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What DON'T you want to see in Mass Effect 3?


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#126
Gundar3

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Ok I dont wanna be a downer here and go against (what it seems) the general consensus of the forums is, but I will add my two cents. There's a difference between blatant fan-service and artistic style/ feel. I'm talking about Miranda and the "cat suite" as people like to call it. It may be Hollywood and I have become used to it, but I feel its something deeper; her outfit and the three cutscenes that highlight it show off her character (read persona) very well. Her outfit shows her choices and how she views herself and she openly admits it. The "fan service cut-scenes" I would say are Bioware forcing the player to take acknowledgment of it, and I believe I gave the reaction they were looking for which was: =dialogue appears next to rump= "Whoa! hello!.... I uh... Er... Thats... Look, I'll get your sister back... BUT IM NOT WORKING FOR CERBERUS!!" I almost felt that the scene was SUPPOSED to be both seductive and innocent but maybe thats just me. Im just against the - no more fanservice in all its forms- view because I dont want anything to take away from character or narrative and also Bioware's own personal artistic style. Believe me, I know where you guys are coming from on the sexuality aspect, Im just saying.



Both of my sigs exist for the sheer irony, so dont think that because I have the Miranda one Im going back on what I wrote :P



Now my main point:



-I dont want to see the same customization screen from ME1. I thought it was cheap that in ME2 we have the exact same options minus facial scars (But I do think the glow scars are nice). I was expecting that there would be more options in every additional game. Given the intense focus on cinematic feel and storytelling, more options in ME3 should be a REQUIREMENT.... And long hair for my femshep plz.

#127
Ahglock

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The last post just reminded me. I don't want to see appearance mods based on your renegade/paragon scores. This isn't Fable or Kotor it is a semi realistic sci-fi game. Looking cool isn't enough a justification for something that is that story lame. I don't mind the cyber scars but the appearance didn't really fit the description of healing scars very well, but I do mind the really lame negative thoughts crap excuse. If they wanted the extreme appearance just make it part of char gen. How jacked up do you want to look from the Lazarus project?

#128
AdmiralCheez

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^This.

#129
Manic Sheep

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Ahglock wrote...

The last post just reminded me. I don't want to see appearance mods based on your renegade/paragon scores. This isn't Fable or Kotor it is a semi realistic sci-fi game. Looking cool isn't enough a justification for something that is that story lame. I don't mind the cyber scars but the appearance didn't really fit the description of healing scars very well, but I do mind the really lame negative thoughts crap excuse. If they wanted the extreme appearance just make it part of char gen. How jacked up do you want to look from the Lazarus project?

Also this ^

One of my characters who I wanted to have a bit of scaring is largely paragon so the scars started disappearing. " **** find me a random Volus to push over or something. I need some Ren points stat!"

Modifié par Manic Sheep, 02 décembre 2010 - 07:12 .


#130
Gleym

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How about this:
No Paragon/Renegade solutions for EVERY F*CKING PROBLEM YOU ENCOUNTER. Rather, make Paragon and Renegade scores cumulative things gained from making normal decisions and calls, without handholding you through the dialog option process like it always does (in ME1 it was 'Good choices are always at the top, bad ones at the bottom' and in ME2 it was just Paragon and Renegade everywhere) and it then coming to a head in key points of a story or encounter where your Paragon and Renegade score will afford you an option.

In other words: Make Paragon/Renegade choices fewer and further between, so as to make them count, rather than 'Press Paragon to Win The Game!' like in ME2.

Modifié par Gleym, 02 décembre 2010 - 09:04 .


#131
Terror_K

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I personally think some Paragon and Renegade choices should fail. They should still be lit up if you can attempt them, and you should still get points for either Charming or Intimidating if it doesn't work, but you shouldn't always win with that option. I still fully believe that there should be some NPCs that just don't react well to either Paragon or Renegade attempts depending on their character/personality. As long as there's an alternate means to getting whatever Shepard needs from them if it's important/crucial then it shouldn't be a big deal. In fact, this should also encourage more cases of alternate paths and solutions to solve problems, which ME2 was severely lacking overall.

