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What DON'T you want to see in Mass Effect 3?


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#101
CPT Eightball

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Gleym wrote...

Avilan II wrote...
Other than that... Just a question: How can anyone NOT regard the loyalty quests as part of the main questline? The whole game (ME2) is about your crew.


Uh.. yeah, that's not entirely correct. The whole game of ME2 is about stopping the Collectors. What you spend 90% of your time doing is playing out the loyalty stories of your party INSTEAD of focusing on the main story of the Collectors and the Reapers.


Hopefully we won't have to see that companion stuff again. I'm guessing that ME2 was the 'jumping off point' that set the background for your companions and anything else to come. From now on, the game should follow the main plot. (with the exception of some fun side missions that may or may not help the main plot)

Modifié par CPT Eightball, 01 décembre 2010 - 07:04 .


#102
Avilan II

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CPT Eightball wrote...

Gleym wrote...

Avilan II wrote...
Other than that... Just a question: How can anyone NOT regard the loyalty quests as part of the main questline? The whole game (ME2) is about your crew.


Uh.. yeah, that's not entirely correct. The whole game of ME2 is about stopping the Collectors. What you spend 90% of your time doing is playing out the loyalty stories of your party INSTEAD of focusing on the main story of the Collectors and the Reapers.


Hopefully we won't have to see that companion stuff again. I'm guessing that ME2 was the 'jumping off point' that set the background for your companions and anything else to come. From now on, the game should follow the main plot. (with the exception of some fun side missions that may or may not help the main plot)


...Depends on what you mean with "companion stuff". It is what makes ME2 great. However, since all that mess is behind us and we have put you know who in his place, we should in game three have access to basically all crew members from BOTH games, from the start.

#103
darthbuert

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Nicodemus wrote...

I don't want my Character to be trivialised, ME1 felt as though I was developing the character of Shep, ME2 had so much potential to flesh out Shep and to tackle some huge physcological problems with being brought back from the dead.. and all we got was "I got better"

Sure the combat was better but I felt we'd gone too far to pandering the console kiddies. I don't want ME3 to become another shooter.

I don't want the character interactions to be so wooden. Liven things up, not only between squad members but also between Shep and his/her crew. The Miranda/Jack confrontation was a nice spark but should have been a boiling rollercoaster between the 2, hell there should even have been an all out biotic catfight.. but we got nothing.

I don't want easy moral choices, lets have some really tough ones. The closest we got was the batarian missle choice, it would have been nice to get some sort of reaction back about our choice but again we got nowt.

I don't want inept bad guys. Cerberus came across as being totally inept and the collectors as mobile targets, and the end boss was as interesting as stepping in a dog turd.. Vasir from Lotsb is and was the best bad guy/fight in the entire dlc and game, more of that not more of the others.

And for the love of the Gods, I don't want half baked script writing. ME2 had so many cringe worthy moments due to awful dialog and writing.


^ This

#104
CPT Eightball

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Don't want that "guide" thing that the vehicle from DLC Firewalker had. Kinda want to 'explore' on my own, like in the first Mass Effect, in Mass Effect 2, it just seemed like a simple "get from point A to point B"
BUT
I don't want the same style of exploration that was in the first Mass Effect. It was too open with not enough "stuff" on the surface. and I DON'T want a path to follow. Open exploration was a bit better - just not too open (way too time consuming)

#105
darthbuert

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CPT Eightball wrote...

Don't want to see horrible scripting
- Some of Shepard's lines in ME 2 were just awful.
aka: facepalm conversations. Don't want to have that again.


Agreed.

What I definitely don't want to see in Mass Effect 3 is lousy dialog choices and overal bad writing.

Case in point: I played a Paragon Shepard. In LoTSB after the fight with Tela Vasir, she made a point of indicating that Shepard "Judging her" was basically hypocritical since he was allied with what amounted to a terrorist organization. When she mentioned some of the terrible stuff that Cerberus did to aliens and fellow humans...the only Paragon response options amounted to... "It doesn't matter". Excuse me...! It doesn't matter? I may not be a saint or anything (and I've certainly made more than my fair share of Renegade actions) but as a Paragon I sould've been able to say something a little better than that. Yet this is indicative of the type of dialog that we're often times railroaded with.

Another example:

Liara - Goddess...Shepard, you were dead!

Shepard - I got better...

