for import choice consequences where the outcome is essentially the same, but merely with a different character depending on what you did.
* Exclusive DLC for one platform over others.
What was wrong with the ME2 HUD. Personally I don't see what the issue was with it? It was fairly similar to the old one.
For the second point I've quoted, unless someone can quote to me that this is definitly going through in some patch for ME2 or in ME3, then am going to assume your talking about the canon of a book which is following a specific choice in comparison to our own.
So the book doesn't follow what choice you made, they would be in a no win situation because if they have Anderson, you'll get people saying "But I made Udina Councillor.", for the book sake, they chose one over the other. Far better that than having 'the human councillor' and them saying it could be either Udina or Anderson because then that would be making them one and the same which they obviously aren't.
Regarding the 'weak substitution' comment I am going to guess that has come about because of your belief of how Wreav is in comparison to Wrex. Am sorry but if that is the reason, then you clearly didn't pay attention to what the two say as they are most definitly not 'essentially the same'. If your referring to Ash/Kaidan then, yeah to some extent you are right, but that particular situation might get rectified in a 'bridging' DLC *shrugs*
As to the last point, what system has had 'exclusive DLC'?
Are you by any chance referring to the PS3 with it's 'error in translation' which Jesse Houston has already nipped in the bud in the topic linked below (which is at the top of this forum).
PS3 Exclusive Content Clarification
There is no 'exclusive' DLC, the 'initial release' of the comic being exclusive, yes, but then we're talking about a comic which is going to cover a game that the PC/360 owners can 'exclusively' play. So neither side can truly complain to one having something 'exclusive' especially as he does say 'initial release is exclusive', thus it might not be totally 'exclusive' but just when it is initially released. As some people have speculated, the comic will possibly be in the GotY edition for 360/PC and/or available to get from the Cerberus network when that comes out possibly a bit later on.
No need to apologise, there's nothing insulting about your comments. I'll answer to each of them though:-
1) The HUD. I just didn't like ME2's HUD at all. Well, that's not totally true... the weapons and enemy indicators are pretty clear, but It wasn't particularly intuitive and easy to figure out what the heads with these silly coloured bars even meant. I just don't find it quick and easy to read or immediately apparent. The radar/mini map being hidden and not even acting like a proper radar and basically being a silly compass didn't help either. I also consider it a case of "fixing" something that wasn't broken at all in the first place: ME1's HUD was pretty much perfect, IMO. It was clear and concise, and gave you just the right amount of info: not too much as to clutter, and not too little as to force you to enter other screens to get what you want. ME2's seem to follow the "minimalist HUD" approach many recent games have taken which I'm not a big fan of because they often take it too far (and thus go "beyond minimalist"), as well as just being poorly designed, IMO. I studied interface and design as part of my I.T. course a few years ago where we actually even studied some game HUDs and ME2's HUD would have failed in several key points had it been subject to inspection, let me just say that much.
2) The Udina Thing. The book could have actually gotten away with it if it wasn't for just a few lines, since up until the page where we see Aria's thoughts on Udina and Anderson it isn't specifically stated and does a fairly good job of skirting around everything. I know Drew said the basic reasoning was because they wanted to take Anderson in a certain direction and that he couldn't simply step down from being Councilor to do that, so they simply made it Udina because they needed the aspect clear and present. As you said, you can't Anderson as being the former Councilor in the books anyway since some chose Udina. I'm sure, however, there are other circumstances where Anderson could be removed from the position that can be covered in the game, be it in early ME3 or in ME2 DLC. I just want to make sure that it's not something that's simply ignored or retconned. I'm also rather annoyed it happened simply because it was one of the few consequences we actually got that seemed to actually matter and have a good variation of outcomes... and then BioWare took it away in a novel, which just added insult to injury considering how many other "big choices" didn't really change that much.
3) Weak Substitutions. I was mostly referencing Ashley/Kaidan whose appearance in ME2 was an insult to both their characters, IMO. It basically says that they don't matter as individuals and can just substitute for each other and the universe is the same. Then there's also Shiala and the Zhu's Hope Colonist basically substituting for each other too. The Wrex/Wreav thing is weak not so much regarding the characters as Tuchanka itself, which outside of dialogue from Wrex/Wreav about what they each mean to accomplish is pretty much the same. The same krogan are all still there, in the same places with the same problems... so Wrex's big change for the krogan doesn't seem to really change all that much beyond who is on the throne and how much Gatavog Uvenk approves or disapproves.
4) This hasn't been a problem with Mass Effect actually. I've just seen this kind of crap in other games and don't want to see Mass Effect fall into the same trap.
Modifié par Terror_K, 01 décembre 2010 - 03:16 .
#86
Posté 01 décembre 2010 - 03:32
#87
Posté 01 décembre 2010 - 07:16
#88
Posté 01 décembre 2010 - 07:31
To be honest, I'm not a huge fan of this idea myself, but if people hated both the features from ME1 and ME2, then there's less and less alternatives.
#89
Posté 01 décembre 2010 - 07:32
~ The inability to customize companion armor (ala ME2)
~ Paragon = I win.
