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#276
Xewaka

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Yellow Words wrote...

Tanolus wrote...

Looks like they took all character choice out,  made replays dead or redundant and took the franchise on a tangent.
They just took the cheap easy route basically. The orriginal Dragon age was a classic, this looks like a knock off, I will pass.


Yes, I'm sure DA2 was cheap to make. -holds up sarcasm sign-


Well, it is cheaper than Origins in man-hours, considering the shorter development cycle.

#277
Cutlasskiwi

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Xewaka wrote...

Yellow Words wrote...

Tanolus wrote...

Looks like they took all character choice out,  made replays dead or redundant and took the franchise on a tangent.
They just took the cheap easy route basically. The orriginal Dragon age was a classic, this looks like a knock off, I will pass.


Yes, I'm sure DA2 was cheap to make. -holds up sarcasm sign-


Well, it is cheaper than Origins in man-hours, considering the shorter development cycle.


Well yeah, but it's not really fair to comare the two like that. I just wanted to point out that I don't see it as them taking the cheap and easy route. 

#278
Ghandorian

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I'm ok with the article. The romance system really needed an improvement and this seems like a good way to try. It is just this premade rollercoster riding in a car created by the team rather than us that has got me stuck. Take Ghandorian over there

I could write a really cool story about him and would have a total blast making a game Just About Him. I did actually playing Origins! But If I invited everybody over to play that game save would they want to? They might really enjoy it the first playthrough to discover that story, but would they want to try it a second time? That is kind of what has me a little confused here. I don't really want to be Hawke the Lyconthrope guy with spiky armor every time. Was playing Sheppard every time you loaded ME as much fun as making a new character each time in dao?

Modifié par Ghandorian, 11 décembre 2010 - 03:15 .


#279
IRMcGhee

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I don't think it'll be quite that limited. Different starting classes and different choices made throughout the game should make the game experience different enough to support multiple playthroughs (mind you, this is coming from a guy who has run at least half a dozen human nobles right through from DA:O to WH  and completed the game with multiple versions of every origin except the Dwarven one. Just can't take a Dwarf Warden seriously :)), if DA:O was anything to go by. Also, Hawke doesn't seem to have a fixed personality like Shepard, but changes to some degree according to the player's dialogue choices.

Modifié par IRMcGhee, 11 décembre 2010 - 04:51 .


#280
Cutlasskiwi

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IRMcGhee wrote...

I don't think it'll be quite that limited. Different starting classes and different choices made throughout the game should make the game experience different enough to support multiple playthroughs (mind you, this is coming from a guy who has run at least half a dozen human nobles right through from DA:O to WH  and completed the game with multiple versions of every origin except the Dwarven one. Just can't take a Dwarf Warden seriously :)), if DA:O was anything to go by. Also, Hawke doesn't seem to have a fixed personality like Shepard, but changes to some degree according to the player's dialogue choices.


I agree. After trying every origins I mostly played as a human noble or city elf. To me the experience wasn't all different no matter what origin I chose. What makes me play the game again and again are the different choices and the story and characters so I'm not worried about having a fixed background in DA2. 

#281
crimzontearz

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uh......people are not considering that since DAO EA has gioven extra human resources to Bioware, DA2 team might very well be twive the the size of DAO. Just Saying

#282
heronice1

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So DA2 will cater to the ME fans with console like User interface and

no isometric camera?



Good thing DA1 has replay value!




#283
Nadia

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I must say I enjoy the text on Isabela's picture very much ;) "Wearing underpants restricts stabbing ability, obviously." great point;)

#284
Xewaka

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crimzontearz wrote...

uh......people are not considering that since DAO EA has gioven extra human resources to Bioware, DA2 team might very well be twive the the size of DAO. Just Saying


I though those resources were given for the new multiplayer division?

#285
Maria Caliban

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Xewaka wrote...

crimzontearz wrote...

uh......people are not considering that since DAO EA has gioven extra human resources to Bioware, DA2 team might very well be twive the the size of DAO. Just Saying

I though those resources were given for the new multiplayer division?


I am unsure of what you mean by the multiplayer division. Are you referring to the BioWare Austin studios working on The Old Republic?

Yeah, they'd better be chucking gobs of money at them. This hardly pleases me though.

We know that the cinematic team for Dragon Age 2 is twice that of DA:O. We know that DA 2 had more writers at one time than DA:O. We know nothing else.

I assume as you do that Dragon Age: Origins, with its 5-7 year development cycles, was significantly more expensive than DA 2.

#286
darrylzero

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Maria Caliban wrote...

We know that the cinematic team for Dragon Age 2 is twice that of DA:O. We know that DA 2 had more writers at one time than DA:O. We know nothing else.