:huh:

#106
Ahglock

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darthbuert wrote...

CPT Eightball wrote...

Don't want to see horrible scripting
- Some of Shepard's lines in ME 2 were just awful.
aka: facepalm conversations. Don't want to have that again.


Agreed.

What I definitely don't want to see in Mass Effect 3 is lousy dialog choices and overal bad writing.

Case in point: I played a Paragon Shepard. In LoTSB after the fight with Tela Vasir, she made a point of indicating that Shepard "Judging her" was basically hypocritical since he was allied with what amounted to a terrorist organization. When she mentioned some of the terrible stuff that Cerberus did to aliens and fellow humans...the only Paragon response options amounted to... "It doesn't matter". Excuse me...! It doesn't matter? I may not be a saint or anything (and I've certainly made more than my fair share of Renegade actions) but as a Paragon I sould've been able to say something a little better than that. Yet this is indicative of the type of dialog that we're often times railroaded with.

Another example:

Liara - Goddess...Shepard, you were dead!

Shepard - I got better...

:huh:



The I got better, I just assumed they were Xmen fans.  It is a common line in the comics, mostly from wolverine but co-opted by the others.  Or at least it was in the 90s and early 2000's when I followed them.

#107
Ahriman

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darthbuert wrote...
Case in point: I played a Paragon Shepard. In LoTSB after the fight with <spoiler>, she made a point of indicating that Shepard "Judging her" was basically hypocritical since he was allied with what amounted to a terrorist organization. When she mentioned some of the terrible stuff that Cerberus did to aliens and fellow humans...the only Paragon response options amounted to... "It doesn't matter". Excuse me...! It doesn't matter? I may not be a saint or anything (and I've certainly made more than my fair share of Renegade actions) but as a Paragon I sould've been able to say something a little better than that. Yet this is indicative of the type of dialog that we're often times railroaded with.
:huh:



There was no Paragon option at all. That was a shame. But "doesn't matter" point suits for neutrals.

Liara - Goddess...Shepard, you were dead!

Shepard - I got better...


That was a joke or something like this. I think.

#108
CPT Eightball

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Don't want Paragon or Renegade points dictating what I can or can't say.

#109
Gleym

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CPT Eightball wrote...
From now on, the game should follow the main plot. (with the exception of some fun side missions that may or may not help the main plot)

That's pretty much how it was in ME1, after all. There was the main mission, and then you had three non-essential, optional crewmate missions involving Tali, Wrex and Garrus seperately that DIDN'T take up 90% of the entire game, and only the Wrex one really had an impact on how things can go in Virmire.

Modifié par Gleym, 01 décembre 2010 - 08:04 .


#110
darthbuert

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Ahglock wrote...

darthbuert wrote...

Liara - Goddess...Shepard, you were dead!

Shepard - I got better...

:huh:



The I got better, I just assumed they were Xmen fans.  It is a common line in the comics, mostly from wolverine but co-opted by the others.  Or at least it was in the 90s and early 2000's when I followed them.


I actually found that quip to be quite amusing when I first heard it. But as the game went on, that type of attitude never waned. And after what seemed to be adequate time to for an estranged commander Shepard to be able to get over such snarky comments, he says this to his crying love-interest in his personal quarters.

Don't get me wrong, I've never died and then inexplicably been brought back to life, but I would imagine that if I had, that this type of response would be inappropriate at a time like this. He should be consoling and reassuring his lady-fair, not busting out "funnies". Reasure her then crack wise. Not before... Expecially to what amounts to be the most powerful information broker in the known galaxy.

If you're going to ****** someone off, it isn't wise to do so to someone who can justifyably see your every move...and get retribution on you in the future without you ever knowing. She is arguably the most powerful woman in the known galaxy. She has Spectre's at her bidding...and all my knucklehead Shep can do is reply: "I got better..."? Shame on him. :pinched:

#111
darthbuert

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Wizz wrote...

darthbuert wrote...
Case in point: I played a Paragon Shepard. In LoTSB after the fight with , she made a point of indicating that Shepard "Judging her" was basically hypocritical since he was allied with what amounted to a terrorist organization. When she mentioned some of the terrible stuff that Cerberus did to aliens and fellow humans...the only Paragon response options amounted to... "It doesn't matter". Excuse me...! It doesn't matter? I may not be a saint or anything (and I've certainly made more than my fair share of Renegade actions) but as a Paragon I sould've been able to say something a little better than that. Yet this is indicative of the type of dialog that we're often times railroaded with.
:huh:



There was no Paragon option at all. That was a shame. But "doesn't matter" point suits for neutrals.