~ Ditching companions for new ones.
~ ****ty cameos for LIs
#90
Posté 01 décembre 2010 - 08:47
It was slightly easier to avoid in ME2, since when you accumulated the resources you needed for the tech you wanted to research you could just dive in orbit and leave if there wasn't an anomaly on the planet.
If the environment was a bit more interesting and there was actually something other than driving to it, the planetary exploration might work, but I don't have a really good idea how to do that.
#91
Posté 01 décembre 2010 - 09:25
#92
Posté 01 décembre 2010 - 10:17
Jenova65 wrote...
They didn't 'feel', shorter, sorry!Phategod1 wrote...
It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual.Jenova65 wrote...
Boo!Phategod1 wrote...
Elevators
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting.
I think we will have to agree to disagree. I cannot fathom how a loading screen is more interesting or how an in-game elevator takes you 'out of the game', and a skeleton ship with a moving red line that shows where the lift is taking Shepard keeps you in it......................... Colour me confused!
And at least the elevators were diverting 15 times, loading screens got dull after the first one
Plus, how did it take you 45 minutes to find the last keeper.......?
Wouldn't do for us all to be alike, eh?
Whenever you look for that last item it always takes a long time especially if your not using a Guide. My point is that after 1st few elevator rides they seem pointless, and boring. and while I didn't install ME1 on my HD like I did with ME2 but I swear the LT were shorter or at least in my opinion they seemed shorter. I'll take a graphics display over the awkward silence of those elevator rides.
#93
Posté 01 décembre 2010 - 12:23
1: I can understand your views on that now and am sure if Bioware are reading this, you'll have helped give them an insight now into what it was you didn't like which is much more beneficial to them than just saying "I don't want to see the ME2 HUD". My only gripe with the HUD was more with regards the mapping of keys for the PC. It seems silly that there wasn't 'additional' keymapping allowance on the PC. Whilst I've seen videos of people playing on the 360 I can't fully comment on that, no doubt I will be able to once I've got it on PS3. I do know what the controls were for the 360 and looking at the potential layout it could compare with on the PS3, it seems fairly ok, will probably just take some getting used to with regards using powers on the controller (as opposed to pressing a number on the keyboard). Actually I'll admit I've often found it odd that considering how with the current consoles we can attach keyboards to them that no dev seems to have looked at the possibility of allowing a keyboard/controller combo. Sure it could be awkward using both at the same time but it would only be a case of letting go of the controller with one hand so you can press a button to make something awesome happen... (sorry, couldn't resist that line lol). No, joking aside I can see why they don't allow consoles to use a keyboard interface as well as controller. To much messing about for no doubt a low minority of users. But PC owners should get more keymapping.
2: Whilst I think you understand the point I was trying to put over regarding Udina, your still going on the assumption that it is set in stone that what happens in the books is the same as our stories. I would imagine if that is the case then they will cover it either in a ME2 DLC or in ME3. Let's be honest, Anderson doesn't like being a councillor anyway, so it would be realistic if he does step down at some point in the future.
3: Like I said, I can understand the dislike of how Ash/Kaidan were treated, but then again I can to some extent see why they did what they did. Kaidan's email to some extent is an example of why because the thing is, for some people the LI situations (In both games) could've just been considered one night flings. Then of course they have to take into account those that just had them as party members and then of course those who didn't like either of them. Thus because there is no way to judge Shepard's feelings towards them, the only course of action they could do was stick them in neutral.
Now the obvious point is just how much their dialogue is the same. "Your in the presence of a <insert word to alter difference> Delan!" <most of the remaining dialogue pretty much all the same with just a few minor tweaks to confirm they are seperate characters using some of their 'profile' stuff (ash's distrust of aliens doesn't equal what she thinks Cerberus thinks of aliens).
I had faith in Bioware regarding Liara being fleshed out in a future DLC, I still have faith the same will apply to Ash/Kaidan in a future 'bridging' DLC. As for Wreav/Wrex and the other Krogan around them, if you speak to some of the Krogan some of them have differing views on Wrex/Wreav. So there is some difference even there (let alone in Wrex/Wreav themselves). As for Shiala and the colonist, well, Shep can get some 'interesting' dialogue if Shiala is there instead of the colonist and it can be different if the colonists didn't survive.
4: With regards to what they've shown for the PS3, I doubt Bioware would ever do that sort of thing. I can't really think of any game that EA in general that has done 'console/system' exclusive stuff. If they have then fair enough I'll stand corrected.
#94
Posté 01 décembre 2010 - 04:04
I guess it depends on different people having different tolerance levels for things, to me the elevators work because I can whizz the camera around and zoom in and out and the squad chat breaks the ride up or the Citadel broadcasts, with the loading screens you just stare blankly and those seconds drag.................Phategod1 wrote...
Jenova65 wrote...
They didn't 'feel', shorter, sorry!Phategod1 wrote...
It was diverting the 1st 15 times you do it, but when you spends 45 minutes looking for that last Keeper to scan its annoying, its annoying when they dont say anything, there long, pointless, and take you out of the game. The loading screens in ME2 were a heck of a lot shorter while still being visual.Jenova65 wrote...
