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PCG Dragon Age 2 Preview


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#1
EGTF

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Preview here.

Seems like I'm not going to enjoy it expecting Dragon Age, but probably will thinking of it as Dragon Effect.

#2
upsettingshorts

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/downs a shot

#3
marshalleck

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EGTF wrote...
 Dragon Effect.


How f***ing clever.

#4
Guest_stickmanhenry_*

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I thought there was still an approval system, but they just couldn't leave you.



If there is no approval system I will be seriously dissapoint.

#5
nightcobra

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ok, so we see that aveline becomes part of kirkwall's city guard, interesting.



about cassandra, isn't she nevarran? or is she a nevarran living in orlais?

#6
MIke_18

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Aw common, they are removing the loyalty system and the gifts too?

#7
EGTF

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marshalleck wrote...

EGTF wrote...
 Dragon Effect.


How f***ing clever.


I'm only f***ing clever when I'm trying to sleep with you. Or Morrigan.

#8
upsettingshorts

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stickmanhenry wrote...

I thought there was still an approval system, but they just couldn't leave you.

If there is no approval system I will be seriously dissapoint.


There is an approval system, but it has been changed to give tangible rewards - in terms of content and attitude - to disapproval.  The addition of the rivalry path is awesome in my mind.  

I hope they remove the gifts.  They were stupid.  From what I understand though there are simply fewer of them - stuff like the mirror for Morrigan or the flower for Leliana, less of the silly "Oh, thank you so much!" stuff.   But I'm less sure of that than I am of the above thing about approval/disapproval.

Yet another previewer gets it wrong. 

Modifié par Upsettingshorts, 30 novembre 2010 - 11:18 .


#9
nightcobra

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"As a side effect of that, you can’t have an outright evil champion"



i don't think this is true however, though i'll need some dev popping in here to confirm it.




#10
Guest_stickmanhenry_*

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Upsettingshorts wrote...

stickmanhenry wrote...

I thought there was still an approval system, but they just couldn't leave you.

If there is no approval system I will be seriously dissapoint.


There is an approval system, but it has been changed to give tangible rewards - in terms of content and attitude - to disapproval.  The addition of the rivalry path is awesome in my mind.  


Yeah I would actually prefer it a LOT more if there were some sort of consequences with pissing off your companions. I found in me2 they were largely no consequences for doing something your companions didn't like, and this aspect of DA:O gave the decisions a lot more impact.

#11
nightcobra

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this seems like an approval/rivalry bar to me (the blue/red balls with the skull in the middle)  

Image IPB

#12
marshalleck

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Upsettingshorts wrote...

There is an approval system, but it has been changed to give tangible rewards - in terms of content and attitude - to disapproval.  The addition of the rivalry path is awesome in my mind.  


We'll see. It sounds pretty lame to me, but maybe they'll do something interesting with it. Decisions like contaminating Andraste's ashes would really lack impact if Leliana were to simply say "I really don't like that you committed the greatest possible blasphemy against a religion that I live, breath, and revere, but I respect your role in our team and in the world so I will go along with it. You're kind of a dick, though."

#13
marshalleck

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nightcobra8928 wrote...

this seems like an approval/rivalry bar to me (the blue/red balls with the skull in the middle)  

Image IPB


Looks more like Paragon/Renegade meters to me. 

#14
nightcobra

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marshalleck wrote...

Upsettingshorts wrote...

There is an approval system, but it has been changed to give tangible rewards - in terms of content and attitude - to disapproval.  The addition of the rivalry path is awesome in my mind.  


We'll see. It sounds pretty lame to me, but maybe they'll do something interesting with it. Decisions like contaminating Andraste's ashes would really lack impact if Leliana were to simply say "I really don't like that you committed the greatest possible blasphemy against a religion that I live, breath, and revere, but I respect your role in our team and in the world so I will go along with it. You're kind of a dick, though."


david gaider or mike already said the companions won't always put up with your dickery, if they think you're going too far, they will abandon/attack you.