I assume as you do that Dragon Age: Origins, with its 5-7 year development cycles, was significantly more expensive than DA 2.


I agree, but a good chunk of that time is also franchise development, world building and the like.  So, DA2 and future games can claim part of that development cycle for themselves as well, sort of.

#287
In Exile

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Ghandorian wrote...
Was playing Sheppard every time you loaded ME as much fun as making a new character each time in dao?


Yes. The only Origin I actually liked was the City Elf one. The others were very poor, at least IMO. None of them gave you a reason to be a Grey Warden.

ETA:

The dwarf commoner also gave you a reason to be a Warden, but I didn't think it was quite as well executed.

Modifié par In Exile, 13 décembre 2010 - 01:52 .


#288
Sylvius the Mad

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The game doesn't need to give you a good reason. It just needs to accommodate the one you create.

That said, I thought the Dalish Elf and Mage origins gave you good reasons to be a Grey Warden; the

alternatives were death and imprisonment. And it wasn't difficult to come up with a motive for the Dwarf Noble to become a Grey Warden.

The Human Noble origin made no sense in the game. I'll grant that.

#289
upsettingshorts

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Sylvius the Mad wrote...

The Human Noble origin made no sense in the game. I'll grant that.


If that had been me, I would have punched Duncan in the face for leveraging that tragedy into recruitment.

Duncan:  "You think this sucks?  You should see what a Blight is like.  If you want my help out of this terrible situation that killed most of your family, I better get something out of it."

Me:  "Hey ass hole, how about you help because it's the right thing to do, and we'll see about the Wardens?"

Modifié par Upsettingshorts, 13 décembre 2010 - 05:09 .


#290
AlanC9

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Sylvius the Mad wrote...

The game doesn't need to give you a good reason. It just needs to accommodate the one you create.


Meaning that it's the player's responsibility to create a character who wants to be the main character of the game the player is playing?

As the DAO box clearly says: "You are a Grey Warden..... you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all." Pretty accurate, really.

#291
Sylvius the Mad

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AlanC9 wrote...

Meaning that it's the player's responsibility to create a character who wants to be the main character of the game the player is playing?

Always.

#292
In Exile

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Sylvius the Mad wrote...

The game doesn't need to give you a good reason. It just needs to accommodate the one you create.


If the game tells you things about your character, those things cannot contradict the background the game wants you to have.

If the game wants me to not just to join the Grey Wardens, but to adopt their role as part of my identity, it has to give me a reason for that.

If you started the game as a ''Mysterious Stranger'' of sorts, that would be one thing. You could come up with many reasons why a character would want to be a Grey Warden and adopt that identity.

But in DA:O you have a pre-existing life you could be very attached to. That attachment is a huge problem for the role of the Warden.

That said, I thought the Dalish Elf and Mage origins gave you good reasons to be a Grey Warden; the
alternatives were death and imprisonment. And it wasn't difficult to come up with a motive for the Dwarf Noble to become a Grey Warden.


There is a difference between having a good reason to join the Grey Warden order and having a good reason to be a Grey Warden. One is a matter of identity that the game forces on you, and the other is a matter of development.

As for the Mage Origin, you're basically blackmailed into the Wardens by Iriving even if you go along with his plan.

AlanC9 wrote...
Meaning that it's the player's responsibility
to create a character who wants to be the main character of the game the
player is playing?

As the DAO box clearly says: "You are a Grey
Warden..... you have been chosen by fate to unite the shattered lands
and slay the archdemon once and for all." Pretty accurate, really.


The problem with that is that you aren't a Grey Warden. That is, your identity that is supplied in the Origin is not a Warden, and several origins (the noble ones, plus the Dalish one) have great reasons to never want to be a Grey Warden.

This is where the tension comes in.

To want to be  a Grey Warden, you either need an incredible attachment to Ferelden, or it needs to be a step up for you. The former forces  a character onto you, and the latter is an issue with the Origins.

Modifié par In Exile, 13 décembre 2010 - 04:28 .


#293
tmp7704

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In Exile wrote...

The problem with that is that you aren't a Grey Warden. That is, your identity that is supplied in the Origin is not a Warden, and several origins (the noble ones, plus the Dalish one) have great reasons to never want to be a Grey Warden.

The statement only says you are a Grey Warden which is technically true -- you were made to drink the blood, you're a Warden whether you like/want it or not. It say nothing about being a willing or enthusiastic Grey Warden and as such, there doesn't seem to be a problem here.