#132
Inverness Moon

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Even though I liked the renegade scarring, making it dependent on the number of renegade points you have is ridiculous. This isn't Star Wars or something.



I would prefer to be able to choose stuff like that in the char gen. Personally I like the option of choosing cybernetic eyes of whatever glowing color I wish rather than bothering to disguise them as normal eyes.



Also, another thing I don't want is for Cerberus to become antagonists in any way. There is no logical reason for it, and I prefer a gray universe.

#133
Guest_JNA17_*

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I love how people complain here about the parts and features that were in ME2 "were so bad compared to ME1" when in reality, ME2 was overall one of the best RPG games ever made and had much better reviews, awards, etc. that ME1 did not come close to.



For example, just by looking at this thread, some people want the inventory system from ME1 back, are you kidding me? Why? This is not an MMORPG or Borderlands. Sure, maybe more diverse weapons to choose from, but i don't want to look through my **** load of weapons and armor that i will only use for about a mission and then find another one that's a bit better in damage or protection, but that's it. It was a huge cluster **** since once again, THIS IS NOT AN MMORPG. The one in ME2 is much better because if i ever wanted to change my weapons, all i would have to do is either go back into my ship, or change weapons in the screen where you go out on a mission.



Bringing back Elevators. Stuff like this is so trivial that it's annoying people would make a huge fuss over this. Elevators is the same thing as the loading screen in ME2, think about it. The only difference is waiting a bit longer in elevators then loading screens and you either hear your squad-mates having a conversation, or you have some guy in the elevator music background doing news. Even though it's just a loading screen now in ME2, it's replaced with going to a certain location in a certain spot and having a certain squad mate with you and he will say something, not much of a difference if you think about it.



ME1 vs ME2 Skill Tree: This one I'm half on. I agree that the ME2 skill tree needs to be expanded since you can max it out pretty easily, however in ME1, a lot of the skills were the same or the very least, similar to each other, and it would not make a difference in combat whatever you picked where in ME2, it actually did matter what skills you picked. So the only thing here is just add more skills in ME3 as long as their different unlike ME1.



For me on what i don't want.



Probing Planets: This for example, even though it's mostly a funny video but i hate the idea of having to scavenge through some Element Zero, Iridium, Platinum, etc. By going around planet after planet, probing after probing, until finally having enough to get an upgrade on your armor/ship/weapons/etc. It's very boring. The scavenging for ME1 was also very boring as well. I'd much rather acquire these by either buying them in a store somewhere around the galaxy, or getting them through missions. Yes in ME2 you could get some of Element Zero and all that but the "some" is very little.



No Fuel Station: This was imo, just a waste of space in the game. I understand trying to make the game more realistic in that way but it's just a ship on a map. Which leads me to my next point, PLEASE ADD SPACE FLYING IN THE GAME. I mean it's a fictional futuristic Scifi game where 80% of it involves space ships, space battles, alien weaponry, ALIENS, and....well SPACE. I mean for Christ's sake, even Halo Reach had a level where you could fly in space. If a close minded FPS company like Bungie can do it, so can Bioware, and easily too.



More then just a Team: Maybe this one is just me but since ME3 will be the ending to a trilogy, and that the final main enemy is the Reapers, you know, giant cockroach looking spaceships that took almost the whole citadel and Alliance to take down just one of them, but now you have to fight...well many let's just say. I feel like maybe for this one, they should have Shepard lead an army this time. Make it more strategy based in a way, command your troops and all that. Commanding a team or a Squad to take down a whole army of Reapers would make it very un-realistic in a fictional game if that even makes sense.



Don't want same customization for ME1 or ME2. It just seems very "meh" to me. I don't feel i can make my characters facial features look as unique as i want it to be. Same goes with Dragon Age. It's not a huge deal for me but at least expand on it a little. Maybe like Fallout 3/Fallout New Vegas.



There's more but those are just on the top of my head right now.

#134
Vena_86

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JNA17 wrote...

I love how people complain here about the parts and features that were in ME2 "were so bad compared to ME1" when in reality, ME2 was overall one of the best RPG games ever made and had much better reviews, awards, etc. that ME1 did not come close to.