Liara - Goddess...Shepard, you were dead!

Shepard - I got better...


That was a joke or something like this. I think.


Good point...you're right, that was a neutral response to Tela Vasir, now that you mention it. However, what bugged me about it was that I had full (maxed-out) Paragon points at the time. And a better option was never available. My Renegade points were low...almost nonexistant. If anything, I should have been given the option to say a more paragon-ish response.

Modifié par darthbuert, 01 décembre 2010 - 08:23 .


#112
Mcovin

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Alien Genitals.

#113
TheDarkMyth92

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i know this has been said before but i can not stress this enough: no sealed space suit/armor in the vacuum of space = death. probably the most retarded choice bioware made in mass effect 2 besides cutting out ash and kaiden and completely changing the personality of my beloved liara! and don't even get me started on her voice. im pretty sure it was the same voice actor but it wasn't listed in the credits so i could not check to verify this but it sounded so damn different it bugged the ****e out of me!

#114
JamieCOTC

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No more ninja cougar femshep! At least not until the romance is well underway.

#115
Manic Sheep

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darthbuert wrote...

Wizz wrote...

darthbuert wrote...
Case in point: I played a Paragon Shepard. In LoTSB after the fight with , she made a point of indicating that Shepard "Judging her" was basically hypocritical since he was allied with what amounted to a terrorist organization. When she mentioned some of the terrible stuff that Cerberus did to aliens and fellow humans...the only Paragon response options amounted to... "It doesn't matter". Excuse me...! It doesn't matter? I may not be a saint or anything (and I've certainly made more than my fair share of Renegade actions) but as a Paragon I sould've been able to say something a little better than that. Yet this is indicative of the type of dialog that we're often times railroaded with.
:huh:



There was no Paragon option at all. That was a shame. But "doesn't matter" point suits for neutrals.

Liara - Goddess...Shepard, you were dead!

Shepard - I got better...


That was a joke or something like this. I think.


Good point...you're right, that was a neutral response to Tela Vasir, now that you mention it. However, what bugged me about it was that I had full (maxed-out) Paragon points at the time. And a better option was never available. My Renegade points were low...almost nonexistant. If anything, I should have been given the option to say a more paragon-ish response.

Yeah but there wasn't one at all, witch sucks. I like that Shepard was called out for being a hypocrite but I don't like they way you have to respond. You either support Cerberus or say "it doesn’t matter" which sounds half assed and dismissive. I wish they had a few more options. Like perhaps the option to get off your high horse and realise you are being a hypocrite or a better denial response like how paragon shep may work with Cerberus but would never do anything that would compromise their morals or even an arrogant 'you don't understand the scale of the threat I am fighting' type response because the 2 options they gave us were just rather sad.

Modifié par Manic Sheep, 01 décembre 2010 - 11:13 .


#116
kraidy1117

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A crappy story again.

#117
ObserverStatus

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no more scavenging for ammo in combat!

#118
Googlesaurus

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bobobo878 wrote...

no more scavenging for ammo in combat!


Seconded.

#119
Ahglock

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bobobo878 wrote...

no more scavenging for ammo in combat!


 I never scavenge for ammo in combat, occasioanlly I scavenge a bit after the fight, but there is usually enough obvious clips that I don't consider it a hassle.  My main complaint is the change is poorly explained in setting. 

#120
darthbuert

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Manic Sheep wrote...

Yeah but there wasn't one at all, witch sucks. I like that Shepard was called out for being a hypocrite but I don't like they way you have to respond. You either support Cerberus or say "it doesn’t matter" which sounds half assed and dismissive. I wish they had a few more options. Like perhaps the option to get off your high horse and realise you are being a hypocrite or a better denial response like how paragon shep may work with Cerberus but would never do anything that would compromise their morals or even an arrogant 'you don't understand the scale of the threat I am fighting' type response because the 2 options they gave us were just rather sad.



^ Exactly this...

We are thinking on the same wavelength. That is my main complaint. I don't mind having the "option" of being able to act snide or dismissive or any of that, but I want that choice to be decided by me not the programmers. If they tout the game being "all about choice" and give me none...then it is them that are being hypocritical.