There's similar point made about Loghain during the Landsmeet, when a subject of conscripting him pops up. The NPC Warden dismisses your concern about Loghain's possible lack of loyalty with "what does it matter, he'll be a Warden and either finds himself in the Deep Roads or they will find him, in the end".

#294
In Exile

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tmp7704 wrote...
The statement only says you are a Grey Warden which is technically true -- you were made to drink the blood, you're a Warden whether you like/want it or not. It say nothing about being a willing or enthusiastic Grey Warden and as such, there doesn't seem to be a problem here.


The problem is the incredible assumptions the game makes about your character and their motivations, their identity, and their willingness to continue to allow the Grey Wardens to exist as an order. This is putting aside the entire debacle that is Awakening, where the assumption is that instead of telling the order to go screw themselves and ban them from Ferelden for their active kidnapping, you're going to be working with them.

The 'dream' that the sloth demon gives you, the dialogue with Wynne, these are the problems, not what you do.

There's no ''I refuse to consider myself a Warden, I am stopping the blight for x other reasons, and this order can go to hell once the blight is over'' option.

There's similar point made about Loghain during the Landsmeet, when a subject of conscripting him pops up. The NPC Warden dismisses your concern about Loghain's possible lack of loyalty with "what does it matter, he'll be a Warden and either finds himself in the Deep Roads or they will find him, in the end".


Which is an idiotic point, because working to kill the darkspawn isn't the same thing as not actively undermining the Wardens once the blight is over.

#295
tmp7704

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In Exile wrote...

There's no ''I refuse to consider myself a Warden, I am stopping the blight for x other reasons, and this order can go to hell once the blight is over'' option.

Why should there be explicit option for it, when it's pretty much character's internal monologue? Whatever reasons you have to stop the Blight they're your own, the game never actually makes you declare them if i remember right. And you certainly aren't required to stick with the Wardens once the Blight is over, you can express plans to do other things in the epilogue and it's taken into account.

On personal sidenote my character certainly wasn't stopping the Blight out of thinking of herself as a Warden, but simply because by the sound of it it was going to wipe out her Alienage along with everything else. And as much as she'd rather just run and hide or plain go back home, it seemed no one else was in position to try and do something to ensure that home would remain.

Which is an idiotic point, because working to kill the darkspawn isn't the same thing as not actively undermining the Wardens once the blight is over.

It wasn't a reasoning i'd agree with myself, but apparently as far as the NPCs (and the game's writers) are concerned, it's supposed to work this way.

#296
In Exile

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tmp7704 wrote...
Why should there be explicit option for it, when it's pretty much character's internal monologue? Whatever reasons you have to stop the Blight they're your own, the game never actually makes you declare them if i remember right.


It actually does. Wynne asks you outright what being a Warden means to you. Here are your options:

Wynne starts with "I must ask, what does being a Grey Warden mean to
you?" (note: This conversation superscedes Wynne complaining about
Morrigan)

[*]It means I've been chosen to do something important.
[*]Glory and honor on the battlefield.
[*]I suppose its about killing as many darkspawn as possible.
[*]It means everyone needs to show me some respect. -3 Approval
[*]I don't know. Does it have to mean something?
[*]But the Grey Wardens bow to no one.
[*]I don't quite understand.
[*]You mean to say I serve as a protector? +2
Approval
[*]I will keep that in mind. (Choice doesn't matter)
[*]I suppose that makes sense. (Choice doesn't matter)
[*]I wish I could be served instead. (Choice doesn't matter)
[*]So in a way, having power confines you.
[*]Many kings are tyrants.
[*]I don't want power. I've never wanted it.
[*]If I'm strong enough to take power, then I deserve it. -3 Approval
[*]I serve no one, and don't you forget that. -3 Approval
[*]I never thought of it that way. ((continues conversation as
though one of the first three options above was chosen)
[*]Because I guard them, they should listen to me. -5 Approval (ends conversation)
[*]You're not making this Grey Warden job any better. -3 Approval (ends conversation)


This is the conversation tree. You're being forced to internalize the role. There's no ''insane order of kidnappers option''.

And you certainly aren't required to stick with the Wardens once the Blight is over, you can express plans to do other things in the epilogue and it's taken into account.


And then comes Awakening, which tells you take your reasons and shove them if you want to keep playing, because you're commanding the Warden Order in Ferelden and that's it.

On personal sidenote my character certainly wasn't stopping the Blight out of thinking of herself as a Warden, but simply because by the sound of it it was going to wipe out her Alienage along with everything else. And as much as she'd rather just run and hide or plain go back home, it seemed no one else was in position to try and do something to ensure that home would remain.


I'm not talking about stopping the Blight. I'm talking about being a Warden.