For example, just by looking at this thread, some people want the inventory system from ME1 back...


Nobody (or very few) wants the exact same inventory system of ME1 back. Instead there are many good suggestions for a much better inventory system. There are countless other games with better inventory systems as examples. So before you start doubting other posters intellects, please actually read a bit more carefully what they have to say.
And the reason for ME2 to get generally better reviews is because game"critics" are not even half as critical and sophisticated as the average movie critic. They are more like casual gamers with their own preference of the shooter genre. IGN for example has proven that they have no idea, what makes a good RPG (and ME2 claims to be a RPG). There are a few testers who actually tested ME2 as a RPG, and found it overall good but still dissappointing.

ME1 was flawed all over the place, everyone knows it. But flaws can be fixed, without exterminating everything and sacrificing diversity.

This thread is about what people don't want to see returned or copied from other games. I don't want to see ME1s inventory in ME3, that doesn't mean that I am against any inventory or something similar.

#135
Guest_JNA17_*

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Vena_86 wrote...

JNA17 wrote...

I love how people complain here about the parts and features that were in ME2 "were so bad compared to ME1" when in reality, ME2 was overall one of the best RPG games ever made and had much better reviews, awards, etc. that ME1 did not come close to.

For example, just by looking at this thread, some people want the inventory system from ME1 back...


Nobody (or very few) wants the exact same inventory system of ME1 back. Instead there are many good suggestions for a much better inventory system. There are countless other games with better inventory systems as examples. So before you start doubting other posters intellects, please actually read a bit more carefully what they have to say.
And the reason for ME2 to get generally better reviews is because game"critics" are not even half as critical and sophisticated as the average movie critic. They are more like casual gamers with their own preference of the shooter genre. IGN for example has proven that they have no idea, what makes a good RPG (and ME2 claims to be a RPG). There are a few testers who actually tested ME2 as a RPG, and found it overall good but still dissappointing.

ME1 was flawed all over the place, everyone knows it. But flaws can be fixed, without exterminating everything and sacrificing diversity.

This thread is about what people don't want to see returned or copied from other games. I don't want to see ME1s inventory in ME3, that doesn't mean that I am against any inventory or something similar.


Picking points one by one here.

"Instead there are many good suggestions for a much better inventory
system. There are countless other games with better inventory systems as
examples."

From this thread, i have not seen any good suggestion as you claimed. As for those other games, name them.

"And the reason for ME2 to get generally better reviews is because
game"critics" are not even half as critical and sophisticated as the
average movie critic. They are more like casual gamers with their own
preference of the shooter genre. IGN for example has proven that they
have no idea, what makes a good RPG (and ME2 claims to be a RPG)."

Your gonna use 1 company like IGN as an example. You got to be more diverse. Not saying i don't agree with you because yes there are some game critics that can't make a good review for a game even if ther life depended on it. Like GameSpot or IGN. However it's not like all of these ratings are based off IGN, there are a lot more which is why a site called metacritic was invented. And ME2 in many ways is an RPG. You could skew it around it by making it look like it's not an RPG with RPG elements, but it is an overall, RPG.

"There are a few testers who actually tested ME2 as a RPG, and found it
overall good but still dissappointing."

and there are a lot more other testers who tested ME2 as such and said the game was near flawless, we could go back and forth with this.

"ME1 was flawed all over the place, everyone knows it. But flaws can be
fixed, without exterminating everything and sacrificing diversity."

Uncharted 2 wants a word with you. XD

#136
CannotCompute

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The purely clip-based weaponry ME2 had. Please combine the clip system with passive cooldown.

#137
red pies

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side missions like the one's in ME where we had dialogue and missions that mattered rather then in ME2 where we went through the entire mission then the only thing to explain it was a datapad with text that's too long to read

#138
CPT Eightball

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ok, after about 130 posts, I think we have a foundation on what to avoid - anyone else agree with anything posted? more posts = delevopers get better idea on what to do for ME3

Modifié par CPT Eightball, 02 décembre 2010 - 11:48 .