Boo!Phategod1 wrote...
Elevators
I love the elevators, they are way better than the loading screens and the dialogue was at least diverting.
I think we will have to agree to disagree. I cannot fathom how a loading screen is more interesting or how an in-game elevator takes you 'out of the game', and a skeleton ship with a moving red line that shows where the lift is taking Shepard keeps you in it......................... Colour me confused!
And at least the elevators were diverting 15 times, loading screens got dull after the first one
Plus, how did it take you 45 minutes to find the last keeper.......?
Wouldn't do for us all to be alike, eh?
Whenever you look for that last item it always takes a long time especially if your not using a Guide. My point is that after 1st few elevator rides they seem pointless, and boring. and while I didn't install ME1 on my HD like I did with ME2 but I swear the LT were shorter or at least in my opinion they seemed shorter. I'll take a graphics display over the awkward silence of those elevator rides.
#95
Posté 01 décembre 2010 - 05:47
#96
Posté 01 décembre 2010 - 06:16
I don't want any change in combat. ME1 combat is AWFUL compared to ME2 combat.
I don't want any kind of horrible driving thing. Hammerhead is better than the mako, but only by very little.
I don't want a change in armor. I LOVE the way ME2 did armors.
Other than that... Just a question: How can anyone NOT regard the loyalty quests as part of the main questline? The whole game (ME2) is about your crew.
Modifié par Avilan II, 01 décembre 2010 - 06:18 .
#97
Posté 01 décembre 2010 - 06:19
Avilan II said...
Other than that... Just a question: How can anyone NOT regard the loyalty quests as part of the main questline? The whole game (ME2) is about your crew.
The main complaint is that ME2's central plot (stop the Collectors) was very weak. The loyalty missions were awesome, but didn't tie in to the Collector thing very well. It was kind of like a series of short stories rather than an overall single epic.
#98
Posté 01 décembre 2010 - 06:23
Slidell505 wrote...
Sub par combat.
Sub par RPG features.
Calibrations.
The reapers were protecting you all along.
One sided decisions with no real consequences.
Bottom right always bad.
Top right always good.
Recruitment missions
Matter that allows you to break the fundamental laws physics. (Not gonna happen)
Unexplained plot points.
Dumb plot point set up. IE "lol everyone get into the shuttle that can only seat three for a nonexistent mission because you're not going to take Garrus and Legion/Zaeed like you always do."
"I don't want to sleep with you." "I don't want to talk to you."
The same AI for every single squadmate. IE A sniper and a CQC guy fighting at the same range.
Mercs being more of a threat than the main enemy.
Long corridor with some boxes, long corridor with some boxes, long corridor with some boxes. Medium room, long corridor with some boxes, long corridor with some boxes, long corridor with some boxes. Medium room, long corridor with some boxes, long corridor with some boxes, sub boss. It's like I'm actually watching doctor who. So it's a black room. Yeah? And there's a couple of boxes.
Cliffhanger ending.
Cameos, cameos everywhere.
Emails.
Emails I can't reply to.
Planet scanning.
Becoming more demonic if you're sarcastic.
Stagnant Peds
Having a set faction I have to work for.
Wrex being cameoed
Garrus being cameoed
Legion being cameoed
Being in full combat armor and armed to the teeth in hub worlds.
If your going to make the game "dark" actually do it.
If I have the best fighters in the galaxy I think they should have more than four powers. One of them being an ammo power.
lol either you an hero or the entire galaxy gets destroyed.
Fully clothed sex scenes. ME1 did it well.
One conversation per three missions. It worked out to something like that if you added in the loyalty missions in ME2. Less if you didn't want to sleep with the person. Or it was Garrus.
Always point your gun in front of you. Even while your not fighting.
Liara having some new random obsession thus she can't join because saving naron is more important than saving the galaxy. Actually that goes for any character. It's like when the merchant won't give you free **** when your about to save him and the rest of the town. "Hurp derp well I gotta make a profit." "Well you know what guy? I gotta ram my sword up your ass."
Did I say planet scanning? I can't remember. Anyway planet scanning. We get it, it makes your game longer it also makes me want to burn something.
Text summary. At least let there be a voice over. Get Keith David to do it.
A character being obviously evil but you have to work with them. Then when you "find out" that he is in fact evil. You have two dialog options. "You lied to me?" "YOU LIED TO ME!"
That's all I can think of right now.
I liked the last phrase of that post.
#99
Posté 01 décembre 2010 - 06:47
- No digimon
#100
Posté 01 décembre 2010 - 06:48
Avilan II wrote...
Other than that... Just a question: How can anyone NOT regard the loyalty quests as part of the main questline? The whole game (ME2) is about your crew.
Uh.. yeah, that's not entirely correct. The whole game of ME2 is about stopping the Collectors. What you spend 90% of your time doing is playing out the loyalty stories of your party INSTEAD of focusing on the main story of the Collectors and the Reapers.





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