Revya wrote...
The post by blackcanopus explains it all
Well, it certainly gives me a solid idea what to think of you - and blackcanopus. Probably not the "explanation" you were trying to get across, though.
Revya wrote...
The post by blackcanopus explains it all
You already said that, I wasn't confused by it, I just disagree.Gleym wrote...
More like: If Pixar suddenly started making movies of Dreamworks quality, but still kept the Pixar label, it be 'not a Pixar movie'.
Upsettingshorts wrote...
Revya wrote...
The post by blackcanopus explains it all
Well, it certainly gives me a solid idea what to think of you - and blackcanopus. Probably not the "explanation" you were trying to get across, though.
FellowerOfOdin wrote...
Streamlining, in general, is making a game more accessible to satisfy a broader audience while alienating another, smaller one.
Maria Caliban wrote...
FellowerOfOdin wrote...
Streamlining, in general, is making a game more accessible to satisfy a broader audience while alienating another, smaller one.
Streamlining mean no such thing. To streamline something is to alter its form or operation so that it's more efficient or economic.
A simple example is that on a mac I have to hold CTRL and click the mouse button for a 'right click' wherein on a PC, I can simply click the right mouse button. The PC's design is streamlined when it comes to button clicks because I can do the same thing with one hand that takes me two on a mac.
Another example, in Dragon Age: Origins PC, there's an action bar at the bottom of the screen. I can drag spells and abilities to it and then access them in a single click. In Dragon Age: Origins XBox, you can map four abilities/spells to controller but otherwise have to navigate a radial menu.
Presuming I have more than four apells/abilities per character, the PC's design is streamlined.
Now streamlining a design might make it more accessible to the majority and it might make it less desirable to a minority, but that's not a given.
It's a lot better than pulling it out of your ass, which is a method you seem quite fond of.MIke_18 wrote...
Are you guys really defining what streamlining and simplifying means by looking up encyclopedias?
Modifié par MIke_18, 02 décembre 2010 - 02:08 .
Atakuma wrote...
It's a lot better than pulling it out of your ass, which is a method you seem quite fond of.MIke_18 wrote...
Are you guys really defining what streamlining and simplifying means by looking up encyclopedias?
MIke_18 wrote...
Look Bioware made the game dumber ok?
Yes, we all know what a handful of people keep using it as a synonym for, and it seems most of us realise they're using it incorrectly, which is why they're pointing that out.MIke_18 wrote...
We all know what streamlining means ok?
And in todays headlines, business in Wanting To Sell Their Product scandal.MIke_18 wrote...
Bioware are not really hiding the fact that they want the people who like Fable and GOW to buy DA II too
Because the basis for that statement is wild speculation and despite mulitple posters across multiple threads making the same points, we've yet to see them supported by anything more substantial than opinion.MIke_18 wrote...
why are people denying that it's dumbed down?
Modifié par ziggehunderslash, 02 décembre 2010 - 03:46 .
This is the best example I have ever seen of a No True Scotsman.Gleym wrote...
More like: If Pixar suddenly started making movies of Dreamworks quality, but still kept the Pixar label, it be 'not a Pixar movie'.
*facepalm*Dragon Age 2 is looking over Mass Effect’s shoulder and taking some serious notes. That’s definitely a good thing.
Dragon Age 2 is looking over Mass Effect’s shoulder and taking some serious notes. That’s definitely a good thing.
Maria Caliban wrote...
FellowerOfOdin wrote...
Streamlining, in general, is making a game more accessible to satisfy a broader audience while alienating another, smaller one.
Streamlining mean no such thing. To streamline something is to alter its form or operation so that it's more efficient or economic.
A simple example is that on a mac I have to hold CTRL and click the mouse button for a 'right click' wherein on a PC, I can simply click the right mouse button. The PC's design is streamlined when it comes to button clicks because I can do the same thing with one hand that takes me two on a mac.
Another example, in Dragon Age: Origins PC, there's an action bar at the bottom of the screen. I can drag spells and abilities to it and then access them in a single click. In Dragon Age: Origins XBox, you can map four abilities/spells to controller but otherwise have to navigate a radial menu.
Presuming I have more than four apells/abilities per character, the PC's design is streamlined.
Now streamlining a design might make it more accessible to the majority and it might make it less desirable to a minority, but that's not a given.
Its almost as if people struggle to see this as a seperate game :L
Modifié par Graunt, 02 décembre 2010 - 01:59 .
The person you quoted was not completely incorrect, nor were you completely accurate. Mass Effect 2 is the perfect example of the definitions each of you gave. Developers love to toss around "streamlining" as a replacement for "dumbing down".
It wasn't sarcastic, as far as I can tell. It was the last line of the review and meant to be the takeaway.iShreav wrote...
Dragon Age 2 is looking over Mass Effect’s shoulder and taking some serious notes. That’s definitely a good thing.
Assuming that's not sarcastic, then so much fail...
Addai67 wrote...
Then I see a review of an M-rated LOTR game coming out that looks promising, go to its Wiki and see "dialogue will be like Mass Effect."
It's called War in the North. It sounded very promising in the Gamepro preview, but I'm much less impressed by the details. There's hardly anything on the story or characters, it's all about combat and loot. It is designed to be a multiplayer, so there's going to be a generic elf tracker, dwarf warrior and human wizard (!!!! the Tolkien nerd in me flails) as your party. Not much characterization going to happen there.Upsettingshorts wrote...
Addai67 wrote...
Then I see a review of an M-rated LOTR game coming out that looks promising, go to its Wiki and see "dialogue will be like Mass Effect."
Really? That sounds great, what was it called?
Modifié par Addai67, 02 décembre 2010 - 04:40 .