Upsettingshorts wrote...
I hope they remove the gifts. They were stupid.
*recalls seriously advocating for gifts before DA:O came out*
They were a great idea.
Upsettingshorts wrote...
I hope they remove the gifts. They were stupid.
Maria Caliban wrote...
I see Varric is now a dwarven king.Upsettingshorts wrote...
I hope they remove the gifts. They were stupid.
*recalls seriously advocating for gifts before DA:O came out*
They were a great idea.
Upsettingshorts wrote...
I don't deny that some do enjoy giving Alistair toys in exchange for approval. I don't, really. Alistair's locket, Morrigan's mirror, Leliana's flower - gifts that have real context - are the only ones I liked.
Modifié par Xewaka, 30 novembre 2010 - 04:46 .
Don't quote me on this but I swear I remember a developer saying that gifts in DA2 will be like that. That they will be unique and important to individual companions.Upsettingshorts wrote...
I don't deny that some do enjoy giving Alistair toys in exchange for approval. I don't, really. Alistair's locket, Morrigan's mirror, Leliana's flower - gifts that have real context - are the only ones I liked.
Sir JK wrote...
MIke_18 wrote...
Gifts trigger dialogue in DA:O too. The main gifts do, each unique to a character. This time they removed the other gifts. And this is not simplified?
Think of it this way: Now you have to find what they think is special and actually care about what they think for the friendship/rivalry path. Unlocking those high end rewards just became more difficult.
andar91 wrote...
I have no issue with the new approval/rivarlry system. And I think the changes in how gifts work are a massive improvement. The gifts that were important in Origins such as Morrigan's mirror and the like felt like they actually meant something. Gaining approval from Wynne because you just gave her a dog bone or whatever seemed ridiculous.
Modifié par Maria Caliban, 30 novembre 2010 - 05:04 .
Yes, agreed. If you have a certain RP principle, follow it and don't expect the game to babysit you and slap your hand if you don't. I don't mind all gifts triggering unique commentary, but even as the system was in Origins, I liked it. Portrait of a Rebel Queen was a unique item in the world, as was the Stone Warrior statuette, and knowing which companion would appreciate which added to their characterization.Maria Caliban wrote...
Yes, because you were *forced* to give her a dog bone. If you didn't, Mary Kirby would come to your house and set your furniture on fire.
How about this? I think casual mode is ridiculously easy, so they should just remove this optional feature. After all, no one should be able to experience the game save in ways I enjoy.
Upsettingshorts wrote...
All we do on these forums is advocate features we like, and criticize the ones we don't. Sometimes bluntly, sometimes artfully, sometimes angrily. In some gaming utopia, we'd all get what we want. Since Bioware frequents this forum and uses it - somewhat implicitly - as a kind of focus group, it is in our interests to say when we don't like something, and support the things we do.
Sir JK wrote...
There is no indication at all that we will have less dialogue to go through. So you don't have to lie restless at night worrying that the companions will be less fleshed out.
All we know is that there is a new alternative path... no more, no less.
Addai67 wrote...
Portrait of a Rebel Queen was a unique item in the world, as was the Stone Warrior statuette, and knowing which companion would appreciate which added to their characterization.
Modifié par Brockololly, 30 novembre 2010 - 06:11 .
Upsettingshorts wrote...
I never suggested they listened to us "in full." I actually think it'd be folly to do so. We give feedback, they can take it or leave it. And some of those changes you list I'm 100% in favor of and had I been posting here back then, would have explicitly called for.
Gleym wrote...
Upsettingshorts wrote...
I never suggested they listened to us "in full." I actually think it'd be folly to do so. We give feedback, they can take it or leave it. And some of those changes you list I'm 100% in favor of and had I been posting here back then, would have explicitly called for.
..Yeah, all I can do is shake my head now. I don't think I will ever find it in me to like you after hearing that. Just.. yeah..
Addai67 wrote...
Yes, agreed. If you have a certain RP principle, follow it and don't expect the game to babysit you and slap your hand if you don't. I don't mind all gifts triggering unique commentary, but even as the system was in Origins, I liked it. Portrait of a Rebel Queen was a unique item in the world, as was the Stone Warrior statuette, and knowing which companion would appreciate which added to their characterization.Maria Caliban wrote...
Yes, because you were *forced* to give her a dog bone. If you didn't, Mary Kirby would come to your house and set your furniture on fire.
How about this? I think casual mode is ridiculously easy, so they should just remove this optional feature. After all, no one should be able to experience the game save in ways I enjoy.

That's exactly what I did. I didn't give Wynne the bone or whatever. And yes, the objects did lend flavor to the world and the characters. I'm just saying that I don't mind the change because I think it's probably for the better.
Upsettingshorts wrote...
/downs a shot
Gleym wrote...
What Bioware did in response to these complaints?
-Vivisected and all but removed the inventory save for a loadout bay for weapons and minor armor customization.
-Removed the Mako and planet exploration entirely.
-Removed all RPG facets that were connected to the shooter functions, instead going with a strictly shooter-based design unaffected by stats (outside of increased damage).
-Removed elevators altogether.
Modifié par AlanC9, 30 novembre 2010 - 09:06 .
Upsettingshorts wrote...
I don't deny that some do enjoy giving Alistair toys in exchange for approval. I don't, really. Alistair's locket, Morrigan's mirror, Leliana's flower - gifts that have real context - are the only ones I liked.
AlanC9 wrote...
Gleym wrote...
What Bioware did in response to these complaints?
-Vivisected and all but removed the inventory save for a loadout bay for weapons and minor armor customization.
-Removed the Mako and planet exploration entirely.
These are not exactly true. The Mako's out, but the Hammerhead is in. Planetary exploration is in, you just do it from orbit rather than on the ground. And there's plenty of work with your equipment, you just don't do it by playing dolly-dress-up. (I suppose ME2 gear doesn't upgrade quite as far as ME1 gear does, but I've never actually compared percentages.) If anything, ME2 has better mechanisms since you can research new kinds of weapons, upgraded weapons that actually function differently, and planetary exploration that actually makes a difference in how and what you can upgrade.-Removed all RPG facets that were connected to the shooter functions, instead going with a strictly shooter-based design unaffected by stats (outside of increased damage).
-Removed elevators altogether.
These are true. But I wanted elevators gone completely, and I'm just fine with using my skills to shoot stuff.
Modifié par Archereon, 30 novembre 2010 - 08:41 .
Archereon wrote...
"Perfectly placed fireball, or twelve"- PCG
"Whereas a rogue walled in by Darkspawn in Origins would be screwed, someone like Isabela can just backflip out of there"
even if that's a cut scene, that's going to make me bash my head against my hands, I swear...
And if Mike Laidlaw was lying about active dodging being non-existant in that thread of mine...
FYM.
(mostly for the lying part)