#139
Gleym

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JNA17 wrote...
ME2 was overall one of the best RPG games ever made and had much better reviews, awards, etc.


Of this generation, yes. But then again, this generation also deems Twilight to be the best book series, and the greatest movie series, of all time too.

In other words: Awards and ratings don't mean sh*t in this day and age. Hell, Fallout 3 received a ton of good reviews despite being a horrible game.

If you want a true example of one of the greatest RPGs of all time, I reccommend looking up Planescape: Torment.

Modifié par Gleym, 03 décembre 2010 - 04:23 .


#140
haberman13

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Gleym wrote...

JNA17 wrote...
ME2 was overall one of the best RPG games ever made and had much better reviews, awards, etc.


Of this generation, yes. But then again, this generation also deems Twilight to be the best book series, and the greatest movie series, of all time too.

In other words: Awards and ratings don't mean sh*t in this day and age. Hell, Fallout 3 received a ton of good reviews despite being a horrible game.

If you want a true example of one of the greatest RPGs of all time, I reccommend looking up Planescape: Torment.


BOOM Headshot

Suddenly, in light of the Twilight fact, ME2's reviews are starting to make more sense.

More brains in ME3, less dumb plox.

#141
Mikenator700

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All I'm concerned is about the thermal clips, just like the other 75% of this thread.



How about if there was an active cool down of sort; like how you can actively cool down the Plasma Repeater in Halo: Reach? Takes just as much time to reload without feeling like you're reloading.

#142
CPT Eightball

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Gleym wrote...

JNA17 wrote...
ME2 was overall one of the best RPG games ever made and had much better reviews, awards, etc.

Of this generation, yes. But then again, this generation also deems Twilight to be the best book series...
In other words: Awards and ratings don't mean sh*t in this day and age. Hell, Fallout 3 received a ton of good reviews despite being a horrible game.


Mikenator700 wrote...
All I'm concerned is about the thermal clips, just like the other 75% of this thread.


yup. I'm seeing that most people are wanting to avoid having bad plot and clips in ME3.
but -
what about 'linear gameplay'? Doesn't anyone else want to avoid that?

Linear Gameplay is something I really don't want so see in ME3. ME2's missions seemed too, whats the word(s)... Straight forward? Simplistic? Easy? Sure combat seemed slightly tougher, but It seemed like they were  "Do what your told solider" type missions. you were given choices, but they kinda lead to the same outcome regardless.
Wheather you chose renegade or paragon actions, you still gain loyalty of your crew. Same applies for other missions as well (sorry: no mission spoilers). But there wasn't much to go on as far as the 'many directions' the gameplay could take.

Modifié par CPT Eightball, 03 décembre 2010 - 09:34 .


#143
Warlokki

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I don't want ME1 skill system. I hate that system, it is so boring. Just marginal upgrade after another.
ME2 has a fun system (meaningful choices), though too many skills are totally useless (Cryo ammo, Biotics in general due the enemy defenses system)
Too small and tight areas. They should be wide to allow us flank the enemies better and such.
Stupid AI... ME2 AI was not much of an improvement compared to ME1.
"Planets w/ 'Non-Matching' descriptions"
Mining as it is... Uhh planet scanning that is. Whatever.

Mikenator700 wrote...
How
about if there was an active cool down of sort; like how you can
actively cool down the Plasma Repeater in Halo: Reach? Takes just as
much time to reload without feeling like you're reloading.

DING DING DING! We have a winner!
This is the way thermal clips should work.
However, i'd rather have ME2 system than ME1 system. Read that as "I don't want to see ME1 weapon cooling system in ME3".

Modifié par Warlokki, 04 décembre 2010 - 12:24 .


#144
Cra5y Pineapple

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I don't want them to go back to ME1 combat and weapons. ME2's was perfect.

#145
Half_Moon

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CPT Eightball wrote...

yup. I'm seeing that most people are wanting to avoid having bad plot and clips in ME3.
but -
what about 'linear gameplay'? Doesn't anyone else want to avoid that?