Choices being made for you is something I definitely don't want to see in the next game.

Modifié par darthbuert, 02 décembre 2010 - 12:09 .


#121
Terror_K

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Yeah, that annoyed me too. That along with the classic...



Shepard: You betrayed me!"

TIM: Yes I did, but I had to! Now be a good tool and tell the others that I didn't.

Shepard: Okay. Herp derp!

Jacob: Well I guess The Illusive Man didn't betray us after all...

Shepard: Sure didn't. Herp derp!



There were just too many instances where we couldn't properly put down Cerberus. I know BioWare didn't want as many multiple conversation points that lead to the same outcome after complaints about this in ME1, but honestly... the lack of proper options in several key situations --particularly anti-Cerberus ones-- was frustrating and beyond stupid. I don't really care if it doesn't set any new flags or anything and doesn't really change where things go beyond the dialogue, I just want to be able to express my Shepard's feelings here and there.



It's easy to say "but you're directing Shepard rather than fully roleplaying him/her and thus don't have full control and can't do things outside Shepard's basic character parameters" but the thing is other opportunities are available for Shepard to put down TIM and Cerberus in less crucial and more minor circumstances, and yet in the major areas there's simply not an option and Shepard just either goes along automatically with things or isn't given any choice but to choose more pro-Cerberus choices. One can talk smack and insult TIM to his face it seems, but you can't put him or his organisation down that often with others.



In the case of the betrayal I wanted to use that as another means of putting a wedge between TIM and my crew, but wasn't allowed to. With the LotSB example all I wanted was a simple way of saying "I'm not with Cerberus. I'm only doing this because they were the only ones doing what needed/needs to be done with The Collectors" but I wasn't even allowed that.

#122
Manic Sheep

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I think part of the problem might be the dialogue wheel and how the paragon and renegade system is handled . They obviously can’t have unlimited amounts of dialogue to cover what everyone one wants and this is a structured RPG. The dialogue is built around Sheps baseline personality not completely up to you but often having only paragon, neutral and renegade to pick from is simply not enough. Especially not in a game that is advertised as being about choice.

Having only 1 paragon and 1 renegade option for each major decision (aside from a few situations like with the genophage) is also annoying especially since they both often sound...well stupid “all the rules go out the window” wth? and often the things you can say in leading up to choices or in other conversations doesn’t match with what you say during major choices. There are a fair bit of consistency issues around the place. Paragon Shep in particular needs to stop flicking about on the TIM issue. As Terror_K said tho you can often smack TIM down to his face this doesn’t seem to carry over with others.

Squadmates: "TIM betrayed us"
Paragon Shep: "I'm sure there is another explanation"

Renegade also has this problem to a lesser extent, switching from pro cerburus to "we can't trust them" a few times.

Even if big choices ultimately still only had two outcomes (I’m not expecting Bioware to be able to support huge amounts of variables in these decisions. There has to be limits) having different options for how you justify those decisions would make things much better.

Modifié par Manic Sheep, 02 décembre 2010 - 03:01 .


#123
CPT Eightball

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so as everyone above ^ - can agree:



NO HORRIBLE/RETARDED/REDUNDANT SCRIPTS

and

NO PARAGON AND RENEGADE POINTS DETERMINING YOUR CHOICES - let the renegade/paragon points be given after conversations and for your actions.

#124
thebrute7

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More streamlining. Seriously. Stop that. If you have things like the shooter functions that need fixing, that's fine. If the inventory is a complaint, then fix it. Don't remove the spleen, liver, lungs and heart when all that you needed to do was perform a simple kidney transplant.


This.  Anything else?  Oh yes and less fanservice getups.

#125
Iakus

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Personal opinion of what I don't want

Emails: I grew to loathe that terminal

the Hammerhead: I'll get out wand walk instead, thanks

Silly costumes. Squaddies can look unique without looking like superheroes or fetishists.

silent squadmates

railroaded plot

No Cerberus logos anywhere obvious. Secret organization, remember?

Shepard's death at any point besides an ultimate sacrifice ending or a "critical mission failure"

Any one-on-one combat with a Reaper unless Shepard is in command of a dreadnaught or better.

Modifié par iakus, 02 décembre 2010 - 06:03 .