It wasn't a reasoning i'd agree with myself, but apparently as far as the NPCs (and the game's writers) are concerned, it's supposed to work this way.


And that's the problem. The writers do not consider the possibility people will react poorly to their forced conscription and kidnapping.

Modifié par In Exile, 13 décembre 2010 - 05:26 .


#297
Ziggeh

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In Exile wrote...

There is a difference between having a good reason to join the Grey Warden order and having a good reason to be a Grey Warden. One is a matter of identity that the game forces on you, and the other is a matter of development.

As for the Mage Origin, you're basically blackmailed into the Wardens by Iriving even if you go along with his plan.

The mage origin doesn't do quite as good a job as the city elf or dwarf commoner, but it does present a restrictive lifestyle which the wardens present an escape from, as even running away in ostigar leaves you the problem of being a trackable apostate. But I agree, even having played largely as a duster dwarf, it all starts as largely blackmail and strong arming, and quickly switches to the assumption that this is your life choice.

#298
In Exile

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ziggehunderslash wrote...
The mage origin doesn't do quite as good a job as the city elf or dwarf commoner, but it does present a restrictive lifestyle which the wardens present an escape from


The problem with that, which I just realized, relates to the whole military angle. Mages are prisoners, but why would signing up for the worst duty in the military neccesarily be a step up?


as even running away in ostigar leaves you the problem of being a trackable apostate. But I agree, even having played largely as a duster dwarf, it all starts as largely blackmail and strong arming, and quickly switches to the assumption that this is your life choice.


I'm not talking about running away. There are good reasons to stop the blight even if you aren't a Warden. I'm just talking about being one re: your identity.

#299
Sylvius the Mad

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In Exile wrote...

If the game tells you things about your character, those things cannot contradict the background the game wants you to have.

If the game wants me to not just to join the Grey Wardens, but to adopt their role as part of my identity, it has to give me a reason for that.

If you started the game as a ''Mysterious Stranger'' of sorts, that would be one thing. You could come up with many reasons why a character would want to be a Grey Warden and adopt that identity.

But in DA:O you have a pre-existing life you could be very attached to. That attachment is a huge problem for the role of the Warden.

Yes, this is true.

In Exile wrote...

The 'dream' that the sloth demon gives you,

The dream isn't a problem, as the game explicitly establishes that the demon's dreams aren't always compelling.  Morrigan's dream fails utterly.

In Exile wrote...

It actually does. Wynne asks you outright what being a Warden means to you. Here are your options:

Wynne starts with "I must ask, what does being a Grey Warden mean to you?" (note: This conversation superscedes Wynne complaining about Morrigan)


[*]I don't know. Does it have to mean something?

This is the one you should have chosen.  It's a dodge.  It doesn't answer Wynne's question.

Dialogue options like this one exist so that you can avoid expressing the wrong opinion.  It's your insistence that your character be able to express his objections that is the problem.  The game doesn't require you not to have the objections; this option I've quoted is the one that doesn't conflict with that objection, so that's the one you should choose.

That your character says he doesn't know is not evidence that he actually doesn't know.  And that he asks for Wynne's opinion is not evidence that he cares about Wynne's opinion.  He's just avoiding saying things he would find distasteful.

And that's the problem. The writers do not consider the possibility people will react poorly to their forced conscription and kidnapping.


This is true.

#300
In Exile

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Sylvius the Mad wrote...
This is the one you should have chosen.  It's a dodge.  It doesn't answer Wynne's question.

Dialogue options like this one exist so that you can avoid expressing the wrong opinion.  It's your insistence that your character be able to express his objections that is the problem.  The game doesn't require you not to have the objections; this option I've quoted is the one that doesn't conflict with that objection, so that's the one you should choose.

That your character says he doesn't know is not evidence that he actually doesn't know.  And that he asks for Wynne's opinion is not evidence that he cares about Wynne's opinion.  He's just avoiding saying things he would find distasteful.


The bold portions are all suppositions you are making about my character. He (in this case) would do none of these things, particularly not hide a distatesful opinion or not actually care about Wynne's opinion.

The game forcing me into dialogue like this is no different than your complaint that Shepard cannot represent you based on the things he says during dialogue.

I am pointing out that the game cannot support this character in this instance. Just like it cannot support characters that correct misunderstands. Just because you would act some way says nothing about the viability of any particular character concept.

My character not expressing his opinion here is as inconsistent as picking any other opinion. After all, if I tell Wynne it means glory and honour, that could very well be a lie. If we apply the ''secret information only the PC has and the dialogue doesn't represent your true meaning'' you could very well choose any line.

Your reasoning, again, makes all choices equivalent to each other.