Linear Gameplay is something I really don't want so see in ME3. ME2's missions seemed too, whats the word(s)... Straight forward? Simplistic? Easy? Sure combat seemed slightly tougher, but It seemed like they were  "Do what your told solider" type missions. you were given choices, but they kinda lead to the same outcome regardless.
Wheather you chose renegade or paragon actions, you still gain loyalty of your crew. Same applies for other missions as well (sorry: no mission spoilers). But there wasn't much to go on as far as the 'many directions' the gameplay could take.




ME1 and ME2 had slightly linear storylines because they needed to converge at the end of the game for the next installment.

That won't need to happen for ME3 and the developers have stated that they aim to allow the storyline to diverge into a large number of possible endings.

#146
Destroy Raiden_

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Male voice shuttle I swear that guys going to turn on me! I don't know he just creeps me out give me a girl shuttle/mako/hover voice please or at least give the option to choose between the two like TOM-TOM!



Uncalled for partial nudity aka people dressing like Jack I know she wanted to show off the tattoos but she's as bad as Chocolate in Sorcerer Hunters just some outfits need to be left to gentleman's clubs...Also unnecessary asset shots on women unless BW suddenly plans to do it for guys too! But really sarcasm aside no more Miranda asset shots or any other sexy girl who shows up unless you're in happy time mode.

#147
Destroy Raiden_

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I don’t want to be penalized for good battle mechanics ie I blow up the mechs head but I get a ren for it? I just decreased my enemy size by one!

No to the reapers where protecting us all along from something even more evil unless that even more evil presence shows up mid game and we also defeat reapers mid game and then by end game we kick the new threats assets too.

No fixed helmets I want toggle plz

No cameo or grand duty npcs for Tali or Garrus I want them on my physical team

I don’t want Anderson on my team he said it himself he’s tired not only does he not want to go across galaxy fighting the reapers but as council member he’s exhausted from dealing with the council 24/7!

No to saving my LI or saving a planet decision if I’m doing as save A vs. save B do planet to planet, colony to colony, or person to person.

No hover craft it was a cheap gimmick great for a colony or civilian joy ride not for fighting bad guys

No black out love scenes do tasteful ME1 style or better plz

No constant keeping your gun drawn I want the ability to draw or put away my gun like I did in 1.

NO 80% calibrations or engine cleaning

No same sex relations with ME2 members unless its Jack who already had a past with that if BW wants to make new 3 characters who’re bi that’s fine.

No shutting down if you don’t want to LI maybe they pout for a talk or two but then are find and friendly

I don’t want to have the ability like I did in 2 to change my decisions for instance I choose Anderson in one Miranda negates that by asking who I choose so I can choose Udina and lookie Undina is now counciler how weired Image IPB…. Don’t give players the option to change what they did in 1 and 2 for 3.

No harbinger smack and can we answer about his voice is shep hearing it in his head or is it external via ears? Because if its telepathy then my shep needs a shrink and a serious way to purge it!

Modifié par Destroy Raiden , 04 décembre 2010 - 03:57 .


#148
Mikenator700

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Raiden, I believe Harbinger is heard externally as he his talking through a possessed collector.

#149
Ahglock

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CPT Eightball wrote...


Linear Gameplay is something I really don't want so see in ME3. ME2's missions seemed too, whats the word(s)... Straight forward? Simplistic? Easy? Sure combat seemed slightly tougher, but It seemed like they were  "Do what your told solider" type missions. you were given choices, but they kinda lead to the same outcome regardless.
Wheather you chose renegade or paragon actions, you still gain loyalty of your crew. Same applies for other missions as well (sorry: no mission spoilers). But there wasn't much to go on as far as the 'many directions' the gameplay could take.




I expect linear game play in a scripted RPG.  I would like the tracks hidden a bit better though while I'm on the rail road. 

#150
Destroy Raiden_

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Mikenator700 wrote...

Raiden, I believe Harbinger is heard externally as he his talking through a possessed collector.



But if he is external then why is it no one reacts to him? When you first hear him no response from anybody, all through out the game nothing, and then at the end of the game when you hear him no response one line of, " Who are you?" would've worked or at least acknowledging that Harbinger is being annoying.