#15
upsettingshorts

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:ph34r:'ed

marshalleck wrote...

Looks more like Paragon/Renegade meters to me.


DA:2 doesn't have Paragon/Renegade.  I want to say Mike Laidlaw confirmed that the Friend/Rival system is precisely what those blue and red icons were indicating on Isabela's page, but I don't have a link on hand.

Modifié par Upsettingshorts, 30 novembre 2010 - 11:25 .


#16
Herr Uhl

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marshalleck wrote...

Upsettingshorts wrote...

There is an approval system, but it has been changed to give tangible rewards - in terms of content and attitude - to disapproval.  The addition of the rivalry path is awesome in my mind.  


We'll see. It sounds pretty lame to me, but maybe they'll do something interesting with it. Decisions like contaminating Andraste's ashes would really lack impact if Leliana were to simply say "I really don't like that you committed the greatest possible blasphemy against a religion that I live, breath, and revere, but I respect your role in our team and in the world so I will go along with it. You're kind of a dick, though."


Yes, because with a new system they would write that exact scenario.

#17
DPB

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nightcobra8928 wrote...

david gaider or mike already said the companions won't always put up with your dickery, if they think you're going too far, they will abandon/attack you.


Yes, they can still leave, see Mary Kirby's post here.

#18
marshalleck

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Upsettingshorts wrote...

:ph34r:'ed

marshalleck wrote...
Looks more like Paragon/Renegade meters to me. 


DA:2 doesn't have Paragon/Renegade. 


Again, we'll see. They've stretched the truth quite a bit recently. 

#19
MIke_18

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But the gifts were a fun and important aspect of the previous game. I had a lot of fun finding out what companions want and getting the bonuses when they like me a lot.



Now it sounds exactly like Mass Effect 2.

#20
nightcobra

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MIke_18 wrote...

But the gifts were a fun and important aspect of the previous game. I had a lot of fun finding out what companions want and getting the bonuses when they like me a lot.

Now it sounds exactly like Mass Effect 2.


there's still gifts my good sir.

#21
Eleinehmm

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Varic is a king - Again....

Cute. I guess sitting on a throne and looking smug makes you king


#22
upsettingshorts

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MIke_18 wrote...

But the gifts were a fun and important aspect of the previous game. I had a lot of fun finding out what companions want and getting the bonuses when they like me a lot.


Fun?  Maybe.  Important?  Are you kidding?

MIke_18 wrote...

Now it sounds exactly like Mass Effect 2.


Not to me.  It sounds more like Alpha Protocol.  You would get different bonuses from your handler loving or hating you.   It's not quite the same, though.

nightcobra8928 wrote...

there's still gifts my good sir.


Damn, I was hoping they were mostly gone.  

marshalleck wrote...

Again, we'll see. They've stretched the truth quite a bit recently.


Care to cite examples?

Modifié par Upsettingshorts, 30 novembre 2010 - 11:30 .


#23
Leonia

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You still get bonuses and there are still gifts, just more meaningful gifts this time around. You even get bonuses for making someone your rival so you don't have to play nice with all your companions.



I don't see how there has been any streteching of the truth here, none of this is super new information.

#24
marshalleck

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Eleinehmm wrote...

Varic is a king - Again....
Cute. I guess sitting on a throne and looking smug makes you king


Well at least they didn't call Hawke the Hero of Cornwall.

#25
Sir JK

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MIke_18 wrote...

But the gifts were a fun and important aspect of the previous game. I had a lot of fun finding out what companions want and getting the bonuses when they like me a lot.

Now it sounds exactly like Mass Effect 2.


If I've understood the new system correct. The gifts are not gone, there's just fewer of them and all of them trigger conversations. There will be a friendship and a rivalry path, which both will function like the approval did sort of. In the former you advance through it by making choices they agree with and becoming friends with them, in the latter you earn their grudging respect while they try to convince you they're the ones that are correct. Both paths will unlock bonuses.

So it's like approval expanded. If I've understood the explanations correctly.